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@sum2012
Created November 26, 2023 01:19
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Sakura-sou no Pet na Kanojo v1.16.6-333-gecab50346-windows-amd64
17:15:993 UI\NativeApp.cpp:785 D[SYSTEM]: ScreenManager!
17:15:994 Core\Config.cpp:1325 I[LOADER]: Config saved (got storage permission): 'C:/Users/xxx/Downloads/ppsspp-v1.16.6-333-gecab50346-windows-amd64/ppsspp/memstick/PSP/SYSTEM/ppsspp.ini' (0.9 ms)
17:15:994 Core\Config.cpp:1338 I[LOADER]: Controller config saved: C:/Users/xxx/Downloads/ppsspp-v1.16.6-333-gecab50346-windows-amd64/ppsspp/memstick/PSP/SYSTEM/controls.ini
17:15:997 Vulkan\VulkanLoader.cpp:527 I[G3D]: VulkanLoad: Base functions loaded.
17:16:036 Vulkan\VulkanLoader.cpp:603 I[G3D]: Vulkan instance functions loaded.
17:16:036 Vulkan\VulkanContext.cpp:539 I[G3D]: Chose physical device 0: AMD Radeon(TM) Graphics
17:16:037 Vulkan\VulkanContext.cpp:581 I[G3D]: Memory Types (16):
17:16:037 Vulkan\VulkanContext.cpp:590 I[G3D]: 0: Heap 0; Flags: DEVICE_LOCAL
17:16:037 Vulkan\VulkanContext.cpp:590 I[G3D]: 1: Heap 1; Flags: HOST_VISIBLE HOST_COHERENT
17:16:037 Vulkan\VulkanContext.cpp:590 I[G3D]: 2: Heap 2; Flags: DEVICE_LOCAL HOST_VISIBLE HOST_COHERENT
17:16:037 Vulkan\VulkanContext.cpp:590 I[G3D]: 3: Heap 1; Flags: HOST_VISIBLE HOST_CACHED HOST_COHERENT
17:16:037 Vulkan\VulkanContext.cpp:590 I[G3D]: 4: Heap 0; Flags: DEVICE_LOCAL
17:16:037 Vulkan\VulkanContext.cpp:590 I[G3D]: 5: Heap 1; Flags: HOST_VISIBLE HOST_COHERENT
17:16:037 Vulkan\VulkanContext.cpp:590 I[G3D]: 6: Heap 2; Flags: DEVICE_LOCAL HOST_VISIBLE HOST_COHERENT
17:16:037 Vulkan\VulkanContext.cpp:590 I[G3D]: 7: Heap 1; Flags: HOST_VISIBLE HOST_CACHED HOST_COHERENT
17:16:037 Vulkan\VulkanContext.cpp:590 I[G3D]: 8: Heap 0; Flags: DEVICE_LOCAL
17:16:037 Vulkan\VulkanContext.cpp:590 I[G3D]: 9: Heap 1; Flags: HOST_VISIBLE HOST_COHERENT
17:16:037 Vulkan\VulkanContext.cpp:590 I[G3D]: 10: Heap 2; Flags: DEVICE_LOCAL HOST_VISIBLE HOST_COHERENT
17:16:037 Vulkan\VulkanContext.cpp:590 I[G3D]: 11: Heap 1; Flags: HOST_VISIBLE HOST_CACHED HOST_COHERENT
17:16:037 Vulkan\VulkanContext.cpp:590 I[G3D]: 12: Heap 0; Flags: DEVICE_LOCAL
17:16:037 Vulkan\VulkanContext.cpp:590 I[G3D]: 13: Heap 1; Flags: HOST_VISIBLE HOST_COHERENT
17:16:037 Vulkan\VulkanContext.cpp:590 I[G3D]: 14: Heap 2; Flags: DEVICE_LOCAL HOST_VISIBLE HOST_COHERENT
17:16:037 Vulkan\VulkanContext.cpp:590 I[G3D]: 15: Heap 1; Flags: HOST_VISIBLE HOST_CACHED HOST_COHERENT
17:16:042 Vulkan\VulkanLoader.cpp:610 I[G3D]: Vulkan device functions loaded.
17:16:042 Vulkan\VulkanLoader.cpp:627 I[G3D]: Missing (device): vkGetDeviceBufferMemoryRequirements
17:16:042 Vulkan\VulkanLoader.cpp:630 I[G3D]: Missing (device): vkGetDeviceImageMemoryRequirements
17:16:042 Vulkan\VulkanContext.cpp:743 I[G3D]: Vulkan Device created: AMD Radeon(TM) Graphics
17:16:042 Vulkan\VulkanLoader.cpp:317 I[G3D]: Setting Vulkan availability to true
17:16:042 Vulkan\VulkanContext.cpp:845 I[G3D]: Creating Vulkan surface for window (00007FF764EA0000 00000000003A0B48)
17:16:042 Vulkan\VulkanContext.cpp:1206 I[G3D]: swapchain_format: 37 (/7)
17:16:043 Vulkan\VulkanContext.cpp:1274 I[G3D]: surfCapabilities_.current: 1443x816 min: 1443x816 max: 1443x816 computed: 1443x816
17:16:043 Vulkan\VulkanContext.cpp:1289 I[G3D]: Supported present modes: IMMEDIATE, FIFO, FIFO_RELAXED
17:16:043 Vulkan\VulkanContext.cpp:1319 I[G3D]: Chosen present mode: 0 (IMMEDIATE). numSwapChainImages: 3/16
17:16:043 Vulkan\VulkanContext.cpp:1364 I[G3D]: Transform supported: IDENTITY current: IDENTITY chosen: IDENTITY
17:16:084 Vulkan\VulkanContext.cpp:1427 I[G3D]: Created swapchain: 1443x816
17:16:084 Vulkan\VulkanQueueRunner.cpp:47 I[G3D]: VulkanQueueRunner::CreateDeviceObjects
17:16:148 Vulkan\VulkanRenderManager.cpp:323 I[G3D]: Starting Vulkan submission thread
17:16:148 Vulkan\VulkanRenderManager.cpp:326 I[G3D]: Starting Vulkan compiler thread
17:16:148 UI\NativeApp.cpp:837 I[SYSTEM]: NativeInitGraphics
17:16:149 Vulkan\VulkanRenderManager.cpp:137 I[G3D]: Pipeline (x/2) time on PoolWorker 0: 0.34 ms, 0.37 ms since scheduling rpType: 0008 sampleBits: 1 (global_texcolor)
17:16:149 Vulkan\VulkanRenderManager.cpp:137 I[G3D]: Pipeline (x/2) time on PoolWorker 1: 0.34 ms, 0.37 ms since scheduling rpType: 0008 sampleBits: 1 (global_color)
17:16:149 UI\NativeApp.cpp:901 I[SYSTEM]: NativeInitGraphics completed
17:16:149 Windows\EmuThread.cpp:271 D[BOOT]: Done.
17:16:149 UI\DiscordIntegration.cpp:60 I[SYSTEM]: Discord connection initialized
17:16:153 UI\NativeApp.cpp:1172 I[G3D]: Resized flag set - recalculating bounds
17:16:154 Windows\WASAPIStream.cpp:57 I[SCEAUDIO]: Switching to WASAPI audio device: '1 - VX2370 SERIES (AMD High Definition Audio Device)'
17:16:155 Vulkan\VulkanRenderManager.cpp:367 I[G3D]: Vulkan submission thread joined. Frame=1
17:16:156 Vulkan\VulkanRenderManager.cpp:375 I[G3D]: Vulkan compiler thread joined.
17:16:156 Vulkan\VulkanQueueRunner.cpp:246 I[G3D]: Backbuffers destroyed
17:16:170 Vulkan\VulkanContext.cpp:1274 I[G3D]: surfCapabilities_.current: 1443x816 min: 1443x816 max: 1443x816 computed: 1443x816
17:16:170 Vulkan\VulkanContext.cpp:1289 I[G3D]: Supported present modes: IMMEDIATE, FIFO, FIFO_RELAXED
17:16:170 Vulkan\VulkanContext.cpp:1319 I[G3D]: Chosen present mode: 0 (IMMEDIATE). numSwapChainImages: 3/16
17:16:170 Vulkan\VulkanContext.cpp:1364 I[G3D]: Transform supported: IDENTITY current: IDENTITY chosen: IDENTITY
17:16:222 Vulkan\VulkanContext.cpp:1427 I[G3D]: Created swapchain: 1443x816
17:16:224 Vulkan\VulkanRenderManager.cpp:306 I[G3D]: Updating inflight frames to 3
17:16:224 Vulkan\VulkanRenderManager.cpp:323 I[G3D]: Starting Vulkan submission thread
17:16:224 Vulkan\VulkanRenderManager.cpp:326 I[G3D]: Starting Vulkan compiler thread
17:16:224 UI\Screen.cpp:139 I[SYSTEM]: ScreenManager::resized(dp: 1154x652)
17:16:356 Core\Config.cpp:1325 I[LOADER]: Config saved (clearFailedGPUBackends): 'C:/Users/xxx/Downloads/ppsspp-v1.16.6-333-gecab50346-windows-amd64/ppsspp/memstick/PSP/SYSTEM/ppsspp.ini' (1.2 ms)
17:16:356 Core\Config.cpp:1338 I[LOADER]: Controller config saved: C:/Users/xxx/Downloads/ppsspp-v1.16.6-333-gecab50346-windows-amd64/ppsspp/memstick/PSP/SYSTEM/controls.ini
17:17:178 Windows\WASAPIStream.cpp:142 I[SCEAUDIO]: Changed audio device property {9855c4cd-df8c-449c-a181-8191b68bd06c}#0
17:17:419 Core\Config.cpp:1325 I[LOADER]: Config saved (MainScreen::OnGameSelectedInstant): 'C:/Users/xxx/Downloads/ppsspp-v1.16.6-333-gecab50346-windows-amd64/ppsspp/memstick/PSP/SYSTEM/ppsspp.ini' (0.9 ms)
17:17:419 Core\Config.cpp:1338 I[LOADER]: Controller config saved: C:/Users/xxx/Downloads/ppsspp-v1.16.6-333-gecab50346-windows-amd64/ppsspp/memstick/PSP/SYSTEM/controls.ini
17:17:435 Core\Config.cpp:1692 D[LOADER]: No game-specific settings found in C:/Users/xxx/Downloads/ppsspp-v1.16.6-333-gecab50346-windows-amd64/ppsspp/memstick/PSP/SYSTEM/NPJH50745_ppsspp.ini. Using global defaults.
17:17:435 Core\System.cpp:427 N[BOOT]: PPSSPP v1.16.6-333-gecab50346 Windows 64 bit
17:17:437 Core\Compatibility.cpp:147 N[G3D]: UnitsPerMeter for NPJH50745: 0.000000
17:17:437 Core\MemMap.cpp:313 I[MEMMAP]: Memory system initialized. Base at 00000299FF910000 (RAM at @ 00007FF765E14B78, uncached @ 00007FF765E14B90)
17:17:437 Core\PSPLoaders.cpp:250 I[LOADER]: NPJH50745 : さくら荘のペットな彼女
17:17:437 Core\Config.cpp:1692 D[LOADER]: No game-specific settings found in C:/Users/xxx/Downloads/ppsspp-v1.16.6-333-gecab50346-windows-amd64/ppsspp/memstick/PSP/SYSTEM/NPJH50745_ppsspp.ini. Using global defaults.
17:17:437 Core\PSPLoaders.cpp:310 I[LOADER]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
17:17:437 HLE\sceKernel.cpp:109 I[SCEKERNEL]: Initializing kernel...
17:17:438 Common\ExceptionHandlerSetup.cpp:84 I[SYSTEM]: Installing exception handler
17:17:441 HLE\sceKernelMemory.cpp:440 I[SCEKERNEL]: Kernel and user memory pools initialized
17:17:441 File\FileUtil.cpp:573 D[COMMON]: CreateFullPath: path exists C:/Users/xxx/Downloads/ppsspp-v1.16.6-333-gecab50346-windows-amd64/ppsspp/assets/flash0
17:17:441 File\FileUtil.cpp:573 D[COMMON]: CreateFullPath: path exists C:/Users/xxx/Downloads/ppsspp-v1.16.6-333-gecab50346-windows-amd64/ppsspp/memstick
17:17:442 HLE\sceNet.cpp:213 I[SCENET]: LocalHost IP will be 127.0.0.1 [10:05:8e:bf:fb:4f]
17:17:443 Util\PortManager.cpp:464 I[SCENET]: UPnPService: Begin of UPnPService Thread
17:17:443 File\FileUtil.cpp:573 D[COMMON]: CreateFullPath: path exists C:/Users/xxx/Downloads/ppsspp-v1.16.6-333-gecab50346-windows-amd64/ppsspp/memstick/PSP/PPSSPP_STATE
17:17:450 Util\PPGeDraw.cpp:310 I[SCEGE]: PPGe drawing library initialized. DL: 08000400 Data: 08010400 Atlas: 08020d00 (2097152) Args: 08020400
17:17:450 HLE\sceKernel.cpp:161 I[SCEKERNEL]: Kernel initialized.
17:17:452 HLE\sceKernelModule.cpp:1177 D[SCEMODULE]: Decrypting ~PSP file
17:17:452 ELF\PrxDecrypter.cpp:701 I[LOADER]: Decrypting tag D91613F0
17:17:452 ELF\PrxDecrypter.cpp:755 I[LOADER]: Decrypting tag D91613F0
17:17:452 ELF\PrxDecrypter.cpp:810 I[LOADER]: Decrypting tag D91613F0
17:17:466 ELF\ElfReader.cpp:408 D[LOADER]: String section: 0
17:17:466 ELF\ElfReader.cpp:506 D[LOADER]: Relocatable module
17:17:466 ELF\ElfReader.cpp:513 D[LOADER]: 3 segments:
17:17:466 ELF\ElfReader.cpp:521 D[LOADER]: Type: 00000001 Vaddr: 00000000 Filesz: 0023c26c Memsz: 0023c26c
17:17:467 ELF\ElfReader.cpp:546 D[LOADER]: Loadable Segment Copied to 08804000, size 0023c26c
17:17:467 ELF\ElfReader.cpp:521 D[LOADER]: Type: 00000001 Vaddr: 0023c280 Filesz: 00000000 Memsz: 0000d400
17:17:467 ELF\ElfReader.cpp:546 D[LOADER]: Loadable Segment Copied to 08a40280, size 0000d400
17:17:467 ELF\ElfReader.cpp:521 D[LOADER]: Type: 700000a0 Vaddr: 00000000 Filesz: 00091b70 Memsz: 00000000
17:17:467 Util\BlockAllocator.cpp:396 D[SCEKERNEL]: -----------
17:17:467 Util\BlockAllocator.cpp:400 D[SCEKERNEL]: Block: 08800000 - 08804000 size 00004000 taken=1 tag=usersystemlib
17:17:467 Util\BlockAllocator.cpp:400 D[SCEKERNEL]: Block: 08804000 - 08a4d700 size 00249700 taken=1 tag=ELF/sakuraso_psp
17:17:467 Util\BlockAllocator.cpp:400 D[SCEKERNEL]: Block: 08a4d700 - 0a000000 size 015b2900 taken=0 tag=(untitled)
17:17:467 Util\BlockAllocator.cpp:402 D[SCEKERNEL]: -----------
17:17:467 ELF\ElfReader.cpp:551 D[LOADER]: 0 sections:
17:17:467 ELF\ElfReader.cpp:577 D[LOADER]: Relocations:
17:17:467 ELF\ElfReader.cpp:648 I[LOADER]: Loading segment relocations
17:17:467 ELF\ElfReader.cpp:67 D[LOADER]: Loading 74606 relocations...
17:17:467 HLE\sceKernelModule.cpp:1389 I[LOADER]: Module sakuraso_psp: 00000000 089ea0c8 089ea0e0
17:17:467 HLE\sceKernelModule.cpp:1390 D[LOADER]: ===================================================
17:17:467 HLE\sceKernelModule.cpp:1021 D[LOADER]: Importing Module IoFileMgrForUser, stubs at 089ea07c
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceIoWrite : 089ea07c
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceIoIoctl : 089ea084
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceIoRead : 089ea08c
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceIoRename : 089ea094
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceIoClose : 089ea09c
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceIoOpen : 089ea0a4
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceIoLseek : 089ea0ac
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceIoDevctl : 089ea0b4
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceIoGetstat : 089ea0bc
17:17:467 HLE\sceKernelModule.cpp:1099 D[LOADER]: -------------------------------------------------------------
17:17:467 HLE\sceKernelModule.cpp:1021 D[LOADER]: Importing Module Kernel_Library, stubs at 089ea044
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelCpuSuspendIntr : 089ea044
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelGetThreadId : 089ea04c
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelCpuResumeIntr : 089ea054
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelMemset : 089ea05c
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelMemcpy : 089ea064
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelUnlockLwMutex : 089ea06c
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelLockLwMutexCB : 089ea074
17:17:467 HLE\sceKernelModule.cpp:1099 D[LOADER]: -------------------------------------------------------------
17:17:467 HLE\sceKernelModule.cpp:1021 D[LOADER]: Importing Module LoadExecForUser, stubs at 089ea034
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelExitGame : 089ea034
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelRegisterExitCallback : 089ea03c
17:17:467 HLE\sceKernelModule.cpp:1099 D[LOADER]: -------------------------------------------------------------
17:17:467 HLE\sceKernelModule.cpp:1021 D[LOADER]: Importing Module ModuleMgrForUser, stubs at 089ea00c
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelUnloadModule : 089ea00c
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelStopModule : 089ea014
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelGetModuleIdByAddress : 089ea01c
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelGetModuleId : 089ea024
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelStopUnloadSelfModuleWithStatus : 089ea02c
17:17:467 HLE\sceKernelModule.cpp:1099 D[LOADER]: -------------------------------------------------------------
17:17:467 HLE\sceKernelModule.cpp:1021 D[LOADER]: Importing Module StdioForUser, stubs at 089e9ff4
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelStdin : 089e9ff4
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelStdout : 089e9ffc
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelStderr : 089ea004
17:17:467 HLE\sceKernelModule.cpp:1099 D[LOADER]: -------------------------------------------------------------
17:17:467 HLE\sceKernelModule.cpp:1021 D[LOADER]: Importing Module SysMemUserForUser, stubs at 089e9fc4
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelPrintf : 089e9fc4
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelFreePartitionMemory : 089e9fcc
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelSetCompilerVersion : 089e9fd4
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelAllocPartitionMemory : 089e9fdc
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelSetCompiledSdkVersion606 : 089e9fe4
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelGetBlockHeadAddr : 089e9fec
17:17:467 HLE\sceKernelModule.cpp:1099 D[LOADER]: -------------------------------------------------------------
17:17:467 HLE\sceKernelModule.cpp:1021 D[LOADER]: Importing Module ThreadManForUser, stubs at 089e9e94
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelSetEventFlag : 089e9e94
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelCreateCallback : 089e9e9c
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelChangeCurrentThreadAttr : 089e9ea4
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelDeleteEventFlag : 089e9eac
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelStartThread : 089e9eb4
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelDeleteMutex : 089e9ebc
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelWaitThreadEnd : 089e9ec4
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelWaitEventFlagCB : 089e9ecc
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelGetSystemTimeLow : 089e9ed4
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelGetThreadExitStatus : 089e9edc
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelWaitEventFlag : 089e9ee4
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelCreateThread : 089e9eec
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelTryLockMutex : 089e9ef4
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelCreateEventFlag : 089e9efc
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelLockMutexCB : 089e9f04
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelDelayThreadCB : 089e9f0c
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelUnlockMutex : 089e9f14
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelChangeThreadPriority : 089e9f1c
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelExitDeleteThread : 089e9f24
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelClearEventFlag : 089e9f2c
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelWaitThreadEndCB : 089e9f34
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelGetThreadCurrentPriority : 089e9f3c
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelDeleteThread : 089e9f44
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelExitThread : 089e9f4c
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelLockMutex : 089e9f54
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelCreateMutex : 089e9f5c
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelDelayThread : 089e9f64
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelCreateSema : 089e9f6c
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelDeleteCallback : 089e9f74
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelDeleteSema : 089e9f7c
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelCheckCallback : 089e9f84
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelSignalSema : 089e9f8c
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelWaitSema : 089e9f94
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelGetSystemTimeWide : 089e9f9c
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelReferThreadStatus : 089e9fa4
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelReferEventFlagStatus : 089e9fac
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelDeleteLwMutex : 089e9fb4
17:17:467 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelCreateLwMutex : 089e9fbc
17:17:467 HLE\sceKernelModule.cpp:1099 D[LOADER]: -------------------------------------------------------------
17:17:468 HLE\sceKernelModule.cpp:1021 D[LOADER]: Importing Module UtilsForUser, stubs at 089e9e54
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelLibcGettimeofday : 089e9e54
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelLibcClock : 089e9e5c
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelDcacheWritebackInvalidateAll : 089e9e64
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelDcacheInvalidateRange : 089e9e6c
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelLibcTime : 089e9e74
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelDcacheWritebackRange : 089e9e7c
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelDcacheWritebackAll : 089e9e84
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelDcacheWritebackInvalidateRange : 089e9e8c
17:17:468 HLE\sceKernelModule.cpp:1099 D[LOADER]: -------------------------------------------------------------
17:17:468 HLE\sceKernelModule.cpp:1021 D[LOADER]: Importing Module sceSuspendForUser, stubs at 089e9e4c
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelPowerTick : 089e9e4c
17:17:468 HLE\sceKernelModule.cpp:1099 D[LOADER]: -------------------------------------------------------------
17:17:468 HLE\sceKernelModule.cpp:1021 D[LOADER]: Importing Module sceAudio, stubs at 089e9dec
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceAudioOutputBlocking : 089e9dec
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceAudioOutputPannedBlocking : 089e9df4
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceAudioChReserve : 089e9dfc
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceAudioChRelease : 089e9e04
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceAudioChangeChannelConfig : 089e9e0c
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceAudioGetChannelRestLength : 089e9e14
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceAudioChangeChannelVolume : 089e9e1c
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceAudioSetChannelDataLen : 089e9e24
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceAudioOutputPanned : 089e9e2c
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceAudioOutput2Reserve : 089e9e34
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceAudioOutput2OutputBlocking : 089e9e3c
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceAudioOutput2Release : 089e9e44
17:17:468 HLE\sceKernelModule.cpp:1099 D[LOADER]: -------------------------------------------------------------
17:17:468 HLE\sceKernelModule.cpp:1021 D[LOADER]: Importing Module sceCtrl, stubs at 089e9dd4
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceCtrlSetSamplingMode : 089e9dd4
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceCtrlReadBufferPositive : 089e9ddc
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceCtrlSetIdleCancelThreshold : 089e9de4
17:17:468 HLE\sceKernelModule.cpp:1099 D[LOADER]: -------------------------------------------------------------
17:17:468 HLE\sceKernelModule.cpp:1021 D[LOADER]: Importing Module sceDisplay, stubs at 089e9da4
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceDisplaySetMode : 089e9da4
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceDisplaySetFrameBuf : 089e9dac
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceDisplayWaitVblankStart : 089e9db4
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceDisplayWaitVblankStartCB : 089e9dbc
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceDisplayIsVblank : 089e9dc4
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceDisplayGetVcount : 089e9dcc
17:17:468 HLE\sceKernelModule.cpp:1099 D[LOADER]: -------------------------------------------------------------
17:17:468 HLE\sceKernelModule.cpp:1021 D[LOADER]: Importing Module sceGe_user, stubs at 089e9d54
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceGeListSync : 089e9d54
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceGeUnsetCallback : 089e9d5c
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceGeListEnQueueHead : 089e9d64
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceGeContinue : 089e9d6c
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceGeSetCallback : 089e9d74
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceGeListEnQueue : 089e9d7c
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceGeDrawSync : 089e9d84
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceGeBreak : 089e9d8c
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceGeListUpdateStallAddr : 089e9d94
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceGeEdramGetAddr : 089e9d9c
17:17:468 HLE\sceKernelModule.cpp:1099 D[LOADER]: -------------------------------------------------------------
17:17:468 HLE\sceKernelModule.cpp:1021 D[LOADER]: Importing Module sceUmdUser, stubs at 089e9d3c
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceUmdGetDriveStat : 089e9d3c
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceUmdWaitDriveStat : 089e9d44
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceUmdActivate : 089e9d4c
17:17:468 HLE\sceKernelModule.cpp:1099 D[LOADER]: -------------------------------------------------------------
17:17:468 HLE\sceKernelModule.cpp:1021 D[LOADER]: Importing Module sceUtility, stubs at 089e9cac
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceUtilityGamedataInstallInitStart : 089e9cac
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceUtilityLoadModule : 089e9cb4
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceUtilityMsgDialogInitStart : 089e9cbc
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceUtilityGamedataInstallShutdownStart : 089e9cc4
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceUtilityOskShutdownStart : 089e9ccc
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceUtilityGamedataInstallUpdate : 089e9cd4
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceUtilityOskUpdate : 089e9cdc
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceUtilitySavedataInitStart : 089e9ce4
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceUtilityMsgDialogShutdownStart : 089e9cec
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceUtilitySavedataGetStatus : 089e9cf4
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceUtilityMsgDialogUpdate : 089e9cfc
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceUtilitySavedataShutdownStart : 089e9d04
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceUtilityMsgDialogGetStatus : 089e9d0c
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceUtilityGamedataInstallGetStatus : 089e9d14
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceUtilitySavedataUpdate : 089e9d1c
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceUtilityUnloadModule : 089e9d24
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceUtilityOskGetStatus : 089e9d2c
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceUtilityOskInitStart : 089e9d34
17:17:468 HLE\sceKernelModule.cpp:1099 D[LOADER]: -------------------------------------------------------------
17:17:468 HLE\sceKernelModule.cpp:1021 D[LOADER]: Importing Module scePspNpDrm_user, stubs at 089e9c94
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceNpDrmEdataSetupKey : 089e9c94
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceNpDrmRenameCheck : 089e9c9c
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceNpDrmSetLicenseeKey : 089e9ca4
17:17:468 HLE\sceKernelModule.cpp:1099 D[LOADER]: -------------------------------------------------------------
17:17:468 HLE\sceKernelModule.cpp:1021 D[LOADER]: Importing Module sceMpeg, stubs at 089e9b9c
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceMpegAvcDecode : 089e9b9c
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceMpegAvcDecodeDetail : 089e9ba4
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceMpegRingbufferDestruct : 089e9bac
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceMpegInitAu : 089e9bb4
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceMpegAvcQueryYCbCrSize : 089e9bbc
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceMpegQueryStreamOffset : 089e9bc4
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceMpegRingbufferConstruct : 089e9bcc
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceMpegRegistStream : 089e9bd4
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceMpegAvcDecodeFlush : 089e9bdc
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceMpegUnRegistStream : 089e9be4
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceMpegDelete : 089e9bec
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceMpegQueryStreamSize : 089e9bf4
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceMpegAvcInitYCbCr : 089e9bfc
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceMpegInit : 089e9c04
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceMpegFlushAllStream : 089e9c0c
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceMpegAvcDecodeStop : 089e9c14
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceMpegAtracDecode : 089e9c1c
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceMpegFinish : 089e9c24
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceMpegAvcDecodeMode : 089e9c2c
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceMpegMallocAvcEsBuf : 089e9c34
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceMpegRingbufferPut : 089e9c3c
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceMpegRingbufferAvailableSize : 089e9c44
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceMpegQueryMemSize : 089e9c4c
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceMpegFreeAvcEsBuf : 089e9c54
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceMpegRingbufferQueryMemSize : 089e9c5c
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceMpegCreate : 089e9c64
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceMpegGetAtracAu : 089e9c6c
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceMpegAvcDecodeYCbCr : 089e9c74
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceMpegAvcDecodeStopYCbCr : 089e9c7c
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceMpegQueryAtracEsSize : 089e9c84
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceMpegGetAvcAu : 089e9c8c
17:17:468 HLE\sceKernelModule.cpp:1099 D[LOADER]: -------------------------------------------------------------
17:17:468 HLE\sceKernelModule.cpp:1021 D[LOADER]: Importing Module sceDmac, stubs at 089e9b94
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceDmacMemcpy : 089e9b94
17:17:468 HLE\sceKernelModule.cpp:1099 D[LOADER]: -------------------------------------------------------------
17:17:468 HLE\sceKernelModule.cpp:1021 D[LOADER]: Importing Module sceImpose, stubs at 089e9b8c
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceImposeSetLanguageMode : 089e9b8c
17:17:468 HLE\sceKernelModule.cpp:1099 D[LOADER]: -------------------------------------------------------------
17:17:468 HLE\sceKernelModule.cpp:1021 D[LOADER]: Importing Module scePower, stubs at 089e9b74
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing scePowerRegisterCallback : 089e9b74
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing scePower_469989ad : 089e9b7c
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing scePowerUnregisterCallback : 089e9b84
17:17:468 HLE\sceKernelModule.cpp:1099 D[LOADER]: -------------------------------------------------------------
17:17:468 HLE\sceKernelModule.cpp:1021 D[LOADER]: Importing Module sceRtc, stubs at 089e9b6c
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceRtcGetCurrentClockLocalTime : 089e9b6c
17:17:468 HLE\sceKernelModule.cpp:1099 D[LOADER]: -------------------------------------------------------------
17:17:468 HLE\sceKernelModule.cpp:1021 D[LOADER]: Importing Module InterruptManager, stubs at 089e9b54
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelRegisterSubIntrHandler : 089e9b54
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelReleaseSubIntrHandler : 089e9b5c
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing sceKernelEnableSubIntr : 089e9b64
17:17:468 HLE\sceKernelModule.cpp:1099 D[LOADER]: -------------------------------------------------------------
17:17:468 HLE\sceKernelModule.cpp:1021 D[LOADER]: Importing Module sceSasCore, stubs at 089e9a7c
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing __sceSasSetADSR : 089e9a7c
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing __sceSasGetAllEnvelopeHeights : 089e9a84
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing __sceSasRevParam : 089e9a8c
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing __sceSasGetPauseFlag : 089e9a94
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing __sceSasRevType : 089e9a9c
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing __sceSasInit : 089e9aa4
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing __sceSasSetVolume : 089e9aac
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing __sceSasCoreWithMix : 089e9ab4
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing __sceSasSetSL : 089e9abc
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing __sceSasGetEndFlag : 089e9ac4
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing __sceSasGetEnvelopeHeight : 089e9acc
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing __sceSasSetKeyOn : 089e9ad4
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing __sceSasSetPause : 089e9adc
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing __sceSasSetVoice : 089e9ae4
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing __sceSasSetADSRmode : 089e9aec
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing __sceSasSetKeyOff : 089e9af4
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing __sceSasCore : 089e9afc
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing __sceSasSetPitch : 089e9b04
17:17:468 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing __sceSasSetNoise : 089e9b0c
17:17:469 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing __sceSasGetGrain : 089e9b14
17:17:469 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing __sceSasSetSimpleADSR : 089e9b1c
17:17:469 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing __sceSasSetGrain : 089e9b24
17:17:469 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing __sceSasRevEVOL : 089e9b2c
17:17:469 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing __sceSasGetOutputmode : 089e9b34
17:17:469 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing __sceSasSetVoicePCM : 089e9b3c
17:17:469 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing __sceSasSetOutputmode : 089e9b44
17:17:469 HLE\sceKernelModule.cpp:391 D[LOADER]: Importing __sceSasRevVON : 089e9b4c
17:17:469 HLE\sceKernelModule.cpp:1099 D[LOADER]: -------------------------------------------------------------
17:17:487 HLE\ReplaceTables.cpp:1643 I[HLE]: Replaced sakurasou_download_frame at 08805f6c with hash bfa8c16038b7753d
17:17:487 HLE\ReplaceTables.cpp:1643 I[HLE]: Replaced memcpy at 08900e54 with hash 317afeb882ff324a
17:17:487 HLE\ReplaceTables.cpp:1643 I[HLE]: Replaced memset at 08900f28 with hash 7e33d4eaf573f937
17:17:487 HLE\ReplaceTables.cpp:1643 I[HLE]: Replaced memmove at 08995574 with hash 3c421a9265f37ebc
17:17:487 HLE\ReplaceTables.cpp:1643 I[HLE]: Replaced memcpy at 089c0128 with hash 0266f96d740c7e03
17:17:487 HLE\sceKernelModule.cpp:1508 I[LOADER]: Exporting ent 0 named sakuraso_psp, 2 funcs, 4 vars, resident 089ea4a4
17:17:487 HLE\sceKernelModule.cpp:1602 D[LOADER]: Module SDK: 06060010
17:17:487 HLE\sceKernelModule.cpp:1861 I[LOADER]: Module entry: 088f5694 (sakuraso_psp 0101)
17:17:505 root D[G3D]: Vulkan\VulkanRenderManager.cpp:134 Pipeline (x/1) time on PoolWorker 1: 0.09 ms, 0.10 ms since scheduling (fast) rpType: 0008 sampleBits: 1 (presentation)
17:17:505 root I[G3D]: Vulkan\VulkanRenderManager.cpp:137 Pipeline (x/1) time on PoolWorker 0: 0.11 ms, 0.12 ms since scheduling rpType: 0008 sampleBits: 1 (presentation)
17:17:519 root I[G3D]: Common\FramebufferManagerCommon.cpp:2626 FramebufferManagerCommon::NotifyDisplayResized: 1443x816
17:17:519 root I[G3D]: Vulkan\GPU_Vulkan.cpp:390 GPU_Vulkan::InitDeviceObjects
17:17:519 root D[COMMON]: File\FileUtil.cpp:573 CreateFullPath: path exists C:/Users/xxx/Downloads/ppsspp-v1.16.6-333-gecab50346-windows-amd64/ppsspp/memstick/PSP/SYSTEM/CACHE
17:17:520 root N[G3D]: Vulkan\ShaderManagerVulkan.cpp:632 ShaderCache: Loaded 3 vertex, 3 fragment shaders and 0 geometry shaders (failed 0)
17:17:520 root N[G3D]: Vulkan\PipelineManagerVulkan.cpp:779 Creating 3 pipelines from cache (1x MSAA)...
