Created
July 23, 2020 04:30
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import React from 'react'; | |
import ReactDOM from 'react-dom'; | |
import './index.css'; | |
function Square(props) { | |
return ( | |
<button className="square" onClick={() => props.onClick()}> | |
{props.value} | |
</button> | |
); | |
} | |
function calculateWinner(squares) { | |
const lines = [ | |
[0, 1, 2], | |
[3 ,4 ,5], | |
[6, 7, 8], | |
[0, 3, 6], | |
[1, 4, 7], | |
[2, 5, 8], | |
[0, 4, 8], | |
[2, 4, 6], | |
]; | |
for(const line of lines) { | |
const [a, b, c] = line.map((i) => squares[i]); | |
if (a === b && b === c && c === a) { | |
return a; | |
} | |
} | |
return null; | |
} | |
class Board extends React.Component { | |
constructor(props) { | |
super(props); | |
this.state = { | |
squares: Array(9).fill(null), | |
xIsNext: true, | |
}; | |
} | |
handleClick(i) { | |
const squares = this.state.squares.slice(); | |
squares[i] = this.state.xIsNext ? 'X' : 'O'; | |
this.setState({ | |
squares: squares, | |
xIsNext: !this.state.xIsNext, | |
}); | |
} | |
renderSquare(i) { | |
return ( | |
<Square | |
value={this.props.squares[i]} | |
onClick={() => this.props.onClick(i)} | |
/> | |
); | |
} | |
render() { | |
return ( | |
<div> | |
<div className="board-row"> | |
{this.renderSquare(0)} | |
{this.renderSquare(1)} | |
{this.renderSquare(2)} | |
</div> | |
<div className="board-row"> | |
{this.renderSquare(3)} | |
{this.renderSquare(4)} | |
{this.renderSquare(5)} | |
</div> | |
<div className="board-row"> | |
{this.renderSquare(6)} | |
{this.renderSquare(7)} | |
{this.renderSquare(8)} | |
</div> | |
</div> | |
); | |
} | |
} | |
class Game extends React.Component { | |
constructor(props) { | |
super(props); | |
this.state = { | |
history: [ { squares: Array(9).fill(null) } ], | |
stepNumber: 0, | |
xIsNext: true, | |
}; | |
} | |
handleClick(i) { | |
const history = this.state.history.slice(0, this.state.stepNumber + 1); | |
const current = history[history.length - 1]; | |
const squares = current.squares.slice(); | |
if (calculateWinner(squares) || squares[i]) { | |
return; | |
} | |
squares[i] = this.state.xIsNext ? 'X' : 'O'; | |
history.push({ squares }); | |
this.setState({ | |
history, | |
stepNumber: history.length - 1, | |
xIsNext: !this.state.xIsNext, | |
}); | |
} | |
jumpTo(step) { | |
this.setState({ | |
history: this.state.history.slice(0, step + 1), | |
stepNumber: step, | |
xIsNext: (step % 2) === 0, | |
}) | |
} | |
render() { | |
const history = this.state.history; | |
console.log(history); | |
console.log(this.state.stepNumber); | |
const current = history[this.state.stepNumber]; | |
const winner = calculateWinner(current.squares); | |
const moves = history.map((step, move) => { | |
const desc = move === 0 ? `Go to # ${move}` : `Go to game start`; | |
return ( | |
<li key={move}> | |
<button onClick={() => this.jumpTo(move)}>{desc}</button> | |
</li> | |
) | |
}); | |
const showWinner = `Winner: ${winner}`; | |
const nextPlayer = `Next player: ${this.state.xIsNext ? 'X': 'O'}`; | |
const status = winner ? showWinner : nextPlayer; | |
return ( | |
<div className="game"> | |
<div className="game-board"> | |
<Board | |
squares={current.squares} | |
onClick={i => this.handleClick(i)} | |
/> | |
</div> | |
<div className="game-info"> | |
<div>{ status }</div> | |
<ol>{ moves }</ol> | |
</div> | |
</div> | |
); | |
} | |
} | |
const target = document.getElementById("root"); | |
ReactDOM.render(<Game />, target); |
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