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CS:GO config files
{
"$type": "Aurora.Profiles.CSGO.CSGOProfile, Aurora",
"ProfileName": "strund3r",
"TriggerKeybind": {
"$type": "Aurora.Settings.Keybind, Aurora",
"_AssignedKeys": {
"$type": "System.Collections.Generic.Queue`1[[System.Windows.Forms.Keys, System.Windows.Forms]], System",
"$values": []
}
},
"ScriptSettings": {
"$type": "System.Collections.Generic.Dictionary`2[[System.String, mscorlib],[Aurora.Settings.ScriptSettings, Aurora]], mscorlib"
},
"Layers": {
"$type": "System.Collections.ObjectModel.ObservableCollection`1[[Aurora.Settings.Layers.Layer, Aurora]], System",
"$values": [
{
"$type": "Aurora.Settings.Layers.Layer, Aurora",
"Name": "Kills Indicator",
"Handler": {
"$type": "Aurora.Profiles.CSGO.Layers.CSGOKillIndicatorLayerHandler, Aurora",
"Properties": {
"$type": "Aurora.Profiles.CSGO.Layers.CSGOKillIndicatorLayerHandlerProperties, Aurora",
"_RegularKillColor": "Lime",
"_HeadshotKillColor": "Red",
"_SecondaryColor": "204, 168, 68",
"_PrimaryColor": "53, 103, 253",
"_Sequence": {
"$type": "Aurora.Settings.KeySequence, Aurora",
"keys": {
"$type": "System.Collections.Generic.List`1[[Aurora.Devices.DeviceKeys, Aurora]], mscorlib",
"$values": [
108,
109,
110,
111,
112
]
},
"type": 0,
"freeform": {
"$type": "Aurora.Settings.FreeFormObject, Aurora",
"Type": 1,
"X": 0.0,
"Y": 0.0,
"Width": 30.0,
"Height": 30.0,
"Angle": 0.0
}
},
"_Enabled": null,
"_LayerOpacity": null,
"_Exclusion": {
"$type": "Aurora.Settings.KeySequence, Aurora",
"keys": {
"$type": "System.Collections.Generic.List`1[[Aurora.Devices.DeviceKeys, Aurora]], mscorlib",
"$values": []
},
"type": 0,
"freeform": {
"$type": "Aurora.Settings.FreeFormObject, Aurora",
"Type": 1,
"X": 0.0,
"Y": 0.0,
"Width": 30.0,
"Height": 30.0,
"Angle": 0.0
}
}
},
"EnableSmoothing": false,
"_EnableExclusionMask": null,
"_ExclusionMask": {
"$type": "Aurora.Settings.KeySequence, Aurora",
"keys": {
"$type": "System.Collections.Generic.List`1[[Aurora.Devices.DeviceKeys, Aurora]], mscorlib",
"$values": []
},
"type": 0,
"freeform": {
"$type": "Aurora.Settings.FreeFormObject, Aurora",
"Type": 1,
"X": 0.0,
"Y": 0.0,
"Width": 30.0,
"Height": 30.0,
"Angle": 0.0
}
},
"Opacity": 1.0,
"_Opacity": null
},
"Enabled": true,
"OverrideLogic": {
"$type": "System.Collections.Generic.Dictionary`2[[System.String, mscorlib],[Aurora.Settings.Overrides.Logic.IOverrideLogic, Aurora]], mscorlib"
}
},
{
"$type": "Aurora.Settings.Layers.Layer, Aurora",
"Name": "Winning Team Effect",
"Handler": {
"$type": "Aurora.Profiles.CSGO.Layers.CSGOWinningTeamLayerHandler, Aurora",
"Properties": {
"$type": "Aurora.Profiles.CSGO.Layers.CSGOWinningTeamLayerHandlerProperties, Aurora",
"_CTColor": "Blue",
"_TColor": "Red",
"_SecondaryColor": "226, 26, 14",
"_PrimaryColor": "113, 166, 215",
"_Sequence": {
"$type": "Aurora.Settings.KeySequence, Aurora",
"keys": {
"$type": "System.Collections.Generic.List`1[[Aurora.Devices.DeviceKeys, Aurora]], mscorlib",
"$values": []
},
"type": 0,
"freeform": {
"$type": "Aurora.Settings.FreeFormObject, Aurora",
"Type": 1,
"X": 0.0,
"Y": 0.0,
"Width": 30.0,
"Height": 30.0,
"Angle": 0.0
}
},
"_Enabled": null,
"_LayerOpacity": null,
"_Exclusion": {
"$type": "Aurora.Settings.KeySequence, Aurora",
"keys": {
"$type": "System.Collections.Generic.List`1[[Aurora.Devices.DeviceKeys, Aurora]], mscorlib",
"$values": []
},
"type": 0,
"freeform": {
"$type": "Aurora.Settings.FreeFormObject, Aurora",
"Type": 1,
"X": 0.0,
"Y": 0.0,
"Width": 30.0,
"Height": 30.0,
"Angle": 0.0
}
}
},
"EnableSmoothing": false,
"_EnableExclusionMask": null,
"_ExclusionMask": {
"$type": "Aurora.Settings.KeySequence, Aurora",
"keys": {
"$type": "System.Collections.Generic.List`1[[Aurora.Devices.DeviceKeys, Aurora]], mscorlib",
"$values": []
},
"type": 0,
"freeform": {
"$type": "Aurora.Settings.FreeFormObject, Aurora",
"Type": 1,
"X": 0.0,
"Y": 0.0,
"Width": 30.0,
"Height": 30.0,
"Angle": 0.0
}
},
"Opacity": 1.0,
"_Opacity": null
},
"Enabled": true,
"OverrideLogic": {
"$type": "System.Collections.Generic.Dictionary`2[[System.String, mscorlib],[Aurora.Settings.Overrides.Logic.IOverrideLogic, Aurora]], mscorlib"
}
},
{
"$type": "Aurora.Settings.Layers.Layer, Aurora",
"Name": "Bomb Effect",
"Handler": {
"$type": "Aurora.Profiles.CSGO.Layers.CSGOBombLayerHandler, Aurora",
"Properties": {
"$type": "Aurora.Profiles.CSGO.Layers.CSGOBombLayerHandlerProperties, Aurora",
"_FlashColor": "Red",
"_PrimedColor": "Lime",
"_DisplayWinningTeamColor": true,
"_GradualEffect": true,
"_PeripheralUse": true,
"_SecondaryColor": "70, 6, 53",
"_PrimaryColor": "175, 159, 212",
"_Sequence": {
"$type": "Aurora.Settings.KeySequence, Aurora",
"keys": {
"$type": "System.Collections.Generic.List`1[[Aurora.Devices.DeviceKeys, Aurora]], mscorlib",
"$values": [
34,
35,
36,
37,
55,
56,
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58,
73,
74,
75,
90,
91,
92,
105,
106,
93
]
},
"type": 0,
"freeform": {
"$type": "Aurora.Settings.FreeFormObject, Aurora",
"Type": 1,
"X": 0.0,
"Y": 0.0,
"Width": 30.0,
"Height": 30.0,
"Angle": 0.0
}
},
"_Enabled": null,
"_LayerOpacity": null,
"_Exclusion": {
"$type": "Aurora.Settings.KeySequence, Aurora",
"keys": {
"$type": "System.Collections.Generic.List`1[[Aurora.Devices.DeviceKeys, Aurora]], mscorlib",
"$values": []
},
"type": 0,
"freeform": {
"$type": "Aurora.Settings.FreeFormObject, Aurora",
"Type": 1,
"X": 0.0,
"Y": 0.0,
"Width": 30.0,
"Height": 30.0,
"Angle": 0.0
}
}
},
"EnableSmoothing": false,
"_EnableExclusionMask": null,
"_ExclusionMask": {
"$type": "Aurora.Settings.KeySequence, Aurora",
"keys": {
"$type": "System.Collections.Generic.List`1[[Aurora.Devices.DeviceKeys, Aurora]], mscorlib",
"$values": []
},
"type": 0,
"freeform": {
"$type": "Aurora.Settings.FreeFormObject, Aurora",
"Type": 1,
"X": 0.0,
"Y": 0.0,
"Width": 30.0,
"Height": 30.0,
"Angle": 0.0
}
},
"Opacity": 1.0,
"_Opacity": null
},
"Enabled": true,
"OverrideLogic": {
"$type": "System.Collections.Generic.Dictionary`2[[System.String, mscorlib],[Aurora.Settings.Overrides.Logic.IOverrideLogic, Aurora]], mscorlib"
}
},
{
"$type": "Aurora.Settings.Layers.Layer, Aurora",
"Name": "Burning Effect",
"Handler": {
"$type": "Aurora.Profiles.CSGO.Layers.CSGOBurningLayerHandler, Aurora",
"Properties": {
"$type": "Aurora.Profiles.CSGO.Layers.CSGOBurningLayerHandlerProperties, Aurora",
"_BurningColor": "255, 91, 0",
"_Animated": true,
"_SecondaryColor": "250, 34, 141",
"_PrimaryColor": "215, 122, 48",
"_Sequence": {
"$type": "Aurora.Settings.KeySequence, Aurora",
"keys": {
"$type": "System.Collections.Generic.List`1[[Aurora.Devices.DeviceKeys, Aurora]], mscorlib",
"$values": []
},
"type": 0,
"freeform": {
"$type": "Aurora.Settings.FreeFormObject, Aurora",
"Type": 1,
"X": 0.0,
"Y": 0.0,
"Width": 30.0,
"Height": 30.0,
"Angle": 0.0
}
},
"_Enabled": null,
"_LayerOpacity": null,
"_Exclusion": {
"$type": "Aurora.Settings.KeySequence, Aurora",
"keys": {
"$type": "System.Collections.Generic.List`1[[Aurora.Devices.DeviceKeys, Aurora]], mscorlib",
"$values": []
},
"type": 0,
"freeform": {
"$type": "Aurora.Settings.FreeFormObject, Aurora",
"Type": 1,
"X": 0.0,
"Y": 0.0,
"Width": 30.0,
"Height": 30.0,
"Angle": 0.0
}
}
},
"EnableSmoothing": false,
"_EnableExclusionMask": null,
"_ExclusionMask": {
"$type": "Aurora.Settings.KeySequence, Aurora",
"keys": {
"$type": "System.Collections.Generic.List`1[[Aurora.Devices.DeviceKeys, Aurora]], mscorlib",
"$values": []
},
"type": 0,
"freeform": {
"$type": "Aurora.Settings.FreeFormObject, Aurora",
"Type": 1,
"X": 0.0,
"Y": 0.0,
"Width": 30.0,
"Height": 30.0,
"Angle": 0.0
}
},
"Opacity": 1.0,
"_Opacity": null
},
"Enabled": true,
"OverrideLogic": {
"$type": "System.Collections.Generic.Dictionary`2[[System.String, mscorlib],[Aurora.Settings.Overrides.Logic.IOverrideLogic, Aurora]], mscorlib"
}
},
{
"$type": "Aurora.Settings.Layers.Layer, Aurora",
"Name": "Smoke Effect",
"Handler": {
"$type": "Aurora.Settings.Layers.SolidFillLayerHandler, Aurora",