17:17:521 root N[G3D]: Vulkan\PipelineManagerVulkan.cpp:830 Recreated Vulkan pipeline cache (3 pipelines, 0 failed).
17:17:521 root I[G3D]: Vulkan\GPU_Vulkan.cpp:141 Loaded Vulkan pipeline cache.
17:17:521 root N[BOOT]: UI\EmuScreen.cpp:370 Booted D:/iso/PSP-Sakurasou no Pet na Kanojo Japan.iso...
17:17:521 root D[SCEKERNEL]: HLE\sceKernelMemory.cpp:1369 sceKernelSetCompiledSdkVersion606(06060010)
17:17:521 root D[SCEKERNEL]: HLE\sceKernelMemory.cpp:1382 sceKernelSetCompilerVersion(00030306)
17:17:521 root I[SCEKERNEL]: HLE\sceKernelThread.cpp:1999 276=sceKernelCreateThread(user_main, 088f57b4, 00000020, 65536, 80000000, 00000000)
17:17:521 root I[SCEKERNEL]: HLE\sceKernelThread.cpp:2096 0=sceKernelStartThread(276, 33, 09fffed0)
17:17:521 root D[SCEKERNEL]: HLE\sceKernelThread.cpp:2134 __KernelReturnFromThread: 0
17:17:521 root D[SCEKERNEL]: HLE\sceKernelThread.cpp:1344 0=__KernelReturnFromModuleFunc()
17:17:521 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: root -> user_main (275->276, pc: 08000030->088f57b4, returned from module) +159us
17:17:521 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:2288 sceKernelDeleteThread(275)
17:17:521 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:442 Freeing thread stack root
17:17:521 user_main D[SCEKERNEL]: Util\BlockAllocator.cpp:229 Merging Blocks
17:17:521 user_main D[SCEKERNEL]: HLE\sceKernelMemory.cpp:1065 277 = sceKernelAllocPartitionMemory(partition = 2, UserSbrk, type= 3, size= 21495808, addr= 00001000)
17:17:521 user_main D[SCEKERNEL]: HLE\sceKernelMemory.cpp:1083 08a4e000 = sceKernelGetBlockHeadAddr(277)
17:17:521 user_main W[SCEUTIL]: HLE\sceImpose.cpp:80 00000000=sceImposeSetLanguageMode(0, 0): ignoring requested language
17:17:521 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:2842 278=sceKernelCreateCallback(ExitCallback, 088041f0, 00000000)
17:17:521 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3615 sceKernelRegisterExitCallback(278)
17:17:521 user_main I[SCEUTIL]: HLE\sceUtility.cpp:543 0=sceUtilityLoadModule(00000500)
17:17:521 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: user_main -> idle0 (276->272, pc: 08805bac->08000000, utility module loaded) +18us
17:17:521 idle0 D[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:1 Display disabled, displaying only black
17:17:521 idle0 D[G3D]: Vulkan\VulkanRenderManager.cpp:134 Pipeline (x/2) time on PoolWorker 1: 0.06 ms, 0.78 ms since scheduling (fast) rpType: 0001 sampleBits: 1 (game)
17:17:522 idle0 D[G3D]: Vulkan\VulkanRenderManager.cpp:134 Pipeline (x/2) time on PoolWorker 0: 0.06 ms, 1.72 ms since scheduling (fast) rpType: 0001 sampleBits: 1 (game)
17:17:522 idle0 D[G3D]: Vulkan\VulkanRenderManager.cpp:134 Pipeline (x/1) time on PoolWorker 2: 0.10 ms, 1.75 ms since scheduling (fast) rpType: 0001 sampleBits: 1 (game)
17:17:540 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> user_main (272->276, pc: 08000000->08805bac, woke from hle delay) +25000us
17:17:540 user_main I[SCEUTIL]: HLE\sceUtility.cpp:543 0=sceUtilityLoadModule(00000300)
17:17:540 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: user_main -> idle0 (276->272, pc: 08805bd8->08000000, utility module loaded) +5us
17:17:540 idle0 D[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:1 Display disabled, displaying only black
17:17:556 idle0 D[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:1 Display disabled, displaying only black
17:17:572 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> user_main (272->276, pc: 08000000->08805bd8, woke from hle delay) +25000us
17:17:572 user_main I[SCEUTIL]: HLE\sceUtility.cpp:543 0=sceUtilityLoadModule(00000303)
17:17:572 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: user_main -> idle0 (276->272, pc: 08805c04->08000000, utility module loaded) +5us
17:17:572 idle0 D[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:1 Display disabled, displaying only black
17:17:589 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> user_main (272->276, pc: 08000000->08805c04, woke from hle delay) +25000us
17:17:589 user_main I[HLE]: HLE\scePspNpDrm_user.cpp:9 call sceNpDrmSetLicenseeKey(089ea9a3)
17:17:589 user_main D[SCEKERNEL]: HLE\sceKernelMutex.cpp:342 00000117=sceKernelCreateMutex(mainHeapMutex, 00000000, 0, 00000000[invalid])
17:17:589 user_main D[SCEKERNEL]: HLE\sceKernelMutex.cpp:342 00000118=sceKernelCreateMutex(SimpleHeap3Mutex, 00000000, 0, 00000000[invalid])
17:17:589 user_main D[SCEKERNEL]: HLE\sceKernelMutex.cpp:551 sceKernelLockMutex(279, 1, 00000000)
17:17:589 user_main D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(279, 1)
17:17:589 user_main I[SCEKERNEL]: HLE\sceKernelThread.cpp:1999 281=sceKernelCreateThread(GameThread, 08804210, 00000020, 131072, 00000000, 00000000)
17:17:589 user_main I[SCEKERNEL]: HLE\sceKernelThread.cpp:2096 0=sceKernelStartThread(281, 0, 00000000)
17:17:589 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:2672 sceKernelWaitThreadEndCB(281, 0x0)
17:17:589 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: user_main -> GameThread (276->281, pc: 088dec34->08804210, thread wait end) +168us
17:17:589 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:17:589 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:551 sceKernelLockMutex(279, 1, 00000000)
17:17:589 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:551 sceKernelLockMutex(280, 1, 00000000)
17:17:589 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(280, 1)
17:17:589 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(279, 1)
17:17:589 GameThread I[HLE]: HLE\scePower.cpp:449 scePowerSetClockFrequency(333,333,166)
17:17:589 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881b5f0->08000000, scepower set clockFrequency) +152us
17:17:589 idle0 D[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:1 Display disabled, displaying only black
17:17:605 idle0 D[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:1 Display disabled, displaying only black
17:17:622 idle0 D[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:1 Display disabled, displaying only black
17:17:640 idle0 D[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:1 Display disabled, displaying only black
17:17:655 idle0 D[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:1 Display disabled, displaying only black
17:17:672 idle0 D[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:1 Display disabled, displaying only black
17:17:689 idle0 D[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:1 Display disabled, displaying only black
17:17:706 idle0 D[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:1 Display disabled, displaying only black
17:17:722 idle0 D[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:1 Display disabled, displaying only black
17:17:739 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->0881b5f0, woke from hle delay) +150000us
17:17:739 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a46844, c = 00, n = 00000200)
17:17:739 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a46a44, c = 00, n = 00000200)
17:17:739 GameThread D[SCEAUDIO]: HLE\sceAudio.cpp:232 sceAudioChReserve(00000007, 000001c0, 00000000)
17:17:739 GameThread D[SCEAUDIO]: HLE\sceAudio.cpp:232 sceAudioChReserve(00000006, 00000100, 00000000)
17:17:739 GameThread D[SCEAUDIO]: HLE\sceAudio.cpp:232 sceAudioChReserve(00000005, 00000100, 00000000)
17:17:739 GameThread D[SCEAUDIO]: HLE\sceAudio.cpp:232 sceAudioChReserve(00000004, 00000100, 00000000)
17:17:739 GameThread D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:241 282=sceKernelCreateEventFlag(SceWaveMainEvf, 00000200, 00000000, 00000000)
17:17:739 GameThread I[SCEKERNEL]: HLE\sceKernelThread.cpp:1999 283=sceKernelCreateThread(SceWaveMain, 089bad6c, 00000010, 512, 00000000, 00000000)
17:17:739 GameThread I[SCEKERNEL]: HLE\sceKernelThread.cpp:2096 0=sceKernelStartThread(283, 12, 08a46c44)
17:17:739 SceWaveMain D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> SceWaveMain (281->283, pc: 089ba17c->089bad6c, thread started) +110us
17:17:739 SceWaveMain D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a45a44, c = 00, n = 00000070)
17:17:739 SceWaveMain D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a45ab4, c = 00, n = 00000070)
17:17:739 SceWaveMain D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a45b24, c = 00, n = 00000070)
17:17:739 SceWaveMain D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a45b94, c = 00, n = 00000070)
17:17:739 SceWaveMain D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a45c04, c = 00, n = 00000070)
17:17:739 SceWaveMain D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a45c74, c = 00, n = 00000070)
17:17:739 SceWaveMain D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a45ce4, c = 00, n = 00000070)
17:17:739 SceWaveMain D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a45d54, c = 00, n = 00000070)
17:17:739 SceWaveMain D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a45dc4, c = 00, n = 00000070)
17:17:739 SceWaveMain D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a45e34, c = 00, n = 00000070)
17:17:739 SceWaveMain D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a45ea4, c = 00, n = 00000070)
17:17:739 SceWaveMain D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a45f14, c = 00, n = 00000070)
17:17:739 SceWaveMain D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a45f84, c = 00, n = 00000070)
17:17:739 SceWaveMain D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a45ff4, c = 00, n = 00000070)
17:17:739 SceWaveMain D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a46064, c = 00, n = 00000070)
17:17:739 SceWaveMain D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a460d4, c = 00, n = 00000070)
17:17:739 SceWaveMain D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:393 0=sceKernelWaitEventFlag(282, 00000001, 00000020, 00000000[invalid], 00000000[invalid]): waiting
17:17:739 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: SceWaveMain -> GameThread (283->281, pc: 089baf0c->089ba17c, event flag waited) +14us
17:17:739 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2521 0=sceKernelDelayThread(00002710): delaying 10010 usecs
17:17:739 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 089ba1c8->08000000, thread delayed) +14us
17:17:739 idle0 D[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:1 Display disabled, displaying only black
17:17:756 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->089ba1c8, thread delay finished) +10010us
17:17:756 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:450 sceCtrlSetSamplingMode(1)
17:17:756 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:472 FAKE sceCtrlSetIdleCancelThreshold(64, -1)
17:17:756 GameThread D[SCEIO]: HLE\sceUmd.cpp:295 0=sceUmdActivate(1, disc0:)
17:17:756 GameThread D[SCEIO]: HLE\sceUmd.cpp:411 0=sceUmdWaitDriveStat(00000020)
17:17:756 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:342 0000011c=sceKernelCreateMutex(SimpleHeapMutex, 00000000, 0, 00000000[invalid])
17:17:756 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:551 sceKernelLockMutex(284, 1, 00000000)
17:17:756 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(284, 1)
17:17:756 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a4311c, c = 00, n = 00001040)
17:17:756 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a43170, c = 00, n = 000001ac)
17:17:756 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a43174, c = 00, n = 00000048)
17:17:756 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:716 sceKernelCreateLwMutex(08a43180, CriCsPsp, 00000100, 0, 00000000)
17:17:756 GameThread D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:241 286=sceKernelCreateEventFlag(CriCond, 00000000, 00000000, 00000000)
17:17:756 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2407 32=sceKernelGetThreadCurrentPriority()
17:17:756 GameThread I[SCEKERNEL]: HLE\sceKernelThread.cpp:1999 287=sceKernelCreateThread(CRI FS File Access 0, 089a77ac, 00000020, 4096, 00000000, 00000000)
17:17:756 GameThread I[SCEKERNEL]: HLE\sceKernelThread.cpp:2096 0=sceKernelStartThread(287, 4, 09feecf0)
17:17:756 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2477 0=sceKernelChangeThreadPriority(287, 24)
17:17:756 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> CRI FS File Access 0 (281->287, pc: 089a7868->089a77ac, change thread priority) +121us
17:17:756 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:2842 288=sceKernelCreateCallback(crifsioutil_PowerCallback, 0891b314, 00000000)
17:17:756 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:2842 289=sceKernelCreateCallback(crifsioutil_MsCallback, 0891b334, 00000000)
17:17:756 CRI FS File D[SCEIO]: HLE\sceIo.cpp:1652 sceIoDevctl("fatms0:", 02415821, 09fcfa70, 4, 00000000, 0)
17:17:756 CRI FS File D[SCEIO]: HLE\sceIo.cpp:1895 sceIoDevCtl: Memstick FAT callback 289 registered, notifying immediately
17:17:756 CRI FS File D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:456 0=sceKernelWaitEventFlagCB(286, 00000001, 00000021, 00000000[invalid], 00000000[invalid]): waiting
17:17:756 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3375 __KernelRunCallbackOnThread: Turning callback 289 into pending mipscall
17:17:756 CRI FS File D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:198 sceKernelWaitEventFlagCB: Suspending lock wait for callback
17:17:756 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3226 Executing mipscall 1
17:17:756 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3285 __KernelReturnFromMipsCall(), returned 00000000
17:17:756 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3406 Left callback 289 - crifsioutil_MsCallback
17:17:756 CRI FS File D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:208 sceKernelWaitEventFlagCB: Resuming lock wait from callback
17:17:756 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS File Access 0 -> GameThread (287->281, pc: 089a0e2c->089a7868, return from callback) +10us
17:17:756 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a43fa8, c = 00, n = 000001ac)
17:17:756 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a43fac, c = 00, n = 00000048)
17:17:756 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:716 sceKernelCreateLwMutex(08a43fb8, CriCsPsp, 00000100, 0, 00000000)
17:17:756 GameThread D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:241 291=sceKernelCreateEventFlag(CriCond, 00000000, 00000000, 00000000)
17:17:756 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2407 32=sceKernelGetThreadCurrentPriority()
17:17:756 GameThread I[SCEKERNEL]: HLE\sceKernelThread.cpp:1999 292=sceKernelCreateThread(CRI FS Memory File System, 089a77ac, 00000020, 4096, 00000000, 00000000)
17:17:756 GameThread I[SCEKERNEL]: HLE\sceKernelThread.cpp:2096 0=sceKernelStartThread(292, 4, 09feecf0)
17:17:756 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2477 0=sceKernelChangeThreadPriority(292, 50)
17:17:756 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a42d40, c = 00, n = 00000048)
17:17:756 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:716 sceKernelCreateLwMutex(08a42d48, CriCsPsp, 00000100, 0, 00000000)
17:17:756 GameThread D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:241 294=sceKernelCreateEventFlag(CriCond, 00000000, 00000000, 00000000)
17:17:756 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2407 32=sceKernelGetThreadCurrentPriority()
17:17:756 GameThread I[SCEKERNEL]: HLE\sceKernelThread.cpp:1999 295=sceKernelCreateThread(CRI FS Data Decompression 0, 089a77ac, 00000020, 4096, 00000000, 00000000)
17:17:756 GameThread I[SCEKERNEL]: HLE\sceKernelThread.cpp:2096 0=sceKernelStartThread(295, 4, 09feee00)
17:17:756 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2477 0=sceKernelChangeThreadPriority(295, 50)
17:17:756 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a4e100, c = 00, n = 00000480)
17:17:756 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a4e11c, c = 00, n = 00000048)
17:17:756 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:716 sceKernelCreateLwMutex(08a4e128, CriCsPsp, 00000100, 0, 00000000)
17:17:756 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a4e580, c = 00, n = 0000a570)
17:17:756 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a4e59c, c = 00, n = 00000048)
17:17:756 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:716 sceKernelCreateLwMutex(08a4e5a8, CriCsPsp, 00000100, 0, 00000000)
17:17:756 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a50a00, c = 00, n = 000080f0)
17:17:756 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a50a1c, c = 00, n = 00000048)
17:17:756 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:716 sceKernelCreateLwMutex(08a50a28, CriCsPsp, 00000100, 0, 00000000)
17:17:756 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a58af0, c = 00, n = 00000778)
17:17:756 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a58b0c, c = 00, n = 00000048)
17:17:756 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:716 sceKernelCreateLwMutex(08a58b18, CriCsPsp, 00000100, 0, 00000000)
17:17:756 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a59268, c = 00, n = 000000f8)
17:17:756 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a59284, c = 00, n = 00000048)
17:17:756 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:716 sceKernelCreateLwMutex(08a59290, CriCsPsp, 00000100, 0, 00000000)
17:17:756 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a42ba8, c = 00, n = 00000048)
17:17:756 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:716 sceKernelCreateLwMutex(08a42bb0, CriCsPsp, 00000100, 0, 00000000)
17:17:756 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a42bf0, c = 00, n = 00000048)
17:17:756 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:716 sceKernelCreateLwMutex(08a42bf8, CriCsPsp, 00000100, 0, 00000000)
17:17:756 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a42c38, c = 00, n = 00000048)
17:17:756 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:716 sceKernelCreateLwMutex(08a42c40, CriCsPsp, 00000100, 0, 00000000)
17:17:756 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a42c80, c = 00, n = 00000048)
17:17:756 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:716 sceKernelCreateLwMutex(08a42c88, CriCsPsp, 00000100, 0, 00000000)
17:17:756 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a5bcc0, c = 00, n = 00000380)
17:17:757 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a5bcc0, c = 00, n = 00000380)
17:17:757 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a5bcdc, c = 00, n = 00000048)
17:17:757 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:716 sceKernelCreateLwMutex(08a5bce8, CriCsPsp, 00000100, 0, 00000000)
17:17:757 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a5c040, c = 00, n = 00001d00)
17:17:757 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a5c05c, c = 00, n = 00000048)
17:17:757 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:716 sceKernelCreateLwMutex(08a5c068, CriCsPsp, 00000100, 0, 00000000)
17:17:757 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a44ebc, c = 00, n = 00000048)
17:17:757 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:716 sceKernelCreateLwMutex(08a44ec8, CriCsPsp, 00000100, 0, 00000000)
17:17:757 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a44e04, c = 00, n = 000000b4)
17:17:757 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef00, c = 00, n = 00000038)
17:17:757 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2407 32=sceKernelGetThreadCurrentPriority()
17:17:757 GameThread I[SCEKERNEL]: HLE\sceKernelThread.cpp:1999 308=sceKernelCreateThread(CRI Server Manager, 089a77ac, 00000020, 8192, 00000000, 00000000)
17:17:757 GameThread I[SCEKERNEL]: HLE\sceKernelThread.cpp:2096 0=sceKernelStartThread(308, 4, 09feee50)
17:17:757 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2477 0=sceKernelChangeThreadPriority(308, 22)
17:17:757 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> CRI Server Manager (281->308, pc: 089a7868->089a77ac, change thread priority) +357us
17:17:757 CRI Server M D[SCEDISP]: HLE\sceDisplay.cpp:754 0=sceDisplayIsVblank()
17:17:757 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> GameThread (308->281, pc: 089a7968->089a7868, vblank start waited) +9us
17:17:757 GameThread D[HLE]: HLE\scePower.cpp:203 0=scePowerRegisterCallback(-1, 288)
17:17:757 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:342 00000135=sceKernelCreateMutex(SimpleHeapMutex, 00000000, 0, 00000000[invalid])
17:17:757 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeeb0, c = 00, n = 00000010)
17:17:757 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeec0, c = 00, n = 00000014)
17:17:757 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feede0, c = 00, n = 0000000c)
17:17:757 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeee0, c = 00, n = 0000000c)
17:17:757 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:551 sceKernelLockMutex(309, 1, 00000000)
17:17:757 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(309, 1)
17:17:757 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a44438, c = 00, n = 00000048)
17:17:757 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:716 sceKernelCreateLwMutex(08a44440, CriCsPsp, 00000100, 0, 00000000)
17:17:757 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef60, c = 00, n = 00000010)
17:17:757 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef70, c = 00, n = 00000014)
17:17:757 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b4e130, c = 00, n = 00000724)
17:17:757 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee90, c = 00, n = 0000000c)
17:17:757 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee60, c = 00, n = 0000000c)
17:17:757 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b4e85c, c = 00, n = 00006c58)
17:17:757 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeea0, c = 00, n = 0000000c)
17:17:757 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a4468c, c = 00, n = 00000048)
17:17:757 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:716 sceKernelCreateLwMutex(08a44698, CriCsPsp, 00000100, 0, 00000000)
17:17:757 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee30, c = 00, n = 0000000c)
17:17:757 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b4e85c, c = 00, n = 00001d08)
17:17:757 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee90, c = 00, n = 00000008)
17:17:757 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeea0, c = 00, n = 0000000c)
17:17:757 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b4e85c, c = 00, n = 00001848)
17:17:757 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a44174, c = 00, n = 00000010)
17:17:757 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a4470c, c = 00, n = 00000014)
17:17:757 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a4423c, c = 00, n = 00000014)
17:17:757 GameThread I[SCEUTIL]: HLE\sceUtility.cpp:543 0=sceUtilityLoadModule(00000301)
17:17:757 CRI FS Memor D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> CRI FS Memory File System (281->292, pc: 0894560c->089a77ac, utility module loaded) +26us
17:17:757 CRI FS Memor D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:456 0=sceKernelWaitEventFlagCB(291, 00000001, 00000021, 00000000[invalid], 00000000[invalid]): waiting
17:17:757 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Memory File System -> CRI FS Data Decompression 0 (292->295, pc: 089a0e2c->089a77ac, event flag waited) +10us
17:17:757 CRI FS Data D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:456 0=sceKernelWaitEventFlagCB(294, 00000001, 00000021, 00000000[invalid], 00000000[invalid]): waiting
17:17:757 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> idle0 (295->272, pc: 089a0e2c->08000000, event flag waited) +10us
17:17:757 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +10871us
17:17:757 CRI Server M D[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:1 Display disabled, displaying only black
17:17:773 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:773 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7958->08000000, thread delayed) +10us
17:17:773 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +1010us
17:17:773 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:17:773 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->0894560c, woke from hle delay) +13081us
17:17:773 GameThread I[SCESAS]: HLE\sceSas.cpp:247 sceSasInit(08a4c840, 256, 32, 0, 44100)
17:17:774 GameThread I[SCESAS]: HLE\sceSas.cpp:687 sceSasSetGrain(08a4c840, 256)
17:17:774 GameThread D[SCESAS]: HLE\sceSas.cpp:703 sceSasSetOutputMode(08a4c840, 0)
17:17:774 GameThread D[SCESAS]: HLE\sceSas.cpp:694 sceSasGetOutputMode(08a4c840)
17:17:774 GameThread D[SCESAS]: HLE\sceSas.cpp:678 0=__sceSasRevVON(08a4c840, 1, 1)
17:17:774 GameThread D[SCESAS]: HLE\sceSas.cpp:694 sceSasGetOutputMode(08a4c840)
17:17:774 GameThread D[SCESAS]: HLE\sceSas.cpp:671 0=__sceSasRevEVOL(08a4c840, 00001000, 00001000)
17:17:774 GameThread D[SCESAS]: HLE\sceSas.cpp:694 sceSasGetOutputMode(08a4c840)
17:17:774 GameThread D[SCESAS]: HLE\sceSas.cpp:646 0=__sceSasRevType(08a4c840, 4)
17:17:774 GameThread D[SCESAS]: HLE\sceSas.cpp:694 sceSasGetOutputMode(08a4c840)
17:17:774 GameThread D[SCESAS]: HLE\sceSas.cpp:660 0=__sceSasRevParam(08a4c840, 127, 127)
17:17:774 GameThread D[SCEAUDIO]: HLE\sceAudio.cpp:333 0=sceAudioOutput2Reserve(256)
17:17:774 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2407 32=sceKernelGetThreadCurrentPriority()
17:17:774 GameThread I[SCEKERNEL]: HLE\sceKernelThread.cpp:1999 312=sceKernelCreateThread(CRI Atom Sound Output, 089a77ac, 00000020, 2048, 00000000, 00000000)
17:17:774 GameThread I[SCEKERNEL]: HLE\sceKernelThread.cpp:2096 0=sceKernelStartThread(312, 4, 09feed80)
17:17:774 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2477 0=sceKernelChangeThreadPriority(312, 18)
17:17:774 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> CRI Atom Sound Output (281->312, pc: 089a7868->089a77ac, change thread priority) +113us
17:17:774 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:774 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> GameThread (312->281, pc: 089a77a0->089a7868, thread delayed) +14us
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a4462c, c = 00, n = 00000048)
17:17:774 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:716 sceKernelCreateLwMutex(08a44638, CriCsPsp, 00000100, 0, 00000000)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a4420c, c = 00, n = 00000014)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b500f0, c = 00, n = 00000048)
17:17:774 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:716 sceKernelCreateLwMutex(08b500f8, CriCsPsp, 00000100, 0, 00000000)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b50188, c = 00, n = 00000048)
17:17:774 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:716 sceKernelCreateLwMutex(08b50190, CriCsPsp, 00000100, 0, 00000000)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b50220, c = 00, n = 00000048)
17:17:774 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:716 sceKernelCreateLwMutex(08b50228, CriCsPsp, 00000100, 0, 00000000)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b502b8, c = 00, n = 00000048)
17:17:774 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:716 sceKernelCreateLwMutex(08b502c0, CriCsPsp, 00000100, 0, 00000000)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b50350, c = 00, n = 00000048)
17:17:774 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:716 sceKernelCreateLwMutex(08b50358, CriCsPsp, 00000100, 0, 00000000)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b503e8, c = 00, n = 00000048)
17:17:774 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:716 sceKernelCreateLwMutex(08b503f0, CriCsPsp, 00000100, 0, 00000000)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b50480, c = 00, n = 00000048)
17:17:774 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:716 sceKernelCreateLwMutex(08b50488, CriCsPsp, 00000100, 0, 00000000)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b50518, c = 00, n = 00000048)
17:17:774 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:716 sceKernelCreateLwMutex(08b50520, CriCsPsp, 00000100, 0, 00000000)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b50568, c = 00, n = 00000288)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b507f0, c = 00, n = 0000257c)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b50c30, c = 00, n = 000001f4)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b50c30, c = 00, n = 00000010)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b50e24, c = 00, n = 000001f4)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b50e28, c = 00, n = 00000010)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b51018, c = 00, n = 000001f4)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b51018, c = 00, n = 00000010)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5120c, c = 00, n = 000001f4)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b51210, c = 00, n = 00000010)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b51400, c = 00, n = 000001f4)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b51400, c = 00, n = 00000010)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b515f4, c = 00, n = 000001f4)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b515f8, c = 00, n = 00000010)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b517e8, c = 00, n = 000001f4)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b517e8, c = 00, n = 00000010)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b519dc, c = 00, n = 000001f4)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b519e0, c = 00, n = 00000010)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b51bd0, c = 00, n = 000001f4)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b51bd0, c = 00, n = 00000010)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b51dc4, c = 00, n = 000001f4)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b51dc8, c = 00, n = 00000010)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b51fb8, c = 00, n = 000001f4)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b51fb8, c = 00, n = 00000010)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b521ac, c = 00, n = 000001f4)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b521b0, c = 00, n = 00000010)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b523a0, c = 00, n = 000001f4)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b523a0, c = 00, n = 00000010)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b52594, c = 00, n = 000001f4)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b52598, c = 00, n = 00000010)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b52788, c = 00, n = 000001f4)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b52788, c = 00, n = 00000010)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5297c, c = 00, n = 000001f4)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b52980, c = 00, n = 00000010)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b52b70, c = 00, n = 000001f4)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b52b70, c = 00, n = 00000010)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b52d6c, c = 00, n = 000020c8)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b52ef0, c = 00, n = 000001f4)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b52ef0, c = 00, n = 00000010)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b530e4, c = 00, n = 000001f4)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b530e8, c = 00, n = 00000010)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b532d8, c = 00, n = 000001f4)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b532d8, c = 00, n = 00000010)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b534cc, c = 00, n = 000001f4)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b534d0, c = 00, n = 00000010)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b536c0, c = 00, n = 000001f4)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b536c0, c = 00, n = 00000010)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b538b4, c = 00, n = 000001f4)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b538b8, c = 00, n = 00000010)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b53aa8, c = 00, n = 000001f4)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b53aa8, c = 00, n = 00000010)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b53c9c, c = 00, n = 000001f4)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b53ca0, c = 00, n = 00000010)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b53e90, c = 00, n = 000001f4)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b53e90, c = 00, n = 00000010)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b54084, c = 00, n = 000001f4)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b54088, c = 00, n = 00000010)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b54278, c = 00, n = 000001f4)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b54278, c = 00, n = 00000010)
17:17:774 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5446c, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b54470, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b54660, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b54660, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b54854, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b54858, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b54a48, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b54a48, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b54c3c, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b54c40, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b54e34, c = 00, n = 00000448)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5527c, c = 00, n = 00000234)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a44728, c = 00, n = 00000014)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b554b4, c = 00, n = 0000335c)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b556b8, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b556b8, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b558ac, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b558b0, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef90, c = 00, n = 0000000c)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b58810, c = 00, n = 00009a88)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b58c00, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b58c00, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b58e64, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b58e68, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b590c8, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b590c8, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5932c, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b59330, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b59590, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b59590, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b597f4, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b597f8, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b59a58, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b59a58, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b59cbc, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b59cc0, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b59f20, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b59f20, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5a184, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5a188, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5a3e8, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5a3e8, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5a64c, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5a650, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5a8b0, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5a8b0, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5ab14, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5ab18, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5ad78, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5ad78, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5afdc, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5afe0, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5b228, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5b228, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5b474, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5b478, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5b6c0, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5b6c0, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5b90c, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5b910, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5bb58, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5bb58, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5bda4, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5bda8, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5bff0, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5bff0, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5c23c, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5c240, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5c488, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5c488, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5c6d4, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5c6d8, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5c920, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5c920, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5cb6c, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5cb70, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5cdb8, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5cdb8, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5d004, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5d008, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5d250, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5d250, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5d49c, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5d4a0, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5d6e8, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5d6e8, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5d934, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5d938, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5db80, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5db80, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5ddcc, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5ddd0, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5e018, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5e018, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5e264, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5e268, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5e4b0, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5e4b0, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5e6fc, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5e700, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5e948, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5e948, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5eb94, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5eb98, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5ede0, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5ede0, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5f02c, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5f030, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5f278, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5f278, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5f4c4, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5f4c8, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5f710, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5f710, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5f95c, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b5f960, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b60170, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b60170, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b60384, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b60388, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b60598, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b60598, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b607ac, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b607b0, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b609c0, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b609c0, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b60bd4, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b60bd8, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b60de8, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b60de8, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b60ffc, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b61000, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b61210, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b61210, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b61424, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b61428, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b61638, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b61638, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b6184c, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b61850, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b61a60, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b61a60, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b61c74, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b61c78, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b61e88, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b61e88, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b6209c, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b620a0, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b62298, c = 00, n = 00008120)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b622c0, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b622c0, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b624c4, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b624c8, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b626c8, c = 00, n = 000001f4)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b626c8, c = 00, n = 00000010)
