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@ditzel
ditzel / MeshDestroy.cs
Created August 19, 2019 19:02
MeshDestroy => Put it on a game object with a mesh filter and renderer. Make sure to have read/write enabled on fbx import
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MeshDestroy : MonoBehaviour
{
private bool edgeSet = false;
private Vector3 edgeVertex = Vector3.zero;
private Vector2 edgeUV = Vector2.zero;
@prasertsakd
prasertsakd / webserver.ino
Last active January 9, 2023 23:36
Webserver for Arduino ESP8266
//Leonardo
Serial_ & dbgTerminal = Serial;
HardwareSerial & espSerial = Serial1;
////UNO & M328P
//#include <SoftwareSerial.h>
//SoftwareSerial dbgTerminal(10, 11); // RX, TX
//HardwareSerial & espSerial = Serial;
//