"Properties": {
"$type": "Aurora.Settings.Layers.SolidFillLayerHandlerProperties, Aurora",
"_PrimaryColor": "170, 170, 170",
"_Sequence": {
"$type": "Aurora.Settings.KeySequence, Aurora",
"keys": {
"$type": "System.Collections.Generic.List`1[[Aurora.Devices.DeviceKeys, Aurora]], mscorlib",
"$values": []
},
"type": 0,
"freeform": {
"$type": "Aurora.Settings.FreeFormObject, Aurora",
"Type": 1,
"X": 0.0,
"Y": 0.0,
"Width": 30.0,
"Height": 30.0,
"Angle": 0.0
}
},
"_Enabled": null,
"_LayerOpacity": null,
"_Exclusion": null
},
"EnableSmoothing": false,
"_EnableExclusionMask": null,
"_ExclusionMask": null,
"Opacity": -0.003921569,
"_Opacity": null
},
"Enabled": true,
"OverrideLogic": {
"$type": "System.Collections.Generic.Dictionary`2[[System.String, mscorlib],[Aurora.Settings.Overrides.Logic.IOverrideLogic, Aurora]], mscorlib",
"_LayerOpacity": {
"$type": "Aurora.Settings.Overrides.Logic.OverrideDynamicValue, Aurora",
"VarType": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
"ConstructorParameters": {
"$type": "System.Collections.Generic.Dictionary`2[[System.String, mscorlib],[Aurora.Settings.Overrides.Logic.IEvaluatable, Aurora]], mscorlib",
"Value": {
"$type": "Aurora.Settings.Overrides.Logic.NumberMathsOperation, Aurora",
"Operand1": {
"$type": "Aurora.Settings.Overrides.Logic.NumberGSINumeric, Aurora",
"VariablePath": "Player/State/Smoked",
"LastValue": -1.0
},
"Operand2": {
"$type": "Aurora.Settings.Overrides.Logic.NumberConstant, Aurora",
"Value": 255.0,
"LastValue": 255.0
},
"Operator": 3,
"LastValue": -0.00392156862745098
}
}
}
}
},
{
"$type": "Aurora.Settings.Layers.Layer, Aurora",
"Name": "Flashbang Effect",
"Handler": {
"$type": "Aurora.Settings.Layers.SolidFillLayerHandler, Aurora",
"Properties": {
"$type": "Aurora.Settings.Layers.SolidFillLayerHandlerProperties, Aurora",
"_PrimaryColor": "White",
"_Sequence": {
"$type": "Aurora.Settings.KeySequence, Aurora",
"keys": {
"$type": "System.Collections.Generic.List`1[[Aurora.Devices.DeviceKeys, Aurora]], mscorlib",
"$values": []
},
"type": 0,
"freeform": {
"$type": "Aurora.Settings.FreeFormObject, Aurora",
"Type": 1,
"X": 0.0,
"Y": 0.0,
"Width": 30.0,
"Height": 30.0,
"Angle": 0.0
}
},
"_Enabled": null,
"_LayerOpacity": null,
"_Exclusion": null
},
"EnableSmoothing": false,
"_EnableExclusionMask": null,
"_ExclusionMask": null,
"Opacity": 0.0,
"_Opacity": null
},
"Enabled": true,
"OverrideLogic": {
"$type": "System.Collections.Generic.Dictionary`2[[System.String, mscorlib],[Aurora.Settings.Overrides.Logic.IOverrideLogic, Aurora]], mscorlib",
"_LayerOpacity": {
"$type": "Aurora.Settings.Overrides.Logic.OverrideDynamicValue, Aurora",
"VarType": "System.Single, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
"ConstructorParameters": {
"$type": "System.Collections.Generic.Dictionary`2[[System.String, mscorlib],[Aurora.Settings.Overrides.Logic.IEvaluatable, Aurora]], mscorlib",
"Value": {
"$type": "Aurora.Settings.Overrides.Logic.NumberMathsOperation, Aurora",
"Operand1": {
"$type": "Aurora.Settings.Overrides.Logic.NumberGSINumeric, Aurora",
"VariablePath": "Player/State/Flashed",
"LastValue": 0.0
},
"Operand2": {
"$type": "Aurora.Settings.Overrides.Logic.NumberConstant, Aurora",
"Value": 255.0,
"LastValue": 255.0
},
"Operator": 3,
"LastValue": 0.0
}
}
}
}
},
{
"$type": "Aurora.Settings.Layers.Layer, Aurora",
"Name": "Ammo Indicator",
"Handler": {
"$type": "Aurora.Settings.Layers.PercentLayerHandler, Aurora",
"Properties": {
"$type": "Aurora.Settings.Layers.PercentLayerHandlerProperties, Aurora",
"_PercentType": 2,
"_BlinkThreshold": 0.2,
"_BlinkDirection": false,
"_BlinkBackground": false,
"_VariablePath": "Player/Weapons/ActiveWeapon/AmmoClip",
"_MaxVariablePath": "Player/Weapons/ActiveWeapon/AmmoClipMax",
"_SecondaryColor": "White",
"_PrimaryColor": "255, 130, 0",
"_Sequence": {
"$type": "Aurora.Settings.KeySequence, Aurora",
"keys": {
"$type": "System.Collections.Generic.List`1[[Aurora.Devices.DeviceKeys, Aurora]], mscorlib",
"$values": [
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]
},
"type": 0,
"freeform": {
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"Width": 30.0,
"Height": 30.0,
"Angle": 0.0
}
},
"_Enabled": null,
"_LayerOpacity": null,
"_Exclusion": null
},
"EnableSmoothing": false,
"_EnableExclusionMask": null,
"_ExclusionMask": null,
"Opacity": 1.0,
"_Opacity": null
},
"Enabled": true,
"OverrideLogic": {
"$type": "System.Collections.Generic.Dictionary`2[[System.String, mscorlib],[Aurora.Settings.Overrides.Logic.IOverrideLogic, Aurora]], mscorlib",
"_Enabled": {
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"VarType": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
"ConstructorParameters": {
"$type": "System.Collections.Generic.Dictionary`2[[System.String, mscorlib],[Aurora.Settings.Overrides.Logic.IEvaluatable, Aurora]], mscorlib",
"Value": {
"$type": "Aurora.Settings.Overrides.Logic.BooleanGSIEnum, Aurora",
"StatePath": "Round/Phase",
"EnumValue": {
"$type": "Aurora.Profiles.CSGO.GSI.Nodes.RoundPhase, Aurora, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null",
"$value": "1"
},
"LastValue": false
}
}
}
}
},
{
"$type": "Aurora.Settings.Layers.Layer, Aurora",
"Name": "Health Indicator",
"Handler": {
"$type": "Aurora.Settings.Layers.PercentLayerHandler, Aurora",
"Properties": {
"$type": "Aurora.Settings.Layers.PercentLayerHandlerProperties, Aurora",
"_PercentType": 2,
"_BlinkThreshold": 0.3,
"_BlinkDirection": false,
"_BlinkBackground": false,
"_VariablePath": "Player/State/Health",
"_MaxVariablePath": "100",
"_SecondaryColor": "Red",
"_PrimaryColor": "Lime",
"_Sequence": {
"$type": "Aurora.Settings.KeySequence, Aurora",
"keys": {
"$type": "System.Collections.Generic.List`1[[Aurora.Devices.DeviceKeys, Aurora]], mscorlib",
"$values": [
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]
},
"type": 0,
"freeform": {
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"Width": 30.0,
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"Angle": 0.0
}
},
"_Enabled": null,
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"_Exclusion": null
},
"EnableSmoothing": false,
"_EnableExclusionMask": null,
"_ExclusionMask": null,
"Opacity": 1.0,
"_Opacity": null
},
"Enabled": true,
"OverrideLogic": {
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"_Enabled": {
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"VarType": "System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089",
"ConstructorParameters": {
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"Value": {
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"StatePath": "Round/Phase",
"EnumValue": {
"$type": "Aurora.Profiles.CSGO.GSI.Nodes.RoundPhase, Aurora, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null",
"$value": "1"
},
"LastValue": false
}
}
}
}
},
{
"$type": "Aurora.Settings.Layers.Layer, Aurora",
"Name": "Background FIX",
"Handler": {
"$type": "Aurora.Profiles.CSGO.Layers.CSGOBackgroundLayerHandler, Aurora",
"Properties": {
"$type": "Aurora.Profiles.CSGO.Layers.CSGOBackgroundLayerHandlerProperties, Aurora",
"_DefaultColor": "White",
"_CTColor": "Blue",
"_TColor": "Red",
"_DimEnabled": false,
"_DimDelay": 0.0,
"_DimAmount": 1,
"_SecondaryColor": "222, 185, 108",
"_PrimaryColor": "165, 165, 121",
"_Sequence": {
"$type": "Aurora.Settings.KeySequence, Aurora",
"keys": {
"$type": "System.Collections.Generic.List`1[[Aurora.Devices.DeviceKeys, Aurora]], mscorlib",
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},
"type": 0,
"freeform": {
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"Type": 1,
"X": 0.0,
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"Angle": 0.0
}
},
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},
"Opacity": 1.0,
"_Opacity": 1.0
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},
"type": 0,
"freeform": {
"$type": "Aurora.Settings.FreeFormObject, Aurora",
"Type": 1,
"X": 0.0,
"Y": 0.0,
"Width": 826.9753,
"Height": 216.861435,
"Angle": 0.0
}
},
"_Enabled": null,