17:17:775 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b628cc, c = 00, n = 000001f4)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b628d0, c = 00, n = 00000010)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b62ad0, c = 00, n = 000001f4)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b62ad0, c = 00, n = 00000010)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b62cd4, c = 00, n = 000001f4)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b62cd8, c = 00, n = 00000010)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b62ed8, c = 00, n = 000001f4)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b62ed8, c = 00, n = 00000010)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b630dc, c = 00, n = 000001f4)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b630e0, c = 00, n = 00000010)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b632e0, c = 00, n = 000001f4)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b632e0, c = 00, n = 00000010)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b634e4, c = 00, n = 000001f4)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b634e8, c = 00, n = 00000010)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b636e8, c = 00, n = 000001f4)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b636e8, c = 00, n = 00000010)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b638ec, c = 00, n = 000001f4)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b638f0, c = 00, n = 00000010)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b63af0, c = 00, n = 000001f4)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b63af0, c = 00, n = 00000010)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b63cf4, c = 00, n = 000001f4)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b63cf8, c = 00, n = 00000010)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b63ef8, c = 00, n = 000001f4)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b63ef8, c = 00, n = 00000010)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b640fc, c = 00, n = 000001f4)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b64100, c = 00, n = 00000010)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b64300, c = 00, n = 000001f4)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b64300, c = 00, n = 00000010)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b64504, c = 00, n = 000001f4)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b64508, c = 00, n = 00000010)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b64708, c = 00, n = 000001f4)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b64708, c = 00, n = 00000010)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b6490c, c = 00, n = 000001f4)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b64910, c = 00, n = 00000010)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b64b10, c = 00, n = 000001f4)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b64b10, c = 00, n = 00000010)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b64d14, c = 00, n = 000001f4)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b64d18, c = 00, n = 00000010)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b64f18, c = 00, n = 000001f4)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b64f18, c = 00, n = 00000010)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b6511c, c = 00, n = 000001f4)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b65120, c = 00, n = 00000010)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b65320, c = 00, n = 000001f4)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b65320, c = 00, n = 00000010)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b65524, c = 00, n = 000001f4)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b65528, c = 00, n = 00000010)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b65728, c = 00, n = 000001f4)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b65728, c = 00, n = 00000010)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b6592c, c = 00, n = 000001f4)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b65930, c = 00, n = 00000010)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b65b30, c = 00, n = 000001f4)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b65b30, c = 00, n = 00000010)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b65d34, c = 00, n = 000001f4)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b65d38, c = 00, n = 00000010)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b65f38, c = 00, n = 000001f4)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b65f38, c = 00, n = 00000010)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b6613c, c = 00, n = 000001f4)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b66140, c = 00, n = 00000010)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b66340, c = 00, n = 000001f4)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b66340, c = 00, n = 00000010)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b66544, c = 00, n = 000001f4)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b66548, c = 00, n = 00000010)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b66748, c = 00, n = 000001f4)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b66748, c = 00, n = 00000010)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b6694c, c = 00, n = 000001f4)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b66950, c = 00, n = 00000010)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b66b50, c = 00, n = 000001f4)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b66b50, c = 00, n = 00000010)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b66d54, c = 00, n = 000001f4)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b66d58, c = 00, n = 00000010)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b66f58, c = 00, n = 000001f4)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b66f58, c = 00, n = 00000010)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b6715c, c = 00, n = 000001f4)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b67160, c = 00, n = 00000010)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b67360, c = 00, n = 000001f4)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b67360, c = 00, n = 00000010)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b67564, c = 00, n = 000001f4)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b67568, c = 00, n = 00000010)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b67768, c = 00, n = 000001f4)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b67768, c = 00, n = 00000010)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b6796c, c = 00, n = 000001f4)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b67970, c = 00, n = 00000010)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b67b70, c = 00, n = 000001f4)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b67b70, c = 00, n = 00000010)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b67d74, c = 00, n = 000001f4)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b67d78, c = 00, n = 00000010)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b67f78, c = 00, n = 000001f4)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b67f78, c = 00, n = 00000010)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b6817c, c = 00, n = 000001f4)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b68180, c = 00, n = 00000010)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b68380, c = 00, n = 000001f4)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b68380, c = 00, n = 00000010)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b68584, c = 00, n = 000001f4)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b68588, c = 00, n = 00000010)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b68788, c = 00, n = 000001f4)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b68788, c = 00, n = 00000010)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b6898c, c = 00, n = 000001f4)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b68990, c = 00, n = 00000010)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b68b90, c = 00, n = 000001f4)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b68b90, c = 00, n = 00000010)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b68d94, c = 00, n = 000001f4)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b68d98, c = 00, n = 00000010)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b68f98, c = 00, n = 000001f4)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b68f98, c = 00, n = 00000010)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b6919c, c = 00, n = 000001f4)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b691a0, c = 00, n = 00000010)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b693a0, c = 00, n = 000001f4)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b693a0, c = 00, n = 00000010)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b695a4, c = 00, n = 000001f4)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b695a8, c = 00, n = 00000010)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b697a8, c = 00, n = 000001f4)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b697a8, c = 00, n = 00000010)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b699ac, c = 00, n = 000001f4)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b699b0, c = 00, n = 00000010)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b69bb0, c = 00, n = 000001f4)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b69bb0, c = 00, n = 00000010)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b69db4, c = 00, n = 000001f4)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b69db8, c = 00, n = 00000010)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b69fb8, c = 00, n = 000001f4)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b69fb8, c = 00, n = 00000010)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b6a1bc, c = 00, n = 000001f4)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b6a1c0, c = 00, n = 00000010)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b6a3b8, c = 00, n = 00000688)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a44268, c = 00, n = 00000048)
17:17:776 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:716 sceKernelCreateLwMutex(08a44270, CriCsPsp, 00000100, 0, 00000000)
17:17:776 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:551 sceKernelLockMutex(309, 1, 00000000)
17:17:776 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(309, 1)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b6aa80, c = 00, n = 0010078c)
17:17:776 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08b6aafc, c = 00, n = 00000048)
17:17:776 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:716 sceKernelCreateLwMutex(08b6ab08, CriCsPsp, 00000100, 0, 00000000)
17:17:776 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:551 sceKernelLockMutex(284, 1, 00000000)
17:17:776 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(284, 1)
17:17:777 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a50a68, c = 00, n = 00000240)
17:17:777 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:551 sceKernelLockMutex(284, 1, 00000000)
17:17:777 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(284, 1)
17:17:777 GameThread D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:312 0=sceKernelSetEventFlag(286, 00000001)
17:17:777 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> CRI FS File Access 0 (281->287, pc: 089a0e4c->089a0e2c, event flag set) +166us
17:17:777 CRI FS File D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a4e168, c = 00, n = 00000040)
17:17:777 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3375 __KernelRunCallbackOnThread: Turning callback 288 into pending mipscall
17:17:777 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3226 Executing mipscall 2
17:17:777 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3513 sceKernelCheckCallback() - processed a callback.
17:17:777 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3285 __KernelReturnFromMipsCall(), returned 00000000
17:17:777 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3406 Left callback 288 - crifsioutil_PowerCallback
17:17:777 CRI FS File D[SCEIO]: HLE\sceIo.cpp:1596 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/DATA.CPK, 16385, 8612)
17:17:777 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS File Access 0 -> GameThread (287->281, pc: 0891af50->089a0e4c, file opened) +67us
17:17:777 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a50ca8, c = 00, n = 00000240)
17:17:777 GameThread D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:312 0=sceKernelSetEventFlag(286, 00000001)
17:17:777 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:777 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088f16f0->08000000, thread delayed) +31us
17:17:777 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->089a77a0, thread delay finished) +745us
17:17:777 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:777 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 089a77a0->08000000, thread delayed) +9us
17:17:777 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088f16f0, thread delay finished) +255us
17:17:777 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:777 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088f16f0->08000000, thread delayed) +12us
17:17:777 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->089a77a0, thread delay finished) +741us
17:17:777 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:777 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 089a77a0->08000000, thread delayed) +9us
17:17:777 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088f16f0, thread delay finished) +258us
17:17:777 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:777 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088f16f0->08000000, thread delayed) +12us
17:17:777 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +137us
17:17:777 CRI Server M D[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:1 Display disabled, displaying only black
17:17:789 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:789 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7958->08000000, thread delayed) +10us
17:17:789 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->089a77a0, thread delay finished) +590us
17:17:789 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:789 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 089a77a0->08000000, thread delayed) +9us
17:17:789 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088f16f0, thread delay finished) +261us
17:17:789 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:789 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088f16f0->08000000, thread delayed) +12us
17:17:789 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +134us
17:17:789 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:17:789 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:17:789 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:17:789 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:17:790 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:17:790 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:17:790 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +30us
17:17:790 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:17:790 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:17:790 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:17:790 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:17:790 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:17:790 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:17:790 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->089a77a0, thread delay finished) +37us
17:17:790 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4e880)
17:17:790 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4ec80)
17:17:790 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +63us
17:17:790 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI FS File Access 0 (272->287, pc: 08000000->0891af50, woke from hle delay) +100us
17:17:790 CRI FS File D[SCEIO]: HLE\sceIo.cpp:1426 101858568 = sceIoLseek(4, 0, 2)
17:17:790 CRI FS File D[SCEIO]: HLE\sceIo.cpp:1426 0 = sceIoLseek(4, 0, 0)
17:17:790 CRI FS File D[SCEIO]: HLE\sceIo.cpp:1141 sceIoRead(4, 08a5e230, 800): deferring result
17:17:790 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS File Access 0 -> idle0 (287->272, pc: 0891afc8->08000000, io read) +21us
17:17:790 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088f16f0, thread delay finished) +88us
17:17:790 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:790 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> CRI FS File Access 0 (281->287, pc: 088f16f0->0891afc8, thread delayed) +12us
17:17:790 CRI FS File D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a4e1a8, c = 00, n = 00000040)
17:17:790 CRI FS File E[FILESYS]: FileSystems\DirectoryFileSystem.cpp:58 DirectoryFileSystem::OpenFile('/PSP/SAVEDATA/NPJH50745INSDATA/INSDATA.DNS'): FAILED, 3 - access = 1 '系統找不到指定的路徑。
'
17:17:790 CRI FS File W[SCEIO]: HLE\sceIo.cpp:1576 80010002=sceIoOpen(ms0:/PSP/SAVEDATA/NPJH50745INSDATA/INSDATA.DNS, 1073758209, 8612): file not found
17:17:790 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS File Access 0 -> idle0 (287->272, pc: 0891af50->08000000, file opened) +72us
17:17:790 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088f16f0, thread delay finished) +937us
17:17:790 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:790 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088f16f0->08000000, thread delayed) +12us
17:17:790 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088f16f0, thread delay finished) +1010us
17:17:790 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:790 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088f16f0->08000000, thread delayed) +12us
17:17:790 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088f16f0, thread delay finished) +1010us
17:17:790 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:790 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088f16f0->08000000, thread delayed) +12us
17:17:790 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088f16f0, thread delay finished) +1010us
17:17:790 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:790 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088f16f0->08000000, thread delayed) +12us
17:17:790 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088f16f0, thread delay finished) +1010us
17:17:790 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:790 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088f16f0->08000000, thread delayed) +12us
17:17:790 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +80us
17:17:790 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f080)
17:17:790 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:17:790 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088f16f0, thread delay finished) +895us
17:17:790 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:790 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088f16f0->08000000, thread delayed) +12us
17:17:790 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088f16f0, thread delay finished) +1010us
17:17:790 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:790 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088f16f0->08000000, thread delayed) +12us
17:17:790 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088f16f0, thread delay finished) +1010us
17:17:790 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:790 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088f16f0->08000000, thread delayed) +12us
17:17:790 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088f16f0, thread delay finished) +1010us
17:17:790 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:790 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088f16f0->08000000, thread delayed) +12us
17:17:790 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI FS File Access 0 (272->287, pc: 08000000->0891af50, woke from hle delay) +866us
17:17:790 CRI FS File D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:472 0=sceKernelWaitEventFlagCB(286, 00000001, 00000021, 00000000[invalid], 00000000[invalid])
17:17:790 CRI FS File D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:456 0=sceKernelWaitEventFlagCB(286, 00000001, 00000021, 00000000[invalid], 00000000[invalid]): waiting
17:17:790 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS File Access 0 -> idle0 (287->272, pc: 089a0e2c->08000000, event flag waited) +25us
17:17:790 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088f16f0, thread delay finished) +118us
17:17:790 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:551 sceKernelLockMutex(284, 1, 00000000)
17:17:790 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(284, 1)
17:17:791 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:551 sceKernelLockMutex(284, 1, 00000000)
17:17:791 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(284, 1)
17:17:791 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:551 sceKernelLockMutex(284, 1, 00000000)
17:17:791 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(284, 1)
17:17:791 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:551 sceKernelLockMutex(284, 1, 00000000)
17:17:791 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(284, 1)
17:17:791 GameThread D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:312 0=sceKernelSetEventFlag(286, 00000001)
17:17:791 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> CRI FS File Access 0 (281->287, pc: 089a0e4c->089a0e2c, event flag set) +102us
17:17:791 CRI FS File D[SCEIO]: HLE\sceIo.cpp:1426 2048 = sceIoLseek(4, 800, 0)
17:17:791 CRI FS File D[SCEIO]: HLE\sceIo.cpp:1141 sceIoRead(4, 08a5e230, 113e0): deferring result
17:17:791 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS File Access 0 -> GameThread (287->281, pc: 0891afc8->089a0e4c, io read) +16us
17:17:791 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:791 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088f16f0->08000000, thread delayed) +16us
17:17:791 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +648us
17:17:791 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:791 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 089a77a0->08000000, thread delayed) +9us
17:17:791 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI FS File Access 0 (272->287, pc: 08000000->0891afc8, idle) +31us
17:17:791 CRI FS File D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:456 0=sceKernelWaitEventFlagCB(286, 00000001, 00000021, 00000000[invalid], 00000000[invalid]): waiting
17:17:791 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS File Access 0 -> idle0 (287->272, pc: 089a0e2c->08000000, event flag waited) +11us
17:17:791 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088f16f0, thread delay finished) +308us
17:17:791 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:551 sceKernelLockMutex(284, 1, 00000000)
17:17:791 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(284, 1)
17:17:791 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:551 sceKernelLockMutex(284, 1, 00000000)
17:17:791 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(284, 1)
17:17:791 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a50ca8, c = 00, n = 00000240)
17:17:791 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:551 sceKernelLockMutex(284, 1, 00000000)
17:17:791 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(284, 1)
17:17:791 GameThread D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:312 0=sceKernelSetEventFlag(286, 00000001)
17:17:791 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> CRI FS File Access 0 (281->287, pc: 089a0e4c->089a0e2c, event flag set) +62us
17:17:791 CRI FS File D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a4e1a8, c = 00, n = 00000040)
17:17:791 CRI FS File D[SCEIO]: HLE\sceIo.cpp:1596 5=sceIoOpen(disc0:/PSP_GAME/USRDIR/STRM.CPK, 16385, 8612)
17:17:791 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS File Access 0 -> GameThread (287->281, pc: 0891af50->089a0e4c, file opened) +67us
17:17:791 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a50ee8, c = 00, n = 00000240)
17:17:791 GameThread D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:312 0=sceKernelSetEventFlag(286, 00000001)
17:17:791 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:791 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088f16f0->08000000, thread delayed) +31us
17:17:791 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->089a77a0, thread delay finished) +497us
17:17:791 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:791 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 089a77a0->08000000, thread delayed) +9us
17:17:791 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088f16f0, thread delay finished) +503us
17:17:791 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:791 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088f16f0->08000000, thread delayed) +12us
17:17:791 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->089a77a0, thread delay finished) +493us
17:17:791 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:791 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 089a77a0->08000000, thread delayed) +9us
17:17:791 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088f16f0, thread delay finished) +506us
17:17:791 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:791 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088f16f0->08000000, thread delayed) +12us
17:17:791 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->089a77a0, thread delay finished) +490us
17:17:791 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:791 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 089a77a0->08000000, thread delayed) +9us
17:17:791 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088f16f0, thread delay finished) +509us
17:17:791 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:791 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088f16f0->08000000, thread delayed) +12us
17:17:791 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +182us
17:17:791 CRI Server M D[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:1 Display disabled, displaying only black
17:17:806 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:806 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7958->08000000, thread delayed) +10us
17:17:806 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->089a77a0, thread delay finished) +294us
17:17:806 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:806 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 089a77a0->08000000, thread delayed) +9us
17:17:806 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI FS File Access 0 (272->287, pc: 08000000->0891af50, woke from hle delay) +402us
17:17:806 CRI FS File D[SCEIO]: HLE\sceIo.cpp:1426 589531832 = sceIoLseek(5, 0, 2)
17:17:806 CRI FS File D[SCEIO]: HLE\sceIo.cpp:1426 0 = sceIoLseek(5, 0, 0)
17:17:806 CRI FS File D[SCEIO]: HLE\sceIo.cpp:1141 sceIoRead(5, 08a6fc40, 800): deferring result
17:17:806 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS File Access 0 -> idle0 (287->272, pc: 0891afc8->08000000, io read) +21us
17:17:806 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088f16f0, thread delay finished) +88us
17:17:806 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:806 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> CRI FS File Access 0 (281->287, pc: 088f16f0->0891afc8, thread delayed) +12us
17:17:807 CRI FS File D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a4e1e8, c = 00, n = 00000040)
17:17:807 CRI FS File E[FILESYS]: FileSystems\DirectoryFileSystem.cpp:58 DirectoryFileSystem::OpenFile('/PSP/SAVEDATA/NPJH50745INSDATA/INSSTRM.DNS'): FAILED, 3 - access = 1 '系統找不到指定的路徑。
'
17:17:807 CRI FS File W[SCEIO]: HLE\sceIo.cpp:1576 80010002=sceIoOpen(ms0:/PSP/SAVEDATA/NPJH50745INSDATA/INSSTRM.DNS, 1073758209, 8612): file not found
17:17:807 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS File Access 0 -> idle0 (287->272, pc: 0891af50->08000000, file opened) +72us
17:17:807 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +106us
17:17:807 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:17:807 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:17:807 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:17:807 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:17:807 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:17:807 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:17:807 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +30us
17:17:807 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:17:807 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:17:807 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->089a77a0, thread delay finished) +96us
17:17:807 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f480)
17:17:807 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:17:807 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +42us
17:17:807 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:17:807 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:17:807 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:17:807 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088f16f0, thread delay finished) +267us
17:17:807 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:807 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088f16f0->08000000, thread delayed) +12us
17:17:807 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +167us
17:17:807 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f880)
17:17:807 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:17:807 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088f16f0, thread delay finished) +808us
17:17:807 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:807 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088f16f0->08000000, thread delayed) +12us
17:17:807 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088f16f0, thread delay finished) +1010us
17:17:807 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:807 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088f16f0->08000000, thread delayed) +12us
17:17:807 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088f16f0, thread delay finished) +1010us
17:17:807 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:807 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088f16f0->08000000, thread delayed) +12us
17:17:807 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088f16f0, thread delay finished) +1010us
17:17:807 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:807 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088f16f0->08000000, thread delayed) +12us
17:17:807 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088f16f0, thread delay finished) +1010us
17:17:807 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:807 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088f16f0->08000000, thread delayed) +12us
17:17:807 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +857us
17:17:807 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4fc80)
17:17:807 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:17:807 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088f16f0, thread delay finished) +118us
17:17:807 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:807 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088f16f0->08000000, thread delayed) +12us
17:17:807 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088f16f0, thread delay finished) +1010us
17:17:807 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:807 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088f16f0->08000000, thread delayed) +12us
17:17:807 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088f16f0, thread delay finished) +1010us
17:17:807 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:807 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088f16f0->08000000, thread delayed) +12us
17:17:807 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI FS File Access 0 (272->287, pc: 08000000->0891af50, woke from hle delay) +866us
17:17:807 CRI FS File D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:472 0=sceKernelWaitEventFlagCB(286, 00000001, 00000021, 00000000[invalid], 00000000[invalid])
17:17:807 CRI FS File D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:456 0=sceKernelWaitEventFlagCB(286, 00000001, 00000021, 00000000[invalid], 00000000[invalid]): waiting
17:17:807 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS File Access 0 -> idle0 (287->272, pc: 089a0e2c->08000000, event flag waited) +25us
17:17:807 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088f16f0, thread delay finished) +118us
17:17:807 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:551 sceKernelLockMutex(284, 1, 00000000)
17:17:807 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(284, 1)
17:17:807 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:551 sceKernelLockMutex(284, 1, 00000000)
17:17:807 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(284, 1)
17:17:807 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:551 sceKernelLockMutex(284, 1, 00000000)
17:17:807 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(284, 1)
17:17:807 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:551 sceKernelLockMutex(284, 1, 00000000)
17:17:807 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(284, 1)
17:17:807 GameThread D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:312 0=sceKernelSetEventFlag(286, 00000001)
17:17:807 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> CRI FS File Access 0 (281->287, pc: 089a0e4c->089a0e2c, event flag set) +102us
17:17:807 CRI FS File D[SCEIO]: HLE\sceIo.cpp:1426 2048 = sceIoLseek(5, 800, 0)
17:17:807 CRI FS File D[SCEIO]: HLE\sceIo.cpp:1141 sceIoRead(5, 08a6fc40, 80000): deferring result
17:17:807 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS File Access 0 -> GameThread (287->281, pc: 0891afc8->089a0e4c, io read) +16us
17:17:807 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:807 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088f16f0->08000000, thread delayed) +16us
17:17:807 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088f16f0, thread delay finished) +1010us
17:17:807 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:807 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088f16f0->08000000, thread delayed) +13us
17:17:807 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088f16f0, thread delay finished) +1010us
17:17:807 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:807 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088f16f0->08000000, thread delayed) +13us
17:17:807 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +401us
17:17:807 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:807 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 089a77a0->08000000, thread delayed) +9us
17:17:807 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088f16f0, thread delay finished) +598us
17:17:807 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:807 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088f16f0->08000000, thread delayed) +13us
17:17:807 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->089a77a0, thread delay finished) +397us
17:17:807 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:807 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 089a77a0->08000000, thread delayed) +9us
17:17:807 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088f16f0, thread delay finished) +602us
17:17:807 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:807 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088f16f0->08000000, thread delayed) +13us
17:17:807 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->089a77a0, thread delay finished) +393us
17:17:807 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:807 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 089a77a0->08000000, thread delayed) +9us
17:17:807 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088f16f0, thread delay finished) +606us
17:17:807 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:807 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088f16f0->08000000, thread delayed) +13us
17:17:807 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI FS File Access 0 (272->287, pc: 08000000->0891afc8, idle) +108us
17:17:807 CRI FS File D[SCEIO]: HLE\sceIo.cpp:1426 526336 = sceIoLseek(5, 80800, 0)
17:17:808 CRI FS File D[SCEIO]: HLE\sceIo.cpp:1141 sceIoRead(5, 08aefc40, 4c9a0): deferring result
17:17:808 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS File Access 0 -> idle0 (287->272, pc: 0891afc8->08000000, io read) +15us
17:17:808 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +249us
17:17:808 CRI Server M D[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:1 Display disabled, displaying only black
17:17:822 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:822 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7958->08000000, thread delayed) +10us
17:17:822 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->089a77a0, thread delay finished) +6us
17:17:822 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:822 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 089a77a0->08000000, thread delayed) +9us
17:17:822 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088f16f0, thread delay finished) +610us
17:17:822 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:822 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088f16f0->08000000, thread delayed) +13us
17:17:822 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +370us
17:17:822 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> CRI Atom Sound Output (308->312, pc: 089a0f60->089a77a0, thread delay finished) +16us
17:17:822 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:822 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> CRI Server Manager (312->308, pc: 089a77a0->089a0f60, thread delayed) +14us
17:17:822 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:17:822 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:17:822 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:17:822 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:17:822 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:17:822 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:17:822 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +22us
17:17:822 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:17:822 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:17:822 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:17:822 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:17:822 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:17:822 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:17:822 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088f16f0, thread delay finished) +54us
17:17:822 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:822 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088f16f0->08000000, thread delayed) +13us
17:17:822 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->089a77a0, thread delay finished) +386us
17:17:822 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4e880)
17:17:822 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:17:822 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088f16f0, thread delay finished) +589us
17:17:822 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:822 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088f16f0->08000000, thread delayed) +13us
17:17:822 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +65us
17:17:822 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4ec80)
17:17:822 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:17:822 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI FS File Access 0 (272->287, pc: 08000000->0891afc8, idle) +90us
17:17:822 CRI FS File D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:456 0=sceKernelWaitEventFlagCB(286, 00000001, 00000021, 00000000[invalid], 00000000[invalid]): waiting
17:17:823 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS File Access 0 -> idle0 (287->272, pc: 089a0e2c->08000000, event flag waited) +11us
17:17:823 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088f16f0, thread delay finished) +808us
17:17:823 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:551 sceKernelLockMutex(284, 1, 00000000)
17:17:823 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(284, 1)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef30, c = 00, n = 00000010)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeec0, c = 00, n = 00000014)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeee0, c = 00, n = 00000014)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef30, c = 00, n = 00000004)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeec0, c = 00, n = 00000044)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef50, c = 00, n = 00000010)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeee0, c = 00, n = 00000014)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef00, c = 00, n = 00000014)
17:17:823 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:551 sceKernelLockMutex(309, 1, 00000000)
17:17:823 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(309, 1)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef50, c = 00, n = 00000010)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee20, c = 00, n = 00000014)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee40, c = 00, n = 00000014)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c6b220, c = 00, n = 00001e14)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeeb0, c = 00, n = 00000014)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c6b3e8, c = 00, n = 000010f4)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c6c4c0, c = 00, n = 00000010)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c6c4e0, c = 00, n = 00000968)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c6c536, c = 00, n = 00000004)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c6c53c, c = 00, n = 00000004)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c6c548, c = 00, n = 00000044)
17:17:823 GameThread D[SCESAS]: HLE\sceSas.cpp:599 sceSasSetADSRMode(08a4c840, 0, 15, 00000000, 00000001, 00000000, 00000001)
17:17:823 GameThread D[SCESAS]: HLE\sceSas.cpp:599 sceSasSetADSRMode(08a4c840, 1, 15, 00000000, 00000001, 00000000, 00000001)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c6ce08, c = 00, n = 00000014)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c6c4e4, c = 00, n = 00000010)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c6c536, c = 00, n = 00000004)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c6c53c, c = 00, n = 00000004)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeed0, c = 00, n = 00000014)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c6cfb8, c = 00, n = 00000048)
