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@tclementdev
tclementdev / libdispatch-efficiency-tips.md
Last active June 13, 2024 21:59
Making efficient use of the libdispatch (GCD)

libdispatch efficiency tips

The libdispatch is one of the most misused API due to the way it was presented to us when it was introduced and for many years after that, and due to the confusing documentation and API. This page is a compilation of important things to know if you're going to use this library. Many references are available at the end of this document pointing to comments from Apple's very own libdispatch maintainer (Pierre Habouzit).

My take-aways are:

  • You should create very few, long-lived, well-defined queues. These queues should be seen as execution contexts in your program (gui, background work, ...) that benefit from executing in parallel. An important thing to note is that if these queues are all active at once, you will get as many threads running. In most apps, you probably do not need to create more than 3 or 4 queues.

  • Go serial first, and as you find performance bottle necks, measure why, and if concurrency helps, apply with care, always validating under system pressure. Reuse

@mackuba
mackuba / wwdc16.md
Last active March 5, 2023 21:28
New stuff from WWDC 2016

Following the tradition from last year, here's my complete list of all interesting features and updates I could find in Apple's OSes, SDKs and developer tools that were announced at this year's WWDC. This is based on the keynotes, the "What's New In ..." presentations and some others, Apple's release notes, and blog posts and tweets that I came across in the last few weeks.

If for some reason you haven't watched the talks yet, I really recommend watching at least the "State of the Union" and the "What's New In" intros for the platforms you're interested in. The unofficial WWDC Mac app is great way to download the videos and keep track of what you've already watched.

If you're interested, here are my WWDC 2015 notes (might be useful if you're planning to drop support for iOS 8 now and start using some iOS 9 APIs).


OSX → macOS 10.12 Sierra

@jspahrsummers
jspahrsummers / GHRunLoopWatchdog.h
Created January 28, 2015 20:50
A class for logging excessive blocking on the main thread
/// Observes a run loop to detect any stalling or blocking that occurs.
///
/// This class is thread-safe.
@interface GHRunLoopWatchdog : NSObject
/// Initializes the receiver to watch the specified run loop, using a default
/// stalling threshold.
- (id)initWithRunLoop:(CFRunLoopRef)runLoop;
/// Initializes the receiver to detect when the specified run loop blocks for
@staltz
staltz / introrx.md
Last active June 18, 2024 06:15
The introduction to Reactive Programming you've been missing
@mpospese
mpospese / CGRectIntegralScaled.m
Created February 28, 2013 03:34
Pixel aligns rectangles, taking the device's screen scale into account.
CGRect CGRectIntegralScaledEx(CGRect rect, CGFloat scale)
{
return CGRectMake(floorf(rect.origin.x * scale) / scale, floorf(rect.origin.y * scale) / scale, ceilf(rect.size.width * scale) / scale, ceilf(rect.size.height * scale) / scale);
}
CGRect CGRectIntegralScaled(CGRect rect)
{
return CGRectIntegralScaledEx(rect, [[UIScreen mainScreen] scale]);
}
@twonjosh
twonjosh / Create iOS Icons.jsx
Last active April 25, 2023 08:41 — forked from ma11hew28/Create Icons.jsx
Photoshop Script to Create iOS Icons from a source image
// Photoshop Script to Create iPhone Icons from iTunesArtwork
//
// WARNING!!! In the rare case that there are name collisions, this script will
// overwrite (delete perminently) files in the same folder in which the selected
// iTunesArtwork file is located. Therefore, to be safe, before running the
// script, it's best to make sure the selected iTuensArtwork file is the only
// file in its containing folder.
//
// Copyright (c) 2010 Matt Di Pasquale
// Added tweaks Copyright (c) 2012 by Josh Jones http://www.appsbynight.com
@brandonb927
brandonb927 / osx-for-hackers.sh
Last active June 13, 2024 02:39
OSX for Hackers: Yosemite/El Capitan Edition. This script tries not to be *too* opinionated and any major changes to your system require a prompt. You've been warned.
#!/bin/sh
###
# SOME COMMANDS WILL NOT WORK ON macOS (Sierra or newer)
# For Sierra or newer, see https://github.com/mathiasbynens/dotfiles/blob/master/.macos
###
# Alot of these configs have been taken from the various places
# on the web, most from here
# https://github.com/mathiasbynens/dotfiles/blob/5b3c8418ed42d93af2e647dc9d122f25cc034871/.osx
@lsauer
lsauer / gist:2757250
Last active October 10, 2022 03:06
JavaScript : within a string, count the number of occurances of a character / character counting and string-position
//www.lsauer.com 2012
//Answer to:
//http://stackoverflow.com/questions/881085/count-the-number-of-occurances-of-a-character-in-a-string-in-javascript/10671743#10671743
//There are at least four ways. The best option, which should also be the fastest -owing to the native RegEx engine -, is placed at the top. //jsperf.com is currently down, otherwise I would provide you with performance statistics.
#1.
("this is foo bar".match(/o/g)||[]).length
//>2
#2.
"this is foo bar".split("o").length-1
@JohannesRudolph
JohannesRudolph / TestflihtappDeployTeamcity.sh
Created January 26, 2012 22:04
Builds and deploys an App to testflightapp.com. Integrates with Teamcity.
#!/bin/bash
#
# testflightapp.com tokens
API_TOKEN="YOUR_API_TOKEN"
TEAM_TOKEN="YOUR_TEAM_TOKEN"
PRODUCT_NAME="RowMotion"
ARTEFACTS="$PWD/Artefacts"