"_LayerOpacity": null,
"_Exclusion": {
"$type": "Aurora.Settings.KeySequence, Aurora",
"keys": {
"$type": "System.Collections.Generic.List`1[[Aurora.Devices.DeviceKeys, Aurora]], mscorlib",
"$values": []
},
"type": 0,
"freeform": {
"$type": "Aurora.Settings.FreeFormObject, Aurora",
"Type": 1,
"X": 0.0,
"Y": 0.0,
"Width": 30.0,
"Height": 30.0,
"Angle": 0.0
}
}
},
"EnableSmoothing": false,
"_EnableExclusionMask": null,
"_ExclusionMask": {
"$type": "Aurora.Settings.KeySequence, Aurora",
"keys": {
"$type": "System.Collections.Generic.List`1[[Aurora.Devices.DeviceKeys, Aurora]], mscorlib",
"$values": []
},
"type": 0,
"freeform": {
"$type": "Aurora.Settings.FreeFormObject, Aurora",
"Type": 1,
"X": 0.0,
"Y": 0.0,
"Width": 30.0,
"Height": 30.0,
"Angle": 0.0
}
},
"Opacity": 1.0,
"_Opacity": null
},
"Enabled": true,
"OverrideLogic": {
"$type": "System.Collections.Generic.Dictionary`2[[System.String, mscorlib],[Aurora.Settings.Overrides.Logic.IOverrideLogic, Aurora]], mscorlib"
}
},
{
"$type": "Aurora.Settings.Layers.Layer, Aurora",
"Name": "CSGO KEY - WEAPONS",
"Handler": {
"$type": "Aurora.Settings.Layers.SolidColorLayerHandler, Aurora",
"Properties": {
"$type": "Aurora.Settings.Layers.LayerHandlerProperties, Aurora",
"_PrimaryColor": "Red",
"_Sequence": {
"$type": "Aurora.Settings.KeySequence, Aurora",
"keys": {
"$type": "System.Collections.Generic.List`1[[Aurora.Devices.DeviceKeys, Aurora]], mscorlib",
"$values": [
18,
19,
20,
21,
22,
78,
42,
39
]
},
"type": 0,
"freeform": {
"$type": "Aurora.Settings.FreeFormObject, Aurora",
"Type": 1,
"X": 0.0,
"Y": 0.0,
"Width": 30.0,
"Height": 30.0,
"Angle": 0.0
}
},
"_Enabled": null,
"_LayerOpacity": null,
"_Exclusion": {
"$type": "Aurora.Settings.KeySequence, Aurora",
"keys": {
"$type": "System.Collections.Generic.List`1[[Aurora.Devices.DeviceKeys, Aurora]], mscorlib",
"$values": []
},
"type": 0,
"freeform": {
"$type": "Aurora.Settings.FreeFormObject, Aurora",
"Type": 1,
"X": 0.0,
"Y": 0.0,
"Width": 30.0,
"Height": 30.0,
"Angle": 0.0
}
}
},
"EnableSmoothing": false,
"_EnableExclusionMask": null,
"_ExclusionMask": {
"$type": "Aurora.Settings.KeySequence, Aurora",
"keys": {
"$type": "System.Collections.Generic.List`1[[Aurora.Devices.DeviceKeys, Aurora]], mscorlib",
"$values": []
},
"type": 0,
"freeform": {
"$type": "Aurora.Settings.FreeFormObject, Aurora",
"Type": 1,
"X": 0.0,
"Y": 0.0,
"Width": 30.0,
"Height": 30.0,
"Angle": 0.0
}
},
"Opacity": 1.0,
"_Opacity": null
},
"Enabled": true,
"OverrideLogic": {
"$type": "System.Collections.Generic.Dictionary`2[[System.String, mscorlib],[Aurora.Settings.Overrides.Logic.IOverrideLogic, Aurora]], mscorlib"
}
},
{
"$type": "Aurora.Settings.Layers.Layer, Aurora",
"Name": "CSGO KEY - COMMANDS",
"Handler": {
"$type": "Aurora.Settings.Layers.SolidColorLayerHandler, Aurora",
"Properties": {
"$type": "Aurora.Settings.Layers.LayerHandlerProperties, Aurora",
"_PrimaryColor": "White",
"_Sequence": {
"$type": "Aurora.Settings.KeySequence, Aurora",
"keys": {
"$type": "System.Collections.Generic.List`1[[Aurora.Devices.DeviceKeys, Aurora]], mscorlib",
"$values": [
38,
17,
36,
84,
41,
64
]
},
"type": 0,
"freeform": {
"$type": "Aurora.Settings.FreeFormObject, Aurora",
"Type": 1,
"X": 0.0,
"Y": 0.0,
"Width": 30.0,
"Height": 30.0,
"Angle": 0.0
}
},
"_Enabled": null,
"_LayerOpacity": null,
"_Exclusion": {
"$type": "Aurora.Settings.KeySequence, Aurora",
"keys": {
"$type": "System.Collections.Generic.List`1[[Aurora.Devices.DeviceKeys, Aurora]], mscorlib",
"$values": []
},
"type": 0,
"freeform": {
"$type": "Aurora.Settings.FreeFormObject, Aurora",
"Type": 1,
"X": 0.0,
"Y": 0.0,
"Width": 30.0,
"Height": 30.0,
"Angle": 0.0
}
}
},
"EnableSmoothing": false,
"_EnableExclusionMask": null,
"_ExclusionMask": {
"$type": "Aurora.Settings.KeySequence, Aurora",
"keys": {
"$type": "System.Collections.Generic.List`1[[Aurora.Devices.DeviceKeys, Aurora]], mscorlib",
"$values": []
},
"type": 0,
"freeform": {
"$type": "Aurora.Settings.FreeFormObject, Aurora",
"Type": 1,
"X": 0.0,
"Y": 0.0,
"Width": 30.0,
"Height": 30.0,
"Angle": 0.0
}
},
"Opacity": 1.0,
"_Opacity": null
},
"Enabled": true,
"OverrideLogic": {
"$type": "System.Collections.Generic.Dictionary`2[[System.String, mscorlib],[Aurora.Settings.Overrides.Logic.IOverrideLogic, Aurora]], mscorlib"
}
},
{
"$type": "Aurora.Settings.Layers.Layer, Aurora",
"Name": "CSGO KEY - MOVEMENT",
"Handler": {
"$type": "Aurora.Settings.Layers.SolidColorLayerHandler, Aurora",
"Properties": {
"$type": "Aurora.Settings.Layers.LayerHandlerProperties, Aurora",
"_PrimaryColor": "Yellow",
"_Sequence": {
"$type": "Aurora.Settings.KeySequence, Aurora",
"keys": {
"$type": "System.Collections.Generic.List`1[[Aurora.Devices.DeviceKeys, Aurora]], mscorlib",
"$values": [
40,
61,
60,
62,
97,
76,
94
]
},
"type": 0,
"freeform": {
"$type": "Aurora.Settings.FreeFormObject, Aurora",
"Type": 1,
"X": 0.0,
"Y": 0.0,
"Width": 30.0,
"Height": 30.0,
"Angle": 0.0
}
},
"_Enabled": null,
"_LayerOpacity": null,
"_Exclusion": {
"$type": "Aurora.Settings.KeySequence, Aurora",
"keys": {
"$type": "System.Collections.Generic.List`1[[Aurora.Devices.DeviceKeys, Aurora]], mscorlib",
"$values": []
},
"type": 0,
"freeform": {
"$type": "Aurora.Settings.FreeFormObject, Aurora",
"Type": 1,
"X": 0.0,
"Y": 0.0,
"Width": 30.0,
"Height": 30.0,
"Angle": 0.0
}
}
},
"EnableSmoothing": false,
"_EnableExclusionMask": null,
"_ExclusionMask": {
"$type": "Aurora.Settings.KeySequence, Aurora",
"keys": {
"$type": "System.Collections.Generic.List`1[[Aurora.Devices.DeviceKeys, Aurora]], mscorlib",
"$values": []
},
"type": 0,
"freeform": {
"$type": "Aurora.Settings.FreeFormObject, Aurora",
"Type": 1,
"X": 0.0,
"Y": 0.0,
"Width": 30.0,
"Height": 30.0,
"Angle": 0.0
}
},
"Opacity": 1.0,
"_Opacity": null
},
"Enabled": true,
"OverrideLogic": {
"$type": "System.Collections.Generic.Dictionary`2[[System.String, mscorlib],[Aurora.Settings.Overrides.Logic.IOverrideLogic, Aurora]], mscorlib"
}
}
]
},
"OverlayLayers": {
"$type": "System.Collections.ObjectModel.ObservableCollection`1[[Aurora.Settings.Layers.Layer, Aurora]], System",
"$values": []
}
}
.cfg
launch options
aurora json
// Text Color Mod
// Original idea by Orel & spddl
// Rewritten and edited by Maxim (MrMaxim / BananaGaming) since Version 1.0
"lang"
{
"Language" "English"
"Tokens"
{
// -------------------------------------------------------------------------------------------
// MATCH READY BUTTON
"match_ready_accept" "GO STRESS OUT"
// SKILL GROUPS
"skillgroup_1" "(1/18) Silver I"
"skillgroup_2" "(2/18) Silver II"
"skillgroup_3" "(3/18) Silver III"
"skillgroup_4" "(4/18) Silver IV"
"skillgroup_5" "(5/18) Silver Elite"
"skillgroup_6" "(6/18) Silver Elite Master"
"skillgroup_7" "(7/18) Gold Nova I"
"skillgroup_8" "(8/18) Gold Nova II"
"skillgroup_9" "(9/18) Gold Nova III"
"skillgroup_10" "(10/18) Gold Nova Master"
"skillgroup_11" "(11/18) Master Guardian I"
"skillgroup_12" "(12/18) Master Guardian II"
"skillgroup_13" "(13/18) Master Guardian Elite"
"skillgroup_14" "(14/18) Distinguished Master Guardian"
"skillgroup_15" "(15/18) Legendary Eagle"
"skillgroup_16" "(16/18) Legendary Eagle Master"
"skillgroup_17" "(17/18) Supreme Master First Class"
"skillgroup_18" "(18/18) The Global Elite"
// PLAY OPTIONS (MENUS)
"play_setting_online" "Online"
"play_setting_offline" "Offline"
"play_setting_training_course" "Training"
"play_setting_workshop" "Workshop"
"play_setting_community" "Community"
// INVENTORY TEAM INFO
"CSGO_Inventory_Team_Any" ""
"CSGO_Inventory_Team_CT" ""
"CSGO_Inventory_Team_T" ""
// INVENTORY EXTERIOR
"SFUI_InvTooltip_Wear_Amount_0" "Factory New (5)"
"SFUI_InvTooltip_Wear_Amount_1" "Minimal Wear (4)"
"SFUI_InvTooltip_Wear_Amount_2" "Field-Tested (3)"
"SFUI_InvTooltip_Wear_Amount_3" "Well-Worn (2)"
"SFUI_InvTooltip_Wear_Amount_4" "Battle-Scarred (1)"
// NOW PLAYING INFORMATION (IN-GAME)
"SFUI_NowPlaying_T" "NEW ROUND"
"SFUI_NowPlaying_CT" "NEW ROUND"
"SFUI_Notice_Hint_Bot_Takeover" "PLAYING AS BOT %s1."
