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September 2, 2011 20:16
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three.js canvas line gridlayout
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<!DOCTYPE HTML> | |
<html lang="en"> | |
<head> | |
<title>three.js canvas line gridlayout</title> | |
<meta charset="utf-8"> | |
<style type="text/css"> | |
body { | |
font-family:Monospace; | |
background-color:#000000; | |
margin:0px; | |
overflow:hidden; | |
} | |
</style> | |
</head> | |
<body> | |
<script type="text/javascript" src="js/Three.js"></script> | |
<script type="text/javascript"> | |
var container; | |
var camera, scene, projector, renderer; | |
var pyramids = []; | |
setup(); | |
function setup() { | |
camera = new THREE.TrackballCamera({ | |
fov : 60, | |
aspect : window.innerWidth / window.innerHeight, | |
near : 1, | |
far : 1e3, | |
rotateSpeed : 1.0, | |
zoomSpeed : 1.2, | |
panSpeed : 0.8, | |
noZoom : false, | |
noPan : false, | |
staticMoving : true, | |
dynamicDampingFactor : 0.3, | |
keys : [65, 83, 68] | |
}); | |
camera.position.z = 800; | |
scene = new THREE.Scene(); | |
renderer = new THREE.CanvasRenderer(); | |
renderer.setSize(window.innerWidth, window.innerHeight); | |
document.body.appendChild(renderer.domElement); | |
createLines(); | |
setInterval(update, 1000 / 30); | |
} | |
function update() { | |
renderer.render(scene, camera); | |
} | |
function createLines() { | |
var w = 100; | |
var h = 300; | |
var d = 200; | |
var r = 10; | |
var c = 10; | |
var geometry = new THREE.Geometry(); | |
for(var i = 0; i < r; i++) { | |
for(var j = 0; j < c; j++) { | |
var x = i * w; | |
var y = j * h; | |
geometry.vertices.push(new THREE.Vertex(x, y, 0)); | |
geometry.vertices.push(new THREE.Vertex(x, y, 100)); | |
console.log(new THREE.Vertex(x, y, 0)); | |
var material = new THREE.LineBasicMaterial({ | |
color : 0xffffff, | |
opacity : 1.0, | |
linewidth : 10.0 | |
}); | |
var mesh = new THREE.Line(geometry, material); | |
// mesh.position.x = i * w; | |
// mesh.position.y = j * d; | |
// mesh.position.z = h / 2; | |
scene.addChild(mesh); | |
} | |
} | |
} | |
</script> | |
</body> | |
</html> |
jonobr1
commented
Sep 2, 2011
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