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@sticks-stuff
Created October 9, 2016 05:59
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#base robot_giant.pop
#base robot_standard.pop
WaveSchedule
{
StartingCurrency 400
RespawnWaveTime 5
CanBotsAttackWhileInSpawnRoom no
AddSentryBusterWhenDamageDealtExceeds 0
AddSentryBusterWhenKillCountExceeds 0
Advanced 1
Mission // sentry buster
{
Objective DestroySentries
InitialCooldown 5
Where spawnbot
BeginAtWave 1
RunForThisManyWaves 6
CooldownTime 35
TFBot
{
Class Demoman
Name "Sentry Buster"
Skill Expert
Health 2500
Item "The Scottish Resistance"
WeaponRestrictions SecondaryOnly
ClassIcon sentry_buster
Attributes MiniBoss
Attributes DisableDodge
CharacterAttributes
{
"move speed bonus" 2
"damage force reduction" 0.5
"airblast vulnerability multiplier" 0.5
"override footstep sound set" 7
"cannot be backstabbed" 1
}
}
}
Mission // Sniper - wave 4
{
Objective DestroySentries
InitialCooldown 15
Where spawnbot_mission_sniper
BeginAtWave 4
RunForThisManyWaves 1
CooldownTime 35
DesiredCount 2
TFBot
{
Class Sniper
Skill Expert
Name Sniper
}
}
Mission // Spy - wave 3
{
Objective DestroySentries
InitialCooldown 20
Where spawnbot_mission_spy
BeginAtWave 3
RunForThisManyWaves 1
CooldownTime 15
DesiredCount 1
TFBot
{
Class Spy
Skill Expert
Name Spy
}
}
//WAVE 1 //Melee Heavies and Scout Melees //Currency 500 ///////////////////////////////////////////////////////////////////////////////////////////////////////
Wave
{
StartWaveOutput
{
Target wave_start_relay
Action Trigger
}
DoneOutput
{
Target wave_finished_relay
Action trigger
}
WaitWhenDone 65
Description "Melee Heavies and Scouts"
Checkpoint Yes
WaveSpawn
{
Name "primarywave"
Objective DestroySentries
Where spawnbot
TotalCount 24
MaxActive 10
SpawnCount 2
WaitBeforeStarting 0
WaitBetweenSpawns 4
TotalCurrency 100
RandomChoice
{
TFBot
{
Template T_TFBot_Heavyweapons_Heavyweight_Champ
}
TFBot
{
Template T_TFBot_Heavyweapons_Heavyweight_Champ
}
TFBot
{
Template T_TFBot_Heavyweapons_Heavyweight_Champ
}
TFBot
{
Template T_TFBot_Heavyweapons_Heavyweight_Champ
}
TFBot
{
Template T_TFBot_Heavyweapons_Heavyweight_Champ
}
TFBot
{
Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast
}
}
}
WaveSpawn
{
WaitForAllSpawned "primarywave"
Objective DestroySentries
Where spawnbot
TotalCount 20
MaxActive 12
SpawnCount 4
WaitBeforeStarting 0
WaitBetweenSpawns 4
TotalCurrency 100
Squad
{
TFBot
{
Template T_TFBot_Heavyweapons_Heavyweight_Champ
}
TFBot
{
Class Scout
Skill Easy
WeaponRestrictions MeleeOnly
}
TFBot
{
Class Scout
Skill Easy
WeaponRestrictions MeleeOnly
}
TFBot
{
Class Scout
Skill Easy
WeaponRestrictions MeleeOnly
}
}
}
WaveSpawn
{
WaitForAllSpawned "primarywave"
Where spawnbot
TotalCount 6
MaxActive 3
SpawnCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 1
TotalCurrency 100
TFBot
{
Class Scout
Skill Easy
WeaponRestrictions MeleeOnly
}
}
WaveSpawn
{
WaitForAllSpawned "primarywave"
Objective DestroySentries
Where spawnbot
TotalCount 3
MaxActive 3
SpawnCount 1
WaitBeforeStarting 0
WaitBetweenSpawns 7
TotalCurrency 200
RandomChoice
{
TFBot
{
Template T_TFBot_Heavyweapons_Heavyweight_Champ
}
TFBot
{
Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast
}
TFBot
{
Template T_TFBot_Heavyweapons_Heavyweight_Champ
}
TFBot
{
Template T_TFBot_Heavyweapons_Heavyweight_Champ
}
TFBot
{
Template T_TFBot_Heavyweapons_Heavyweight_Champ
}
TFBot
{
Template T_TFBot_Heavyweapons_Heavyweight_Champ
}
}
}
}