// WARNING & INFO MESSAGES (IN-GAME)
"Cstrike_TitlesTXT_Bomb_Defused" "Bomb defused"
"Cstrike_TitlesTXT_Bomb_Planted" "Bomb planted (%s1 seconds left)"
"SFUI_Notice_Got_Bomb" "You got the bomb."
"SFUI_Notice_YouDroppedWeapon" "Dropped %s1"
// LOADING SCREEN
"LoadingProgress_SpawningServer" "(0%) Starting local game server..."
"LoadingProgress_ProcessServerInfo" "(10%) Retrieving server info..."
"LoadingProgress_LoadMap" "(10%) Loading world..."
"LoadingProgress_PrecacheWorld" "(20%) Initializing world..."
"LoadingProgress_LoadResources" "(50%) Loading resources..."
"LoadingProgress_Connecting" "(75%) Connecting to server..."
"LoadingProgress_SendClientInfo" "(75%) Sending client info..."
"LoadingProgress_SignonLocal" "(80%) Initializing resources..."
"LoadingProgress_SignonData" "(90%) Retrieving game data..."
"LoadingProgress_SignonDataLocal" "(90%) Initializing game data..."
// DAMAGE INFO (IN-GAME)
"Panorama_FreezePanel_DamageTaken" "<font color='#A0A0A0'>Damage taken: </font><font color='#ff0000'><b>{d:damage_taken}</b></font> <font color='#A0A0A0'> in</font> <font color='#ff0000'><b>{d:hits_taken} hit </b></font> <font color='#A0A0A0'>from {s:killer_name}</font>"
"Panorama_FreezePanel_DamageGiven" "<font color='#A0A0A0'>Damage given: </font><font color='#00ff00'><b>{d:damage_given}</b></font> <font color='#A0A0A0'> in</font> <font color='#00ff00'><b>{d:hits_given} hit </b></font> <font color='#A0A0A0'>to {s:killer_name}</font>"
"Panorama_FreezePanel_DamageTaken_Multi" "<font color='#A0A0A0'>Damage taken: </font><font color='#ff0000'><b>{d:damage_taken}</b></font> <font color='#A0A0A0'> in</font> <font color='#ff0000'><b>{d:hits_taken} hits </b></font> <font color='#A0A0A0'>from {s:killer_name}</font>"
"Panorama_FreezePanel_DamageGiven_Multi" "<font color='#A0A0A0'>Damage given: </font><font color='#00ff00'><b>{d:damage_given}</b></font> <font color='#A0A0A0'> in</font> <font color='#00ff00'><b>{d:hits_given} hits </b></font> <font color='#A0A0A0'>to {s:killer_name}</font>"
"Panorama_Freeze_Snapshot" ""
// TARGET PLAYER (IN-GAME)
"Panorama_HUD_playerid_sameteam" "<font color='#00ff00'>{s:player_name} - {d:player_health}%</font>"
"Panorama_HUD_playerid_diffteam" "<font color='#ff0000'>{s:player_name}</font>"
// JOIN MESSAGE (CHAT)
"Cstrike_game_join_spectators" "%s1 > Spectators\n"
"Cstrike_game_join_terrorist" "%s1 > T\n"
"Cstrike_game_join_ct" "%s1 > CT\n"
// TEAM ATTACK MESSAGE (CHAT)
"Cstrike_TitlesTXT_Game_teammate_attack" " %s1 attacked a teammate."
// PLANTING/DEFUSING MESSAGES (CHAT)
"Cstrike_TitlesTXT_Defusing_Bomb" " * Defusing *"
"Cstrike_TitlesTXT_Planting_Bomb" "* Planting *"
// YES/NO RADIO RESPONSE (CHAT)
"Cstrike_TitlesTXT_Roger_that" "Yes."
"Cstrike_TitlesTXT_Affirmative" "Yes."
"Cstrike_TitlesTXT_Negative" "No."
// AWARD MESSAGES (CHAT)
"Player_Cash_Award_ExplainSuicide_YouGotCash" "(+$%s2 for the suicide of %s1)"
"Player_Cash_Award_ExplainSuicide_TeammateGotCash" "Teammate %s3 was awarded +$%s2 for the suicide of %s1."
"Player_Cash_Award_ExplainSuicide_EnemyGotCash" "Enemy player was awarded for the suicide of %s1."
"Player_Cash_Award_ExplainSuicide_Spectators" " %s3 was awarded +$%s2 for the suicide of %s1."
// CASH AWARD MESSAGES (CHAT)
"Player_Cash_Award_Kill_Teammate" "-$%s1 • Teamkill" //Updated 2020-03-25 to "-" instead of "+".
"Player_Cash_Award_Killed_Enemy_Generic" "+$%s1 • Kill"
"Player_Cash_Award_Killed_Enemy" "+$%s1 • %s2"
"Player_Cash_Award_Bomb_Planted" "+$%s1 • C4 planted"
"Player_Cash_Award_Bomb_Defused" "+$%s1 • C4 defused"
"Player_Cash_Award_Rescued_Hostage" "+$%s1 • Hostage rescued"
"Player_Cash_Award_Interact_Hostage" "+$%s1 • Hostage reached"
"Player_Cash_Award_Respawn" "+$%s1 • Respawn"
"Player_Cash_Award_Get_Killed" "+$%s1 • Award for being eliminated"
"Player_Cash_Award_Damage_Hostage" "+$%s1 • Hostage wounded"
"Player_Cash_Award_Kill_Hostage" "+$%s1 • Hostage killed"
"Team_Cash_Award_T_Win_Bomb" "+$%s1 • C4 detonated"
"Team_Cash_Award_Elim_Hostage" "+$%s1 • Team elimination"
"Team_Cash_Award_Elim_Bomb" "+$%s1 • Team elimination"
"Team_Cash_Award_Win_Time" "+$%s1 • Time is up"
"Team_Cash_Award_Win_Defuse_Bomb" "+$%s1 • C4 defused"
"Team_Cash_Award_Win_Hostages_Rescue" "+$%s1 • Hostages rescued"
"Team_Cash_Award_Win_Hostage_Rescue" "+$%s1 • Hostage rescued"
"Team_Cash_Award_Loser_Bonus" "+$%s1 • Round lost"
"Team_Cash_Award_Loser_Zero" "+$%s1 • Income for dead players on losing team."
