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@stevenklise
Created January 30, 2013 18:35
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Getting started with processing.js http://jsfiddle.net/mzB4h/
<html>
<head>
<script src="http://cloud.github.com/downloads/processing-js/processing-js/processing-1.4.1.js"></script>
<script>
function sketchProc(processing) {
// Override draw function, by default it will be called 60 times per second
// void draw() { ... }
processing.draw = function() {
// determine center and max clock arm length
var centerX = processing.width / 2, centerY = processing.height / 2;
var maxArmLength = Math.min(centerX, centerY);
function drawArm(position, lengthScale, weight) {
processing.strokeWeight(weight);
processing.line(centerX, centerY,
centerX + Math.sin(position * 2 * Math.PI) * lengthScale * maxArmLength,
centerY - Math.cos(position * 2 * Math.PI) * lengthScale * maxArmLength);
}
// erase background
processing.background(224);
var now = new Date();
// Moving hours arm by small increments
var hoursPosition = (now.getHours() % 12 + now.getMinutes() / 60) / 12;
drawArm(hoursPosition, 0.5, 5);
// Moving minutes arm by small increments
var minutesPosition = (now.getMinutes() + now.getSeconds() / 60) / 60;
drawArm(minutesPosition, 0.80, 3);
// Moving hour arm by second increments
var secondsPosition = now.getSeconds() / 60;
drawArm(secondsPosition, 0.90, 1);
};
}
window.onload = function () {
var canvas = document.getElementById("canvas1");
// attaching the sketchProc function to the canvas
var processingInstance = new Processing(canvas, sketchProc);
}
</script>
</head>
<body>
<canvas id="canvas1"></canvas>
</body>
</html>
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ghost commented May 8, 2020

how do you make the size bigger?

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