(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
#!/bin/bash | |
# | |
# testflightapp.com tokens | |
API_TOKEN="YOUR_API_TOKEN" | |
TEAM_TOKEN="YOUR_TEAM_TOKEN" | |
PRODUCT_NAME="RowMotion" | |
ARTEFACTS="$PWD/Artefacts" |
//www.lsauer.com 2012 | |
//Answer to: | |
//http://stackoverflow.com/questions/881085/count-the-number-of-occurances-of-a-character-in-a-string-in-javascript/10671743#10671743 | |
//There are at least four ways. The best option, which should also be the fastest -owing to the native RegEx engine -, is placed at the top. //jsperf.com is currently down, otherwise I would provide you with performance statistics. | |
#1. | |
("this is foo bar".match(/o/g)||[]).length | |
//>2 | |
#2. | |
"this is foo bar".split("o").length-1 |
#!/bin/sh | |
### | |
# SOME COMMANDS WILL NOT WORK ON macOS (Sierra or newer) | |
# For Sierra or newer, see https://github.com/mathiasbynens/dotfiles/blob/master/.macos | |
### | |
# Alot of these configs have been taken from the various places | |
# on the web, most from here | |
# https://github.com/mathiasbynens/dotfiles/blob/5b3c8418ed42d93af2e647dc9d122f25cc034871/.osx |
// Photoshop Script to Create iPhone Icons from iTunesArtwork | |
// | |
// WARNING!!! In the rare case that there are name collisions, this script will | |
// overwrite (delete perminently) files in the same folder in which the selected | |
// iTunesArtwork file is located. Therefore, to be safe, before running the | |
// script, it's best to make sure the selected iTuensArtwork file is the only | |
// file in its containing folder. | |
// | |
// Copyright (c) 2010 Matt Di Pasquale | |
// Added tweaks Copyright (c) 2012 by Josh Jones http://www.appsbynight.com |
CGRect CGRectIntegralScaledEx(CGRect rect, CGFloat scale) | |
{ | |
return CGRectMake(floorf(rect.origin.x * scale) / scale, floorf(rect.origin.y * scale) / scale, ceilf(rect.size.width * scale) / scale, ceilf(rect.size.height * scale) / scale); | |
} | |
CGRect CGRectIntegralScaled(CGRect rect) | |
{ | |
return CGRectIntegralScaledEx(rect, [[UIScreen mainScreen] scale]); | |
} |
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
/// Observes a run loop to detect any stalling or blocking that occurs. | |
/// | |
/// This class is thread-safe. | |
@interface GHRunLoopWatchdog : NSObject | |
/// Initializes the receiver to watch the specified run loop, using a default | |
/// stalling threshold. | |
- (id)initWithRunLoop:(CFRunLoopRef)runLoop; | |
/// Initializes the receiver to detect when the specified run loop blocks for |
Following the tradition from last year, here's my complete list of all interesting features and updates I could find in Apple's OSes, SDKs and developer tools that were announced at this year's WWDC. This is based on the keynotes, the "What's New In ..." presentations and some others, Apple's release notes, and blog posts and tweets that I came across in the last few weeks.
If for some reason you haven't watched the talks yet, I really recommend watching at least the "State of the Union" and the "What's New In" intros for the platforms you're interested in. The unofficial WWDC Mac app is great way to download the videos and keep track of what you've already watched.
If you're interested, here are my WWDC 2015 notes (might be useful if you're planning to drop support for iOS 8 now and start using some iOS 9 APIs).
The libdispatch is one of the most misused API due to the way it was presented to us when it was introduced and for many years after that, and due to the confusing documentation and API. This page is a compilation of important things to know if you're going to use this library. Many references are available at the end of this document pointing to comments from Apple's very own libdispatch maintainer (Pierre Habouzit).
My take-aways are:
You should create very few, long-lived, well-defined queues. These queues should be seen as execution contexts in your program (gui, background work, ...) that benefit from executing in parallel. An important thing to note is that if these queues are all active at once, you will get as many threads running. In most apps, you probably do not need to create more than 3 or 4 queues.
Go serial first, and as you find performance bottle necks, measure why, and if concurrency helps, apply with care, always validating under system pressure. Reuse