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Samuel Tonin stonin

  • Rio de Janeiro
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[DisallowMultipleComponent]
public class Oscillator : MonoBehaviour
{
using UnityEngine;
using UnityEngine.SceneManagement;
public class Rocket : MonoBehaviour
{
Rigidbody rigidBody;
AudioSource audioSource;
enum State { Alive, Dying, Transcending } // aqui eu criei 3 estados diferentes (enumerei estes 3 estados pra eles passarem a existir)