Desktop puzzle game. Level design resembles Escher's "impossible" drawings and passable path varies depending on where player is located and in which direction he moves.
Flash platformer. Robot controlled by player has ability to fold the 2D space effectively teleportating while crossing the folding lines.
A series of flash platformers. Player at any time can "negate" the level so empty space becomes platforms and vice versa.
Desktop platformer. Player has the ability to change the projection of 3D level into 2D plane while actually interacting with given projection using classic 2D platformer rules and mechanics.
Flash platformer. Player can toggle between several 2D layers of the level.
Desktop platformer. Player can unwind the time. Time flow behavior and side effects of time control significantly varies through the chapters.
Flash puzzle game. Player controls a robot stuck in a time loop. Robots from all iterations of that time loop coexists simultaneously and can interact with the environment.
Desktop 3D game with 1st person view. Amongst other seemingly broken laws of cause and effect, game features altering of evironment depending on point of view.
A series of 3D games with 1st person view. Player can create portals connecting areas on different surfaces making it passable.
Upcoming 3D puzzle platformer where player can switch between different projections of 4D space into 3D.