Drop shadows in JUCE
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static void renderDropShadow (juce::Graphics& g, const juce::Path& path, juce::Colour color, const int radius = 1, const juce::Point<int> offset = { 0, 0 }, int spread = 0) | |
{ | |
if (radius < 1) | |
return; | |
auto area = (path.getBounds().getSmallestIntegerContainer() + offset) | |
.expanded (radius + spread + 1) | |
.getIntersection (g.getClipBounds().expanded (radius + spread + 1)); | |
if (area.getWidth() < 2 || area.getHeight() < 2) | |
return; | |
// spread enlarges or shrinks the path before blurring it | |
auto spreadPath = juce::Path (path); | |
if (spread != 0) | |
{ | |
area.expand (spread, spread); | |
auto bounds = path.getBounds().expanded (spread); | |
spreadPath.scaleToFit (bounds.getX(), bounds.getY(), bounds.getWidth(), bounds.getHeight(), true); | |
} | |
juce::Image renderedPath (juce::Image::SingleChannel, area.getWidth(), area.getHeight(), true); | |
juce::Graphics g2 (renderedPath); | |
g2.setColour (juce::Colours::white); | |
g2.fillPath ((spread != 0) ? spreadPath : path, juce::AffineTransform::translation ((float) (offset.x - area.getX()), (float) (offset.y - area.getY()))); | |
applyStackBlur (renderedPath, radius); | |
g.setColour (color); | |
g.drawImageAt (renderedPath, area.getX(), area.getY(), true); | |
} |
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