17:17:823 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:716 sceKernelCreateLwMutex(08c6cfc0, CriCsPsp, 00000100, 0, 00000000)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a4e5e8, c = 00, n = 00000240)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c6b224, c = 00, n = 00000010)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef40, c = 00, n = 00000004)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee20, c = 00, n = 00000044)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee90, c = 00, n = 00000044)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c6d034, c = 00, n = 000001d0)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c6d040, c = 00, n = 000000c0)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef30, c = 00, n = 00000010)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeec0, c = 00, n = 00000014)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeee0, c = 00, n = 00000014)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef30, c = 00, n = 00000004)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeec0, c = 00, n = 00000044)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef50, c = 00, n = 00000010)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeee0, c = 00, n = 00000014)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef00, c = 00, n = 00000014)
17:17:823 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:551 sceKernelLockMutex(309, 1, 00000000)
17:17:823 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(309, 1)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef50, c = 00, n = 00000010)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee20, c = 00, n = 00000014)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee40, c = 00, n = 00000014)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c6d220, c = 00, n = 00001e14)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeeb0, c = 00, n = 00000014)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c6d3e8, c = 00, n = 000010f4)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c6e4c0, c = 00, n = 00000010)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c6e4e0, c = 00, n = 00000968)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c6e536, c = 00, n = 00000004)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c6e53c, c = 00, n = 00000004)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c6e548, c = 00, n = 00000044)
17:17:823 GameThread D[SCESAS]: HLE\sceSas.cpp:599 sceSasSetADSRMode(08a4c840, 2, 15, 00000000, 00000001, 00000000, 00000001)
17:17:823 GameThread D[SCESAS]: HLE\sceSas.cpp:599 sceSasSetADSRMode(08a4c840, 3, 15, 00000000, 00000001, 00000000, 00000001)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c6ee08, c = 00, n = 00000014)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c6e4e4, c = 00, n = 00000010)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c6e536, c = 00, n = 00000004)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c6e53c, c = 00, n = 00000004)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeed0, c = 00, n = 00000014)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c6efb8, c = 00, n = 00000048)
17:17:823 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:716 sceKernelCreateLwMutex(08c6efc0, CriCsPsp, 00000100, 0, 00000000)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a4e828, c = 00, n = 00000240)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c6d224, c = 00, n = 00000010)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef40, c = 00, n = 00000004)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee20, c = 00, n = 00000044)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee90, c = 00, n = 00000044)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c6f034, c = 00, n = 000001d0)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c6f040, c = 00, n = 000000c0)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef40, c = 00, n = 00000004)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef00, c = 00, n = 00000010)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee90, c = 00, n = 00000014)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef00, c = 00, n = 00000004)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee90, c = 00, n = 00000044)
17:17:823 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:551 sceKernelLockMutex(309, 1, 00000000)
17:17:823 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(309, 1)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef40, c = 00, n = 00000004)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef00, c = 00, n = 00000010)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee90, c = 00, n = 00000014)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef00, c = 00, n = 00000004)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee90, c = 00, n = 00000044)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef60, c = 00, n = 00000004)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c6f220, c = 00, n = 000000ac)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef20, c = 00, n = 00000010)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeeb0, c = 00, n = 00000014)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef20, c = 00, n = 00000004)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeeb0, c = 00, n = 00000044)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeec0, c = 00, n = 00000010)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee50, c = 00, n = 00000014)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeec0, c = 00, n = 00000004)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee50, c = 00, n = 00000044)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeee0, c = 00, n = 00000010)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee70, c = 00, n = 00000014)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeee0, c = 00, n = 00000010)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feedb0, c = 00, n = 00000014)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c6f2cc, c = 00, n = 00001c34)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee40, c = 00, n = 00000014)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c6f498, c = 00, n = 000010f4)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c70570, c = 00, n = 00000010)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c70590, c = 00, n = 00000968)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c705e6, c = 00, n = 00000004)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c705ec, c = 00, n = 00000004)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c705f8, c = 00, n = 00000044)
17:17:823 GameThread D[SCESAS]: HLE\sceSas.cpp:599 sceSasSetADSRMode(08a4c840, 4, 15, 00000000, 00000001, 00000000, 00000001)
17:17:823 GameThread D[SCESAS]: HLE\sceSas.cpp:599 sceSasSetADSRMode(08a4c840, 5, 15, 00000000, 00000001, 00000000, 00000001)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c70ec8, c = 00, n = 00000014)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c70594, c = 00, n = 00000010)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c705e6, c = 00, n = 00000004)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c705ec, c = 00, n = 00000004)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c6f2d4, c = 00, n = 00000010)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeed0, c = 00, n = 00000004)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feedb0, c = 00, n = 00000044)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee20, c = 00, n = 00000044)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c70f00, c = 00, n = 000001d0)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c70f08, c = 00, n = 000000c0)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeec0, c = 00, n = 00000010)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee50, c = 00, n = 00000014)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeec0, c = 00, n = 00000004)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee50, c = 00, n = 00000044)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeee0, c = 00, n = 00000010)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee70, c = 00, n = 00000014)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeee0, c = 00, n = 00000010)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feedb0, c = 00, n = 00000014)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c710d0, c = 00, n = 00001c34)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee40, c = 00, n = 00000014)
17:17:823 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c71298, c = 00, n = 000010f4)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c72370, c = 00, n = 00000010)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c72390, c = 00, n = 00000968)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c723e6, c = 00, n = 00000004)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c723ec, c = 00, n = 00000004)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c723f8, c = 00, n = 00000044)
17:17:824 GameThread D[SCESAS]: HLE\sceSas.cpp:599 sceSasSetADSRMode(08a4c840, 6, 15, 00000000, 00000001, 00000000, 00000001)
17:17:824 GameThread D[SCESAS]: HLE\sceSas.cpp:599 sceSasSetADSRMode(08a4c840, 7, 15, 00000000, 00000001, 00000000, 00000001)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c72cc8, c = 00, n = 00000014)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c72394, c = 00, n = 00000010)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c723e6, c = 00, n = 00000004)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c723ec, c = 00, n = 00000004)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c710d4, c = 00, n = 00000010)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeed0, c = 00, n = 00000004)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feedb0, c = 00, n = 00000044)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee20, c = 00, n = 00000044)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c72d04, c = 00, n = 000001d0)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c72d10, c = 00, n = 000000c0)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeec0, c = 00, n = 00000010)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee50, c = 00, n = 00000014)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeec0, c = 00, n = 00000004)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee50, c = 00, n = 00000044)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeee0, c = 00, n = 00000010)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee70, c = 00, n = 00000014)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeee0, c = 00, n = 00000010)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feedb0, c = 00, n = 00000014)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c72ed4, c = 00, n = 00001c34)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee40, c = 00, n = 00000014)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c730a0, c = 00, n = 000010f4)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c74170, c = 00, n = 00000010)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c74198, c = 00, n = 00000968)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c741ee, c = 00, n = 00000004)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c741f4, c = 00, n = 00000004)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c74200, c = 00, n = 00000044)
17:17:824 GameThread D[SCESAS]: HLE\sceSas.cpp:599 sceSasSetADSRMode(08a4c840, 8, 15, 00000000, 00000001, 00000000, 00000001)
17:17:824 GameThread D[SCESAS]: HLE\sceSas.cpp:599 sceSasSetADSRMode(08a4c840, 9, 15, 00000000, 00000001, 00000000, 00000001)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c74ac8, c = 00, n = 00000014)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c7419c, c = 00, n = 00000010)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c741ee, c = 00, n = 00000004)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c741f4, c = 00, n = 00000004)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c72edc, c = 00, n = 00000010)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeed0, c = 00, n = 00000004)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feedb0, c = 00, n = 00000044)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee20, c = 00, n = 00000044)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c74b08, c = 00, n = 000001d0)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c74b10, c = 00, n = 000000c0)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeec0, c = 00, n = 00000010)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee50, c = 00, n = 00000014)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeec0, c = 00, n = 00000004)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee50, c = 00, n = 00000044)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeee0, c = 00, n = 00000010)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee70, c = 00, n = 00000014)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeee0, c = 00, n = 00000010)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feedb0, c = 00, n = 00000014)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c74cd8, c = 00, n = 00001c34)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee40, c = 00, n = 00000014)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c74ea0, c = 00, n = 000010f4)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c75f70, c = 00, n = 00000010)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c75f98, c = 00, n = 00000968)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c75fee, c = 00, n = 00000004)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c75ff4, c = 00, n = 00000004)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c76000, c = 00, n = 00000044)
17:17:824 GameThread D[SCESAS]: HLE\sceSas.cpp:599 sceSasSetADSRMode(08a4c840, 10, 15, 00000000, 00000001, 00000000, 00000001)
17:17:824 GameThread D[SCESAS]: HLE\sceSas.cpp:599 sceSasSetADSRMode(08a4c840, 11, 15, 00000000, 00000001, 00000000, 00000001)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c768c8, c = 00, n = 00000014)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c75f9c, c = 00, n = 00000010)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c75fee, c = 00, n = 00000004)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c75ff4, c = 00, n = 00000004)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c74cdc, c = 00, n = 00000010)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeed0, c = 00, n = 00000004)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feedb0, c = 00, n = 00000044)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee20, c = 00, n = 00000044)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c7690c, c = 00, n = 000001d0)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c76918, c = 00, n = 000000c0)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef40, c = 00, n = 00000014)
17:17:824 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:551 sceKernelLockMutex(309, 1, 00000000)
17:17:824 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(309, 1)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c76af0, c = 00, n = 00000348)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c76afc, c = 00, n = 00000054)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c76c24, c = 00, n = 000001f4)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c76c28, c = 00, n = 00000010)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef80, c = 00, n = 00000014)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef40, c = 00, n = 00000004)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef00, c = 00, n = 00000010)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee90, c = 00, n = 00000014)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef00, c = 00, n = 00000004)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee90, c = 00, n = 00000044)
17:17:824 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:551 sceKernelLockMutex(309, 1, 00000000)
17:17:824 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(309, 1)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef40, c = 00, n = 00000004)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef00, c = 00, n = 00000010)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee90, c = 00, n = 00000014)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef00, c = 00, n = 00000004)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee90, c = 00, n = 00000044)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef60, c = 00, n = 00000004)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c76e50, c = 00, n = 000000ac)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef20, c = 00, n = 00000010)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeeb0, c = 00, n = 00000014)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef20, c = 00, n = 00000004)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeeb0, c = 00, n = 00000044)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeec0, c = 00, n = 00000010)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee50, c = 00, n = 00000014)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeec0, c = 00, n = 00000004)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee50, c = 00, n = 00000044)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeee0, c = 00, n = 00000010)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee70, c = 00, n = 00000014)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeee0, c = 00, n = 00000010)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feedb0, c = 00, n = 00000014)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c76efc, c = 00, n = 00001c34)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee40, c = 00, n = 00000014)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c770c8, c = 00, n = 000010f4)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c781a0, c = 00, n = 00000010)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c781c0, c = 00, n = 00000968)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c78216, c = 00, n = 00000004)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c7821c, c = 00, n = 00000004)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c78228, c = 00, n = 00000044)
17:17:824 GameThread D[SCESAS]: HLE\sceSas.cpp:599 sceSasSetADSRMode(08a4c840, 12, 15, 00000000, 00000001, 00000000, 00000001)
17:17:824 GameThread D[SCESAS]: HLE\sceSas.cpp:599 sceSasSetADSRMode(08a4c840, 13, 15, 00000000, 00000001, 00000000, 00000001)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c78ac8, c = 00, n = 00000014)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c781c4, c = 00, n = 00000010)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c78216, c = 00, n = 00000004)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c7821c, c = 00, n = 00000004)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c76f04, c = 00, n = 00000010)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeed0, c = 00, n = 00000004)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feedb0, c = 00, n = 00000044)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee20, c = 00, n = 00000044)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c78b30, c = 00, n = 000001d0)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c78b38, c = 00, n = 000000c0)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeec0, c = 00, n = 00000010)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee50, c = 00, n = 00000014)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeec0, c = 00, n = 00000004)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee50, c = 00, n = 00000044)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeee0, c = 00, n = 00000010)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee70, c = 00, n = 00000014)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeee0, c = 00, n = 00000010)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feedb0, c = 00, n = 00000014)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c78d00, c = 00, n = 00001c34)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee40, c = 00, n = 00000014)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c78ec8, c = 00, n = 000010f4)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c79fa0, c = 00, n = 00000010)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c79fc0, c = 00, n = 00000968)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c7a016, c = 00, n = 00000004)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c7a01c, c = 00, n = 00000004)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c7a028, c = 00, n = 00000044)
17:17:824 GameThread D[SCESAS]: HLE\sceSas.cpp:599 sceSasSetADSRMode(08a4c840, 14, 15, 00000000, 00000001, 00000000, 00000001)
17:17:824 GameThread D[SCESAS]: HLE\sceSas.cpp:599 sceSasSetADSRMode(08a4c840, 15, 15, 00000000, 00000001, 00000000, 00000001)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c7a8c8, c = 00, n = 00000014)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c79fc4, c = 00, n = 00000010)
17:17:824 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c7a016, c = 00, n = 00000004)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c7a01c, c = 00, n = 00000004)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c78d04, c = 00, n = 00000010)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeed0, c = 00, n = 00000004)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feedb0, c = 00, n = 00000044)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee20, c = 00, n = 00000044)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c7a934, c = 00, n = 000001d0)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c7a940, c = 00, n = 000000c0)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeec0, c = 00, n = 00000010)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee50, c = 00, n = 00000014)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeec0, c = 00, n = 00000004)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee50, c = 00, n = 00000044)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeee0, c = 00, n = 00000010)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee70, c = 00, n = 00000014)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeee0, c = 00, n = 00000010)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feedb0, c = 00, n = 00000014)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c7ab04, c = 00, n = 00001c34)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee40, c = 00, n = 00000014)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c7acd0, c = 00, n = 000010f4)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c7bda0, c = 00, n = 00000010)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c7bdc8, c = 00, n = 00000968)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c7be1e, c = 00, n = 00000004)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c7be24, c = 00, n = 00000004)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c7be30, c = 00, n = 00000044)
17:17:825 GameThread D[SCESAS]: HLE\sceSas.cpp:599 sceSasSetADSRMode(08a4c840, 16, 15, 00000000, 00000001, 00000000, 00000001)
17:17:825 GameThread D[SCESAS]: HLE\sceSas.cpp:599 sceSasSetADSRMode(08a4c840, 17, 15, 00000000, 00000001, 00000000, 00000001)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c7c6c8, c = 00, n = 00000014)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c7bdcc, c = 00, n = 00000010)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c7be1e, c = 00, n = 00000004)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c7be24, c = 00, n = 00000004)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c7ab0c, c = 00, n = 00000010)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeed0, c = 00, n = 00000004)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feedb0, c = 00, n = 00000044)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee20, c = 00, n = 00000044)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c7c738, c = 00, n = 000001d0)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c7c740, c = 00, n = 000000c0)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeec0, c = 00, n = 00000010)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee50, c = 00, n = 00000014)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeec0, c = 00, n = 00000004)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee50, c = 00, n = 00000044)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeee0, c = 00, n = 00000010)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee70, c = 00, n = 00000014)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeee0, c = 00, n = 00000010)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feedb0, c = 00, n = 00000014)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c7c908, c = 00, n = 00001c34)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee40, c = 00, n = 00000014)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c7cad0, c = 00, n = 000010f4)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c7dba0, c = 00, n = 00000010)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c7dbc8, c = 00, n = 00000968)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c7dc1e, c = 00, n = 00000004)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c7dc24, c = 00, n = 00000004)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c7dc30, c = 00, n = 00000044)
17:17:825 GameThread D[SCESAS]: HLE\sceSas.cpp:599 sceSasSetADSRMode(08a4c840, 18, 15, 00000000, 00000001, 00000000, 00000001)
17:17:825 GameThread D[SCESAS]: HLE\sceSas.cpp:599 sceSasSetADSRMode(08a4c840, 19, 15, 00000000, 00000001, 00000000, 00000001)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c7e4c8, c = 00, n = 00000014)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c7dbcc, c = 00, n = 00000010)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c7dc1e, c = 00, n = 00000004)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c7dc24, c = 00, n = 00000004)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c7c90c, c = 00, n = 00000010)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeed0, c = 00, n = 00000004)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feedb0, c = 00, n = 00000044)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee20, c = 00, n = 00000044)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c7e53c, c = 00, n = 000001d0)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c7e548, c = 00, n = 000000c0)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef40, c = 00, n = 00000014)
17:17:825 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:551 sceKernelLockMutex(309, 1, 00000000)
17:17:825 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(309, 1)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c7e720, c = 00, n = 00000348)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c7e72c, c = 00, n = 00000054)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c7e854, c = 00, n = 000001f4)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c7e858, c = 00, n = 00000010)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef80, c = 00, n = 00000014)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef50, c = 00, n = 00000010)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeee0, c = 00, n = 00000014)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef00, c = 00, n = 00000014)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef50, c = 00, n = 00000004)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeee0, c = 00, n = 00000044)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef70, c = 00, n = 00000010)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef00, c = 00, n = 00000014)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef20, c = 00, n = 00000014)
17:17:825 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:551 sceKernelLockMutex(309, 1, 00000000)
17:17:825 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(309, 1)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef70, c = 00, n = 00000010)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee40, c = 00, n = 00000014)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee60, c = 00, n = 00000014)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c7ea80, c = 00, n = 00001e14)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeed0, c = 00, n = 00000014)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c7ec48, c = 00, n = 000010f4)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c7fd20, c = 00, n = 00000010)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c7fd40, c = 00, n = 00000968)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c7fd96, c = 00, n = 00000004)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c7fd9c, c = 00, n = 00000004)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c7fda8, c = 00, n = 00000044)
17:17:825 GameThread D[SCESAS]: HLE\sceSas.cpp:599 sceSasSetADSRMode(08a4c840, 20, 15, 00000000, 00000001, 00000000, 00000001)
17:17:825 GameThread D[SCESAS]: HLE\sceSas.cpp:599 sceSasSetADSRMode(08a4c840, 21, 15, 00000000, 00000001, 00000000, 00000001)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c80648, c = 00, n = 00000014)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c7fd44, c = 00, n = 00000010)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c7fd96, c = 00, n = 00000004)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c7fd9c, c = 00, n = 00000004)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeef0, c = 00, n = 00000014)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c80818, c = 00, n = 00000048)
17:17:825 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:716 sceKernelCreateLwMutex(08c80820, CriCsPsp, 00000100, 0, 00000000)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a4ea68, c = 00, n = 00000240)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c7ea84, c = 00, n = 00000010)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef60, c = 00, n = 00000004)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee40, c = 00, n = 00000044)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeeb0, c = 00, n = 00000044)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c80894, c = 00, n = 000001d0)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c808a0, c = 00, n = 000000c0)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef50, c = 00, n = 00000010)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeee0, c = 00, n = 00000014)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef00, c = 00, n = 00000014)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef50, c = 00, n = 00000004)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeee0, c = 00, n = 00000044)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef70, c = 00, n = 00000010)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef00, c = 00, n = 00000014)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef20, c = 00, n = 00000014)
17:17:825 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:551 sceKernelLockMutex(309, 1, 00000000)
17:17:825 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(309, 1)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef70, c = 00, n = 00000010)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee40, c = 00, n = 00000014)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee60, c = 00, n = 00000014)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c80a80, c = 00, n = 00001e14)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeed0, c = 00, n = 00000014)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c80c48, c = 00, n = 000010f4)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c81d20, c = 00, n = 00000010)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c81d40, c = 00, n = 00000968)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c81d96, c = 00, n = 00000004)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c81d9c, c = 00, n = 00000004)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c81da8, c = 00, n = 00000044)
17:17:825 GameThread D[SCESAS]: HLE\sceSas.cpp:599 sceSasSetADSRMode(08a4c840, 22, 15, 00000000, 00000001, 00000000, 00000001)
17:17:825 GameThread D[SCESAS]: HLE\sceSas.cpp:599 sceSasSetADSRMode(08a4c840, 23, 15, 00000000, 00000001, 00000000, 00000001)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c82648, c = 00, n = 00000014)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c81d44, c = 00, n = 00000010)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c81d96, c = 00, n = 00000004)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c81d9c, c = 00, n = 00000004)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeef0, c = 00, n = 00000014)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c82818, c = 00, n = 00000048)
17:17:825 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:716 sceKernelCreateLwMutex(08c82820, CriCsPsp, 00000100, 0, 00000000)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a4eca8, c = 00, n = 00000240)
17:17:825 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c80a84, c = 00, n = 00000010)
17:17:826 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef60, c = 00, n = 00000004)
17:17:826 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee40, c = 00, n = 00000044)
17:17:826 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeeb0, c = 00, n = 00000044)
17:17:826 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c82894, c = 00, n = 000001d0)
17:17:826 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c828a0, c = 00, n = 000000c0)
17:17:826 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef50, c = 00, n = 00000010)
17:17:826 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeee0, c = 00, n = 00000014)
17:17:826 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef00, c = 00, n = 00000014)
17:17:826 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef50, c = 00, n = 00000004)
17:17:826 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeee0, c = 00, n = 00000044)
17:17:826 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef70, c = 00, n = 00000010)
17:17:826 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef00, c = 00, n = 00000014)
17:17:826 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef20, c = 00, n = 00000014)
17:17:826 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:551 sceKernelLockMutex(309, 1, 00000000)
17:17:826 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(309, 1)
17:17:826 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef70, c = 00, n = 00000010)
17:17:826 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee40, c = 00, n = 00000014)
17:17:826 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee60, c = 00, n = 00000014)
17:17:826 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c82a80, c = 00, n = 000011ea)
17:17:826 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeed0, c = 00, n = 00000014)
17:17:826 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c82c48, c = 00, n = 000008e4)
17:17:826 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c83510, c = 00, n = 00000010)
17:17:826 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c83530, c = 00, n = 0000054e)
17:17:826 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c83580, c = 00, n = 00000004)
17:17:826 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c83590, c = 00, n = 00000044)
17:17:826 GameThread D[SCESAS]: HLE\sceSas.cpp:599 sceSasSetADSRMode(08a4c840, 24, 15, 00000000, 00000001, 00000000, 00000001)
17:17:826 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c83a48, c = 00, n = 0000000a)
17:17:826 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c83534, c = 00, n = 00000010)
17:17:826 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c83580, c = 00, n = 00000004)
17:17:826 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeef0, c = 00, n = 00000014)
17:17:826 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c83bf0, c = 00, n = 00000048)
17:17:826 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:716 sceKernelCreateLwMutex(08c83bf8, CriCsPsp, 00000100, 0, 00000000)
17:17:826 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a4eee8, c = 00, n = 00000240)
17:17:826 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c82a84, c = 00, n = 00000010)
17:17:826 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feef60, c = 00, n = 00000004)
17:17:826 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feee40, c = 00, n = 00000044)
17:17:826 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 09feeeb0, c = 00, n = 00000044)
17:17:826 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c83c6a, c = 00, n = 00001460)
17:17:826 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c83c78, c = 00, n = 00000040)
17:17:826 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c83eb8, c = 00, n = 00000ebc)
17:17:826 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c844b4, c = 00, n = 00000640)
17:17:826 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c844c0, c = 00, n = 00000600)
17:17:826 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08c844c0, c = 00, n = 00000600)
17:17:826 GameThread I[SCEKERNEL]: HLE\sceKernelThread.cpp:1999 331=sceKernelCreateThread(FileLoader, 08811f1c, 0000002c, 8192, 00000000, 00000000)
17:17:826 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2639 sceKernelWaitThreadEnd(331, 00000000)
17:17:826 GameThread I[SCEKERNEL]: HLE\sceKernelThread.cpp:2096 0=sceKernelStartThread(331, 4, 09feefe0)
17:17:826 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2639 sceKernelWaitThreadEnd(331, 00000000)
17:17:826 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> FileLoader (281->331, pc: 088dec14->08811f1c, thread wait end) +353us
17:17:826 FileLoader D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a4f128, c = 00, n = 00000240)
17:17:826 FileLoader D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:312 0=sceKernelSetEventFlag(286, 00000001)
17:17:826 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS File Access 0 (331->287, pc: 089a0e4c->089a0e2c, event flag set) +67us
17:17:826 CRI FS File D[SCEIO]: HLE\sceIo.cpp:1426 83337216 = sceIoLseek(4, 4f7a000, 0)
17:17:826 CRI FS File D[SCEIO]: HLE\sceIo.cpp:1141 sceIoRead(4, 08c8b440, 3a836): deferring result
17:17:826 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS File Access 0 -> FileLoader (287->331, pc: 0891afc8->089a0e4c, io read) +16us
17:17:826 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:826 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> idle0 (331->272, pc: 088f1b68->08000000, thread delayed) +14us
17:17:826 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> FileLoader (272->331, pc: 08000000->088f1b68, thread delay finished) +1010us
17:17:826 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:826 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> idle0 (331->272, pc: 088f1b68->08000000, thread delayed) +9us
17:17:826 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> FileLoader (272->331, pc: 08000000->088f1b68, thread delay finished) +1010us
17:17:826 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:826 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> idle0 (331->272, pc: 088f1b68->08000000, thread delayed) +9us
17:17:826 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI FS File Access 0 (272->287, pc: 08000000->0891afc8, idle) +341us
17:17:826 CRI FS File D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:456 0=sceKernelWaitEventFlagCB(286, 00000001, 00000021, 00000000[invalid], 00000000[invalid]): waiting
17:17:826 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS File Access 0 -> idle0 (287->272, pc: 089a0e2c->08000000, event flag waited) +11us
17:17:826 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> FileLoader (272->331, pc: 08000000->088f1b68, thread delay finished) +656us
17:17:826 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2134 __KernelReturnFromThread: 0
17:17:826 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> GameThread (331->281, pc: 09fca2b0->088dec14, thread returned) +5us
17:17:826 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2639 sceKernelWaitThreadEnd(331, 00000000)
17:17:826 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2288 sceKernelDeleteThread(331)
17:17:826 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:442 Freeing thread stack FileLoader
17:17:826 GameThread D[SCEKERNEL]: Util\BlockAllocator.cpp:229 Merging Blocks
17:17:826 GameThread D[SCEKERNEL]: Util\BlockAllocator.cpp:234 Block Alloc found adjacent free blocks - merging
17:17:826 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:551 sceKernelLockMutex(309, 1, 00000000)
17:17:826 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(309, 1)
17:17:826 GameThread E[SCEKERNEL]: HLE\sceKernelThread.cpp:2276 sceKernelDeleteThread(0): cannot delete current thread
17:17:826 GameThread D[SCEGE]: HLE\sceGe.cpp:320 04000000 = sceGeEdramGetAddr
17:17:826 GameThread D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:241 332=sceKernelCreateEventFlag(SceGuSignal, 00000200, 00000001, 00000000)
17:17:826 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:510 sceKernelRegisterSubIntrHandler(25, 1, 089b7974, 08a45044)
17:17:826 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:547 sceKernelEnableSubIntr(25, 1)
17:17:826 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:510 sceKernelRegisterSubIntrHandler(25, 0, 089b78f4, 08a45044)
17:17:826 GameThread D[SCEINTC]: HLE\sceKernelInterrupt.cpp:547 sceKernelEnableSubIntr(25, 0)
17:17:826 GameThread D[SCEGE]: HLE\sceGe.cpp:461 0=sceGeSetCallback(09fef000[089b78f4])
17:17:826 GameThread D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08a2c090, stall=00000000, cbid=ffffffff, param=00000000)
17:17:826 GameThread D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08a2c090 - stall = 00000000
17:17:826 GameThread D[SCEGE]: HLE\sceGe.cpp:348 35000000=sceGeListEnQueue(08a2c090, 00000000, -1, 00000000[invalid])
17:17:826 GameThread D[SCEGE]: HLE\sceGe.cpp:385 sceGeListSync(dlid=35000000, mode=00000000)
17:17:826 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 089b4190->08000000, interrupt) +12us
17:17:826 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->089b4190, left interrupt) +3us
17:17:826 GameThread D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
17:17:826 GameThread D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48cccfc0, stall=48cccfc0, cbid=00000000, param=08a2c3e0)
17:17:826 GameThread D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08cccfc0 - stall = 08cccfc0
17:17:826 GameThread D[SCEGE]: HLE\sceGe.cpp:348 35000001=sceGeListEnQueue(48cccfc0, 48cccfc0, 0, 08a2c3e0[00000010])
17:17:826 GameThread D[SCEDISP]: HLE\sceDisplay.cpp:793 0=sceDisplaySetMode(0, 480, 272)
17:17:826 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 089b488c->08000000, display mode) +10us
17:17:826 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +1326us
17:17:826 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f080)
17:17:826 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:17:826 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:17:826 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:826 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 089a77a0->08000000, thread delayed) +9us
17:17:826 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->089a77a0, thread delay finished) +1010us