"Team_Cash_Award_Rescued_Hostage" "+$%s1 • Hostage rescued"
"Team_Cash_Award_Hostage_Interaction" "+$%s1 • Hostage reached"
"Team_Cash_Award_Hostage_Alive" "+$%s1 • Hostages survived"
"Team_Cash_Award_Planted_Bomb_But_Defused" "+$%s1 • C4 planted"
"Team_Cash_Award_no_income" "+$0 • Out of time and survived"
"Team_Cash_Award_no_income_suicide" "+$0 • Suicide"
"Team_Cash_Award_Generic" "+$%s1 • Team award"
"Team_Cash_Award_Custom" "+$%s1 • %s2"
// GRENADE MESSAGES (CHAT)
"SFUI_TitlesTXT_Fire_in_the_hole" "Grenade"
"SFUI_TitlesTXT_Molotov_in_the_hole" "Molotov"
"SFUI_TitlesTXT_Incendiary_in_the_hole" "Incendiary"
"SFUI_TitlesTXT_Flashbang_in_the_hole" " Flash"
"SFUI_TitlesTXT_Smoke_in_the_hole" "Smoke"
"SFUI_TitlesTXT_Decoy_in_the_hole" "Decoy"
// ============= VERSION 4.1 ==================================================================
// DANGER ZONE SKILL GROUPS
"skillgroup_1dangerzone" "(1/15) Lab Rat I"
"skillgroup_2dangerzone" "(2/15) Lab Rat II"
"skillgroup_3dangerzone" "(3/15) Sprinting Hare I"
"skillgroup_4dangerzone" "(4/15) Sprinting Hare II"
"skillgroup_5dangerzone" "(5/15) Wild Scout I"
"skillgroup_6dangerzone" "(6/15) Wild Scout II"
"skillgroup_7dangerzone" "(7/15) Wild Scout Elite"
"skillgroup_8dangerzone" "(8/15) Hunter Fox I"
"skillgroup_9dangerzone" "(9/15) Hunter Fox II"
"skillgroup_10dangerzone" "(10/15) Hunter Fox III"
"skillgroup_11dangerzone" "(11/15) Hunter Fox Elite"
"skillgroup_12dangerzone" "(12/15) Timber Wolf"
"skillgroup_13dangerzone" "(13/15) Ember Wolf"
"skillgroup_14dangerzone" "(14/15) Wildfire Wolf"
"skillgroup_15dangerzone" "(15/15) The Howling Alpha"
// DANGER ZONE TABLET
"TabletBuyMenu" "[{v:csgo_bind:bind_buymenu}] Map"
"TabletHintBuy" " [{v:csgo_bind:bind_showscores}] Close"
"TabletHintMap" " "
"TabletHintClose" " "
"TabletNotification_HighlightedSectors" "[{v:csgo_bind:bind_buymenu}] Buy Menu"
"TabletNotification_NoDronesToControl" "No drones are available."
"TabletNotification_IncomingDelivery" "Incoming Delivery"
"TabletNotification_ExplorationPayment" "Exploration +${d:exploreprice}"
"TabletNotification_ExplorationPayment_Bonus" "Exploration +${d:exploreprice} & +${d:explorebonus}"
"TabletNotification_BombWaveMoney" "Survival +${d:surviveprice}"
"TabletNotification_BombWaveMoney_Bonus" "Survival +${d:surviveprice} & +${d:survivebonus}"
// DANGER ZONE SURVIVAL RESPAWN
"Survival_TeammateRespawned" "Teammate respawned!"
"Survival_RespawnEndWarning" "Respawn ends in {t:d:timeleft}"
"Survival_RespawningDisabled" "No more respawns!"
"Survival_Respawn_Cooldown_Too_Long" "No more respawns!"
// TRUST FACTOR WARNING
"SFUI_QMM_ERROR_X_AccountWarningTrustMinor" "Beware: %s1 has a lower Trust Factor than yours."
"SFUI_QMM_ERROR_X_AccountWarningTrustMajor" "Warning: %s1 has a much lower Trust Factor than yours."
// HINT TIPS
"SFUI_Hint_Accurate_Range" "Avoid using burst fire-mode on the Famas as it can be more unreliable than practical in duels."
"SFUI_Hint_Flashbang_Careful" "Practice throwing perfectly timed pop-flashes for your teammates so the enemy has no time to react."
"SFUI_Hint_BuyArmor" "You might not need to buy a helmet. If you're up against AK-47s you may want to use that money on a better weapon."
"SFUI_Hint_BuyArmor2" "You might not need to buy a helmet. If you're up against AK-47s you may want to use that money on a better weapon."
"SFUI_Hint_Defusal_Speed" "Make sure someone has a defuse kit on pistol round!"
"SFUI_Hint_Defuse_Wins" "While defusing you can crouch, look straight down and even turn around to avoid getting killed."
"SFUI_Hint_Backstab" "You get $1500 per knife-kill, but it is not always simple to do, so make sure you do it when it really counts."
"SFUI_Hint_Flashbang_Turn" "You can fake a grenade throw so enemies hear the pin by switching at just the right time."
"SFUI_Hint_Jump_Accuracy" "Jumping slows your movement and decreases your accuracy, but most importantly can trigger a sound that enemies can hear."
"SFUI_Hint_Stand_While_Sniping" "Very rarely will you need to use the double-zoom on a sniper rifle."
"SFUI_Hint_KillingHostage" "Just try your best not to be a watermelon. Your odds of winning will increase if you can work together as a team."
"SFUI_Hint_Stick_With_Team" "Always be proactive between rounds. Be ready to push if a teammate is going out so you can trade kill if necessary."
"SFUI_Hint_Ammo_Mangement" "If you don't want to run out of bullets on a pistol round, you can go for the P2000 which is a great alternative to the USP-S."
"SFUI_Hint_Vulnerable_Reloading" "Remember that you can fake reload to bait out an enemy, but make sure you have enough reserve bullets to land the kill."
"SFUI_Hint_BeQuicker" "It is important to take early map control when a new round starts. Learn a few nades on all maps to make this objective easier."
"SFUI_Hint_AvoidWater" "Water on maps like 'Overpass' make a lot of noise, so avoid stepping on it if you can."
"SFUI_Hint_PickupGuns" "Always ask if someone wants an enemy weapon on the ground that you normally can't buy on your side."
"SFUI_Hint_Quote_Claudius1" "'You are not my friend, you are my brother my friend.' ~PashaBiceps"
// LOOKING TO PLAY
"advertising_for_hire_competitive" "<img src='file://{images}/icons/ui/competitive.svg' class=''/>Matchmaking"
"advertising_for_hire_scrimcomp2v2" "<img src='file://{images}/icons/ui/scrimcomp2v2.svg' class=''/>Wingman"
"advertising_for_hire_survival" "<img src='file://{images}/icons/ui/survival.svg' class=''/>Danger Zone"
// ---------------------------------------------------------------------------------------------
}
// - White
// - Red
// - Team color (may cause player's color dot before symbol)
// - Green
// - Light green
// - Green(money awards)
// - Light red
// - CT color
// - T color
// - Light blue
// - Blue
// - Violet
// - Light red 2
}
-console -language colormod -novid -nojoy -high -tickrate 128 -refresh 144 -forcenovsync +cl_forcepreload 1 +fps_max 0 +exec strund3r.cfg
echo " _______ _________ _______ _ ______ ______ _______ _______ _______ _______ "
echo " ( ___ \\__ __/( ____ )|\ /|( ( /|( __ \ / ___ \ ( ____ ) ( ____ \( ____ \( ____ \ "
echo " | ( \/ ) ( | ( )|| ) ( || \ ( || ( \ )\/ \ \| ( )| | ( \/| ( \/| ( \/ "
echo " | (_____ | | | (____)|| | | || \ | || | ) | ___) /| (____)| | | | (__ | | "
echo " (_____ ) | | | __)| | | || (\ \) || | | | (___ ( | __) | | | __) | | ____ "
echo " ) | | | | (\ ( | | | || | \ || | ) | ) \| (\ ( | | | ( | | \_ ) "
echo " /\____) | | | | ) \ \__| (___) || ) \ || (__/ )/\___/ /| ) \ \__ | (____/\| ) | (___) | "
echo " \_______) )_( |/ \__/(_______)|/ )_)(______/ \______/ |/ \__/ (_______/|/ (_______) "
cfgver "1"
unbindall
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "a" "+moveleft; toggle cl_hud_color 5 6 4 3 2 1 9 8 7 10"
bind "b" "buymenu"
bind "c" "radio2"
bind "d" "+moveright; toggle cl_hud_color 5 6 4 3 2 1 9 8 7 10"
bind "e" "+use"
bind "f" "noclip"
bind "g" "drop"
bind "h" "show"
bind "i" "give weapon_molotov"
bind "j" "give weapon_smokegrenade"
bind "k" "player_ping"
bind "m" "teammenu"
bind "n" "+jump;-attack;-jump"
bind "o" "bot_place"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back; toggle cl_hud_color 5 6 4 3 2 1 9 8 7 10"
bind "t" "+lookatweapon"
bind "u" "messagemode2"
bind "v" "radio3"
bind "w" "+forward; toggle cl_hud_color 5 6 4 3 2 1 9 8 7 10"
bind "x" "radio1"
bind "y" "messagemode"
bind "z" "slot11"
bind "[" "host_timescale 4"
bind "]" "host_timescale 1"
bind "`" "toggleconsole"
bind "," "+spray_menu"
bind "." "buyammo2"
bind "=" "radio"
bind "SPACE" "+jump"
bind "TAB" "+showscores"
bind "CAPSLOCK" "+voicerecord"
bind "ESCAPE" "cancelselect"
bind "DEL" "mute"
bind "PAUSE" "pause"
bind "SHIFT" "+speed; r_cleardecals"
bind "ALT" "toggle cl_righthand 0 1"
bind "RALT" "+radar"
bind "CTRL" "+duck"
bind "RCTRL" "script nadeSavePos()"
bind "F3" "autobuy"
bind "F4" "rebuy"
bind "F5" "jpeg"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "+radialradio"
bind "MWHEELUP" "+jump"
bind "MWHEELDOWN" "+jump"
// Buy binds
bind "KP_END" "buy fn57; buy smokegrenade;"
bind "KP_DOWNARROW" "buy ump45; buy fn57; buy vesthelm; buy taser; buy defuser; buy smokegrenade; buy hegrenade; buy flashbang; buy incgrenade;"
bind "KP_PGDN" "buy m4a1; buy fn57; buy vesthelm; buy taser; buy defuser; buy smokegrenade; buy hegrenade; buy flashbang; buy incgrenade;"
bind "KP_5" "buy negev; buy vesthelm; buy taser; buy defuser; buy incgrenade; buy molotov; buy flashbang; buy hegrenade; buy smokegrenade;"
bind "KP_HOME" "buy elite; buy smokegrenade;"
bind "KP_UPARROW" "buy ump45; buy elite; buy vesthelm; buy taser; buy smokegrenade; buy hegrenade; buy flashbang; buy molotov;"
bind "KP_PGUP" "buy ak47; buy elite; buy vesthelm; buy taser; buy smokegrenade; buy hegrenade; buy flashbang; buy molotov;"
//
@panorama_debug_overlay_opacity "0.8" // This command adjusts the transparency of the menu in the Panorama UI. 0.0 is completely transparent, 1.0 is completely opaque, default is 0.8.
