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using UnityEngine.EventSystems; | |
namespace UnityEngine.UI | |
{ | |
[RequireComponent (typeof (Canvas))] | |
[ExecuteInEditMode] | |
[AddComponentMenu("Layout/Physical Resolution", 102)] | |
public class PhysicalResolution : UIBehaviour | |
{ |
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using System; | |
using System.Collections.Generic; | |
namespace UnityEngine.UI | |
{ | |
/// <summary> | |
/// Image is a textured element in the UI hierarchy. | |
/// </summary> | |
[AddComponentMenu("UI/Image", 10)] |
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using System; | |
using System.Collections.Generic; | |
using UnityEngine.Events; | |
using UnityEngine.EventSystems; | |
using UnityEngine.UI.CoroutineTween; | |
namespace UnityEngine.UI | |
{ | |
/// <summary> | |
/// Base class for all UI components that should be derived from when creating new Graphic types. |
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using System; | |
using System.Collections.Generic; | |
using System.Text; | |
namespace UnityEngine.UI | |
{ | |
/// <summary> | |
/// Labels are graphics that display text. | |
/// </summary> |
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using UnityEngine.EventSystems; | |
namespace UnityEngine.UI | |
{ | |
[RequireComponent (typeof (Canvas))] | |
[ExecuteInEditMode] | |
[AddComponentMenu("Layout/Reference Resolution", 101)] | |
public class ReferenceResolution : UIBehaviour | |
{ |
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using UnityEngine; | |
using UnityEditor; | |
//Put this under a folder called Editor in your project | |
public class EmptyGOCreator | |
{ | |
[MenuItem ("GameObject/Create Empty at level %g")] | |
static void CreateEmptyGOAtLevel () | |
{ | |
var go = new GameObject("GameObject"); |
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using System.Collections.Generic; | |
namespace UnityEngine.UI | |
{ | |
[AddComponentMenu ("UI/Effects/Shadow", 14)] | |
public class Shadow : BaseVertexEffect | |
{ | |
[SerializeField] | |
private Color m_EffectColor = new Color (0f, 0f, 0f, 0.5f); |
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/* | |
* This code is provided as is without warranty, guarantee of function, | |
* or provided support | |
*/ | |
using System.Collections; | |
using UnityEngine.Events; | |
namespace UnityEngine.UI.CoroutineTween | |
{ |
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using System.Collections.Generic; | |
using UnityEngine.EventSystems; | |
namespace UnityEngine.UI | |
{ | |
[AddComponentMenu ("UI/Scroll Rect", 33)] | |
[SelectionBase] | |
[ExecuteInEditMode] | |
[RequireComponent(typeof(RectTransform))] |
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using System; | |
using UnityEngine.Events; | |
using UnityEngine.EventSystems; | |
namespace UnityEngine.UI | |
{ | |
/// <summary> | |
/// Simple toggle -- something that has an 'on' and 'off' states: checkbox, toggle button, radio button, etc. | |
/// </summary> | |
[AddComponentMenu("UI/Toggle", 35)] |
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