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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Lesson1 : MonoBehaviour {
// Use this for initialization
void Start () {
Person p = new Person ();
p.firstname = "太郎";
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Lesson1 : MonoBehaviour {
// Use this for initialization
void Start () {
Person p = new Person ();
p.name = "太郎";
#include<stdio.h>
#define N 100
int gradeABCD(int);
int main(){
int point[N],i,j,grade[N],SumPoints;
double unit[N],SumUnits,GPAPoints;
SumPoints=0;
SumUnits=0;
#include<stdio.h>
int main(){
int a,b,d,r;
double f;
scanf("%d %d",&a,&b);
d=a/b;
r=a%b;
f=(double)a/b;
printf("%d %d %.5f\n",d,r,f);
#include<stdio.h>
#define N 100
int gradeABCD(int);
int main(){
int point[N],i,j,grade[N],SumPoints,cal;
double unit[N],SumUnits,GPAPoints;
SumPoints=0;
SumUnits=0;