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import SwiftUI
import RealityKit
struct ARViewContainer: UIViewRepresentable {
func createPreview(boxAnchor: Experience.Box, arView: ARView) -> ARView {
guard let steelBox = boxAnchor.steelBox else { return arView }
let cameraAnchor = AnchorEntity(.camera)
arView.scene.anchors.append(cameraAnchor)
cameraAnchor.addChild(steelBox)
var transform = steelBox.transform
transform.translation = SIMD3<Float>(0,0,1.86)
steelBox.move(to: transform, relativeTo: nil)
return arView
}
func makeUIView(context: Context) -> ARView {
let arView = ARView(frame: .zero)
guard let boxAnchor = try? Experience.loadBox() else { return arView }
#if targetEnvironment(simulator)
return createPreview(boxAnchor: boxAnchor, arView: arView)
#else
arView.scene.anchors.append(boxAnchor)
return arView
#endif
}
func updateUIView(_ uiView: ARView, context: Context) {}
}
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