17:17:826 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:826 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 089a77a0->08000000, thread delayed) +9us
17:17:826 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->089a77a0, thread delay finished) +1010us
17:17:826 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:826 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 089a77a0->08000000, thread delayed) +9us
17:17:826 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +261us
17:17:826 CRI Server M D[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:1 Display disabled, displaying only black
17:17:840 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:840 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> GameThread (308->281, pc: 089a7958->089b488c, thread delayed) +10us
17:17:840 GameThread D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48ccd05c)
17:17:840 GameThread D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08cccfc0 - stall = 08ccd05c
17:17:840 GameThread D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
17:17:840 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 089b5248->08000000, interrupt) +14us
17:17:840 idle0 D[CPU]: HLE\sceGe.cpp:121 Entering GE interrupt handler 089b7974
17:17:840 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->089b5248, left interrupt) +3us
17:17:840 GameThread I[SCEKERNEL]: HLE\sceKernelThread.cpp:1999 333=sceKernelCreateThread(FileLoader, 08811f1c, 0000002c, 8192, 00000000, 00000000)
17:17:840 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2639 sceKernelWaitThreadEnd(333, 00000000)
17:17:840 GameThread I[SCEKERNEL]: HLE\sceKernelThread.cpp:2096 0=sceKernelStartThread(333, 4, 09feee90)
17:17:840 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2639 sceKernelWaitThreadEnd(333, 00000000)
17:17:840 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> FileLoader (281->333, pc: 088dec14->08811f1c, thread wait end) +112us
17:17:840 FileLoader D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a4f128, c = 00, n = 00000240)
17:17:840 FileLoader D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:312 0=sceKernelSetEventFlag(286, 00000001)
17:17:840 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS File Access 0 (333->287, pc: 089a0e4c->089a0e2c, event flag set) +77us
17:17:840 CRI FS File D[SCEIO]: HLE\sceIo.cpp:1426 64690176 = sceIoLseek(4, 3db1800, 0)
17:17:840 CRI FS File D[SCEIO]: HLE\sceIo.cpp:1141 sceIoRead(4, 08a46f00, 23f5): deferring result
17:17:840 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS File Access 0 -> FileLoader (287->333, pc: 0891afc8->089a0e4c, io read) +16us
17:17:840 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:840 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> idle0 (333->272, pc: 088f1b68->08000000, thread delayed) +14us
17:17:840 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI FS File Access 0 (272->287, pc: 08000000->0891afc8, idle) +85us
17:17:840 CRI FS File D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:456 0=sceKernelWaitEventFlagCB(286, 00000001, 00000021, 00000000[invalid], 00000000[invalid]): waiting
17:17:840 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS File Access 0 -> idle0 (287->272, pc: 089a0e2c->08000000, event flag waited) +11us
17:17:840 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->089a77a0, thread delay finished) +401us
17:17:840 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:840 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 089a77a0->08000000, thread delayed) +9us
17:17:840 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +262us
17:17:840 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:17:840 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:17:840 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:17:840 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:17:840 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:17:840 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:17:840 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:17:840 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:17:840 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:17:840 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> FileLoader (272->333, pc: 08000000->088f1b68, thread delay finished) +28us
17:17:840 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2134 __KernelReturnFromThread: 0
17:17:840 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> GameThread (333->281, pc: 09fca2b0->088dec14, thread returned) +5us
17:17:840 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2639 sceKernelWaitThreadEnd(333, 00000000)
17:17:840 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2288 sceKernelDeleteThread(333)
17:17:840 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:442 Freeing thread stack FileLoader
17:17:840 GameThread D[SCEKERNEL]: Util\BlockAllocator.cpp:229 Merging Blocks
17:17:840 GameThread D[SCEKERNEL]: Util\BlockAllocator.cpp:234 Block Alloc found adjacent free blocks - merging
17:17:840 GameThread E[SCEKERNEL]: HLE\sceKernelThread.cpp:2276 sceKernelDeleteThread(0): cannot delete current thread
17:17:840 GameThread I[SCEKERNEL]: HLE\sceKernelThread.cpp:1999 334=sceKernelCreateThread(FileLoader, 08811f1c, 0000002c, 8192, 00000000, 00000000)
17:17:840 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2639 sceKernelWaitThreadEnd(334, 00000000)
17:17:840 GameThread I[SCEKERNEL]: HLE\sceKernelThread.cpp:2096 0=sceKernelStartThread(334, 4, 09feefe0)
17:17:840 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2639 sceKernelWaitThreadEnd(334, 00000000)
17:17:840 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> FileLoader (281->334, pc: 088dec14->08811f1c, thread wait end) +115us
17:17:840 FileLoader D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a4f128, c = 00, n = 00000240)
17:17:840 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI Server Manager (334->308, pc: 08901020->089c15b0, woke from sas mix) +23us
17:17:840 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> FileLoader (308->334, pc: 089c15b0->08901020, sas core) +8us
17:17:840 FileLoader D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:312 0=sceKernelSetEventFlag(286, 00000001)
17:17:840 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS File Access 0 (334->287, pc: 089a0e4c->089a0e2c, event flag set) +57us
17:17:840 CRI FS File D[SCEIO]: HLE\sceIo.cpp:1426 83335168 = sceIoLseek(4, 4f79800, 0)
17:17:840 CRI FS File D[SCEIO]: HLE\sceIo.cpp:1141 sceIoRead(4, 08d9e280, 560): deferring result
17:17:841 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS File Access 0 -> FileLoader (287->334, pc: 0891afc8->089a0e4c, io read) +16us
17:17:841 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:841 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> idle0 (334->272, pc: 088f1b68->08000000, thread delayed) +14us
17:17:841 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +84us
17:17:841 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> CRI FS File Access 0 (308->287, pc: 089a7968->0891afc8, vblank start waited) +5us
17:17:841 CRI FS File D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:312 0=sceKernelSetEventFlag(294, 00000001)
17:17:841 CRI FS File D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:456 0=sceKernelWaitEventFlagCB(286, 00000001, 00000021, 00000000[invalid], 00000000[invalid]): waiting
17:17:841 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS File Access 0 -> CRI FS Data Decompression 0 (287->295, pc: 089a0e2c->089a0e2c, event flag waited) +18us
17:17:841 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> CRI Atom Sound Output (295->312, pc: 089a9764->089a77a0, thread delay finished) +158us
17:17:841 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f480)
17:17:841 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> CRI FS Data Decompression 0 (312->295, pc: 08943d84->089a9764, blocking audio) +38us
17:17:841 CRI FS Data D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:456 0=sceKernelWaitEventFlagCB(294, 00000001, 00000021, 00000000[invalid], 00000000[invalid]): waiting
17:17:841 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> idle0 (295->272, pc: 089a0e2c->08000000, event flag waited) +68us
17:17:841 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> FileLoader (272->334, pc: 08000000->088f1b68, thread delay finished) +637us
17:17:841 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2134 __KernelReturnFromThread: 0
17:17:841 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> GameThread (334->281, pc: 09fca2b0->088dec14, thread returned) +5us
17:17:841 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2639 sceKernelWaitThreadEnd(334, 00000000)
17:17:841 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2288 sceKernelDeleteThread(334)
17:17:841 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:442 Freeing thread stack FileLoader
17:17:841 GameThread D[SCEKERNEL]: Util\BlockAllocator.cpp:229 Merging Blocks
17:17:841 GameThread D[SCEKERNEL]: Util\BlockAllocator.cpp:234 Block Alloc found adjacent free blocks - merging
17:17:841 GameThread E[SCEKERNEL]: HLE\sceKernelThread.cpp:2276 sceKernelDeleteThread(0): cannot delete current thread
17:17:841 GameThread I[SCEKERNEL]: HLE\sceKernelThread.cpp:1999 335=sceKernelCreateThread(FileLoader, 08811f1c, 0000002c, 8192, 00000000, 00000000)
17:17:841 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2639 sceKernelWaitThreadEnd(335, 00000000)
17:17:841 GameThread I[SCEKERNEL]: HLE\sceKernelThread.cpp:2096 0=sceKernelStartThread(335, 4, 09feefe0)
17:17:841 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2639 sceKernelWaitThreadEnd(335, 00000000)
17:17:841 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> FileLoader (281->335, pc: 088dec14->08811f1c, thread wait end) +120us
17:17:841 FileLoader D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a4f128, c = 00, n = 00000240)
17:17:841 FileLoader D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:312 0=sceKernelSetEventFlag(286, 00000001)
17:17:841 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS File Access 0 (335->287, pc: 089a0e4c->089a0e2c, event flag set) +74us
17:17:841 CRI FS File D[SCEIO]: HLE\sceIo.cpp:1426 101359616 = sceIoLseek(4, 60aa000, 0)
17:17:841 CRI FS File D[SCEIO]: HLE\sceIo.cpp:1141 sceIoRead(4, 08da1e40, 6010): deferring result
17:17:841 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS File Access 0 -> FileLoader (287->335, pc: 0891afc8->089a0e4c, io read) +16us
17:17:841 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:841 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> idle0 (335->272, pc: 088f1b68->08000000, thread delayed) +14us
17:17:841 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI FS File Access 0 (272->287, pc: 08000000->0891afc8, idle) +230us
17:17:841 CRI FS File D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:312 0=sceKernelSetEventFlag(294, 00000001)
17:17:841 CRI FS File D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:456 0=sceKernelWaitEventFlagCB(286, 00000001, 00000021, 00000000[invalid], 00000000[invalid]): waiting
17:17:841 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS File Access 0 -> CRI FS Data Decompression 0 (287->295, pc: 089a0e2c->089a0e2c, event flag waited) +13us
17:17:842 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> CRI Atom Sound Output (295->312, pc: 089a95d8->08943d84, audio drain) +505us
17:17:842 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f880)
17:17:842 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> CRI FS Data Decompression 0 (312->295, pc: 08943d84->089a95d8, blocking audio) +38us
17:17:842 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->335, pc: 089a9760->088f1b68, thread delay finished) +222us
17:17:842 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:842 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (335->295, pc: 088f1b68->089a9760, thread delayed) +14us
17:17:844 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->335, pc: 089a9748->088f1b68, thread delay finished) +1010us
17:17:844 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:844 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (335->295, pc: 088f1b68->089a9748, thread delayed) +14us
17:17:846 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->335, pc: 089a973c->088f1b68, thread delay finished) +1010us
17:17:846 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:846 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (335->295, pc: 088f1b68->089a973c, thread delayed) +14us
17:17:847 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->335, pc: 089a9898->088f1b68, thread delay finished) +1010us
17:17:847 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:847 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (335->295, pc: 088f1b68->089a9898, thread delayed) +14us
17:17:848 CRI FS Data D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:456 0=sceKernelWaitEventFlagCB(294, 00000001, 00000021, 00000000[invalid], 00000000[invalid]): waiting
17:17:848 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> idle0 (295->272, pc: 089a0e2c->08000000, event flag waited) +129us
17:17:848 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> FileLoader (272->335, pc: 08000000->088f1b68, thread delay finished) +880us
17:17:848 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2134 __KernelReturnFromThread: 0
17:17:848 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> GameThread (335->281, pc: 09fca2b0->088dec14, thread returned) +5us
17:17:848 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2639 sceKernelWaitThreadEnd(335, 00000000)
17:17:848 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2288 sceKernelDeleteThread(335)
17:17:848 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:442 Freeing thread stack FileLoader
17:17:848 GameThread D[SCEKERNEL]: Util\BlockAllocator.cpp:229 Merging Blocks
17:17:848 GameThread D[SCEKERNEL]: Util\BlockAllocator.cpp:234 Block Alloc found adjacent free blocks - merging
17:17:848 GameThread E[SCEKERNEL]: HLE\sceKernelThread.cpp:2276 sceKernelDeleteThread(0): cannot delete current thread
17:17:848 GameThread I[SCEKERNEL]: HLE\sceKernelThread.cpp:1999 336=sceKernelCreateThread(FileLoader, 08811f1c, 0000002c, 8192, 00000000, 00000000)
17:17:848 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2639 sceKernelWaitThreadEnd(336, 00000000)
17:17:848 GameThread I[SCEKERNEL]: HLE\sceKernelThread.cpp:2096 0=sceKernelStartThread(336, 4, 09feefe0)
17:17:848 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2639 sceKernelWaitThreadEnd(336, 00000000)
17:17:848 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> FileLoader (281->336, pc: 088dec14->08811f1c, thread wait end) +136us
17:17:848 FileLoader D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a4f128, c = 00, n = 00000240)
17:17:848 FileLoader D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:312 0=sceKernelSetEventFlag(286, 00000001)
17:17:848 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS File Access 0 (336->287, pc: 089a0e4c->089a0e2c, event flag set) +59us
17:17:848 CRI FS File D[SCEIO]: HLE\sceIo.cpp:1426 101449728 = sceIoLseek(4, 60c0000, 0)
17:17:848 CRI FS File D[SCEIO]: HLE\sceIo.cpp:1141 sceIoRead(4, 08dcc840, aac): deferring result
17:17:848 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS File Access 0 -> FileLoader (287->336, pc: 0891afc8->089a0e4c, io read) +16us
17:17:848 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:848 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> idle0 (336->272, pc: 088f1b68->08000000, thread delayed) +14us
17:17:848 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI FS File Access 0 (272->287, pc: 08000000->0891afc8, idle) +85us
17:17:848 CRI FS File D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:312 0=sceKernelSetEventFlag(294, 00000001)
17:17:848 CRI FS File D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:456 0=sceKernelWaitEventFlagCB(286, 00000001, 00000021, 00000000[invalid], 00000000[invalid]): waiting
17:17:848 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS File Access 0 -> CRI FS Data Decompression 0 (287->295, pc: 089a0e2c->089a0e2c, event flag waited) +13us
17:17:848 CRI FS Data D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:456 0=sceKernelWaitEventFlagCB(294, 00000001, 00000021, 00000000[invalid], 00000000[invalid]): waiting
17:17:848 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> idle0 (295->272, pc: 089a0e2c->08000000, event flag waited) +378us
17:17:848 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> FileLoader (272->336, pc: 08000000->088f1b68, thread delay finished) +532us
17:17:848 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2134 __KernelReturnFromThread: 0
17:17:848 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> GameThread (336->281, pc: 09fca2b0->088dec14, thread returned) +5us
17:17:848 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2639 sceKernelWaitThreadEnd(336, 00000000)
17:17:848 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2288 sceKernelDeleteThread(336)
17:17:848 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:442 Freeing thread stack FileLoader
17:17:848 GameThread D[SCEKERNEL]: Util\BlockAllocator.cpp:229 Merging Blocks
17:17:848 GameThread D[SCEKERNEL]: Util\BlockAllocator.cpp:234 Block Alloc found adjacent free blocks - merging
17:17:848 GameThread E[SCEKERNEL]: HLE\sceKernelThread.cpp:2276 sceKernelDeleteThread(0): cannot delete current thread
17:17:848 GameThread I[SCEKERNEL]: HLE\sceKernelThread.cpp:1999 337=sceKernelCreateThread(FileLoader, 08811f1c, 0000002c, 8192, 00000000, 00000000)
17:17:848 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2639 sceKernelWaitThreadEnd(337, 00000000)
17:17:848 GameThread I[SCEKERNEL]: HLE\sceKernelThread.cpp:2096 0=sceKernelStartThread(337, 4, 09feefe0)
17:17:848 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2639 sceKernelWaitThreadEnd(337, 00000000)
17:17:849 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> FileLoader (281->337, pc: 088dec14->08811f1c, thread wait end) +118us
17:17:849 FileLoader D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a4f128, c = 00, n = 00000240)
17:17:849 FileLoader D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:312 0=sceKernelSetEventFlag(286, 00000001)
17:17:849 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS File Access 0 (337->287, pc: 089a0e4c->089a0e2c, event flag set) +69us
17:17:849 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS File Access 0 -> CRI Atom Sound Output (287->312, pc: 0891b23c->08943d84, audio drain) +11us
17:17:849 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4fc80)
17:17:849 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> CRI FS File Access 0 (312->287, pc: 08943d84->0891b23c, blocking audio) +38us
17:17:849 CRI FS File D[SCEIO]: HLE\sceIo.cpp:1426 101453824 = sceIoLseek(4, 60c1000, 0)
17:17:849 CRI FS File D[SCEIO]: HLE\sceIo.cpp:1141 sceIoRead(4, 08dd0580, 30c): deferring result
17:17:849 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS File Access 0 -> FileLoader (287->337, pc: 0891afc8->089a0e4c, io read) +13us
17:17:849 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:849 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> idle0 (337->272, pc: 088f1b68->08000000, thread delayed) +14us
17:17:849 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI FS File Access 0 (272->287, pc: 08000000->0891afc8, idle) +85us
17:17:849 CRI FS File D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:312 0=sceKernelSetEventFlag(294, 00000001)
17:17:849 CRI FS File D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:456 0=sceKernelWaitEventFlagCB(286, 00000001, 00000021, 00000000[invalid], 00000000[invalid]): waiting
17:17:849 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS File Access 0 -> CRI FS Data Decompression 0 (287->295, pc: 089a0e2c->089a0e2c, event flag waited) +13us
17:17:849 CRI FS Data D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:456 0=sceKernelWaitEventFlagCB(294, 00000001, 00000021, 00000000[invalid], 00000000[invalid]): waiting
17:17:849 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> idle0 (295->272, pc: 089a0e2c->08000000, event flag waited) +110us
17:17:849 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> FileLoader (272->337, pc: 08000000->088f1b68, thread delay finished) +800us
17:17:849 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2134 __KernelReturnFromThread: 0
17:17:849 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> GameThread (337->281, pc: 09fca2b0->088dec14, thread returned) +5us
17:17:849 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2639 sceKernelWaitThreadEnd(337, 00000000)
17:17:849 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2288 sceKernelDeleteThread(337)
17:17:849 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:442 Freeing thread stack FileLoader
17:17:849 GameThread D[SCEKERNEL]: Util\BlockAllocator.cpp:229 Merging Blocks
17:17:849 GameThread D[SCEKERNEL]: Util\BlockAllocator.cpp:234 Block Alloc found adjacent free blocks - merging
17:17:849 GameThread E[SCEKERNEL]: HLE\sceKernelThread.cpp:2276 sceKernelDeleteThread(0): cannot delete current thread
17:17:849 GameThread I[SCEKERNEL]: HLE\sceKernelThread.cpp:1999 338=sceKernelCreateThread(FileLoader, 08811f1c, 0000002c, 8192, 00000000, 00000000)
17:17:849 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2639 sceKernelWaitThreadEnd(338, 00000000)
17:17:849 GameThread I[SCEKERNEL]: HLE\sceKernelThread.cpp:2096 0=sceKernelStartThread(338, 4, 09feefe0)
17:17:849 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2639 sceKernelWaitThreadEnd(338, 00000000)
17:17:849 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> FileLoader (281->338, pc: 088dec14->08811f1c, thread wait end) +117us
17:17:849 FileLoader D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a4f128, c = 00, n = 00000240)
17:17:849 FileLoader D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:312 0=sceKernelSetEventFlag(286, 00000001)
17:17:849 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS File Access 0 (338->287, pc: 089a0e4c->089a0e2c, event flag set) +76us
17:17:849 CRI FS File D[SCEIO]: HLE\sceIo.cpp:1426 9908224 = sceIoLseek(4, 973000, 0)
17:17:849 CRI FS File D[SCEIO]: HLE\sceIo.cpp:1141 sceIoRead(4, 08dd2700, 6428): deferring result
17:17:849 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS File Access 0 -> FileLoader (287->338, pc: 0891afc8->089a0e4c, io read) +16us
17:17:849 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:849 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> idle0 (338->272, pc: 088f1b68->08000000, thread delayed) +14us
17:17:849 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI FS File Access 0 (272->287, pc: 08000000->0891afc8, idle) +241us
17:17:849 CRI FS File D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:312 0=sceKernelSetEventFlag(294, 00000001)
17:17:849 CRI FS File D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:456 0=sceKernelWaitEventFlagCB(286, 00000001, 00000021, 00000000[invalid], 00000000[invalid]): waiting
17:17:849 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS File Access 0 -> CRI FS Data Decompression 0 (287->295, pc: 089a0e2c->089a0e2c, event flag waited) +13us
17:17:850 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->338, pc: 089a985c->088f1b68, thread delay finished) +754us
17:17:850 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:850 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (338->295, pc: 088f1b68->089a985c, thread delayed) +14us
17:17:852 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->338, pc: 089a9528->088f1b68, thread delay finished) +1010us
17:17:852 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:852 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (338->295, pc: 088f1b68->089a9528, thread delayed) +14us
17:17:854 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->338, pc: 089a9748->088f1b68, thread delay finished) +1010us
17:17:854 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:854 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (338->295, pc: 088f1b68->089a9748, thread delayed) +14us
17:17:855 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->338, pc: 089a95f0->088f1b68, thread delay finished) +1010us
17:17:855 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:855 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (338->295, pc: 088f1b68->089a95f0, thread delayed) +14us
17:17:856 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> CRI Atom Sound Output (295->312, pc: 089a9760->08943d84, audio drain) +399us
17:17:856 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:856 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> CRI FS Data Decompression 0 (312->295, pc: 089a77a0->089a9760, thread delayed) +14us
17:17:856 CRI FS Data D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:456 0=sceKernelWaitEventFlagCB(294, 00000001, 00000021, 00000000[invalid], 00000000[invalid]): waiting
17:17:856 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> idle0 (295->272, pc: 089a0e2c->08000000, event flag waited) +267us
17:17:856 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> FileLoader (272->338, pc: 08000000->088f1b68, thread delay finished) +328us
17:17:856 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2134 __KernelReturnFromThread: 0
17:17:856 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> GameThread (338->281, pc: 09fca2b0->088dec14, thread returned) +5us
17:17:856 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2639 sceKernelWaitThreadEnd(338, 00000000)
17:17:856 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2288 sceKernelDeleteThread(338)
17:17:856 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:442 Freeing thread stack FileLoader
17:17:856 GameThread D[SCEKERNEL]: Util\BlockAllocator.cpp:229 Merging Blocks
17:17:856 GameThread D[SCEKERNEL]: Util\BlockAllocator.cpp:234 Block Alloc found adjacent free blocks - merging
17:17:856 GameThread E[SCEKERNEL]: HLE\sceKernelThread.cpp:2276 sceKernelDeleteThread(0): cannot delete current thread
17:17:856 GameThread I[SCEKERNEL]: HLE\sceKernelThread.cpp:1999 339=sceKernelCreateThread(FileLoader, 08811f1c, 0000002c, 8192, 00000000, 00000000)
17:17:856 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2639 sceKernelWaitThreadEnd(339, 00000000)
17:17:856 GameThread I[SCEKERNEL]: HLE\sceKernelThread.cpp:2096 0=sceKernelStartThread(339, 4, 09feefe0)
17:17:856 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2639 sceKernelWaitThreadEnd(339, 00000000)
17:17:856 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> FileLoader (281->339, pc: 088dec14->08811f1c, thread wait end) +150us
17:17:856 FileLoader D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a4f128, c = 00, n = 00000240)
17:17:857 FileLoader D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:312 0=sceKernelSetEventFlag(286, 00000001)
17:17:857 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS File Access 0 (339->287, pc: 089a0e4c->089a0e2c, event flag set) +74us
17:17:857 CRI FS File D[SCEIO]: HLE\sceIo.cpp:1426 101464064 = sceIoLseek(4, 60c3800, 0)
17:17:857 CRI FS File D[SCEIO]: HLE\sceIo.cpp:1141 sceIoRead(4, 08e05cc0, 3498): deferring result
17:17:857 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS File Access 0 -> FileLoader (287->339, pc: 0891afc8->089a0e4c, io read) +16us
17:17:857 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:857 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> idle0 (339->272, pc: 088f1b68->08000000, thread delayed) +14us
17:17:857 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI FS File Access 0 (272->287, pc: 08000000->0891afc8, idle) +119us
17:17:857 CRI FS File D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:312 0=sceKernelSetEventFlag(294, 00000001)
17:17:857 CRI FS File D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:456 0=sceKernelWaitEventFlagCB(286, 00000001, 00000021, 00000000[invalid], 00000000[invalid]): waiting
17:17:857 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS File Access 0 -> CRI FS Data Decompression 0 (287->295, pc: 089a0e2c->089a0e2c, event flag waited) +13us
17:17:857 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> CRI Atom Sound Output (295->312, pc: 089a9668->089a77a0, thread delay finished) +18us
17:17:857 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:857 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> CRI FS Data Decompression 0 (312->295, pc: 089a77a0->089a9668, thread delayed) +14us
17:17:858 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> idle0 (295->272, pc: 089a9810->08000000, interrupt) +540us
17:17:858 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +3us
17:17:858 CRI Server M D[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:1 Display disabled, displaying only black
17:17:858 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:858 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> CRI FS Data Decompression 0 (308->295, pc: 089a7958->089a9810, thread delayed) +10us
17:17:858 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->339, pc: 089a95bc->088f1b68, thread delay finished) +289us
17:17:858 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:858 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (339->295, pc: 088f1b68->089a95bc, thread delayed) +14us
17:17:858 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> CRI Atom Sound Output (295->312, pc: 089a9894->089a77a0, thread delay finished) +151us
17:17:858 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:858 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> CRI FS Data Decompression 0 (312->295, pc: 089a77a0->089a9894, thread delayed) +14us
17:17:859 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> CRI Server Manager (295->308, pc: 089a97bc->089a7958, thread delay finished) +540us
17:17:859 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:17:859 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:17:859 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:17:859 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:17:859 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:17:859 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:17:859 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> CRI FS Data Decompression 0 (308->295, pc: 089c15b0->089a97bc, sas core) +38us
17:17:859 CRI FS Data D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:456 0=sceKernelWaitEventFlagCB(294, 00000001, 00000021, 00000000[invalid], 00000000[invalid]): waiting
17:17:859 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> idle0 (295->272, pc: 089a0e2c->08000000, event flag waited) +145us
17:17:859 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +27us
17:17:859 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:17:859 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> FileLoader (272->339, pc: 08000000->088f1b68, thread delay finished) +88us
17:17:859 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2134 __KernelReturnFromThread: 0
17:17:859 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> GameThread (339->281, pc: 09fca2b0->088dec14, thread returned) +5us
17:17:859 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2639 sceKernelWaitThreadEnd(339, 00000000)
17:17:859 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2288 sceKernelDeleteThread(339)
17:17:859 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:442 Freeing thread stack FileLoader
17:17:859 GameThread D[SCEKERNEL]: Util\BlockAllocator.cpp:229 Merging Blocks
17:17:859 GameThread D[SCEKERNEL]: Util\BlockAllocator.cpp:234 Block Alloc found adjacent free blocks - merging
17:17:859 GameThread E[SCEKERNEL]: HLE\sceKernelThread.cpp:2276 sceKernelDeleteThread(0): cannot delete current thread
17:17:859 GameThread I[SCEKERNEL]: HLE\sceKernelThread.cpp:1999 340=sceKernelCreateThread(FileLoader, 08811f1c, 0000002c, 8192, 00000000, 00000000)
17:17:859 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> CRI Server Manager (281->308, pc: 088deba4->089c15b0, woke from sas mix) +108us
17:17:859 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> GameThread (308->281, pc: 089c15b0->088deba4, sas core) +8us
17:17:859 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2639 sceKernelWaitThreadEnd(340, 00000000)
17:17:859 GameThread I[SCEKERNEL]: HLE\sceKernelThread.cpp:2096 0=sceKernelStartThread(340, 4, 09feefe0)
17:17:859 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2639 sceKernelWaitThreadEnd(340, 00000000)
17:17:859 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> FileLoader (281->340, pc: 088dec14->08811f1c, thread wait end) +19us
17:17:859 FileLoader D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a4f128, c = 00, n = 00000240)
17:17:860 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI Atom Sound Output (340->312, pc: 089a7be4->089a77a0, thread delay finished) +24us
17:17:860 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4e880)
17:17:860 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> FileLoader (312->340, pc: 08943d84->089a7be4, blocking audio) +38us
17:17:860 FileLoader D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:312 0=sceKernelSetEventFlag(286, 00000001)
17:17:860 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS File Access 0 (340->287, pc: 089a0e4c->089a0e2c, event flag set) +50us
17:17:860 CRI FS File D[SCEIO]: HLE\sceIo.cpp:1426 42084352 = sceIoLseek(4, 2822800, 0)
17:17:860 CRI FS File D[SCEIO]: HLE\sceIo.cpp:1141 sceIoRead(4, 08e0f500, 80000): deferring result
17:17:860 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS File Access 0 -> FileLoader (287->340, pc: 0891afc8->089a0e4c, io read) +16us
17:17:860 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:860 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> idle0 (340->272, pc: 088f1b68->08000000, thread delayed) +14us
17:17:860 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +9us
17:17:860 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:17:860 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> FileLoader (272->340, pc: 08000000->088f1b68, thread delay finished) +995us
17:17:860 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:860 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> idle0 (340->272, pc: 088f1b68->08000000, thread delayed) +9us
17:17:860 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> FileLoader (272->340, pc: 08000000->088f1b68, thread delay finished) +1010us
17:17:860 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:860 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> idle0 (340->272, pc: 088f1b68->08000000, thread delayed) +9us
17:17:860 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +572us
17:17:860 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4ec80)
17:17:860 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:17:860 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> FileLoader (272->340, pc: 08000000->088f1b68, thread delay finished) +403us
17:17:860 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:860 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> idle0 (340->272, pc: 088f1b68->08000000, thread delayed) +9us
17:17:860 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> FileLoader (272->340, pc: 08000000->088f1b68, thread delay finished) +1010us
17:17:860 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:860 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> idle0 (340->272, pc: 088f1b68->08000000, thread delayed) +9us
17:17:860 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> FileLoader (272->340, pc: 08000000->088f1b68, thread delay finished) +1010us
17:17:860 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:860 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> idle0 (340->272, pc: 088f1b68->08000000, thread delayed) +9us
17:17:860 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI FS File Access 0 (272->287, pc: 08000000->0891afc8, idle) +128us
17:17:860 CRI FS File D[SCEIO]: HLE\sceIo.cpp:1426 42608640 = sceIoLseek(4, 28a2800, 0)
17:17:860 CRI FS File D[SCEIO]: HLE\sceIo.cpp:1141 sceIoRead(4, 08e8f500, 5854): deferring result
17:17:860 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS File Access 0 -> idle0 (287->272, pc: 0891afc8->08000000, io read) +15us
17:17:860 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI FS File Access 0 (272->287, pc: 08000000->0891afc8, idle) +226us
17:17:860 CRI FS File D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:312 0=sceKernelSetEventFlag(294, 00000001)
17:17:860 CRI FS File D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:456 0=sceKernelWaitEventFlagCB(286, 00000001, 00000021, 00000000[invalid], 00000000[invalid]): waiting
17:17:860 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS File Access 0 -> CRI FS Data Decompression 0 (287->295, pc: 089a0e2c->089a0e2c, event flag waited) +13us
17:17:861 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a9864->088f1b68, thread delay finished) +626us
17:17:861 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:861 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a9864, thread delayed) +14us
17:17:862 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a9534->088f1b68, thread delay finished) +1010us
17:17:862 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:862 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a9534, thread delayed) +14us
17:17:864 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a9510->088f1b68, thread delay finished) +1010us
17:17:864 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:864 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a9510, thread delayed) +14us
17:17:864 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> CRI Atom Sound Output (295->312, pc: 089a98a0->08943d84, audio drain) +244us
17:17:864 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f080)
17:17:864 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> CRI FS Data Decompression 0 (312->295, pc: 08943d84->089a98a0, blocking audio) +38us
17:17:865 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a9598->088f1b68, thread delay finished) +726us
17:17:865 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:865 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a9598, thread delayed) +14us
17:17:867 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a95c8->088f1b68, thread delay finished) +1010us
17:17:867 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:867 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a95c8, thread delayed) +14us
17:17:868 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a974c->088f1b68, thread delay finished) +1010us
17:17:868 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:868 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a974c, thread delayed) +14us
17:17:870 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a95c4->088f1b68, thread delay finished) +1010us
17:17:870 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:870 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a95c4, thread delayed) +14us
17:17:871 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a95b4->088f1b68, thread delay finished) +1010us
17:17:871 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:871 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a95b4, thread delayed) +14us
17:17:873 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> CRI Atom Sound Output (295->312, pc: 089a97b4->08943d84, audio drain) +928us
17:17:873 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:873 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> CRI FS Data Decompression 0 (312->295, pc: 089a77a0->089a97b4, thread delayed) +14us
17:17:873 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a9674->088f1b68, thread delay finished) +67us
17:17:873 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:873 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a9674, thread delayed) +14us
17:17:874 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> idle0 (295->272, pc: 089a9618->08000000, interrupt) +751us
17:17:874 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +3us
17:17:874 CRI Server M D[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:1 Display disabled, displaying only black
17:17:874 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:874 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> CRI FS Data Decompression 0 (308->295, pc: 089a7958->089a9618, thread delayed) +10us
17:17:874 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> CRI Atom Sound Output (295->312, pc: 089a9518->089a77a0, thread delay finished) +162us
17:17:874 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:874 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> CRI FS Data Decompression 0 (312->295, pc: 089a77a0->089a9518, thread delayed) +14us
17:17:874 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a95ac->088f1b68, thread delay finished) +67us
17:17:874 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:874 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a95ac, thread delayed) +14us
17:17:876 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> CRI Server Manager (295->308, pc: 089a9538->089a7958, thread delay finished) +750us
17:17:876 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:17:876 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:17:876 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:17:876 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:17:876 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:17:876 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:17:876 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> CRI FS Data Decompression 0 (308->295, pc: 089c15b0->089a9538, sas core) +38us
17:17:876 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> CRI Atom Sound Output (295->312, pc: 089a95c4->089a77a0, thread delay finished) +138us
17:17:876 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:876 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> CRI FS Data Decompression 0 (312->295, pc: 089a77a0->089a95c4, thread delayed) +14us
17:17:876 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> CRI Server Manager (295->308, pc: 089a959c->089c15b0, woke from sas mix) +20us
17:17:876 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> CRI FS Data Decompression 0 (308->295, pc: 089c15b0->089a959c, sas core) +8us
17:17:876 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a962c->088f1b68, thread delay finished) +39us
17:17:876 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:876 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a962c, thread delayed) +14us
17:17:876 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> CRI Server Manager (295->308, pc: 089a9530->089c15b0, woke from sas mix) +119us
17:17:876 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> CRI FS Data Decompression 0 (308->295, pc: 089c15b0->089a9530, sas core) +8us
