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chaos game processing.py script
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''' | |
Created on 27 May 2017 | |
Copyright Steven Kay | |
This program is free software: you can redistribute it and/or modify | |
it under the terms of the GNU General Public License as published by | |
the Free Software Foundation, either version 3 of the License, or | |
(at your option) any later version. | |
This program is distributed in the hope that it will be useful, | |
but WITHOUT ANY WARRANTY; without even the implied warranty of | |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
GNU General Public License for more details. | |
You should have received a copy of the GNU General Public License | |
along with this program. If not, see <http://www.gnu.org/licenses/>. | |
''' | |
import random | |
PROPS = [3,5,11,33] | |
JUMPS = [.5,.7,.2,.3] | |
XXX = 1024*768 | |
WORLD = [0]*XXX | |
TOT = 0 | |
def setup(): | |
size(1024,768) | |
background(0,0,0) | |
def iterate_points(index,x,y): | |
use = index % (len(PROPS)) | |
ring = PROPS[use] | |
jump = JUMPS[use] | |
die = random.randint(0,ring) | |
ang = ((2.0*PI)/ring)*die | |
to_x = 512 + (350*sin(ang)) | |
to_y = 768/2 + (350*cos(ang)) | |
#return (x+to_x)/2, (y+to_y)/2 | |
new_x = (jump*x)+((1.0-jump)*to_x) | |
new_y = (jump*y)+((1.0-jump)*to_y) | |
return new_x,new_y | |
def draw(): | |
global TOT | |
stroke(255) | |
x,y = 0,0 | |
for i in range(0,1000): | |
x, y = iterate_points(frameCount*1000+i,x,y) | |
x, y =int(x),int(y) | |
ix =y*1024+x | |
WORLD[ix] += 10 | |
#ix =y*1024+(512-x) #mirror it | |
#WORLD[ix] += 10 | |
stroke(WORLD[ix]) | |
if TOT>1000 : #and x>512: | |
point(x,y) | |
#point(512-(x-512),y) | |
TOT += 1 | |
def mousePressed(): | |
saveFrame("/tmp/foo.png"); |
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