//WAVE 2 //Heavies and Pyros squads, Giant Pyro and pyro and heavy squad//Currency 500 ///////////////////////////////////////////////////////////////////////////////////////////////////////
Wave
{
StartWaveOutput
{
Target wave_start_relay
Action Trigger
}
DoneOutput
{
Target wave_finished_relay
Action trigger
}
WaitWhenDone 65
Checkpoint Yes
WaveSpawn
{
Name wave2primarywave
Objective DestroySentries
Where spawnbot
TotalCount 24
MaxActive 15
SpawnCount 3
WaitBetweenSpawns 3
WaitBeforeStarting 0
TotalCurrency 200
Squad
{
TFBot
{
Class HeavyWeapons
Skill Easy
}
TFBot
{
Class Pyro
Skill Easy
}
TFBot
{
Class Pyro
Skill Easy
}
}
}
WaveSpawn
{
WaitForAllSpawned "wave2primarywave"
Objective DestroySentries
Where spawnbot
TotalCount 10
MaxActive 10
SpawnCount 5
WaitBeforeStarting 0
WaitBetweenSpawns 10
TotalCurrency 300
Squad
{
TFBot
{
Template T_TFBot_Giant_Pyro
}
TFBot
{
Class Pyro
Skill Easy
}
TFBot
{
Class Pyro
Skill Easy
}
TFBot
{
Template T_TFBot_Heavyweapons_Heavyweight_Champ
}
TFBot
{
Class HeavyWeapons
Skill Easy
}
}
}
}
//WAVE 3 //Tank Boss 28k, Scout melee support, Spy Mission//Currency 900 ///////////////////////////////////////////////////////////////////////////////////////////////////////
Wave
{
StartWaveOutput
{
Target wave_start_relay
Action Trigger
}
DoneOutput
{
Target wave_finished_relay
Action trigger
}
WaitWhenDone 65
Checkpoint Yes
// Spy mission - 1 active
WaveSpawn //WAVE
{
TotalCount 1
WaitBeforeStarting 0
TotalCurrency 900
FirstSpawnOutput
{
Target boss_spawn_relay
Action Trigger
}
Tank
{
Health 28000
Speed 75
Name "tankboss"
StartingPathTrackNode "boss_path_a1"
OnKilledOutput
{
Target boss_dead_relay
Action Trigger
}
OnBombDroppedOutput
{
Target boss_deploy_relay
Action Trigger
}
}
}
WaveSpawn
{
Objective DestroySentries
Where spawnbot
TotalCount 8
MaxActive 8
SpawnCount 8
WaitBeforeStarting 15
WaitBetweenSpawns 0
Support 1
TotalCurrency 0
TFBot
{
Class Scout
Skill Easy
WeaponRestrictions MeleeOnly
}
}
WaveSpawn
{
Objective DestroySentries
Where spawnbot
TotalCount 18
MaxActive 18
SpawnCount 18
WaitBeforeStarting 25
WaitBetweenSpawns 0
Support 1
TotalCurrency 0
TFBot
{
Class Scout
Skill Easy
WeaponRestrictions MeleeOnly
}
}
}
//WAVE 4 //Demos, Scout melees, Soldiers, Giant Demos, Sniper Mission MB //Currency 500 ///////////////////////////////////////////////////////////////////////////////////////////////////////
Wave
{
StartWaveOutput
{
Target wave_start_relay
Action Trigger
}
DoneOutput
{
Target wave_finished_relay
Action trigger
}
WaitWhenDone 65
Checkpoint Yes
// Sniper mission - 2 active
WaveSpawn
{
Name "wave4primarywave"
Objective DestroySentries
Where spawnbot
TotalCount 24
MaxActive 8
SpawnCount 2
WaitBetweenSpawns 3
WaitBeforeStarting 0
TotalCurrency 100
TFBot
{
Class Demoman
Skill Easy
}
}
WaveSpawn
{
Objective DestroySentries
Where spawnbot
TotalCount 12
MaxActive 6
SpawnCount 2
WaitBetweenSpawns 6
WaitBeforeStarting 0
TotalCurrency 100
TFBot
{
Class Scout
Skill Easy
WeaponRestrictions MeleeOnly
}
}
WaveSpawn
{
Objective DestroySentries
Where spawnbot
TotalCount 12
MaxActive 4
SpawnCount 3
WaitBetweenSpawns 2
WaitBeforeStarting 0
TotalCurrency 100
TFBot
{
Class Soldier
Skill Easy
}
}
WaveSpawn
{
WaitForAllSpawned "wave4primarywave"
Objective DestroySentries
Where spawnbot
TotalCount 2
MaxActive 2
SpawnCount 2
WaitBetweenSpawns 15
WaitBeforeStarting 0
TotalCurrency 160
TFBot
{
Template T_TFBot_Giant_Demoman
}
}
WaveSpawn
{
WaitForAllSpawned "wave4primarywave"
Objective DestroySentries
Where spawnbot
TotalCount 1
MaxActive 1
SpawnCount 1