adsp_debug "0"
ai_report_task_timings_on_limit "0"
ai_think_limit_label "0"
// Controller Commands
aim_flickstick_circular_deadzone_max "0.94"
aim_flickstick_circular_deadzone_min "0.6"
aim_flickstick_crank_sensitivity "1.0"
aim_flickstick_crank_tightness "0.8"
aim_flickstick_enabled "0"
aim_flickstick_flick_snap_mode "0"
aim_flickstick_flick_tightness "0.6"
aim_flickstick_forward_deadzone "7.0"
aim_flickstick_release_dampen_speed "2.0f"
aim_gyro_acceleration "1"
aim_gyro_base_sensitivity "2.5"
aim_gyro_circular_deadzone "0.0"
aim_gyro_conversion_mode "0"
aim_gyro_enable_mode "0"
aim_gyro_high_sense_multiplier "2.0"
aim_gyro_high_sense_speed "360.0"
aim_gyro_invert_pitch "0"
aim_gyro_invert_yaw "0"
aim_gyro_low_sense_speed "7.5"
aim_gyro_pitchyaw_ratio "0.5"
aim_gyro_precision_speed "0.75"
aim_gyro_raw "0"
aim_gyro_ray_angle "-45"
aim_gyro_siapi_pixel_to_angle_ratio "2550.0"
aim_gyro_siapi_sensitivity "1.0"
aim_gyro_square_deadzone_pitch "0.0"
aim_gyro_square_deadzone_yaw "0.0"
aim_gyro_zoom_dampening_level1 "0.8"
aim_gyro_zoom_dampening_level2 "0.6"
aim_stick_circular_deadzone_max "0.90"
aim_stick_circular_deadzone_min "0.17"
aim_stick_extra_pitch "0.0"
aim_stick_extra_turning_delay "0.0"
aim_stick_extra_turning_ramp_up_time "0.6"
aim_stick_extra_yaw "160.0"
aim_stick_invert_pitch "0"
aim_stick_invert_yaw "0"
aim_stick_rate_pitch "125.0"
aim_stick_rate_yaw "165.0"
aim_stick_response_curve "1.6"
aim_stick_square_deadzone_pitch "0.0"
aim_stick_square_deadzone_yaw "0.0"
aim_stick_zoom_dampening_level1 "0.8"
aim_stick_zoom_dampening_level2 "0.6"
aim_touchpad_circular_deadzone_min "0.0"
aim_touchpad_invert_pitch "0"
aim_touchpad_invert_yaw "0"
aim_touchpad_sensitivity_pitch "3.5"
aim_touchpad_sensitivity_yaw "4.0"
aim_touchpad_square_deadzone_pitch "0.0"
aim_touchpad_square_deadzone_yaw "0.0"
aim_touchpad_zoom_dampening_level1 "0.8"
aim_touchpad_zoom_dampening_level2 "0.6"
//
// Camera Commands
c_maxdistance "200" // This command controls how far away your camera be at a maximum from your camera in third person mode. Set c_mindistance to the same value to avoid third person camera stuttering. Its default value is 200.
c_maxpitch "90" // This command sets your camera's maximum pitch. Its default value is 90.
c_maxyaw "135" // This command sets your camera's maximum yaw. Its default value is 135.
c_mindistance "200" // This command controls how close the minimum distance your camera can be away from your character when in third person mode. Set c_maxdistance to the same value to avoid third person camera stuttering. Its default value is 30.
c_minpitch "0" // This command sets your camera's minimum pitch. Its default value is 0.
c_minyaw "-135" // This command sets your camera's minimum yaw. Its default value is -135.
c_orthoheight "100"
c_orthowidth "100"
c_thirdpersonshoulder "false"
c_thirdpersonshoulderaimdist "120.0"
c_thirdpersonshoulderdist "40.0"
c_thirdpersonshoulderheight "5.0"
c_thirdpersonshoulderoffset "20.0"
cam_collision "1" // You can use this command to attempt to make the third person experience in CS:GO run smoother, activated with the command "thirdperson". When turned on, it can prevent your camera from coliding with walls around the map. Its default value is 1.
cam_idealdelta "4.0" // This command adjusts the speed that your camera attemps to fix any discrepancies between its angles when in third person mode. Its default value is 4.
cam_idealdist "150"
cam_idealdistright "0"
cam_idealdistup "0"
cam_ideallag "4.0" // This command controls how fast you can move your camera around when in third person mode. The default value is 4.
cam_idealpitch "0"
cam_idealyaw "0"
cam_snapto "1" // This command will snap your camera up its default position when in third person mode. Its default value is 1.
//
// Close Captions Commands
cc_lang "english" // Attempts to adjust the game's close caption language settings. As this command is rarely used, most of the languages you enter won't be found and the client will default you to English. Its default value is 0.
cc_linger_time "5.0" // This command sets how long closed captions linger on the screen for. Its default value is 1.
cc_predisplay_time "0.25" // This command is used to determine how long the delay is before showing a closed caption compared to when it's triggered. Its default value is 0.
cc_subtitles "1" // This command decides whether or not to show subtitles in CS:GO during times where there are voiceovers. Its default value is 0.
//
// Client Commands
chet_debug_idle "0" // If you're experiencing the TLK_IDLE issue, then this console command is used in debugging it. Its default value is 0.
cl_allowdownload "1" // This command is client based and allows you to download customization files to the game. Its default value is 1.
cl_allowupload "1" // This command is client based and allows you to upload customization files to the game. Its default value is 1.
cl_autohelp "1" // This command is used to enable or disable the auto help feature. Its default value is 0.
cl_autowepswitch "0" // This command changes whether or not you automatically equip a weapon you just picked up. Its default value is 1.
cl_chatfilter_version "1" // Stores the chat filter version.
cl_chatfilters "63" // This command is used to store the settings for filtering chat (from unsafe content, profanity, etc). Its default value is 63.
cl_clanid "34620704" // This console command will generate a unique ID based on the current clan tag you have active. If you aren't displaying a clan tag, the command won't do anything. Currently set to Leetify clan. Its default value is 0.
cl_cmdrate "128" // This command sets the max number of command packets that are sent from your client to the CS:GO servers each second. The default for this command is 64, the maximum is 128 and the minimum is 10.
cl_color "2" // This useful command sets your preference for what color you like to be in matchmaking. This color is shown on the radar and on your Steam avatar when in the lobby. Currently set to Green. Its default value is 0.
//
// FOV and Viewmodel Commands
cl_bob_lower_amt "21" // This console command adjusts how much your gun barrel moves back towards you when you're running. Its default value is 21.
cl_bobamt_lat "0.400000" // This console command adjusts how much your viewmodel & gun barrel moves side to side when you're running. Its default value is 0.4.
cl_bobamt_vert "0.250000" // This command changes how much your viewmodel & gun barrel moves up and down when you're moving forward. Its default value is 0.25.
cl_bobcycle "0.98" // This command should adjust how much your viewmodel bobs as you run, but the value cannot be changed in the client from its default value of 0.98.
//
// Buy Menu Commands
cl_buywheel_donate_key "0" // Set the key to use for donation in the buy menu. 0: Left Control; 1: Left Alt; 2: Left Shift.
cl_buywheel_nomousecentering "0" // Set non-zero to prevent buy wheel from centering mouse into the wheel origin.
cl_buywheel_nonumberpurchasing "0" // Set non-zero to prevent buy wheel from purchasing via number keys.
//
// Danger Zone Commands
cl_compass_enabled "1" // This command sets whether or not the compass, in the Danger Zone gamemode, appears at the top of the screen (for your client only). Its default value is 1.
// Crosshair Commands
cl_crosshair_drawoutline "0"
cl_crosshair_dynamic_maxdist_splitratio "0.000000"
cl_crosshair_dynamic_splitalpha_innermod "1"
cl_crosshair_dynamic_splitalpha_outermod "0.300000"
cl_crosshair_dynamic_splitdist "2"
cl_crosshair_friendly_warning "2"
cl_crosshair_outlinethickness "0"
cl_crosshair_sniper_show_normal_inaccuracy "1"
cl_crosshair_sniper_width "2.5"
cl_crosshair_t "0"
cl_crosshairalpha "255"
cl_crosshaircolor "1"
cl_crosshaircolor_b "0"
cl_crosshaircolor_g "0"
cl_crosshaircolor_r "255"
cl_crosshairdot "0"
cl_crosshairgap "-2"
cl_crosshairgap_useweaponvalue "0"
cl_crosshairsize "1"
cl_crosshairstyle "4"
cl_crosshairthickness "0.5"
cl_crosshairusealpha "1"
//
// Radar Commands
cl_radar_always_centered "0" // This command decided whether or not your radar is always centered to your location. Its default value is 1.
cl_radar_icon_scale_min "0.4" // Enter a value between 0.4 and 1 to set how big your character icon appears on the radar. This will be your lobby/character color if playing matchmaking. The default value for this command is 0.6.
cl_radar_rotate "1" // Enter a 0 after this console command to prevent the radar from rotating as your character model rotates. Use a 1 after this command to have the radar rotate as you rotate (default).
cl_radar_scale "0.500000" // A number between 0.25 and 1. The smaller the number, the more zoomed out the radar appears. The larger the number, the more zoomed in the radar appears. The default value for this command is 0.7.
cl_radar_square_with_scoreboard "1" // Enter a 1 after this command to make the radar shape change to a square when you open the scoreboard. Enter a 0 to keep the radar a circle whenever you open the scoreboard. The default value is 1 (square).
cl_hud_radar_scale "1.1" // A number between 0.8 and 1.3. The larger the value, the larger the radar will be. The default value for this command is 1.
