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@stevenblenkinsop
Forked from anonymous/playground.rs
Last active August 29, 2015 14:24
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type RenderData = u32;
struct Manager {
#[allow(dead_code)]
num_entities: usize,
render_data: Vec<Option<RenderData>>
}
pub fn main() {
let mut entity_manager = Manager {
num_entities: 3,
render_data: vec![Some(5), Some(2), None]
};
// Inside my game loop...
for data in entity_manager.render_data.iter_mut().filter_map(Option::as_mut) {
*data += 1;
println!("{:?}", data);
}
}
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