pbd-distance-constraint-example.js
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// you can try it out on https://editor.p5js.org/ | |
class Constraint { | |
constructor(constraintType, updateFunc, stiffness) { | |
this.ctype = constraintType; | |
this.f = updateFunc; | |
this.stiffness = stiffness; | |
} | |
project(verts) { | |
this.f(verts); | |
} | |
clone() { | |
return new Constraint(this.ctype, this.f); | |
} | |
} | |
class Vertex { | |
constructor(x, v, w, f) { | |
this.x = x; | |
this.v = v; | |
this.w = w; | |
this.f = f; | |
this.p = [x[0], x[1]]; | |
} | |
setForce(f) { | |
this.f = f; | |
} | |
} | |
function applyForce(verts, dt) { | |
for(let i = 0; i < verts.length; i++) { | |
for(let d = 0; d < verts[i].v.length; d++) { | |
verts[i].v[d] = verts[i].v[d] + dt * verts[i].w * verts[i].f[d]; | |
} | |
} | |
} | |
function dampVelocity(verts) { | |
for(let i = 0; i < verts.length; i++) { | |
for(let d = 0; d < verts[i].v.length; d++) { | |
verts[i].v[d] *= 0.99; | |
} | |
} | |
} | |
function makeProposedPositions(verts, dt) { | |
for(let i = 0; i < verts.length; i++) { | |
for(let d = 0; d < 2; d++) { | |
verts[i].p[d] = verts[i].x[d] + dt * verts[i].v[d]; | |
} | |
} | |
} | |
function generateCollisionConstraints(verts) { | |
return []; // not implemented | |
} | |
function projectConstraints(verts, constraints, nSteps) { | |
for(let step = 0; step < nSteps; step++) { | |
for(let i = 0; i < constraints.length; i++) { | |
constraints[i].project(verts); | |
} | |
} | |
} | |
function finalizeVertices(verts, dt) { | |
for(let i = 0; i < verts.length; i++) { | |
for(let d = 0; d < 2; d++) { | |
verts[i].v[d] = (verts[i].p[d] - verts[i].x[d]) / dt; | |
verts[i].x[d] = verts[i].p[d]; | |
} | |
} | |
} | |
function PBDUpdate(vertices, constraints, deltaTime, nSteps=4) { | |
applyForce(vertices, deltaTime); | |
dampVelocity(vertices); | |
makeProposedPositions(vertices, deltaTime); | |
collisionConstraints = generateCollisionConstraints(vertices); | |
projectConstraints(vertices, constraints.concat(collisionConstraints), nSteps); | |
finalizeVertices(vertices, deltaTime); | |
} | |
// -------------- helpers ------------------ // | |
function updateDistanceConstraintPosition(v1, v2, d, k) { | |
function mod(p1, p2) { | |
return Math.sqrt((p1[0] - p2[0]) * (p1[0] - p2[0]) + (p1[1] - p2[1]) * (p1[1] - p2[1])); | |
} | |
let mag = mod(v1.p, v2.p); | |
let s1 = 1.0 * (-v1.w) / (v1.w + v2.w) * (mag - d) / mag; | |
let s2 = 1.0 * v2.w / (v1.w + v2.w) * (mag - d) / mag; | |
v1.p[0] += s1 * (v1.p[0] - v2.p[0]) * k; | |
v1.p[1] += s1 * (v1.p[1] - v2.p[1]) * k; | |
v2.p[0] += s2 * (v1.p[0] - v2.p[0]) * k; | |
v2.p[1] += s2 * (v1.p[1] - v2.p[1]) * k; | |
} | |
function makeTwoVertexDistanceConstraint(v1, v2, d, stiffness) { | |
return new Constraint( | |
"distance", | |
(verts) => updateDistanceConstraintPosition(verts[v1], verts[v2], d, stiffness), | |
stiffness); | |
} | |
// --------------- application --------------- // | |
const verts = []; | |
const constraints = []; | |
const edges = []; // only visual | |
let isInitialized = false; | |
function initialize() | |
{ | |
// creates a vertex matrix | |
const N = 3; | |
const D = 50.0; | |
const NStep = 4; | |
const K = 0.9; | |
let index = (x, y) => y * N + x; | |
for(let y = 0; y < N; y++) { | |
for(let x = 0; x < N; x++) { | |
verts.push(new Vertex([x * D, y * D], [0.0, 0.0], 1.0, [0.0, 0.0])); | |
if (y > 0) { | |
constraints.push(makeTwoVertexDistanceConstraint(index(x, y-1), index(x, y), D, K)); | |
edges.push([index(x, y-1), index(x, y), K]); | |
} | |
if (x > 0) { | |
constraints.push(makeTwoVertexDistanceConstraint(index(x-1, y), index(x, y), D, K)); | |
edges.push([index(x-1, y), index(x, y), K]); | |
} | |
if (x > 0 && y > 0) { | |
constraints.push(makeTwoVertexDistanceConstraint(index(x-1, y-1), index(x, y), D * 1.414, K * 0.05 / NStep)); | |
edges.push([index(x-1, y-1), index(x, y), K * 0.05 / NStep]); | |
} | |
if (x < N - 1 && y > 0) { | |
constraints.push(makeTwoVertexDistanceConstraint(index(x+1, y-1), index(x, y), D * 1.414, K * 0.05 / NStep)); | |
edges.push([index(x+1, y-1), index(x, y), K * 0.05 / NStep]); | |
} | |
} | |
} | |
isInitialized = true; | |
} | |
const dotRadius = 2; | |
let dragIndex = -1; | |
let lastUpdateTime; | |
function setup() { | |
createCanvas(800, 800); | |
lastUpdateTime = 0; | |
initialize(); | |
dragIndex = verts.length - 1; //Math.floor(verts.length / 2); | |
} | |
function draw() { | |
clear(); | |
let deltaTime = millis() - lastUpdateTime; | |
lastUpdateTime += deltaTime; | |
PBDUpdate(verts, constraints, deltaTime * 0.001, 4); | |
for(let i = 0; i < verts.length; i++) { | |
ellipse(verts[i].x[0], verts[i].x[1], dotRadius * 2, dotRadius * 2); | |
} | |
for(let i = 0; i < edges.length; i++) { | |
const v1 = verts[edges[i][0]]; | |
const v2 = verts[edges[i][1]]; | |
stroke(225 * (1.0 - edges[i][2])); | |
line( | |
v1.x[0], | |
v1.x[1], | |
v2.x[0], | |
v2.x[1]); | |
} | |
if(dragIndex != -1) | |
{ | |
stroke(200); | |
line(mouseX, mouseY, verts[dragIndex].x[0], verts[dragIndex].x[1]); | |
} | |
} | |
function mouseMoved() { | |
if(isInitialized) | |
{ | |
let index = dragIndex; | |
verts[index].setForce([ | |
(1.0 * mouseX - verts[index].x[0]) * 10.0, | |
(1.0 * mouseY - verts[index].x[1]) * 10.0 | |
]); | |
} | |
} |
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