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@stonar96
Last active October 18, 2023 23:03
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Recommended RayTraceAntiXray settings by stonar96

Recommended RayTraceAntiXray settings by stonar96

General

Please read the README.md file on the RayTraceAntiXray github page first. All settings are documented and explained in the linked default config file there. Before configuring the plugin you should enable Paper Anti-Xray using engine-mode: 1. Optionally (especially for testing) you can increase the max-block-height. After configuring Paper Anti-Xray you can configure the plugin using the following settings for example.

Recommended settings

Optimized

(Faster, but worse gameplay experience and less protection.)

settings:
  anti-xray:
    update-ticks: 1
    ms-per-ray-trace-tick: 50
    # Adjust to available (ideally unused) CPU threads.
    ray-trace-threads: 2
world-settings:
  default:
    anti-xray:
      ray-trace: true
      ray-trace-third-person: false
      ray-trace-distance: 64.0
      rehide-blocks: false
      rehide-distance: .inf
      max-ray-trace-block-count-per-chunk: 30
      ray-trace-blocks:
      # You can add further blocks here,
      # but the max-ray-trace-block-count-per-chunk setting may need to be adjusted.
      - chest
      - diamond_ore
      - deepslate_diamond_ore
      - emerald_ore
      - deepslate_emerald_ore
      - gold_ore
      - deepslate_gold_ore
      - lapis_ore
      - deepslate_lapis_ore
      - spawner
  # Adjust world name.
  world_nether:
    anti-xray:
      # Note that ancient_debris never generates naturally exposed to air.
      # Normal engine-mode: 1 is sufficient, disable ray tracing in the nether.
      ray-trace: false
  # Adjust world name.
  world_the_end:
    anti-xray:
      ray-trace: false

More expensive

(Slower, but better gameplay experience and more protection.)

settings:
  anti-xray:
    update-ticks: 1
    ms-per-ray-trace-tick: 50
    # Adjust to available (ideally unused) CPU threads.
    ray-trace-threads: 2
world-settings:
  default:
    anti-xray:
      ray-trace: true
      # Be aware that this is about three times as resource intensive.
      ray-trace-third-person: true
      ray-trace-distance: 80.0
      rehide-blocks: true
      rehide-distance: 76.0
      max-ray-trace-block-count-per-chunk: 60
      ray-trace-blocks:
      # You can add further blocks here,
      # but the max-ray-trace-block-count-per-chunk setting may need to be adjusted.
      - chest
      - diamond_ore
      - deepslate_diamond_ore
      - emerald_ore
      - deepslate_emerald_ore
      - gold_ore
      - deepslate_gold_ore
      - lapis_ore
      - deepslate_lapis_ore
      - mossy_cobblestone
      - spawner
  # Adjust world name.
  world_nether:
    anti-xray:
      # Note that ancient_debris never generates naturally exposed to air.
      # Normal engine-mode: 1 is sufficient, disable ray tracing in the nether.
      ray-trace: false
  # Adjust world name.
  world_the_end:
    anti-xray:
      ray-trace: false

Timings

For "timings" you can use the commands /raytraceantixray timings on and /raytraceantixray timings off. If you turn it on, the time in ms per ray trace tick is printed to the console each tick. These times shouldn't be greater than 50ms to 100ms. Remember to turn it off as it gets very spammy.

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