//
// HUD Commands
cl_hud_background_alpha "1" // A number between 0 and 1. Set this higher to increase the visibility of shading on the HUD, and set this lower to make shading less visible. The default value is 0.5.
cl_hud_bomb_under_radar "1" // This command toggles whether or not your HUD (heads up display) includes the image of a bomb underneath your radar whenever you are carrying the bomb.
cl_hud_color "8" // This is the console command used to change and customize the color of your HUD (heads up display). A number from 1 to 10 that is used to alter the HUD color.
cl_hud_healthammo_style "0" // Use a 1 to only show a number value for your health and armor rating, and use a 0 to show a number and a bar that is filled in depending on how much health and armor you have. Default is 0.
cl_hud_playercount_pos "1" // Use this command to adjust where the player count (players who are in the server) menu is shown on your HUD. This also changes where the scoreboard is, that shows rounds won by each team. You can place it at the top of your screen or at the bottom. Default is 0.
cl_hud_playercount_showcount "1" // This useful console command customizes your HUD by changing the display of players alive on each team from showing each of their Steam avatars to just showing a number for how many of each team is alive. Default is 0.
cl_showfps "1" // Enter a 1 after this command to turn on the FPS counter, and a 0 after the command to turn it off. Default is 0.
hud_scaling "0.950000" // This command can be used to scale the size of the HUD. Scale must be be between 0.5 and 0.95. Default is 0.85.
hud_showtargetid "1" // This command can enable or disable the red text with an enemy's that appears when you hover over an enemy. Default is 1.
hud_takesshots "0" // This command can be used to enable the auto-taking of a screenshot at the end of a match (when the scoreboard is up). Default is 0.
+cl_show_team_equipment // This command puts the names of your teammates and the equipment they're carrying above their head permanently (usually just shows at the start of the round). Use -cl_show_team_equipment to disable.
net_graph "1" // Set to 0 to disable net graph. Set to 1 to enable net graph. Set to 2 to print in and out network data. Set to 3 to draw data on payload.
net_graphheight "64" // The distance, in pixels, to position the net graph from the bottom of the game. Default is 64.
net_graphholdsvframerate "0" //
net_graphipc "0"
net_graphmsecs "400"
net_graphpos "1"
net_graphproportionalfont "1"
net_graphshowinterp "1"
net_graphshowlatency "1"
net_graphshowsvframerate "0"
net_graphsolid "1"
net_graphtext "1"
//
cl_debugrumble "0"
cl_detail_avoid_force "0.4"
cl_detail_avoid_radius "64"
cl_detail_avoid_recover_speed "0.25"
cl_detail_max_sway "5"
cl_disable_round_end_report "0"
cl_disablefreezecam "0"
cl_disablehtmlmotd "0"
cl_dm_buyrandomweapons "0"
cl_downloadfilter "all"
cl_dz_playagain_auto_spectate "0"
cl_embedded_stream_audio_volume "60"
cl_embedded_stream_audio_volume_xmaster "1"
cl_fixedcrosshairgap "-2"
cl_freezecampanel_position_dynamic "1"
cl_grass_mip_bias "-0.5"
cl_hide_avatar_images "0"
cl_idealpitchscale "0.8"
cl_inventory_radial_immediate_select "1"
cl_inventory_radial_tap_to_cycle "1"
cl_inventory_saved_filter2 "all"
cl_inventory_saved_sort2 "inv_sort_age"
cl_invites_only_friends "0"
cl_invites_only_mainmenu "0"
cl_itemimages_dynamically_generated "2"
cl_join_advertise "1"
cl_minimal_rtt_shadows "1"
cl_mouselook "1"
cl_mute_all_but_friends_and_party "0"
cl_mute_enemy_team "0"
cl_obs_interp_enable "1"
cl_observed_bot_crosshair "0"
cl_observercrosshair "1"
cl_parachute_autodeploy "1"
cl_ping_fade_deadzone "60"
cl_ping_fade_distance "300"
cl_player_ping_mute "0"
cl_playerspray_auto_apply "0"
cl_promoted_settings_acknowledged "1:1655826937146"
cl_quickinventory_filename "radial_quickinventory.txt"
cl_quickinventory_lastinv "0"
cl_quickinventory_line_update_speed "65.0f"
cl_radial_radio_tab_0_text_1 "#Chatwheel_requestspend"
cl_radial_radio_tab_0_text_2 "#Chatwheel_requestweapon"
cl_radial_radio_tab_0_text_3 "#Chatwheel_bplan"
cl_radial_radio_tab_0_text_4 "#Chatwheel_followingyou"
cl_radial_radio_tab_0_text_5 "#Chatwheel_midplan"
cl_radial_radio_tab_0_text_6 "#Chatwheel_followme"
cl_radial_radio_tab_0_text_7 "#Chatwheel_aplan"
cl_radial_radio_tab_0_text_8 "#Chatwheel_requestecoround"
cl_radial_radio_tab_1_text_1 "#Chatwheel_enemyspotted"
cl_radial_radio_tab_1_text_2 "#Chatwheel_needbackup"
cl_radial_radio_tab_1_text_3 "#Chatwheel_bplan"
cl_radial_radio_tab_1_text_4 "#Chatwheel_bombcarrierspotted"
cl_radial_radio_tab_1_text_5 "#Chatwheel_multipleenemieshere"
cl_radial_radio_tab_1_text_6 "#Chatwheel_sniperspotted"
cl_radial_radio_tab_1_text_7 "#Chatwheel_aplan"
cl_radial_radio_tab_1_text_8 "#Chatwheel_inposition"
cl_radial_radio_tab_2_text_1 "#Chatwheel_affirmative"
cl_radial_radio_tab_2_text_2 "#Chatwheel_negative"
cl_radial_radio_tab_2_text_3 "#Chatwheel_compliment"
cl_radial_radio_tab_2_text_4 "#Chatwheel_thanks"
cl_radial_radio_tab_2_text_5 "#Chatwheel_cheer"
cl_radial_radio_tab_2_text_6 "#Chatwheel_peptalk"
cl_radial_radio_tab_2_text_7 "#Chatwheel_sorry"
cl_radial_radio_tab_2_text_8 "#Chatwheel_sectorclear"
cl_radial_radio_tap_to_ping "1"
cl_radial_radio_version_reset "12"
cl_radialmenu_deadzone_size_joystick "0.17"
cl_righthand "1"
cl_rumblescale "1.0"
cl_sanitize_player_names "0"
cl_scoreboard_mouse_enable_binding "+attack2"
cl_scoreboard_survivors_always_on "1"
cl_show_clan_in_death_notice "1"
cl_show_observer_crosshair "1"
cl_showhelp "1"
cl_showloadout "1"
cl_showpluginmessages2 "0"
cl_sniper_delay_unscope "0"
cl_spec_follow_grenade_key "0"
cl_spec_mode "5"
cl_tablet_mapmode "1"
cl_teamid_overhead_mode "2"
cl_teammate_colors_show "2"
cl_thirdperson "0"
cl_timeout "30.000000"
cl_updaterate "128"
cl_use_opens_buy_menu "0"
cl_versus_intro "1"
cl_viewmodel_shift_left_amt "1.5"
cl_viewmodel_shift_right_amt "0.75"
closecaption "0"
closeonbuy "0"
commentary_firstrun "0"
con_allownotify "1"
con_enable "1"
crosshair "1"
demo_index "0"
demo_index_max_other "500"
dsp_enhance_stereo "0"
engine_no_focus_sleep "50"
force_audio_english "0"
func_break_max_pieces "15"
g15_update_msec "250"
gameinstructor_enable "1"
joy_accelmax "1.0"
joy_accelscale "3.5"
joy_accelscalepoly "0.4"
joy_advanced "0"
joy_advaxisr "0"
joy_advaxisu "0"
joy_advaxisv "0"
joy_advaxisx "0"
joy_advaxisy "0"
joy_advaxisz "0"
joy_autoaimdampen "0"
joy_autoAimDampenMethod "0"
joy_autoaimdampenrange "0"
joy_axisbutton_threshold "0.3"
joy_cfg_preset "1"
joy_circle_correct "1"
joy_curvepoint_1 "0.001"
joy_curvepoint_2 "0.4"
joy_curvepoint_3 "0.75"
joy_curvepoint_4 "1"
joy_curvepoint_end "2"
joy_diagonalpov "0"
joy_display_input "0"
joy_forwardsensitivity "-1"
joy_forwardthreshold "0.15"
joy_gamma "0.2"
joy_inverty "0"
joy_lowend "1"
joy_lowend_linear "0.55"
joy_lowmap "1"
joy_movement_stick "0"
joy_name "joystick"
joy_no_accel_jump "0"
joy_pitchsensitivity "-3.058000"
joy_pitchthreshold "0.15"
joy_response_look "0"
joy_response_look_pitch "1"
joy_response_move "1"
joy_sensitive_step0 "0.1"
joy_sensitive_step1 "0.4"
joy_sensitive_step2 "0.90"
joy_sidesensitivity "1"
joy_sidethreshold "0.15"
joy_wingmanwarrior_centerhack "0"
joy_wingmanwarrior_turnhack "0"
joy_yawsensitivity "-3.024000"
joy_yawthreshold "0.15"
joystick "0"
joystick_force_disabled "1"
joystick_force_disabled_set_from_options "1"
key_bind_version "5"
lobby_default_privacy_bits2 "1"
lockMoveControllerRet "0"
lookspring "0"
lookstrafe "0"
m_customaccel "0"
m_customaccel_exponent "1.05"
m_customaccel_max "0"
m_customaccel_scale "0.04"
