Created
October 10, 2019 04:10
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sdl2 transparent window setting applies to all elements
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fn run(font_path: &Path) -> Result<(), String> { | |
let sdl_context = sdl2::init()?; | |
let video_subsys = sdl_context.video()?; | |
let ttf_context = sdl2::ttf::init().map_err(|e| e.to_string())?; | |
let mut window = video_subsys | |
.window("SDL2_TTF Example", SCREEN_WIDTH, SCREEN_HEIGHT) | |
.position_centered() | |
.opengl() | |
.build() | |
.map_err(|e| e.to_string())?; | |
window.set_opacity(0.5)?; | |
let mut canvas = window.into_canvas().build().map_err(|e| e.to_string())?; | |
let texture_creator = canvas.texture_creator(); | |
// Load a font | |
let mut font = ttf_context.load_font(font_path, 64)?; | |
font.set_style(sdl2::ttf::FontStyle::BOLD); | |
// render a surface, and convert it to a texture bound to the canvas | |
let surface = font | |
.render("Hello Rust!") | |
.shaded(Color::RGB(255, 0, 0), Color::RGBA(0, 0, 0, 255)) | |
.map_err(|e| e.to_string())?; | |
let texture = texture_creator | |
.create_texture_from_surface(&surface) | |
.map_err(|e| e.to_string())?; | |
canvas.set_draw_color(Color::RGBA(0, 0, 0, 255)); | |
canvas.clear(); | |
let TextureQuery { width, height, .. } = texture.query(); | |
// If the example text is too big for the screen, downscale it (and center irregardless) | |
let padding = 64; | |
let target = get_centered_rect( | |
width, | |
height, | |
SCREEN_WIDTH - padding, | |
SCREEN_HEIGHT - padding, | |
); | |
canvas.copy(&texture, None, Some(target))?; | |
canvas.present(); | |
'mainloop: loop { | |
for event in sdl_context.event_pump()?.poll_iter() { | |
match event { | |
Event::KeyDown { | |
keycode: Some(Keycode::Escape), | |
.. | |
} | |
| Event::Quit { .. } => break 'mainloop, | |
_ => {} | |
} | |
} | |
} | |
Ok(()) | |
} |
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