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@suakig
Created May 9, 2015 09:11
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ExcelDataTest.cs
using UnityEngine;
using System.Collections;
public class ExcelDataTest : MonoBehaviour
{
void Start ()
{
var entityItem = Resources.Load("ExcelData/param1") as Entity_item1 ;
var sheet = entityItem.sheets.Find ((s) => s.name.Equals ("item1"));
foreach(var param in sheet.list){
Debug.Log ( "param.ID; " + param.ID + "\n" +
"param.string_data; " + param.string_data + "\n" +
"param.int_data; " + param.int_data + "\n" +
"param.double_data; " + param.double_data + "\n" +
"param.bool_data; " + param.bool_data + "\n" +
"param.math_1; " + param.math_1 + "\n" +
"param.math_2; " + param.math_2
);
foreach (var data in param.array) {
Debug.Log ("param.array" + data);
}
}
}
}
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