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@stmtk1
Created July 23, 2020 04:30
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import React from 'react';
import ReactDOM from 'react-dom';
import './index.css';
function Square(props) {
return (
<button className="square" onClick={() => props.onClick()}>
{props.value}
</button>
);
}
function calculateWinner(squares) {
const lines = [
[0, 1, 2],
[3 ,4 ,5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
];
for(const line of lines) {
const [a, b, c] = line.map((i) => squares[i]);
if (a === b && b === c && c === a) {
return a;
}
}
return null;
}
class Board extends React.Component {
constructor(props) {
super(props);
this.state = {
squares: Array(9).fill(null),
xIsNext: true,
};
}
handleClick(i) {
const squares = this.state.squares.slice();
squares[i] = this.state.xIsNext ? 'X' : 'O';
this.setState({
squares: squares,
xIsNext: !this.state.xIsNext,
});
}
renderSquare(i) {
return (
<Square
value={this.props.squares[i]}
onClick={() => this.props.onClick(i)}
/>
);
}
render() {
return (
<div>
<div className="board-row">
{this.renderSquare(0)}
{this.renderSquare(1)}
{this.renderSquare(2)}
</div>
<div className="board-row">
{this.renderSquare(3)}
{this.renderSquare(4)}
{this.renderSquare(5)}
</div>
<div className="board-row">
{this.renderSquare(6)}
{this.renderSquare(7)}
{this.renderSquare(8)}
</div>
</div>
);
}
}
class Game extends React.Component {
constructor(props) {
super(props);
this.state = {
history: [ { squares: Array(9).fill(null) } ],
stepNumber: 0,
xIsNext: true,
};
}
handleClick(i) {
const history = this.state.history.slice(0, this.state.stepNumber + 1);
const current = history[history.length - 1];
const squares = current.squares.slice();
if (calculateWinner(squares) || squares[i]) {
return;
}
squares[i] = this.state.xIsNext ? 'X' : 'O';
history.push({ squares });
this.setState({
history,
stepNumber: history.length - 1,
xIsNext: !this.state.xIsNext,
});
}
jumpTo(step) {
this.setState({
history: this.state.history.slice(0, step + 1),
stepNumber: step,
xIsNext: (step % 2) === 0,
})
}
render() {
const history = this.state.history;
console.log(history);
console.log(this.state.stepNumber);
const current = history[this.state.stepNumber];
const winner = calculateWinner(current.squares);
const moves = history.map((step, move) => {
const desc = move === 0 ? `Go to # ${move}` : `Go to game start`;
return (
<li key={move}>
<button onClick={() => this.jumpTo(move)}>{desc}</button>
</li>
)
});
const showWinner = `Winner: ${winner}`;
const nextPlayer = `Next player: ${this.state.xIsNext ? 'X': 'O'}`;
const status = winner ? showWinner : nextPlayer;
return (
<div className="game">
<div className="game-board">
<Board
squares={current.squares}
onClick={i => this.handleClick(i)}
/>
</div>
<div className="game-info">
<div>{ status }</div>
<ol>{ moves }</ol>
</div>
</div>
);
}
}
const target = document.getElementById("root");
ReactDOM.render(<Game />, target);
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