m_forward "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "1"
m_pitch "0.022"
m_rawinput "1"
m_side "0.8"
m_yaw "0.022"
mapoverview_icon_scale "1.0"
mat_enable_uber_shaders "1"
mat_monitorgamma "1.6"
mat_monitorgamma_tv_enabled "0"
mat_powersavingsmode "0"
mat_queue_report "0"
mat_spewalloc "0"
mat_texture_list_content_path ""
mc_accel_band_size "0.5"
mc_dead_zone_radius "0.06"
mc_max_pitchrate "100.0"
mc_max_yawrate "230.0"
mm_csgo_community_search_players_min "3"
mm_dedicated_search_maxping "150"
mm_server_search_lan_ports "27015,27016,27017,27018,27019,27020"
move_stick_aggression_strength "60.0"
move_stick_aggressive "1"
move_stick_circular_deadzone_max "0.9"
move_stick_circular_deadzone_min "0.17"
move_stick_response_curve "3.0"
move_stick_square_deadzone_forward "0.0"
move_stick_square_deadzone_strafe "0.25"
move_stick_walk_zone "0.65"
move_touchpad_circular_deadzone_min "0.1"
move_touchpad_sensitivity_forward "1.0"
move_touchpad_sensitivity_strafe "1.0"
move_touchpad_square_deadzone_forward "0.2"
move_touchpad_square_deadzone_strafe "0.2"
muzzleflash_light "1"
name "strund3r"
net_allow_multicast "1"
net_maxroutable "1200"
net_scale "5"
net_steamcnx_allowrelay "1"
npc_height_adjust "1"
option_duck_method "0"
option_speed_method "0"
password ""
play_distance "1"
player_botdifflast_s "0.000000"
player_competitive_maplist_2v2_10_0_F88E9A71 "mg_de_crete,mg_de_hive,mg_de_vertigo,mg_de_inferno,mg_de_overpass,mg_de_cbble,mg_de_train,mg_de_shortnuke,mg_de_shortdust,mg_de_lake"
player_competitive_maplist_8_10_0_A1BE4499 "mg_de_mirage,mg_de_inferno,mg_de_overpass,mg_de_vertigo,mg_de_nuke,mg_de_ancient,mg_de_cache,mg_de_iris,mg_cs_climb"
player_nevershow_communityservermessage "1"
player_survival_list_10_0_303 "mg_dz_blacksite,mg_dz_sirocco,mg_dz_vineyard,mg_dz_ember"
player_teamplayedlast "2"
player_wargames_list2_10_0_E04 "mg_skirmish_flyingscoutsman,mg_skirmish_armsrace,mg_skirmish_demolition,mg_skirmish_retakes"
r_drawmodelstatsoverlaymax "1.5"
r_drawmodelstatsoverlaymin "0.1"
r_drawtracers_firstperson "1"
r_eyegloss "1"
r_eyemove "1"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_player_visibility_mode "1"
rate "786432"
safezonex "0.886679"
safezoney "0.850000"
scene_showfaceto "0"
scene_showlook "0"
scene_showmoveto "0"
scene_showunlock "0"
sensitivity "1.15"
sk_autoaim_mode "1"
skill "1.000000"
snd_deathcamera_volume "0.000000"
snd_duckerattacktime "0.5"
snd_duckerreleasetime "2.5"
snd_duckerthreshold "0.15"
snd_ducking_off "1"
snd_ducktovolume "0.55"
snd_dzmusic_volume "0.000000"
snd_hrtf_distance_behind "100"
snd_hrtf_voice_delay "0.1"
snd_hwcompat "0"
snd_mapobjective_volume "0.000000"
snd_menumusic_volume "0.028038"
snd_mix_async "1"
snd_mix_async_onetime_reset "1"
snd_mixahead "0.025"
snd_music_selection "1"
snd_music_volume_onetime_reset_2 "1"
snd_musicvolume_multiplier_inoverlay "0.000000"
snd_mute_losefocus "1"
snd_mute_mvp_music_live_players "0"
snd_mvp_volume "0.062308"
snd_pitchquality "1"
snd_roundend_volume "0.000000"
snd_roundstart_volume "0.000000"
snd_surround_speakers "-1"
snd_tensecondwarning_volume "0.059193"
sound_device_override ""
spec_replay_autostart "1"
spec_show_xray "1"
spec_usenumberkeys_nobinds "1"
ss_splitmode "0"
steaminput_firsttimepopup "0"
steaminput_glyph_display_mode "0"
steaminput_glyph_neutral "1"
steaminput_glyph_solid "1"
steaminput_glyph_style "1"
store_version "1"
suitvolume "0.25"
sv_forcepreload "1"
sv_log_onefile "0"
sv_logbans "0"
sv_logecho "1"
sv_logfile "1"
sv_logflush "0"
sv_logsdir "logs"
sv_noclipaccelerate "5"
sv_noclipspeed "5"
sv_pvsskipanimation "1"
sv_skyname "sky_dust"
sv_specaccelerate "5"
sv_specnoclip "1"
sv_specspeed "3"
sv_unlockedchapters "1"
sv_voiceenable "0"
test_convar "0"
texture_budget_background_alpha "128"
texture_budget_panel_bottom_of_history_fraction ".25"
texture_budget_panel_height "284"
texture_budget_panel_width "512"
texture_budget_panel_x "0"
texture_budget_panel_y "450"
tr_best_course_time "0"
tr_completed_training "0"
triple_monitor_mode "0"
trusted_launch "1"
trusted_launch_once "0"
tv_nochat "0"
ui_deepstats_radio_heat_figurine "0"
ui_deepstats_radio_heat_tab "0"
ui_deepstats_radio_heat_team "0"
ui_deepstats_toplevel_mode "0"
ui_inventorysettings_recently_acknowledged ""
ui_mainmenu_bkgnd_movie_EB8697C1 "ancient"
ui_nearbylobbies_filter3 "competitive"
ui_news_last_read_link "https://blog.counter-strike.net/index.php/2020/01/28225/"
ui_playsettings_custom_preset "mg_de_inferno,mg_de_train"
ui_playsettings_directchallengekey ""
ui_playsettings_flags_listen_casual "0"
ui_playsettings_flags_listen_competitive "0"
ui_playsettings_flags_listen_cooperative "0"
ui_playsettings_flags_listen_deathmatch "0"
ui_playsettings_flags_listen_scrimcomp2v2 "0"
ui_playsettings_flags_listen_skirmish "0"
ui_playsettings_flags_listen_survival "0"
ui_playsettings_flags_official_casual "0"
ui_playsettings_flags_official_competitive "16"
ui_playsettings_flags_official_cooperative "0"
ui_playsettings_flags_official_deathmatch "0"
ui_playsettings_flags_official_scrimcomp2v2 "0"
ui_playsettings_flags_official_skirmish "0"
ui_playsettings_flags_official_survival "0"
ui_playsettings_maps_listen_casual "random_classic"
ui_playsettings_maps_listen_competitive "random_classic"
ui_playsettings_maps_listen_deathmatch "random_classic"
ui_playsettings_maps_listen_scrimcomp2v2 "mg_de_inferno"
ui_playsettings_maps_listen_skirmish "mg_skirmish_flyingscoutsman"
ui_playsettings_maps_official_casual "mg_casualsigma"
ui_playsettings_maps_official_deathmatch "mg_casualsigma"
ui_playsettings_maps_workshop ""
ui_playsettings_mode_listen "casual"
ui_playsettings_mode_official_v20 "competitive"
ui_playsettings_prime "1"
ui_playsettings_survival_solo "0"
ui_playsettings_warmup_map_name "de_mirage"
ui_popup_weaponupdate_version "0"
ui_setting_advertiseforhire_auto "1"
ui_setting_advertiseforhire_auto_last "/competitive"
ui_show_subscription_alert "0"
ui_show_unlock_competitive_alert ""
ui_steam_overlay_notification_position "topleft"
ui_vanitysetting_loadoutslot_ct "rifle4"
ui_vanitysetting_loadoutslot_t "rifle2"
ui_vanitysetting_team "ct"
vgui_message_dialog_modal "1"
viewmodel_fov "52"
viewmodel_offset_x "2.5"
viewmodel_offset_y "-2"
viewmodel_offset_z "-2"
viewmodel_presetpos "1"
viewmodel_recoil "0.5"
voice_caster_enable "0"
voice_caster_scale "1"
voice_enable "1"
voice_forcemicrecord "1"
voice_mixer_boost "0"
voice_mixer_mute "0"
voice_mixer_volume "1.0"
voice_modenable "1"
voice_positional "0"
voice_scale "0.2"
voice_system_enable "1"
voice_threshold "2000"
volume "1"
vprof_graphheight "256"
vprof_graphwidth "512"
vprof_unaccounted_limit "0.3"
vprof_verbose "1"
vprof_warningmsec "10"
weapon_accuracy_logging "0"
xbox_autothrottle "1"
xbox_throttlebias "100"
xbox_throttlespoof "200"
zoom_sensitivity_ratio_joystick "1.0"
zoom_sensitivity_ratio_mouse "1.2"
host_writeconfig strund3r.cfg
// Server config
sv_cheats 1
mp_limitteams 0
mp_autoteambalance 0
mp_roundtime 60
mp_roundtime_defuse 60
mp_maxmoney 60000
mp_startmoney 60000
mp_freezetime 0
mp_buytime 9999
mp_buy_anywhere 1
mp_items_prohibited 0
mp_drop_knife_enable 1
mp_drop_grenade_enable 1
mp_anyone_can_pickup_c4 1
sv_infinite_ammo 1
ammo_grenade_limit_total 5
bot_kick
mp_warmup_end
// Practice
sv_grenade_trajectory 1
sv_grenade_trajectory_time 10
sv_showimpacts 1
sv_showimpacts_time 10
mp_restartgame 1
// Binds
bind “f” “noclip”
bind “i” “give weapon_hegrenade;give weapon_flashbang;give weapon_smokegrenade;give weapon_incgrenade;give weapon_molotov;give weapon_decoy”
bind “j” “cast_ray”
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