17:17:876 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> CRI Server Manager (295->308, pc: 089a95f8->089c15b0, woke from sas mix) +173us
17:17:876 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> CRI FS Data Decompression 0 (308->295, pc: 089a7968->089a95f8, vblank start waited) +9us
17:17:877 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> CRI Atom Sound Output (295->312, pc: 089a9594->089a77a0, thread delay finished) +616us
17:17:877 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f480)
17:17:877 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> CRI FS Data Decompression 0 (312->295, pc: 08943d84->089a9594, blocking audio) +38us
17:17:877 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a95c4->088f1b68, thread delay finished) +44us
17:17:877 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:877 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a95c4, thread delayed) +14us
17:17:879 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a9628->088f1b68, thread delay finished) +1010us
17:17:879 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:879 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a9628, thread delayed) +14us
17:17:880 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a9858->088f1b68, thread delay finished) +1010us
17:17:880 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:880 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a9858, thread delayed) +14us
17:17:881 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> CRI Atom Sound Output (295->312, pc: 089a9658->08943d84, audio drain) +586us
17:17:881 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f880)
17:17:881 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> CRI FS Data Decompression 0 (312->295, pc: 08943d84->089a9658, blocking audio) +38us
17:17:882 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a959c->088f1b68, thread delay finished) +384us
17:17:882 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:882 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a959c, thread delayed) +14us
17:17:883 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a97bc->088f1b68, thread delay finished) +1010us
17:17:883 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:883 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a97bc, thread delayed) +14us
17:17:885 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a95a4->088f1b68, thread delay finished) +1010us
17:17:885 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:885 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a95a4, thread delayed) +14us
17:17:886 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a95c0->088f1b68, thread delay finished) +1010us
17:17:886 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:886 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a95c0, thread delayed) +14us
17:17:888 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a958c->088f1b68, thread delay finished) +1010us
17:17:888 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:888 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a958c, thread delayed) +14us
17:17:889 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a9514->088f1b68, thread delay finished) +1010us
17:17:889 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:889 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a9514, thread delayed) +14us
17:17:890 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> CRI Atom Sound Output (295->312, pc: 089a95ac->08943d84, audio drain) +245us
17:17:890 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4fc80)
17:17:890 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> CRI FS Data Decompression 0 (312->295, pc: 08943d84->089a95ac, blocking audio) +38us
17:17:891 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a95bc->088f1b68, thread delay finished) +726us
17:17:891 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:891 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a95bc, thread delayed) +14us
17:17:892 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a9524->088f1b68, thread delay finished) +1010us
17:17:892 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:892 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a9524, thread delayed) +14us
17:17:894 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a968c->088f1b68, thread delay finished) +1010us
17:17:894 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:894 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a968c, thread delayed) +14us
17:17:895 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a9520->088f1b68, thread delay finished) +1010us
17:17:895 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:895 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a9520, thread delayed) +14us
17:17:897 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a9660->088f1b68, thread delay finished) +1010us
17:17:897 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:897 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a9660, thread delayed) +14us
17:17:898 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> CRI Atom Sound Output (295->312, pc: 089a9700->08943d84, audio drain) +928us
17:17:898 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:898 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> CRI FS Data Decompression 0 (312->295, pc: 089a77a0->089a9700, thread delayed) +14us
17:17:898 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a9868->088f1b68, thread delay finished) +66us
17:17:898 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:898 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a9868, thread delayed) +14us
17:17:898 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> idle0 (295->272, pc: 089a9514->08000000, interrupt) +20us
17:17:898 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +3us
17:17:898 CRI Server M D[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:1 Display disabled, displaying only black
17:17:898 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:898 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> CRI FS Data Decompression 0 (308->295, pc: 089a7958->089a9514, thread delayed) +10us
17:17:900 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> CRI Atom Sound Output (295->312, pc: 089a9678->089a77a0, thread delay finished) +894us
17:17:900 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:900 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> CRI FS Data Decompression 0 (312->295, pc: 089a77a0->089a9678, thread delayed) +14us
17:17:900 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a959c->088f1b68, thread delay finished) +67us
17:17:900 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:900 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a959c, thread delayed) +14us
17:17:900 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> CRI Server Manager (295->308, pc: 089a952c->089a7958, thread delay finished) +19us
17:17:900 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:17:900 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:17:900 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:17:900 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:17:900 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:17:900 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:17:900 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> CRI FS Data Decompression 0 (308->295, pc: 089c15b0->089a952c, sas core) +38us
17:17:900 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> CRI Server Manager (295->308, pc: 089a9898->089c15b0, woke from sas mix) +173us
17:17:900 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> CRI FS Data Decompression 0 (308->295, pc: 089c15b0->089a9898, sas core) +8us
17:17:901 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> CRI Server Manager (295->308, pc: 089a9514->089c15b0, woke from sas mix) +173us
17:17:901 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> CRI FS Data Decompression 0 (308->295, pc: 089c15b0->089a9514, sas core) +8us
17:17:901 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> CRI Server Manager (295->308, pc: 089a950c->089c15b0, woke from sas mix) +173us
17:17:901 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> CRI FS Data Decompression 0 (308->295, pc: 089a7968->089a950c, vblank start waited) +9us
17:17:901 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> CRI Atom Sound Output (295->312, pc: 089a9518->089a77a0, thread delay finished) +323us
17:17:901 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4e880)
17:17:901 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> CRI FS Data Decompression 0 (312->295, pc: 08943d84->089a9518, blocking audio) +38us
17:17:901 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a95a8->088f1b68, thread delay finished) +43us
17:17:901 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:901 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a95a8, thread delayed) +14us
17:17:903 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a953c->088f1b68, thread delay finished) +1010us
17:17:903 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:903 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a953c, thread delayed) +14us
17:17:904 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a9524->088f1b68, thread delay finished) +1010us
17:17:904 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:904 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a9524, thread delayed) +14us
17:17:906 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a9670->088f1b68, thread delay finished) +1010us
17:17:906 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:906 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a9670, thread delayed) +14us
17:17:907 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> CRI Atom Sound Output (295->312, pc: 089a96b8->08943d84, audio drain) +587us
17:17:907 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4ec80)
17:17:907 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> CRI FS Data Decompression 0 (312->295, pc: 08943d84->089a96b8, blocking audio) +38us
17:17:907 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a95dc->088f1b68, thread delay finished) +384us
17:17:907 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:907 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a95dc, thread delayed) +14us
17:17:909 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a9594->088f1b68, thread delay finished) +1010us
17:17:909 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:909 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a9594, thread delayed) +14us
17:17:910 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a97b8->088f1b68, thread delay finished) +1010us
17:17:910 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:910 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a97b8, thread delayed) +14us
17:17:912 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a9524->088f1b68, thread delay finished) +1010us
17:17:912 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:912 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a9524, thread delayed) +14us
17:17:913 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a9610->088f1b68, thread delay finished) +1010us
17:17:913 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:913 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a9610, thread delayed) +14us
17:17:915 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a95c8->088f1b68, thread delay finished) +1010us
17:17:915 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:915 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a95c8, thread delayed) +14us
17:17:915 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> CRI Atom Sound Output (295->312, pc: 089a9514->08943d84, audio drain) +246us
17:17:915 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f080)
17:17:915 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> CRI FS Data Decompression 0 (312->295, pc: 08943d84->089a9514, blocking audio) +38us
17:17:916 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a95dc->088f1b68, thread delay finished) +725us
17:17:916 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:916 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a95dc, thread delayed) +14us
17:17:918 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a98a0->088f1b68, thread delay finished) +1010us
17:17:918 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:918 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a98a0, thread delayed) +14us
17:17:919 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a9528->088f1b68, thread delay finished) +1010us
17:17:919 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:919 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a9528, thread delayed) +14us
17:17:921 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a95d8->088f1b68, thread delay finished) +1010us
17:17:921 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:921 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a95d8, thread delayed) +14us
17:17:922 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a9518->088f1b68, thread delay finished) +1010us
17:17:922 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:922 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a9518, thread delayed) +14us
17:17:923 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> idle0 (295->272, pc: 089a958c->08000000, interrupt) +313us
17:17:923 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +3us
17:17:923 CRI Server M D[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:1 Display disabled, displaying only black
17:17:923 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:923 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> CRI FS Data Decompression 0 (308->295, pc: 089a7958->089a958c, thread delayed) +10us
17:17:924 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> CRI Atom Sound Output (295->312, pc: 089a95c0->08943d84, audio drain) +601us
17:17:924 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:924 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> CRI FS Data Decompression 0 (312->295, pc: 089a77a0->089a95c0, thread delayed) +14us
17:17:924 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a958c->088f1b68, thread delay finished) +66us
17:17:924 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:924 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a958c, thread delayed) +14us
17:17:924 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> CRI Server Manager (295->308, pc: 089a9630->089a7958, thread delay finished) +313us
17:17:924 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:17:924 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:17:924 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:17:924 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:17:924 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:17:924 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:17:924 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> CRI FS Data Decompression 0 (308->295, pc: 089c15b0->089a9630, sas core) +38us
17:17:925 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> CRI Server Manager (295->308, pc: 089a951c->089c15b0, woke from sas mix) +173us
17:17:925 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> CRI FS Data Decompression 0 (308->295, pc: 089c15b0->089a951c, sas core) +8us
17:17:925 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> CRI Server Manager (295->308, pc: 089a950c->089c15b0, woke from sas mix) +173us
17:17:925 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> CRI FS Data Decompression 0 (308->295, pc: 089c15b0->089a950c, sas core) +8us
17:17:925 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> CRI Server Manager (295->308, pc: 089a9530->089c15b0, woke from sas mix) +173us
17:17:925 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> CRI FS Data Decompression 0 (308->295, pc: 089a7968->089a9530, vblank start waited) +9us
17:17:925 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> CRI Atom Sound Output (295->312, pc: 089a95a4->089a77a0, thread delay finished) +31us
17:17:925 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f480)
17:17:925 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> CRI FS Data Decompression 0 (312->295, pc: 08943d84->089a95a4, blocking audio) +38us
17:17:925 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a95f8->088f1b68, thread delay finished) +42us
17:17:925 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:925 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a95f8, thread delayed) +14us
17:17:927 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a95f4->088f1b68, thread delay finished) +1010us
17:17:927 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:927 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a95f4, thread delayed) +14us
17:17:928 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a9664->088f1b68, thread delay finished) +1010us
17:17:928 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:928 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a9664, thread delayed) +14us
17:17:930 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a9518->088f1b68, thread delay finished) +1010us
17:17:930 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:930 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a9518, thread delayed) +14us
17:17:931 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a9598->088f1b68, thread delay finished) +1010us
17:17:931 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:931 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a9598, thread delayed) +14us
17:17:932 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> CRI Atom Sound Output (295->312, pc: 089a95c4->08943d84, audio drain) +588us
17:17:932 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f880)
17:17:932 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> CRI FS Data Decompression 0 (312->295, pc: 08943d84->089a95c4, blocking audio) +38us
17:17:933 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a9898->088f1b68, thread delay finished) +383us
17:17:933 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:933 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a9898, thread delayed) +14us
17:17:934 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a9520->088f1b68, thread delay finished) +1010us
17:17:934 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:934 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a9520, thread delayed) +14us
17:17:936 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a95c4->088f1b68, thread delay finished) +1010us
17:17:936 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:936 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a95c4, thread delayed) +14us
17:17:937 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a95d8->088f1b68, thread delay finished) +1010us
17:17:937 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:937 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a95d8, thread delayed) +14us
17:17:939 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a9604->088f1b68, thread delay finished) +1010us
17:17:939 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:939 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a9604, thread delayed) +14us
17:17:940 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a973c->088f1b68, thread delay finished) +1010us
17:17:940 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:940 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a973c, thread delayed) +14us
17:17:941 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> CRI Atom Sound Output (295->312, pc: 089a95f0->08943d84, audio drain) +247us
17:17:941 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4fc80)
17:17:941 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> CRI FS Data Decompression 0 (312->295, pc: 08943d84->089a95f0, blocking audio) +38us
17:17:942 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a95c8->088f1b68, thread delay finished) +724us
17:17:942 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:942 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a95c8, thread delayed) +14us
17:17:943 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a9768->088f1b68, thread delay finished) +1010us
17:17:943 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:943 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a9768, thread delayed) +14us
17:17:945 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a9764->088f1b68, thread delay finished) +1010us
17:17:945 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:945 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a9764, thread delayed) +14us
17:17:947 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a9608->088f1b68, thread delay finished) +1010us
17:17:947 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:947 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a9608, thread delayed) +14us
17:17:947 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> idle0 (295->272, pc: 089a9858->08000000, interrupt) +607us
17:17:948 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +3us
17:17:948 CRI Server M D[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:1 Display disabled, displaying only black
17:17:948 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:948 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> CRI FS Data Decompression 0 (308->295, pc: 089a7958->089a9858, thread delayed) +10us
17:17:948 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a9528->088f1b68, thread delay finished) +388us
17:17:948 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:948 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a9528, thread delayed) +14us
17:17:949 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> CRI Server Manager (295->308, pc: 089a973c->089a7958, thread delay finished) +606us
17:17:949 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:17:949 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:17:949 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:17:949 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:17:949 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:17:949 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:17:949 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> CRI FS Data Decompression 0 (308->295, pc: 089c15b0->089a973c, sas core) +38us
17:17:949 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> CRI Server Manager (295->308, pc: 089a9768->089c15b0, woke from sas mix) +173us
17:17:949 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> CRI FS Data Decompression 0 (308->295, pc: 089c15b0->089a9768, sas core) +8us
17:17:950 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> CRI Atom Sound Output (295->312, pc: 089a9740->08943d84, audio drain) +103us
17:17:950 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4e880)
17:17:950 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> CRI FS Data Decompression 0 (312->295, pc: 08943d84->089a9740, blocking audio) +38us
17:17:950 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> CRI Server Manager (295->308, pc: 089a9758->089c15b0, woke from sas mix) +31us
17:17:950 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> CRI FS Data Decompression 0 (308->295, pc: 089c15b0->089a9758, sas core) +8us
17:17:950 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a9758->088f1b68, thread delay finished) +8us
17:17:950 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:950 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a9758, thread delayed) +14us
17:17:950 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> CRI Server Manager (295->308, pc: 089a9750->089c15b0, woke from sas mix) +150us
17:17:950 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> CRI FS Data Decompression 0 (308->295, pc: 089a7968->089a9750, vblank start waited) +9us
17:17:950 CRI FS Data D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:456 0=sceKernelWaitEventFlagCB(294, 00000001, 00000021, 00000000[invalid], 00000000[invalid]): waiting
17:17:950 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> idle0 (295->272, pc: 089a0e2c->08000000, event flag waited) +88us
17:17:950 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> FileLoader (272->340, pc: 08000000->088f1b68, thread delay finished) +761us
17:17:950 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2134 __KernelReturnFromThread: 0
17:17:950 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> GameThread (340->281, pc: 09fca2b0->088dec14, thread returned) +5us
17:17:950 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2639 sceKernelWaitThreadEnd(340, 00000000)
17:17:950 GameThread I[SCEKERNEL]: HLE\sceKernelThread.cpp:2096 0=sceKernelStartThread(340, 4, 09feefe0)
17:17:950 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2639 sceKernelWaitThreadEnd(340, 00000000)
17:17:950 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> FileLoader (281->340, pc: 088dec14->08811f1c, thread wait end) +18us
17:17:950 FileLoader D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a4f128, c = 00, n = 00000240)
17:17:950 FileLoader D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:312 0=sceKernelSetEventFlag(286, 00000001)
17:17:950 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS File Access 0 (340->287, pc: 089a0e4c->089a0e2c, event flag set) +70us
17:17:950 CRI FS File D[SCEIO]: HLE\sceIo.cpp:1426 42633216 = sceIoLseek(4, 28a8800, 0)
17:17:950 CRI FS File D[SCEIO]: HLE\sceIo.cpp:1141 sceIoRead(4, 08eef100, 50064): deferring result
17:17:950 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS File Access 0 -> FileLoader (287->340, pc: 0891afc8->089a0e4c, io read) +16us
17:17:950 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:950 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> idle0 (340->272, pc: 088f1b68->08000000, thread delayed) +14us
17:17:950 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> FileLoader (272->340, pc: 08000000->088f1b68, thread delay finished) +1010us
17:17:950 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:950 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> idle0 (340->272, pc: 088f1b68->08000000, thread delayed) +9us
17:17:950 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> FileLoader (272->340, pc: 08000000->088f1b68, thread delay finished) +1010us
17:17:950 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:950 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> idle0 (340->272, pc: 088f1b68->08000000, thread delayed) +9us
17:17:950 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> FileLoader (272->340, pc: 08000000->088f1b68, thread delay finished) +1010us
17:17:950 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:950 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> idle0 (340->272, pc: 088f1b68->08000000, thread delayed) +9us
17:17:950 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI FS File Access 0 (272->287, pc: 08000000->0891afc8, idle) +202us
17:17:950 CRI FS File D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:312 0=sceKernelSetEventFlag(294, 00000001)
17:17:950 CRI FS File D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:456 0=sceKernelWaitEventFlagCB(286, 00000001, 00000021, 00000000[invalid], 00000000[invalid]): waiting
17:17:950 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS File Access 0 -> CRI FS Data Decompression 0 (287->295, pc: 089a0e2c->089a0e2c, event flag waited) +13us
17:17:951 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a95a8->088f1b68, thread delay finished) +793us
17:17:951 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:951 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a95a8, thread delayed) +14us
17:17:952 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> CRI Atom Sound Output (295->312, pc: 089a97bc->08943d84, audio drain) +483us
17:17:952 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4ec80)
17:17:952 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> CRI FS Data Decompression 0 (312->295, pc: 08943d84->089a97bc, blocking audio) +38us
17:17:953 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a9598->088f1b68, thread delay finished) +487us
17:17:953 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:953 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a9598, thread delayed) +14us
17:17:954 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a95b4->088f1b68, thread delay finished) +1010us
17:17:954 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:954 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a95b4, thread delayed) +14us
17:17:956 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a9858->088f1b68, thread delay finished) +1010us
17:17:956 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:956 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a9858, thread delayed) +14us
17:17:957 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a953c->088f1b68, thread delay finished) +1010us
17:17:957 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:957 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a953c, thread delayed) +14us
17:17:959 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a9598->088f1b68, thread delay finished) +1010us
17:17:959 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:959 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a9598, thread delayed) +14us
17:17:960 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a9608->088f1b68, thread delay finished) +1010us
17:17:960 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:960 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a9608, thread delayed) +14us
17:17:961 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> CRI Atom Sound Output (295->312, pc: 089a9594->08943d84, audio drain) +142us
17:17:961 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f080)
17:17:961 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> CRI FS Data Decompression 0 (312->295, pc: 08943d84->089a9594, blocking audio) +38us
17:17:962 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a958c->088f1b68, thread delay finished) +829us
17:17:962 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:962 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a958c, thread delayed) +14us
17:17:963 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a952c->088f1b68, thread delay finished) +1010us
17:17:963 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:963 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a952c, thread delayed) +14us
17:17:965 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a95d8->088f1b68, thread delay finished) +1010us
17:17:965 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:965 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a95d8, thread delayed) +14us
17:17:966 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> idle0 (295->272, pc: 089a9868->08000000, interrupt) +795us
17:17:966 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +3us
17:17:966 CRI Server M D[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:1 Display disabled, displaying only black
17:17:966 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:966 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> CRI FS Data Decompression 0 (308->295, pc: 089a7958->089a9868, thread delayed) +10us
17:17:966 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a95a4->088f1b68, thread delay finished) +200us
17:17:966 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:966 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a95a4, thread delayed) +14us
17:17:968 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> CRI Server Manager (295->308, pc: 089a961c->089a7958, thread delay finished) +794us
17:17:968 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:17:968 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:17:968 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:17:968 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:17:968 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:17:968 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:17:968 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> CRI FS Data Decompression 0 (308->295, pc: 089c15b0->089a961c, sas core) +38us
17:17:968 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> CRI Server Manager (295->308, pc: 089a9634->089c15b0, woke from sas mix) +173us
17:17:968 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> FileLoader (308->340, pc: 089c15b0->088f1b68, sas core) +8us
17:17:968 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:968 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a9634, thread delayed) +14us
17:17:968 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> CRI Server Manager (295->308, pc: 089a959c->089c15b0, woke from sas mix) +158us
17:17:968 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> CRI FS Data Decompression 0 (308->295, pc: 089c15b0->089a959c, sas core) +8us
17:17:968 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> CRI Server Manager (295->308, pc: 089a9534->089c15b0, woke from sas mix) +173us
17:17:968 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> CRI FS Data Decompression 0 (308->295, pc: 089a7968->089a9534, vblank start waited) +9us
17:17:969 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> CRI Atom Sound Output (295->312, pc: 089a9608->08943d84, audio drain) +470us
17:17:969 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f480)
17:17:969 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> CRI FS Data Decompression 0 (312->295, pc: 08943d84->089a9608, blocking audio) +38us
17:17:969 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a953c->088f1b68, thread delay finished) +151us
17:17:969 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:969 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a953c, thread delayed) +14us
17:17:971 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a95b8->088f1b68, thread delay finished) +1010us
17:17:971 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:971 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a95b8, thread delayed) +14us
17:17:972 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a9518->088f1b68, thread delay finished) +1010us
17:17:972 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:972 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a9518, thread delayed) +14us
17:17:974 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a95ac->088f1b68, thread delay finished) +1010us
17:17:974 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:974 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a95ac, thread delayed) +14us
17:17:976 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a9868->088f1b68, thread delay finished) +1010us
17:17:976 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:976 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a9868, thread delayed) +14us
17:17:977 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a959c->088f1b68, thread delay finished) +1010us
17:17:977 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:977 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a959c, thread delayed) +14us
17:17:978 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> CRI Atom Sound Output (295->312, pc: 089a951c->08943d84, audio drain) +479us
17:17:978 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f880)
17:17:978 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> CRI FS Data Decompression 0 (312->295, pc: 08943d84->089a951c, blocking audio) +38us
17:17:978 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a958c->088f1b68, thread delay finished) +492us
17:17:978 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:978 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a958c, thread delayed) +14us
17:17:980 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a95b4->088f1b68, thread delay finished) +1010us
17:17:980 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:980 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a95b4, thread delayed) +14us
17:17:981 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a9678->088f1b68, thread delay finished) +1010us
17:17:981 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:981 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a9678, thread delayed) +14us
17:17:983 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a958c->088f1b68, thread delay finished) +1010us
17:17:983 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:983 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a958c, thread delayed) +14us
17:17:984 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a9858->088f1b68, thread delay finished) +1010us
17:17:984 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:984 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a9858, thread delayed) +14us
17:17:986 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a95d8->088f1b68, thread delay finished) +1010us
17:17:986 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:986 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a95d8, thread delayed) +14us
17:17:986 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> CRI Atom Sound Output (295->312, pc: 089a9594->08943d84, audio drain) +138us
17:17:986 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4fc80)
17:17:986 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> CRI FS Data Decompression 0 (312->295, pc: 08943d84->089a9594, blocking audio) +38us
17:17:987 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a9634->088f1b68, thread delay finished) +833us
17:17:987 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:987 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a9634, thread delayed) +14us
17:17:989 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a952c->088f1b68, thread delay finished) +1010us
17:17:989 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:989 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a952c, thread delayed) +14us
17:17:990 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a958c->088f1b68, thread delay finished) +1010us
17:17:990 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:991 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a958c, thread delayed) +14us
17:17:991 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> idle0 (295->272, pc: 089a963c->08000000, interrupt) +59us
17:17:991 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +3us
17:17:991 CRI Server M D[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:1 Display disabled, displaying only black
17:17:991 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:991 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> CRI FS Data Decompression 0 (308->295, pc: 089a7958->089a963c, thread delayed) +10us
17:17:992 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a9754->088f1b68, thread delay finished) +936us
17:17:992 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:992 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a9754, thread delayed) +14us
17:17:992 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> CRI Server Manager (295->308, pc: 089a9510->089a7958, thread delay finished) +58us
17:17:992 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:17:992 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:17:992 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:17:992 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:17:992 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:17:992 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:17:992 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> CRI FS Data Decompression 0 (308->295, pc: 089c15b0->089a9510, sas core) +38us
17:17:992 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> CRI Server Manager (295->308, pc: 089a95a4->089c15b0, woke from sas mix) +173us
17:17:992 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> CRI FS Data Decompression 0 (308->295, pc: 089c15b0->089a95a4, sas core) +8us
17:17:993 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> CRI Server Manager (295->308, pc: 089a952c->089c15b0, woke from sas mix) +173us
17:17:993 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> CRI FS Data Decompression 0 (308->295, pc: 089c15b0->089a952c, sas core) +8us
17:17:993 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> CRI Server Manager (295->308, pc: 089a952c->089c15b0, woke from sas mix) +173us
17:17:993 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> CRI FS Data Decompression 0 (308->295, pc: 089a7968->089a952c, vblank start waited) +9us
17:17:993 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a95c4->088f1b68, thread delay finished) +366us
17:17:993 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:993 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a95c4, thread delayed) +14us
17:17:995 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> CRI Atom Sound Output (295->312, pc: 089a9538->08943d84, audio drain) +821us
17:17:995 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4e880)
17:17:995 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> CRI FS Data Decompression 0 (312->295, pc: 08943d84->089a9538, blocking audio) +38us
17:17:995 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a95dc->088f1b68, thread delay finished) +150us
17:17:995 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:995 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a95dc, thread delayed) +14us
17:17:996 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a9670->088f1b68, thread delay finished) +1010us
17:17:996 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:996 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a9670, thread delayed) +14us
17:17:998 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a9628->088f1b68, thread delay finished) +1010us
17:17:998 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:998 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a9628, thread delayed) +14us
17:17:000 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a9510->088f1b68, thread delay finished) +1010us
17:17:000 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:17:000 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a9510, thread delayed) +14us
17:18:001 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a95fc->088f1b68, thread delay finished) +1010us
17:18:001 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:001 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a95fc, thread delayed) +14us
17:18:003 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> FileLoader (295->340, pc: 089a974c->088f1b68, thread delay finished) +1010us
17:18:003 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:003 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS Data Decompression 0 (340->295, pc: 088f1b68->089a974c, thread delayed) +14us
17:18:003 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> CRI Atom Sound Output (295->312, pc: 089a9534->08943d84, audio drain) +480us
17:18:003 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4ec80)
