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@strayer
Created April 30, 2022 16:33
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# This is the OpenMW user 'settings.cfg' file. This file only contains
# explicitly changed settings. If you would like to revert a setting
# to its default, simply remove it from this file. For available
# settings, see the file 'files/settings-default.cfg' in our source repo or the documentation at:
#
# https://openmw.readthedocs.io/en/master/reference/modding/settings/index.html
[Camera]
viewing distance = 48680
view over shoulder = true
preview if stand still = true
third person camera distance = 196.795
[GUI]
color topic enable = true
subtitles = true
stretch menu background = true
[Game]
prevent merchant equipping = true
shield sheathing = true
show effect duration = true
show melee info = true
show projectile damage = true
smooth movement = true
turn to movement direction = true
use additional anim sources = true
use magic item animations = true
weapon sheathing = true
swim upward correction = true
NPCs avoid collisions = true
[Shaders]
antialias alpha test = false
lighting method = shaders
radial fog = true
apply lighting to environment maps = true
force shaders = true
clamp lighting = false
auto use object normal maps = true
auto use object specular maps = true
auto use terrain normal maps = true
auto use terrain specular maps = true
maximum light distance = 8192
max lights = 64
[Shadows]
actor shadows = true
enable shadows = true
object shadows = true
player shadows = true
terrain shadows = true
enable indoor shadows = true
maximum shadow map distance = 4096
[Sound]
device =
hrtf =
buffer cache max = 64
[Terrain]
distant terrain = true
object paging = true
object paging active grid = true
object paging min size = 0.05
[Video]
framerate limit = 60
fullscreen = true
resolution x = 1280
resolution y = 800
vsync = true
[Groundcover]
enabled = true
density = 0.5
min chunk size = 0.5
stomp mode = 2
stomp intensity = 2
rendering distance = 6144.0
[Input]
toggle sneak = true
always run = true
[Physics]
async num threads = 1
[General]
anisotropy = 16
texture mipmap = linear
[Water]
rain ripple detail = 2
reflection detail = 2
refraction = true
shader = true
[Saves]
character = Jannda
[Fog]
use distant fog = false
distant land fog start = 16384
distant land fog end = 40960
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