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June 9, 2021 04:34
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<script> | |
let name = "Monty Hall Paradox"; | |
let score | |
try { | |
let savedScore = localStorage.getItem("score") || false; | |
score = savedScore ? JSON.parse(savedScore) : { | |
stay: {win: 0, loss: 0}, | |
switch: {win: 0, loss: 0}, | |
} | |
} catch (e) { | |
score = { | |
stay: {win: 0, loss: 0}, | |
switch: {win: 0, loss: 0}, | |
} | |
} | |
let path = ""; // "stay" | "switch" | |
let gamePhase = 0; | |
let userSelection = null; | |
let zonkRevealed = null; | |
let gameResult = ""; | |
function selectPrizeDoor() { | |
return Math.floor(Math.random() * 3); | |
} | |
let prizeDoor = selectPrizeDoor(); | |
const doorColor = { | |
close: "grey", | |
empty: "red", | |
full: "yellowgreen", | |
}; | |
let bgColor = []; function initialize() { | |
gamePhase = 0; | |
gameResult = ""; | |
prizeDoor = selectPrizeDoor(); | |
userSelection = null; | |
bgColor[0] = doorColor.close; | |
bgColor[1] = doorColor.close; | |
bgColor[2] = doorColor.close; | |
} | |
initialize(); function openDoor(doorNumber) { | |
bgColor[doorNumber] = | |
prizeDoor === doorNumber ? doorColor.full : doorColor.empty; | |
} function selectDoor(doorNumber) { | |
if (gamePhase === 0) { | |
userSelection = doorNumber; | |
} | |
} function restartGame() { | |
initialize(); | |
} function revealZonk() { | |
if (gamePhase === 0 && userSelection !== null) { | |
gamePhase = 1; | |
if (userSelection === prizeDoor) { | |
const doors = [0, 1, 2]; | |
doors.splice(userSelection, 1); | |
let randomBinary = new Date(); | |
randomBinary = randomBinary.getMilliseconds() % 2; | |
console.log("randomBinary", randomBinary); | |
zonkRevealed = doors[randomBinary]; | |
} else { | |
zonkRevealed = 3 - userSelection - prizeDoor; | |
// 3 - 0 - 1 - 2 = 0 | |
// 3 - 0 - 1 = 2 | |
// 3 - 0 - 2 = 1 | |
// 3 - 1 - 2 = 0 | |
} | |
openDoor(zonkRevealed); | |
} | |
} function userStay() { | |
if (gamePhase === 1) { | |
gamePhase = 2; | |
path = "stay"; | |
} | |
} function userSwitch() { | |
if (gamePhase === 1) { | |
userSelection = 3 - userSelection - zonkRevealed; | |
gamePhase = 2; | |
path = "switch"; | |
} | |
} function revealAll() { | |
if (gamePhase === 2) { | |
gamePhase = 3; | |
openDoor(0); | |
openDoor(1); | |
openDoor(2); | |
gameResult = userSelection === prizeDoor ? "WIN" : "LOSE"; | |
score[path][["loss", "win"][Number(userSelection === prizeDoor)]]++; | |
localStorage.setItem("score", JSON.stringify(score)); | |
} | |
} | |
</script><main> | |
<h1>{name}</h1> | |
<div | |
class="phase0" | |
style={`background-color:${ | |
gamePhase === 0 && userSelection === null ? "#cfc" : "white" | |
}`} | |
> | |
<p>Step1: Select a door:</p> | |
<div class="doors"> | |
<div | |
class="door" | |
on:click={() => selectDoor(0)} | |
style={`background-color:${bgColor[0]}; border: solid 5px ${ | |
userSelection === 0 ? "orange" : "white" | |
}`} | |
> | |
door 1 | |
</div> | |
<div | |
class="door" | |
on:click={() => selectDoor(1)} | |
style={`background-color:${bgColor[1]}; border: solid 5px ${ | |
userSelection === 1 ? "orange" : "white" | |
}`} | |
> | |
door 2 | |
</div> | |
<div | |
class="door" | |
on:click={() => selectDoor(2)} | |
style={`background-color:${bgColor[2]}; border: solid 5px ${ | |
userSelection === 2 ? "orange" : "white" | |
}`} | |
> | |
door 3 | |
</div> | |
</div> | |
</div> <div | |
class="phase1" | |
style={`background-color:${ | |
gamePhase === 0 && userSelection !== null ? "#cfc" : "white" | |
}`} | |
> | |
<p>Step2: Reveal Zonk</p> | |
<button on:click={revealZonk}>Reveal Zonk</button> | |
</div> <div | |
class="phase2" | |
style={`background-color:${gamePhase === 1 ? "#cfc" : "white"}`} | |
> | |
<p>Step3: Choose to Stay or Switch</p> | |
<button on:click={userStay}>Stay</button> | |
<button on:click={userSwitch}>Switch</button> | |
</div> <div | |
class="phase3" | |
style={`background-color:${gamePhase === 2 ? "#cfc" : "white"}`} | |
> | |
<p>Step4: Reveal Selected Door</p> | |
{gameResult} <button on:click={revealAll}>Reveal</button> | |
{gameResult} | |
</div> <div> | |
<hr /> | |
<button on:click={restartGame}>New Game</button> | |
</div> <div class="statistics"> <table > | |
<tr> | |
<th>Games</th> | |
<th>Stay</th> | |
<th>Switch</th> | |
</tr> | |
<tr> | |
<td>Wins:</td> | |
<td>{score.stay.win}</td> | |
<td>{score.switch.win}</td> | |
</tr> | |
<tr> | |
<td>Losses:</td> | |
<td>{score.stay.loss}</td> | |
<td>{score.switch.loss}</td> | |
</tr> | |
<tr> | |
<td>Win stat:</td> | |
<td>{Math.round((score.stay.win / (score.stay.win + score.stay.loss)) * 100) || 0 }%</td> | |
<td>{Math.round((score.switch.win / (score.switch.win + score.switch.loss)) * 100) || 0}%</td> | |
</tr> | |
</table> | |
</div> | |
</main> | |
<!-- ////////////////////////////////// --> | |
<style> | |
main { | |
text-align: center; | |
padding: 1em; | |
max-width: 240px; | |
margin: 0 auto; | |
} .doors { | |
display: flex; | |
justify-content: center; | |
margin: 5px; | |
} .door { | |
border: solid 1px; | |
width: 80px; | |
height: 160px; | |
margin: 5px; | |
padding: 10px; | |
} .statistics { | |
display: flex; | |
justify-content: center; | |
} h1 { | |
color: #ff3e00; | |
text-transform: uppercase; | |
font-size: 4em; | |
font-weight: 100; | |
} @media (min-width: 640px) { | |
main { | |
max-width: none; | |
} | |
} | |
</style> |
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