WaitBetweenSpawns 15
WaitBeforeStarting 20
TotalCurrency 40
TFBot
{
Template T_TFBot_Giant_Demoman
}
}
}
//WAVE 5 //Tank Boss 30k, Giant Demo with pyro escort//Currency 1200 ///////////////////////////////////////////////////////////////////////////////////////////////////////
Wave
{
StartWaveOutput
{
Target wave_start_relay
Action Trigger
}
DoneOutput
{
Target wave_finished_relay
Action trigger
}
WaitWhenDone 65
Checkpoint Yes
WaveSpawn
{
TotalCount 1
WaitBeforeStarting 20
TotalCurrency 700
FirstSpawnOutput
{
Target boss_spawn_relay
Action Trigger
}
Tank
{
Health 30000
Speed 75
Name "tankboss"
StartingPathTrackNode "boss_path_a1"
OnKilledOutput
{
Target boss_dead_relay
Action Trigger
}
OnBombDroppedOutput
{
Target boss_deploy_relay
Action Trigger
}
}
}
WaveSpawn //WAVE
{
Objective DestroySentries
Where spawnbot
TotalCount 15
MaxActive 10
SpawnCount 5
WaitBeforeStarting 0
WaitBetweenSpawns 2
TotalCurrency 500
Squad // Tavish + pyros
{
TFBot
{
Template T_TFBot_Giant_Demoman
}
TFBot
{
Class Pyro
Skill Easy
}
TFBot
{
Class Pyro
Skill Easy
//WeaponRestrictions MeleeOnly
}
TFBot
{
Class Pyro
Skill Normal
}
TFBot
{
Template T_TFBot_Pyro_Flaregun
}
}
}
}
//WAVE 6 //Giant Demos, Giant geavy with Quick fix medics, Giant Pyros, Tank Boss 33K, Giant Baseball, scout support.//Currency 1200 ///////////////////////////////////////////////////////////////////////////////////////////////////////
Wave
{
StartWaveOutput
{
Target wave_start_relay
Action Trigger
}
DoneOutput
{
Target humans_win
Action RoundWin
}
WaitWhenDone 65
Checkpoint Yes
WaveSpawn //WAVE
{
Objective DestroySentries
Where spawnbot
TotalCount 4
MaxActive 2
SpawnCount 2
WaitBeforeStarting 0
WaitBetweenSpawns 2
TotalCurrency 400
Squad
{
TFBot
{
Template T_TFBot_Giant_Demoman
}
TFBot
{
Template T_TFBot_Giant_Demoman
}
}
}
WaveSpawn //WAVE
{
Name "heavywave"
Objective DestroySentries
Where spawnbot
TotalCount 12
MaxActive 6
SpawnCount 6
WaitBeforeStarting 10
WaitBetweenSpawns 1
TotalCurrency 100
Squad
{
TFBot
{
Template T_TFBot_Giant_Heavyweapons
}
TFBot
{
Template T_TFBot_Medic_QuickFix
}
TFBot
{
Template T_TFBot_Medic_QuickFix
}
TFBot
{
Template T_TFBot_Medic_QuickFix
}
TFBot
{
Template T_TFBot_Medic_QuickFix
}
TFBot
{
Template T_TFBot_Medic_QuickFix
}
}
}
WaveSpawn
{
WaitForAllSpawned "heavywave"
TotalCount 1
WaitBeforeStarting 25
TotalCurrency 400
FirstSpawnOutput
{
Target boss_spawn_relay
Action Trigger
}
Tank
{
Health 33000
Speed 75
Name "tankboss"
Skin 1
StartingPathTrackNode "boss_path_a1"
OnKilledOutput
{
Target boss_dead_relay
Action Trigger
}
OnBombDroppedOutput
{
Target boss_deploy_relay
Action Trigger
}
}
}
WaveSpawn
{
WaitForAllSpawned "heavywave"
Objective DestroySentries
Where spawnbot
TotalCount 2
MaxActive 2
SpawnCount 2
WaitBeforeStarting 35
WaitBetweenSpawns 2
TotalCurrency 100
Squad
{
TFBot
{
Template T_TFBot_Giant_Pyro
}
TFBot
{
Template T_TFBot_Giant_Pyro
}
}
}
// WaveSpawn
// {
// WaitForAllSpawned "heavywave"
// Where spawnbot
// TotalCount 2
// MaxActive 2
// SpawnCount 2
// WaitBeforeStarting 27
// WaitBetweenSpawns 2
// TotalCurrency 100
// Squad
// {
// TFBot
// {
// Template T_TFBot_Giant_Scout_Baseball
// }
// TFBot
// {
// Template T_TFBot_Giant_Scout_Baseball
// }
// }
// }
WaveSpawn
{
Objective DestroySentries
Where spawnbot
TotalCount 18
MaxActive 12
SpawnCount 2
WaitBeforeStarting 10
WaitBetweenSpawns 10
TotalCurrency 100
TFBot
{
Class Scout
Skill Easy
WeaponRestrictions MeleeOnly
}
}
}
}
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