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Resetの使い方例
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Rigidbody))]
[RequireComponent(typeof(BoxCollider))]
public class TriggerEnabledBoxCollider : MonoBehaviour {
#region MonoBehaviour
void Reset()
{
var colllider = this.GetComponent<Collider>();
if (colllider)
{
colllider.isTrigger = true;
}
var rigidbody = this.GetComponent<Rigidbody>();
if (rigidbody)
{
rigidbody.useGravity = false;
}
}
#endregion
}
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