Skip to content

Instantly share code, notes, and snippets.

@sudomann
Created August 15, 2019 00:15
Show Gist options
  • Save sudomann/1c95d17234f0976482ee56483bbbbdca to your computer and use it in GitHub Desktop.
Save sudomann/1c95d17234f0976482ee56483bbbbdca to your computer and use it in GitHub Desktop.
UT4 Engine.ini Settings to Minimize Cycles Wasted on Rubbish Cosmetics
[SystemSettings]
r.AmbientOcclusionLevels=0
r.BloomQuality=0
r.DepthOfFieldQuality=0
r.SSR.Quality=0
r.DetailMode=0
r.LensFlareQuality=0
r.MaxAnisotropy=0
r.oneframethreadlag=1
r.simpledynamiclighting=1
r.LightShaftQuality=0
r.RefractionQuality=0
r.ExposureOffset=0.3
r.ReflectionEnvironment=0
r.EarlyZPass=0
r.Atmosphere=0
r.Shadow.MaxResolution=2
r.Shadow.MinResolution=2
ShowFlag.DepthOfField=0
ShowFlag.AntiAliasing=0
ShowFlag.LensFlares=0
ShowFlag.Bloom=0
ShowFlag.AmbientOcclusion=0
ShowFlag.TemporalAA=0
ShowFlag.DynamicShadows=0
ShowFlag.MotionBlur=0
ShowFlag.fog=0
ShowFlag.Tessellation=0
ShowFlag.LightComplexity=0
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=64,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=8,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=128,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2,LODBias=0,MinMagFilter=aniso,MipFilter=point)
[ConsoleVariables]
sg.ViewDistanceQuality=0
sg.AntiAliasingQuality=0
sg.ShadowQuality=0
sg.PostProcessQuality=0
sg.TextureQuality=0
sg.EffectsQuality=0
r.SimpleForwardShading=1
r.DistanceFieldAO=0
r.DistanceFieldShadowing=0
r.Shadow.MaxResolution=256
r.ShadowQuality=0
r.LightFunctionQuality=0
Foliage.MinimumScreenSize=1.01
r.MaterialQualityLevel=0
r.TranslucencyVolumeBlur=0
r.ReflectionEnvironment=0
r.RefractionQuality=0
r.SeparateTranslucency=0
r.LightShaftQuality=0
r.Tonemapper.Quality=0
r.FastBlurThreshold=0
r.BloomDirt=0
r.BloomQuality=0
r.SceneColorFringeQuality=0
r.LensFlareQuality=0
r.DepthOfFieldQuality=0
r.FinishCurrentFrame=1
r.oneframethreadlag=0
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment