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October 12, 2023 12:51
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Linked cyclides circle by circle with Julia
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using Meshes | |
using Rotations | |
import TransformsBase as TB | |
using MeshViz | |
using GLMakie | |
function HopfFiber(q, t) | |
[ | |
q[1]*cos(t) + q[2]*sin(t), | |
sin(t)*(1 + q[3]), | |
cos(t)*(1 + q[3]), | |
q[1]*sin(t) - q[2]*cos(t) | |
] / sqrt(2*(1 + q[3])) | |
end | |
# rotation in 4d (right-isoclinic); xi is the angle of rotation | |
function rotate4d(alpha, beta, xi, vec) | |
a = cos(xi) | |
b = sin(alpha) * cos(beta) * sin(xi) | |
c = sin(alpha) * sin(beta) * sin(xi) | |
d = cos(alpha) * sin(xi) | |
x, y, z, w = vec | |
[ | |
a*x - b*y - c*z - d*w, | |
a*y + b*x + c*w - d*z, | |
a*z - b*w + c*x + d*y, | |
a*w + b*z - c*y + d*x | |
] | |
end | |
# stereographic projection | |
function stereog(v) | |
v[1:3] / (1 - v[4]) | |
end | |
# | |
nCirclesByCyclide = 100 | |
theta_ = LinRange(0, 2*pi, nCirclesByCyclide+1)[1:nCirclesByCyclide] | |
phi = 1 # -pi/2 < phi < pi/2; close to pi/2 <=> big hole | |
function Circle(theta) | |
circle4d3pts = [ | |
rotate4d( | |
pi/2, 0, 1, | |
HopfFiber([cos(theta)*cos(phi), sin(theta)*cos(phi), sin(phi)], t) | |
) | |
for t in (0, 2, 4) | |
] | |
p1, p2, p3 = [stereog(p) for p in circle4d3pts] | |
torus = Torus( | |
Meshes.Point(tuple(p1...)), | |
Meshes.Point(tuple(p2...)), | |
Meshes.Point(tuple(p3...)), | |
0.2 | |
) | |
discretize(torus) | |
end | |
circles = [ | |
Circle(theta) for theta in theta_ | |
] | |
mesh1 = reduce(merge, circles) | |
trsfrm = Rotate(AngleAxis(2*pi/3, 0.0, 1.0, 0.0)) | |
mesh2, _ = TB.apply(trsfrm, mesh1) | |
mesh3, _ = TB.apply(trsfrm, mesh2) | |
function drawLC() | |
fig, ax, plt = MeshViz.viz(mesh1; color = :red) | |
ax.show_axis = false | |
MeshViz.viz!(mesh2; color = :green) | |
MeshViz.viz!(mesh3; color = :blue) | |
Makie.scale!(ax.scene, 1.6, 1.6, 1.6) | |
Makie.rotate!(fig.scene, Meshes.Vec3f(1, 0, 0), pi/4) | |
Makie.rotate!(ax.scene, Meshes.Vec3f(0, 0, 1), -pi/4) | |
Makie.save("LinkedCyclides.png", fig) | |
end |
Author
stla
commented
Oct 12, 2023
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