17:18:003 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> CRI FS Data Decompression 0 (312->295, pc: 08943d84->089a9534, blocking audio) +38us
17:18:003 CRI FS Data D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:456 0=sceKernelWaitEventFlagCB(294, 00000001, 00000021, 00000000[invalid], 00000000[invalid]): waiting
17:18:003 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> idle0 (295->272, pc: 089a0e2c->08000000, event flag waited) +27us
17:18:003 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> FileLoader (272->340, pc: 08000000->088f1b68, thread delay finished) +463us
17:18:004 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2134 __KernelReturnFromThread: 0
17:18:004 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> GameThread (340->281, pc: 09fca2b0->088dec14, thread returned) +5us
17:18:004 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2639 sceKernelWaitThreadEnd(340, 00000000)
17:18:004 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2288 sceKernelDeleteThread(340)
17:18:004 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:442 Freeing thread stack FileLoader
17:18:004 GameThread D[SCEKERNEL]: Util\BlockAllocator.cpp:229 Merging Blocks
17:18:004 GameThread D[SCEKERNEL]: Util\BlockAllocator.cpp:234 Block Alloc found adjacent free blocks - merging
17:18:004 GameThread E[SCEKERNEL]: HLE\sceKernelThread.cpp:2276 sceKernelDeleteThread(0): cannot delete current thread
17:18:004 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:342 00000155=sceKernelCreateMutex(DrawMutex, 00000000, 0, 00000000[invalid])
17:18:004 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:342 00000156=sceKernelCreateMutex(SimpleHeapMutex, 00000000, 0, 00000000[invalid])
17:18:004 GameThread I[SCEKERNEL]: HLE\sceKernelThread.cpp:1999 343=sceKernelCreateThread(FileLoader, 08811f1c, 0000002c, 8192, 00000000, 00000000)
17:18:004 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2639 sceKernelWaitThreadEnd(343, 00000000)
17:18:004 GameThread I[SCEKERNEL]: HLE\sceKernelThread.cpp:2096 0=sceKernelStartThread(343, 4, 09feee40)
17:18:004 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2639 sceKernelWaitThreadEnd(343, 00000000)
17:18:004 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> FileLoader (281->343, pc: 088dec14->08811f1c, thread wait end) +418us
17:18:004 FileLoader D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a4f128, c = 00, n = 00000240)
17:18:004 FileLoader D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:312 0=sceKernelSetEventFlag(286, 00000001)
17:18:004 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS File Access 0 (343->287, pc: 089a0e4c->089a0e2c, event flag set) +55us
17:18:004 CRI FS File D[SCEIO]: HLE\sceIo.cpp:1426 49666048 = sceIoLseek(4, 2f5d800, 0)
17:18:004 CRI FS File D[SCEIO]: HLE\sceIo.cpp:1141 sceIoRead(4, 08d4d100, 1430): deferring result
17:18:004 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS File Access 0 -> FileLoader (287->343, pc: 0891afc8->089a0e4c, io read) +16us
17:18:004 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:004 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> idle0 (343->272, pc: 088f1b68->08000000, thread delayed) +14us
17:18:004 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI FS File Access 0 (272->287, pc: 08000000->0891afc8, idle) +85us
17:18:004 CRI FS File D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:456 0=sceKernelWaitEventFlagCB(286, 00000001, 00000021, 00000000[invalid], 00000000[invalid]): waiting
17:18:004 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS File Access 0 -> idle0 (287->272, pc: 089a0e2c->08000000, event flag waited) +11us
17:18:004 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> FileLoader (272->343, pc: 08000000->088f1b68, thread delay finished) +912us
17:18:004 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2134 __KernelReturnFromThread: 0
17:18:004 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> GameThread (343->281, pc: 09fca2b0->088dec14, thread returned) +5us
17:18:004 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2639 sceKernelWaitThreadEnd(343, 00000000)
17:18:004 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2288 sceKernelDeleteThread(343)
17:18:004 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:442 Freeing thread stack FileLoader
17:18:004 GameThread D[SCEKERNEL]: Util\BlockAllocator.cpp:229 Merging Blocks
17:18:004 GameThread D[SCEKERNEL]: Util\BlockAllocator.cpp:234 Block Alloc found adjacent free blocks - merging
17:18:004 GameThread E[SCEKERNEL]: HLE\sceKernelThread.cpp:2276 sceKernelDeleteThread(0): cannot delete current thread
17:18:004 GameThread I[SCEKERNEL]: HLE\sceKernelThread.cpp:1999 344=sceKernelCreateThread(FileLoader, 08811f1c, 0000002c, 8192, 00000000, 00000000)
17:18:004 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2639 sceKernelWaitThreadEnd(344, 00000000)
17:18:004 GameThread I[SCEKERNEL]: HLE\sceKernelThread.cpp:2096 0=sceKernelStartThread(344, 4, 09feee40)
17:18:004 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2639 sceKernelWaitThreadEnd(344, 00000000)
17:18:004 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> FileLoader (281->344, pc: 088dec14->08811f1c, thread wait end) +116us
17:18:004 FileLoader D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a4f128, c = 00, n = 00000240)
17:18:004 FileLoader D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:312 0=sceKernelSetEventFlag(286, 00000001)
17:18:004 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS File Access 0 (344->287, pc: 089a0e4c->089a0e2c, event flag set) +70us
17:18:005 CRI FS File D[SCEIO]: HLE\sceIo.cpp:1426 49672192 = sceIoLseek(4, 2f5f000, 0)
17:18:005 CRI FS File D[SCEIO]: HLE\sceIo.cpp:1141 sceIoRead(4, 08d4e900, 988): deferring result
17:18:005 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS File Access 0 -> FileLoader (287->344, pc: 0891afc8->089a0e4c, io read) +16us
17:18:005 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:005 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> idle0 (344->272, pc: 088f1b68->08000000, thread delayed) +14us
17:18:005 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI FS File Access 0 (272->287, pc: 08000000->0891afc8, idle) +85us
17:18:005 CRI FS File D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:312 0=sceKernelSetEventFlag(294, 00000001)
17:18:005 CRI FS File D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:456 0=sceKernelWaitEventFlagCB(286, 00000001, 00000021, 00000000[invalid], 00000000[invalid]): waiting
17:18:005 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS File Access 0 -> CRI FS Data Decompression 0 (287->295, pc: 089a0e2c->089a0e2c, event flag waited) +13us
17:18:005 CRI FS Data D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:456 0=sceKernelWaitEventFlagCB(294, 00000001, 00000021, 00000000[invalid], 00000000[invalid]): waiting
17:18:005 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> idle0 (295->272, pc: 089a0e2c->08000000, event flag waited) +233us
17:18:005 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> FileLoader (272->344, pc: 08000000->088f1b68, thread delay finished) +676us
17:18:005 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2134 __KernelReturnFromThread: 0
17:18:005 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> GameThread (344->281, pc: 09fca2b0->088dec14, thread returned) +5us
17:18:005 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2639 sceKernelWaitThreadEnd(344, 00000000)
17:18:005 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2288 sceKernelDeleteThread(344)
17:18:005 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:442 Freeing thread stack FileLoader
17:18:005 GameThread D[SCEKERNEL]: Util\BlockAllocator.cpp:229 Merging Blocks
17:18:005 GameThread D[SCEKERNEL]: Util\BlockAllocator.cpp:234 Block Alloc found adjacent free blocks - merging
17:18:005 GameThread E[SCEKERNEL]: HLE\sceKernelThread.cpp:2276 sceKernelDeleteThread(0): cannot delete current thread
17:18:005 GameThread I[SCEKERNEL]: HLE\sceKernelThread.cpp:1999 345=sceKernelCreateThread(FileLoader, 08811f1c, 0000002c, 8192, 00000000, 00000000)
17:18:005 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2639 sceKernelWaitThreadEnd(345, 00000000)
17:18:005 GameThread I[SCEKERNEL]: HLE\sceKernelThread.cpp:2096 0=sceKernelStartThread(345, 4, 09feee40)
17:18:005 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2639 sceKernelWaitThreadEnd(345, 00000000)
17:18:005 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> FileLoader (281->345, pc: 088dec14->08811f1c, thread wait end) +116us
17:18:005 FileLoader D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a4f128, c = 00, n = 00000240)
17:18:005 FileLoader D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:312 0=sceKernelSetEventFlag(286, 00000001)
17:18:005 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS File Access 0 (345->287, pc: 089a0e4c->089a0e2c, event flag set) +70us
17:18:005 CRI FS File D[SCEIO]: HLE\sceIo.cpp:1426 49756160 = sceIoLseek(4, 2f73800, 0)
17:18:005 CRI FS File D[SCEIO]: HLE\sceIo.cpp:1141 sceIoRead(4, 08d4f900, 10b8): deferring result
17:18:005 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS File Access 0 -> FileLoader (287->345, pc: 0891afc8->089a0e4c, io read) +16us
17:18:005 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:005 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> idle0 (345->272, pc: 088f1b68->08000000, thread delayed) +14us
17:18:005 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI FS File Access 0 (272->287, pc: 08000000->0891afc8, idle) +85us
17:18:005 CRI FS File D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:312 0=sceKernelSetEventFlag(294, 00000001)
17:18:005 CRI FS File D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:456 0=sceKernelWaitEventFlagCB(286, 00000001, 00000021, 00000000[invalid], 00000000[invalid]): waiting
17:18:005 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS File Access 0 -> CRI FS Data Decompression 0 (287->295, pc: 089a0e2c->089a0e2c, event flag waited) +13us
17:18:006 CRI FS Data D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:456 0=sceKernelWaitEventFlagCB(294, 00000001, 00000021, 00000000[invalid], 00000000[invalid]): waiting
17:18:006 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> idle0 (295->272, pc: 089a0e2c->08000000, event flag waited) +561us
17:18:006 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> FileLoader (272->345, pc: 08000000->088f1b68, thread delay finished) +348us
17:18:006 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2134 __KernelReturnFromThread: 0
17:18:006 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> GameThread (345->281, pc: 09fca2b0->088dec14, thread returned) +5us
17:18:006 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2639 sceKernelWaitThreadEnd(345, 00000000)
17:18:006 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2288 sceKernelDeleteThread(345)
17:18:006 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:442 Freeing thread stack FileLoader
17:18:006 GameThread D[SCEKERNEL]: Util\BlockAllocator.cpp:229 Merging Blocks
17:18:006 GameThread D[SCEKERNEL]: Util\BlockAllocator.cpp:234 Block Alloc found adjacent free blocks - merging
17:18:006 GameThread E[SCEKERNEL]: HLE\sceKernelThread.cpp:2276 sceKernelDeleteThread(0): cannot delete current thread
17:18:006 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:551 sceKernelLockMutex(342, 1, 00000000)
17:18:006 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(342, 1)
17:18:006 GameThread I[SCEKERNEL]: HLE\sceKernelThread.cpp:1999 346=sceKernelCreateThread(FileLoader, 08811f1c, 0000002c, 8192, 00000000, 00000000)
17:18:006 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2639 sceKernelWaitThreadEnd(346, 00000000)
17:18:006 GameThread I[SCEKERNEL]: HLE\sceKernelThread.cpp:2096 0=sceKernelStartThread(346, 4, 09feee60)
17:18:006 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2639 sceKernelWaitThreadEnd(346, 00000000)
17:18:006 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> FileLoader (281->346, pc: 088dec14->08811f1c, thread wait end) +152us
17:18:006 FileLoader D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a4f128, c = 00, n = 00000240)
17:18:006 FileLoader D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:312 0=sceKernelSetEventFlag(286, 00000001)
17:18:006 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS File Access 0 (346->287, pc: 089a0e4c->089a0e2c, event flag set) +76us
17:18:006 CRI FS File D[SCEIO]: HLE\sceIo.cpp:1426 9936896 = sceIoLseek(4, 97a000, 0)
17:18:006 CRI FS File D[SCEIO]: HLE\sceIo.cpp:1141 sceIoRead(4, 09046880, 1554): deferring result
17:18:006 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS File Access 0 -> FileLoader (287->346, pc: 0891afc8->089a0e4c, io read) +16us
17:18:006 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:006 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> idle0 (346->272, pc: 088f1b68->08000000, thread delayed) +14us
17:18:006 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI FS File Access 0 (272->287, pc: 08000000->0891afc8, idle) +85us
17:18:006 CRI FS File D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:312 0=sceKernelSetEventFlag(294, 00000001)
17:18:006 CRI FS File D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:456 0=sceKernelWaitEventFlagCB(286, 00000001, 00000021, 00000000[invalid], 00000000[invalid]): waiting
17:18:006 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS File Access 0 -> CRI FS Data Decompression 0 (287->295, pc: 089a0e2c->089a0e2c, event flag waited) +13us
17:18:007 CRI FS Data D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:456 0=sceKernelWaitEventFlagCB(294, 00000001, 00000021, 00000000[invalid], 00000000[invalid]): waiting
17:18:007 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> idle0 (295->272, pc: 089a0e2c->08000000, event flag waited) +670us
17:18:008 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> FileLoader (272->346, pc: 08000000->088f1b68, thread delay finished) +240us
17:18:008 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2134 __KernelReturnFromThread: 0
17:18:008 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> GameThread (346->281, pc: 09fca2b0->088dec14, thread returned) +5us
17:18:008 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> CRI Atom Sound Output (281->312, pc: 088dec14->08943d84, audio drain) +8us
17:18:008 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f080)
17:18:008 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> GameThread (312->281, pc: 08943d84->088dec14, blocking audio) +38us
17:18:008 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2639 sceKernelWaitThreadEnd(346, 00000000)
17:18:008 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2288 sceKernelDeleteThread(346)
17:18:008 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:442 Freeing thread stack FileLoader
17:18:008 GameThread D[SCEKERNEL]: Util\BlockAllocator.cpp:229 Merging Blocks
17:18:008 GameThread D[SCEKERNEL]: Util\BlockAllocator.cpp:234 Block Alloc found adjacent free blocks - merging
17:18:008 GameThread E[SCEKERNEL]: HLE\sceKernelThread.cpp:2276 sceKernelDeleteThread(0): cannot delete current thread
17:18:008 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:551 sceKernelLockMutex(342, 1, 00000000)
17:18:008 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(342, 1)
17:18:008 GameThread I[SCEKERNEL]: HLE\sceKernelThread.cpp:1999 347=sceKernelCreateThread(FileLoader, 08811f1c, 0000002c, 8192, 00000000, 00000000)
17:18:008 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2639 sceKernelWaitThreadEnd(347, 00000000)
17:18:008 GameThread I[SCEKERNEL]: HLE\sceKernelThread.cpp:2096 0=sceKernelStartThread(347, 4, 09feee60)
17:18:008 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2639 sceKernelWaitThreadEnd(347, 00000000)
17:18:008 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> FileLoader (281->347, pc: 088dec14->08811f1c, thread wait end) +143us
17:18:008 FileLoader D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a4f128, c = 00, n = 00000240)
17:18:008 FileLoader D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:312 0=sceKernelSetEventFlag(286, 00000001)
17:18:008 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS File Access 0 (347->287, pc: 089a0e4c->089a0e2c, event flag set) +74us
17:18:008 CRI FS File D[SCEIO]: HLE\sceIo.cpp:1426 10153984 = sceIoLseek(4, 9af000, 0)
17:18:008 CRI FS File D[SCEIO]: HLE\sceIo.cpp:1141 sceIoRead(4, 0904ad00, 1fc): deferring result
17:18:008 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS File Access 0 -> FileLoader (287->347, pc: 0891afc8->089a0e4c, io read) +16us
17:18:008 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:008 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> idle0 (347->272, pc: 088f1b68->08000000, thread delayed) +14us
17:18:008 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI FS File Access 0 (272->287, pc: 08000000->0891afc8, idle) +85us
17:18:008 CRI FS File D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:312 0=sceKernelSetEventFlag(294, 00000001)
17:18:008 CRI FS File D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:456 0=sceKernelWaitEventFlagCB(286, 00000001, 00000021, 00000000[invalid], 00000000[invalid]): waiting
17:18:008 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS File Access 0 -> CRI FS Data Decompression 0 (287->295, pc: 089a0e2c->089a0e2c, event flag waited) +13us
17:18:008 CRI FS Data D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:456 0=sceKernelWaitEventFlagCB(294, 00000001, 00000021, 00000000[invalid], 00000000[invalid]): waiting
17:18:008 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> idle0 (295->272, pc: 089a0e2c->08000000, event flag waited) +45us
17:18:008 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> FileLoader (272->347, pc: 08000000->088f1b68, thread delay finished) +865us
17:18:008 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2134 __KernelReturnFromThread: 0
17:18:008 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> GameThread (347->281, pc: 09fca2b0->088dec14, thread returned) +5us
17:18:008 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2639 sceKernelWaitThreadEnd(347, 00000000)
17:18:008 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2288 sceKernelDeleteThread(347)
17:18:008 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:442 Freeing thread stack FileLoader
17:18:008 GameThread D[SCEKERNEL]: Util\BlockAllocator.cpp:229 Merging Blocks
17:18:008 GameThread D[SCEKERNEL]: Util\BlockAllocator.cpp:234 Block Alloc found adjacent free blocks - merging
17:18:008 GameThread E[SCEKERNEL]: HLE\sceKernelThread.cpp:2276 sceKernelDeleteThread(0): cannot delete current thread
17:18:008 GameThread I[SCEKERNEL]: HLE\sceKernelThread.cpp:1999 348=sceKernelCreateThread(FileLoader, 08811f1c, 0000002c, 8192, 00000000, 00000000)
17:18:008 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2639 sceKernelWaitThreadEnd(348, 00000000)
17:18:008 GameThread I[SCEKERNEL]: HLE\sceKernelThread.cpp:2096 0=sceKernelStartThread(348, 4, 09feee00)
17:18:008 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2639 sceKernelWaitThreadEnd(348, 00000000)
17:18:008 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> FileLoader (281->348, pc: 088dec14->08811f1c, thread wait end) +116us
17:18:008 FileLoader D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a4f128, c = 00, n = 00000240)
17:18:008 FileLoader D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:312 0=sceKernelSetEventFlag(286, 00000001)
17:18:008 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS File Access 0 (348->287, pc: 089a0e4c->089a0e2c, event flag set) +73us
17:18:008 CRI FS File D[SCEIO]: HLE\sceIo.cpp:1426 10151936 = sceIoLseek(4, 9ae800, 0)
17:18:008 CRI FS File D[SCEIO]: HLE\sceIo.cpp:1141 sceIoRead(4, 08d55080, 648): deferring result
17:18:008 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS File Access 0 -> FileLoader (287->348, pc: 0891afc8->089a0e4c, io read) +16us
17:18:008 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:008 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> idle0 (348->272, pc: 088f1b68->08000000, thread delayed) +14us
17:18:008 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI FS File Access 0 (272->287, pc: 08000000->0891afc8, idle) +85us
17:18:008 CRI FS File D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:312 0=sceKernelSetEventFlag(294, 00000001)
17:18:008 CRI FS File D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:456 0=sceKernelWaitEventFlagCB(286, 00000001, 00000021, 00000000[invalid], 00000000[invalid]): waiting
17:18:008 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS File Access 0 -> CRI FS Data Decompression 0 (287->295, pc: 089a0e2c->089a0e2c, event flag waited) +13us
17:18:009 CRI FS Data D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:456 0=sceKernelWaitEventFlagCB(294, 00000001, 00000021, 00000000[invalid], 00000000[invalid]): waiting
17:18:009 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> idle0 (295->272, pc: 089a0e2c->08000000, event flag waited) +295us
17:18:009 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +341us
17:18:009 CRI Server M D[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:1 Display disabled, displaying only black
17:18:009 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:009 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7958->08000000, thread delayed) +10us
17:18:009 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> FileLoader (272->348, pc: 08000000->088f1b68, thread delay finished) +264us
17:18:009 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2134 __KernelReturnFromThread: 0
17:18:009 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> GameThread (348->281, pc: 09fca2b0->088dec14, thread returned) +5us
17:18:009 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2639 sceKernelWaitThreadEnd(348, 00000000)
17:18:009 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2288 sceKernelDeleteThread(348)
17:18:009 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:442 Freeing thread stack FileLoader
17:18:009 GameThread D[SCEKERNEL]: Util\BlockAllocator.cpp:229 Merging Blocks
17:18:009 GameThread D[SCEKERNEL]: Util\BlockAllocator.cpp:234 Block Alloc found adjacent free blocks - merging
17:18:009 GameThread E[SCEKERNEL]: HLE\sceKernelThread.cpp:2276 sceKernelDeleteThread(0): cannot delete current thread
17:18:010 GameThread I[SCEKERNEL]: HLE\sceKernelThread.cpp:1999 349=sceKernelCreateThread(FileLoader, 08811f1c, 0000002c, 8192, 00000000, 00000000)
17:18:010 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> CRI Server Manager (281->308, pc: 088deba4->089a7958, thread delay finished) +774us
17:18:010 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:010 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:010 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:010 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:010 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:010 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:010 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> GameThread (308->281, pc: 089c15b0->088deba4, sas core) +38us
17:18:010 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2639 sceKernelWaitThreadEnd(349, 00000000)
17:18:010 GameThread I[SCEKERNEL]: HLE\sceKernelThread.cpp:2096 0=sceKernelStartThread(349, 4, 09feee10)
17:18:010 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2639 sceKernelWaitThreadEnd(349, 00000000)
17:18:010 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> FileLoader (281->349, pc: 088dec14->08811f1c, thread wait end) +19us
17:18:010 FileLoader D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a4f128, c = 00, n = 00000240)
17:18:010 FileLoader D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:312 0=sceKernelSetEventFlag(286, 00000001)
17:18:010 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS File Access 0 (349->287, pc: 089a0e4c->089a0e2c, event flag set) +70us
17:18:010 CRI FS File D[SCEIO]: HLE\sceIo.cpp:1426 9951232 = sceIoLseek(4, 97d800, 0)
17:18:010 CRI FS File D[SCEIO]: HLE\sceIo.cpp:1141 sceIoRead(4, 08d7e100, 188): deferring result
17:18:010 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS File Access 0 -> FileLoader (287->349, pc: 0891afc8->089a0e4c, io read) +16us
17:18:010 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:010 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> idle0 (349->272, pc: 088f1b68->08000000, thread delayed) +14us
17:18:010 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +52us
17:18:010 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:010 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI FS File Access 0 (272->287, pc: 08000000->0891afc8, idle) +29us
17:18:010 CRI FS File D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:312 0=sceKernelSetEventFlag(294, 00000001)
17:18:010 CRI FS File D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:456 0=sceKernelWaitEventFlagCB(286, 00000001, 00000021, 00000000[invalid], 00000000[invalid]): waiting
17:18:010 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS File Access 0 -> CRI FS Data Decompression 0 (287->295, pc: 089a0e2c->089a0e2c, event flag waited) +13us
17:18:010 CRI FS Data D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:456 0=sceKernelWaitEventFlagCB(294, 00000001, 00000021, 00000000[invalid], 00000000[invalid]): waiting
17:18:010 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> idle0 (295->272, pc: 089a0e2c->08000000, event flag waited) +42us
17:18:010 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +87us
17:18:010 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:010 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:010 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:18:010 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> FileLoader (272->349, pc: 08000000->088f1b68, thread delay finished) +597us
17:18:010 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2134 __KernelReturnFromThread: 0
17:18:010 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> GameThread (349->281, pc: 09fca2b0->088dec14, thread returned) +5us
17:18:010 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2639 sceKernelWaitThreadEnd(349, 00000000)
17:18:010 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2288 sceKernelDeleteThread(349)
17:18:010 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:442 Freeing thread stack FileLoader
17:18:010 GameThread D[SCEKERNEL]: Util\BlockAllocator.cpp:229 Merging Blocks
17:18:010 GameThread D[SCEKERNEL]: Util\BlockAllocator.cpp:234 Block Alloc found adjacent free blocks - merging
17:18:010 GameThread E[SCEKERNEL]: HLE\sceKernelThread.cpp:2276 sceKernelDeleteThread(0): cannot delete current thread
17:18:011 GameThread I[SCEKERNEL]: HLE\sceKernelThread.cpp:1999 350=sceKernelCreateThread(FileLoader, 08811f1c, 0000002c, 8192, 00000000, 00000000)
17:18:011 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2639 sceKernelWaitThreadEnd(350, 00000000)
17:18:011 GameThread I[SCEKERNEL]: HLE\sceKernelThread.cpp:2096 0=sceKernelStartThread(350, 4, 09feee20)
17:18:011 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2639 sceKernelWaitThreadEnd(350, 00000000)
17:18:011 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> FileLoader (281->350, pc: 088dec14->08811f1c, thread wait end) +382us
17:18:011 FileLoader D[SCEINTC]: HLE\sceKernelInterrupt.cpp:608 sceKernelMemset(ptr = 08a4f128, c = 00, n = 00000240)
17:18:011 FileLoader D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:312 0=sceKernelSetEventFlag(286, 00000001)
17:18:011 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> CRI FS File Access 0 (350->287, pc: 089a0e4c->089a0e2c, event flag set) +65us
17:18:011 CRI FS File D[SCEIO]: HLE\sceIo.cpp:1426 9934848 = sceIoLseek(4, 979800, 0)
17:18:011 CRI FS File D[SCEIO]: HLE\sceIo.cpp:1141 sceIoRead(4, 08d8f040, 5cc): deferring result
17:18:011 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS File Access 0 -> FileLoader (287->350, pc: 0891afc8->089a0e4c, io read) +16us
17:18:011 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:011 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> idle0 (350->272, pc: 088f1b68->08000000, thread delayed) +14us
17:18:011 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI FS File Access 0 (272->287, pc: 08000000->0891afc8, idle) +85us
17:18:011 CRI FS File D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:312 0=sceKernelSetEventFlag(294, 00000001)
17:18:011 CRI FS File D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:456 0=sceKernelWaitEventFlagCB(286, 00000001, 00000021, 00000000[invalid], 00000000[invalid]): waiting
17:18:011 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS File Access 0 -> CRI FS Data Decompression 0 (287->295, pc: 089a0e2c->089a0e2c, event flag waited) +13us
17:18:011 CRI FS Data D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:456 0=sceKernelWaitEventFlagCB(294, 00000001, 00000021, 00000000[invalid], 00000000[invalid]): waiting
17:18:011 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> idle0 (295->272, pc: 089a0e2c->08000000, event flag waited) +170us
17:18:011 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +564us
17:18:011 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f480)
17:18:011 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:011 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> FileLoader (272->350, pc: 08000000->088f1b68, thread delay finished) +141us
17:18:011 FileLoader D[SCEKERNEL]: HLE\sceKernelThread.cpp:2134 __KernelReturnFromThread: 0
17:18:011 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: FileLoader -> GameThread (350->281, pc: 09fca2b0->088dec14, thread returned) +5us
17:18:011 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2639 sceKernelWaitThreadEnd(350, 00000000)
17:18:011 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2288 sceKernelDeleteThread(350)
17:18:011 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:442 Freeing thread stack FileLoader
17:18:011 GameThread D[SCEKERNEL]: Util\BlockAllocator.cpp:229 Merging Blocks
17:18:011 GameThread D[SCEKERNEL]: Util\BlockAllocator.cpp:234 Block Alloc found adjacent free blocks - merging
17:18:011 GameThread E[SCEKERNEL]: HLE\sceKernelThread.cpp:2276 sceKernelDeleteThread(0): cannot delete current thread
17:18:012 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:342 0000015f=sceKernelCreateMutex(SimpleHeap3Mutex, 00000000, 0, 00000000[invalid])
17:18:012 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:342 00000160=sceKernelCreateMutex(SimpleHeap3Mutex, 00000000, 0, 00000000[invalid])
17:18:012 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:342 00000161=sceKernelCreateMutex(SimpleHeap3Mutex, 00000000, 0, 00000000[invalid])
17:18:012 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:551 sceKernelLockMutex(279, 1, 00000000)
17:18:012 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:551 sceKernelLockMutex(279, 1, 00000000)
17:18:012 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(279, 1)
17:18:012 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:551 sceKernelLockMutex(352, 1, 00000000)
17:18:012 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(352, 1)
17:18:012 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:551 sceKernelLockMutex(352, 1, 00000000)
17:18:012 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(352, 1)
17:18:012 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:551 sceKernelLockMutex(352, 1, 00000000)
17:18:012 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(352, 1)
17:18:012 GameThread D[SCEIO]: HLE\sceIo.cpp:873 1=sceKernelStdout()
17:18:012 GameThread I[PRINTF]: HLE\sceIo.cpp:1189 stdout: Live2D version 1.0.00alpha5 for PSP
17:18:012 GameThread D[SCEIO]: HLE\sceIo.cpp:1276 23=sceIoWrite(1, 08a42524, 23)
17:18:012 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088f5f60->08000000, io write) +45us
17:18:012 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088f5f60, woke from hle delay) +100us
17:18:012 GameThread D[SCEIO]: HLE\sceIo.cpp:873 1=sceKernelStdout()
17:18:012 GameThread I[PRINTF]: HLE\sceIo.cpp:1189 stdout:
17:18:012 GameThread D[SCEIO]: HLE\sceIo.cpp:1276 1=sceIoWrite(1, 08a42524, 1)
17:18:012 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088f5f60->08000000, io write) +4us
17:18:012 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088f5f60, woke from hle delay) +100us
17:18:012 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:551 sceKernelLockMutex(279, 1, 00000000)
17:18:012 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(279, 1)
17:18:012 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(279, 1)
17:18:012 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:551 sceKernelLockMutex(279, 1, 00000000)
17:18:012 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:551 sceKernelLockMutex(279, 1, 00000000)
17:18:012 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(279, 1)
17:18:012 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:551 sceKernelLockMutex(352, 1, 00000000)
17:18:012 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(352, 1)
17:18:012 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:551 sceKernelLockMutex(352, 1, 00000000)
17:18:012 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(352, 1)
17:18:012 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:551 sceKernelLockMutex(352, 1, 00000000)
17:18:012 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(352, 1)
17:18:012 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:551 sceKernelLockMutex(279, 1, 00000000)
17:18:012 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(279, 1)
17:18:012 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(279, 1)
17:18:012 GameThread I[SCEKERNEL]: HLE\sceKernelThread.cpp:1999 354=sceKernelCreateThread(RootJob::flipThread, 0881b0f8, 00000020, 8192, 00000000, 00000000)
17:18:012 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:342 00000163=sceKernelCreateMutex(RootJob::flipMutex, 00000000, 0, 00000000[invalid])
17:18:012 GameThread D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:241 356=sceKernelCreateEventFlag(RootJob::flipSignal, 00000200, 00000000, 00000000)
17:18:012 GameThread I[SCEKERNEL]: HLE\sceKernelThread.cpp:1999 357=sceKernelCreateThread(RootJob::vsyncThread, 0881b208, 00000020, 8192, 00000000, 00000000)
17:18:012 GameThread I[SCEKERNEL]: HLE\sceKernelThread.cpp:2096 0=sceKernelStartThread(354, 4, 09fef040)
17:18:012 GameThread I[SCEKERNEL]: HLE\sceKernelThread.cpp:2096 0=sceKernelStartThread(357, 4, 09fef040)
17:18:012 GameThread D[SCEDISP]: HLE\sceDisplay.cpp:903 0=sceDisplaySetFrameBuf(04088000, 512, 3, 1)
17:18:012 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:505 1=sceCtrlReadBufferPositive(09fefa00, 1)
17:18:012 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:551 sceKernelLockMutex(279, 1, 00000000)
17:18:012 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:551 sceKernelLockMutex(280, 1, 00000000)
17:18:012 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(280, 1)
17:18:012 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(279, 1)
17:18:016 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:016 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:551 sceKernelLockMutex(341, 1, 00000000)
17:18:016 GameThread D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48cccfc0, stall=48cccfc0, cbid=00000000, param=08a2c3e0)
17:18:016 GameThread D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08cccfc0 - stall = 08cccfc0
17:18:016 GameThread D[SCEGE]: HLE\sceGe.cpp:348 35000002=sceGeListEnQueue(48cccfc0, 48cccfc0, 0, 08a2c3e0[00000010])
17:18:016 GameThread D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48ccd0e0)
17:18:016 GameThread D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08cccfc0 - stall = 08ccd0e0
17:18:016 GameThread D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 480x272, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
17:18:016 GameThread W[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:1 Creating 8888 FBO at 04000000/04110000 stride=512 480x272 (force=1)
17:18:017 GameThread I[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:5 Creating FBO for 04000000 (z: 04110000) : 480 x 272 x 8888
17:18:017 GameThread W[G3D]: Common\FramebufferManagerCommon.cpp:2002 Memcpy fbo upload 04000000 -> 04000000 (size: 88000)
17:18:018 GameThread D[G3D]: Common\VertexDecoderCommon.cpp:1098 VTYPE: THRU=1 TC=0 COL=7 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1
17:18:018 GameThread D[G3D]: Common\VertexDecoderCommon.cpp:1271 SVT : size = 12, aligned to biggest 4
17:18:018 GameThread D[G3D]: Common\VertexDecoderCommon.cpp:1098 VTYPE: THRU=0 TC=0 COL=0 POS=3 NRM=0 WT=0 NW=1 IDX=0 MC=1
17:18:018 GameThread D[G3D]: Common\VertexDecoderCommon.cpp:1271 SVT : size = 12, aligned to biggest 4
17:18:018 GameThread D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48ccd1ec)
17:18:018 GameThread D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08ccd0e0 - stall = 08ccd1ec
17:18:018 GameThread D[G3D]: Common\VertexDecoderCommon.cpp:1098 VTYPE: THRU=0 TC=3 COL=0 POS=3 NRM=0 WT=0 NW=1 IDX=0 MC=1
17:18:018 GameThread D[G3D]: Common\VertexDecoderCommon.cpp:1271 SVT : size = 20, aligned to biggest 4
17:18:018 GameThread D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48ccd2f8)
17:18:018 GameThread D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08ccd1ec - stall = 08ccd2f8
17:18:018 GameThread D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48ccd404)
17:18:018 GameThread D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08ccd2f8 - stall = 08ccd404
17:18:018 GameThread D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48ccd510)
17:18:018 GameThread D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08ccd404 - stall = 08ccd510
17:18:018 GameThread D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48ccd61c)
17:18:018 GameThread D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08ccd510 - stall = 08ccd61c
17:18:018 GameThread D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48ccd728)
17:18:018 GameThread D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08ccd61c - stall = 08ccd728
17:18:018 GameThread D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48ccd834)
17:18:018 GameThread D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08ccd728 - stall = 08ccd834
17:18:018 GameThread D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48ccd940)
17:18:018 GameThread D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08ccd834 - stall = 08ccd940
17:18:018 GameThread D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48ccda4c)
17:18:018 GameThread D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08ccd940 - stall = 08ccda4c
17:18:018 GameThread D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48ccdb58)
17:18:018 GameThread D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08ccda4c - stall = 08ccdb58
17:18:018 GameThread D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48ccdc64)
17:18:018 GameThread D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08ccdb58 - stall = 08ccdc64
17:18:018 GameThread D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48ccdd70)
17:18:018 GameThread D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08ccdc64 - stall = 08ccdd70
17:18:018 GameThread D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48ccde7c)
17:18:018 GameThread D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08ccdd70 - stall = 08ccde7c
17:18:018 GameThread D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48ccdf88)
17:18:018 GameThread D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08ccde7c - stall = 08ccdf88
17:18:018 GameThread D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cce094)
17:18:018 GameThread D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08ccdf88 - stall = 08cce094
17:18:018 GameThread D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cce1a0)
17:18:018 GameThread D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08cce094 - stall = 08cce1a0
17:18:018 GameThread D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cce2ac)
17:18:018 GameThread D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08cce1a0 - stall = 08cce2ac
17:18:018 GameThread D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cce3b8)
17:18:018 GameThread D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08cce2ac - stall = 08cce3b8
17:18:018 GameThread D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48cce3c0)
17:18:018 GameThread D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08cce3b8 - stall = 08cce3c0
17:18:018 GameThread D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
17:18:018 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 089b5248->08000000, interrupt) +3068us
17:18:018 idle0 D[CPU]: HLE\sceGe.cpp:121 Entering GE interrupt handler 089b7974
17:18:018 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->089b5248, left interrupt) +3us
17:18:019 GameThread D[SCEUTIL]: HLE\sceUtility.cpp:453 80110005=sceUtilitySavedataGetStatus(): wrong dialog type
17:18:019 GameThread D[SCEUTIL]: HLE\sceUtility.cpp:601 80110005=sceUtilityMsgDialogGetStatus(): wrong dialog type
17:18:019 GameThread D[SCEUTIL]: HLE\sceUtility.cpp:654 80110005=sceUtilityOskGetStatus(): wrong dialog type
17:18:019 GameThread D[SCEUTIL]: HLE\sceUtility.cpp:800 80110005=sceUtilityGamedataInstallGetStatus(): wrong dialog type
17:18:019 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(341, 1)
17:18:019 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2407 32=sceKernelGetThreadCurrentPriority()
17:18:019 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2477 0=sceKernelChangeThreadPriority(0, 16)
17:18:019 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> GameThread (281->281, pc: 088df01c->088df01c, change thread priority) +6us
17:18:019 GameThread D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:312 0=sceKernelSetEventFlag(356, 00000001)
17:18:019 GameThread D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:271 0=sceKernelClearEventFlag(356, fffffffe)
17:18:019 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:2477 0=sceKernelChangeThreadPriority(0, 32)
17:18:019 RootJob::fli D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> RootJob::flipThread (281->354, pc: 088df040->0881b0f8, change thread priority) +12us
17:18:019 RootJob::fli D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:393 0=sceKernelWaitEventFlag(356, 00000001, 00000000, 00000000[invalid], 00000000[invalid]): waiting
17:18:019 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::flipThread -> RootJob::vsyncThread (354->357, pc: 088defbc->0881b208, event flag waited) +9us
17:18:019 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->088df040, vblank start waited) +8us
17:18:019 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:019 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +8us
17:18:019 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +2257us
17:18:019 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f880)
17:18:019 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:019 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:019 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4fc80)
17:18:019 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:019 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +1497us
17:18:019 CRI Server M D[SCEDISP]: HLE\sceDisplay.cpp:535 Setting latched framebuffer 04088000 (prev: 04000000)
17:18:019 CRI Server M D[G3D]: Common\FramebufferManagerCommon.cpp:2950 Reading framebuffer to mem, fb_address = 04000000, ptr=0000029A03910000
17:18:019 CRI Server M D[G3D]: Vulkan\VulkanRenderManager.cpp:134 Pipeline (x/1) time on PoolWorker 0: 0.08 ms, 0.09 ms since scheduling (fast) rpType: 0001 sampleBits: 1 (draw2d_copy_color)
17:18:022 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:022 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:18:022 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:18:022 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:18:022 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:18:022 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:18:022 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:022 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:022 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +6us
17:18:022 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:18:022 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:022 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:022 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:022 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:022 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:022 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:022 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:18:022 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:022 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:022 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:022 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:022 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:022 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:18:022 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +2686us
17:18:022 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4e880)
17:18:022 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:022 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:022 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4ec80)
17:18:022 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:022 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:022 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f080)
17:18:022 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:022 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +765us
17:18:022 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:022 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:18:022 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:18:022 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:18:022 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:18:022 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:18:022 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:022 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:022 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +6us
17:18:022 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:18:022 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:022 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:022 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:022 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:022 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:022 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:022 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:18:022 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:022 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:022 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:022 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:022 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:022 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:18:022 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +3418us
17:18:022 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f480)
17:18:022 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:022 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:022 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f880)
17:18:022 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:022 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:023 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4fc80)
17:18:023 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:023 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +34us
17:18:023 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:023 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:18:023 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:18:023 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:18:023 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:18:023 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:18:023 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:023 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:023 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +6us
17:18:023 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:18:023 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:023 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:023 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:023 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:023 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:023 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:023 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:18:023 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:023 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:023 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:023 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:023 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:023 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:18:023 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +4150us
17:18:023 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4e880)
17:18:023 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:023 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:023 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4ec80)
17:18:023 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:023 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +5107us
17:18:040 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:040 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:18:040 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:18:040 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:18:040 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:18:040 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +629us
17:18:040 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f080)
17:18:040 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:040 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +34us
17:18:040 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:040 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:040 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +6us
17:18:040 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:18:040 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:040 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:040 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:040 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:040 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:040 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:040 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:18:040 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:040 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:040 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:040 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:040 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:040 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:18:040 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +4881us
17:18:040 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f480)
17:18:040 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:040 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:040 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f880)
17:18:040 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:040 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +4375us
17:18:056 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:056 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:18:056 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:18:056 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:18:056 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:18:056 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:18:056 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:056 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:056 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +6us
17:18:056 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:18:056 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:056 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:056 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:056 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:056 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:056 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:056 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:18:056 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:056 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:056 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +163us
17:18:056 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4fc80)
17:18:056 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> CRI Server Manager (312->308, pc: 08943d84->089c15b0, woke from sas mix) +33us
17:18:056 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +8us
17:18:056 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:056 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:18:056 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5583us
17:18:056 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4e880)
17:18:056 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:056 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:056 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4ec80)
17:18:056 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:056 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +3644us
17:18:072 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:072 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:18:072 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:18:072 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:18:072 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:18:072 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:18:072 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:072 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:072 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +6us
17:18:072 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:18:072 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:072 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:072 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:072 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:072 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:072 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:072 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:18:072 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:072 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:072 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:072 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:072 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:072 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:18:072 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +539us
17:18:072 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f080)
17:18:072 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:072 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:072 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f480)
17:18:072 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:072 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:072 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f880)
17:18:072 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:072 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +2912us
17:18:090 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:090 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:18:090 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:18:090 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:18:090 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:18:090 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:18:090 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:090 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:090 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +6us
17:18:090 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:18:090 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:090 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:090 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:090 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:090 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:090 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:090 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:18:090 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:090 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:090 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:090 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:090 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:090 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:18:090 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +1271us
17:18:090 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4fc80)
17:18:090 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:090 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:090 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4e880)
17:18:090 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:090 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:090 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4ec80)
17:18:090 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:090 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +2181us
17:18:107 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:107 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:18:107 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:18:107 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:18:107 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:18:107 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:18:107 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:107 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:107 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +6us
17:18:107 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:18:107 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:107 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:107 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:107 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:107 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:107 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:107 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:18:107 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:107 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:107 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:107 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:107 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:107 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:18:107 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +2003us
17:18:107 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f080)
17:18:107 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:107 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:107 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f480)
17:18:107 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:107 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:107 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f880)
17:18:107 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:107 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +1449us
17:18:122 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:122 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:18:122 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:18:122 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:18:122 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:18:122 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:18:122 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:122 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:122 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +6us
17:18:122 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:18:122 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:122 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:122 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:122 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:122 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:122 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:122 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:18:122 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:122 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:122 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:122 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:122 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:122 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:18:122 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +2734us
17:18:122 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4fc80)
17:18:122 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:122 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:122 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4e880)
17:18:122 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:122 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:122 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4ec80)
17:18:122 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:122 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +717us
17:18:139 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:139 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:18:139 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:18:139 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:18:139 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:18:139 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:18:139 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:139 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:139 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +6us
17:18:139 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +281us
17:18:139 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:139 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:139 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:139 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:139 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:139 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:139 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:18:139 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:139 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:139 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:139 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:139 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:139 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:18:139 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +3466us
17:18:139 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f080)
17:18:139 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:139 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:139 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f480)
17:18:139 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:139 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:139 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f880)
17:18:139 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, interrupt) +33us
17:18:139 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +3us
17:18:157 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:157 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:18:157 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:18:157 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:18:157 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:18:157 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +680us
17:18:157 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:157 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:157 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:18:157 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +300us
17:18:157 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:157 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:157 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:157 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:157 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:157 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:157 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:18:157 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:157 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:157 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:157 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:157 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:157 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:18:157 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +4180us
17:18:157 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4fc80)
17:18:157 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:157 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:157 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4e880)
17:18:157 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:157 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +5059us
17:18:172 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:172 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:18:172 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:18:172 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:18:172 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:18:172 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +677us
17:18:172 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4ec80)
17:18:172 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> GameThread (312->281, pc: 08943d84->088e1524, ctrl buffers updated) +33us
17:18:172 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:172 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:172 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +10us
17:18:172 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +264us
17:18:172 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:172 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:172 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:172 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:172 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:172 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:172 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:18:172 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:172 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:172 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:172 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:172 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:172 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:18:172 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +4929us
17:18:172 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f080)
17:18:172 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:172 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:172 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f480)
17:18:172 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:172 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +4327us
17:18:190 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:190 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:18:190 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:18:190 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:18:190 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:18:190 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:18:190 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:190 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:190 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:18:190 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:18:190 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:190 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:190 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:190 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:190 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:190 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:190 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:18:190 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:190 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:190 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:190 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:18:190 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +33us
17:18:190 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f880)
17:18:190 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:190 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:190 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4fc80)
17:18:190 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:190 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:190 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4e880)
17:18:190 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:190 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +3596us
17:18:206 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:206 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:18:206 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:18:206 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:18:206 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:18:206 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:18:206 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:206 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:206 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:18:206 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:18:206 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:206 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:206 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:206 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:206 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:206 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:206 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:18:206 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:206 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:206 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:206 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:206 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:206 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:18:206 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +587us
17:18:206 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4ec80)
17:18:206 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:206 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:206 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f080)
17:18:206 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:206 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:206 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f480)
17:18:206 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:206 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +2864us
17:18:222 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:222 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:18:222 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:18:222 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:18:222 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:18:222 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:18:222 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:222 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:222 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:18:222 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:18:222 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:222 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:222 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:222 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:222 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:222 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:222 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:18:222 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:222 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:222 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:222 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:222 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:222 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:18:222 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +1319us
17:18:222 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f880)
17:18:222 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:222 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:222 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4fc80)
17:18:222 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:222 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:222 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4e880)
17:18:222 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:222 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +2133us
17:18:239 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:239 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:18:239 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:18:239 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:18:239 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:18:239 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:18:239 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:239 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:239 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:18:239 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:18:239 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:239 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:239 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:239 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:239 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:239 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:239 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:18:239 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:239 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:239 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:239 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:239 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:239 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:18:239 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +2051us
17:18:239 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4ec80)
17:18:239 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:239 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:239 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f080)
17:18:239 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:239 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:239 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f480)
17:18:239 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:239 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +1401us
17:18:255 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:255 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:18:255 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:18:255 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:18:255 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:18:255 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:18:255 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:255 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:255 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:18:255 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:18:255 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:255 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:255 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:255 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:255 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:255 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:255 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:18:255 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:255 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:255 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:255 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:255 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:255 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:18:256 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +2782us
17:18:256 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f880)
17:18:256 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:256 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:256 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4fc80)
17:18:256 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:256 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:256 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4e880)
17:18:256 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:256 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +669us
17:18:272 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:272 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:18:272 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:18:272 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:18:272 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:18:272 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:18:272 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:272 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:272 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:18:272 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:18:272 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:272 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:272 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:272 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:272 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:272 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:272 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:18:272 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:272 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:272 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:272 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:272 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:272 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:18:272 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +3514us
17:18:272 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4ec80)
17:18:272 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:272 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:272 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f080)
17:18:272 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:272 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +5743us
17:18:289 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:289 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:18:289 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:18:289 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> CRI Atom Sound Output (281->312, pc: 0895ff1c->08943d84, audio drain) +9us
17:18:289 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f480)
17:18:289 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> GameThread (312->281, pc: 08943d84->0895ff1c, blocking audio) +38us
17:18:289 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:18:289 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +13us
17:18:289 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +651us
17:18:289 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:289 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:289 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:18:289 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:18:289 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:289 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:289 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:289 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:289 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:289 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:289 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:18:289 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:289 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:289 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:290 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:290 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:290 CRI Server M D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:312 0=sceKernelSetEventFlag(294, 00000001)
17:18:290 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> CRI FS Data Decompression 0 (308->295, pc: 089a7968->089a0e2c, vblank start waited) +7us
17:18:290 CRI FS Data D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:456 0=sceKernelWaitEventFlagCB(294, 00000001, 00000021, 00000000[invalid], 00000000[invalid]): waiting
17:18:290 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> idle0 (295->272, pc: 089a0e2c->08000000, event flag waited) +10us
17:18:290 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +4233us
17:18:290 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f880)
17:18:290 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:290 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:290 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4fc80)
17:18:290 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:290 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +5011us
17:18:306 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:306 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:18:306 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:18:306 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:18:306 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:18:306 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:18:306 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:306 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:306 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:18:306 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +22us
17:18:306 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4e880)
17:18:306 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:306 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +226us
17:18:306 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:306 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:306 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:306 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:306 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:306 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:306 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:18:306 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:306 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:306 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:306 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:306 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:306 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:18:306 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +4977us
17:18:306 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4ec80)
17:18:306 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:306 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:306 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f080)
17:18:306 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:306 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +4279us
17:18:322 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:322 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:18:322 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:18:322 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:18:322 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:18:322 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:18:322 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:322 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:322 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:18:322 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:18:322 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:322 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:322 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:322 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:322 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:322 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:322 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:18:322 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:322 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:322 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:322 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:18:322 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +81us
17:18:322 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f480)
17:18:322 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:322 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:322 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f880)
17:18:322 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:322 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:322 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4fc80)
17:18:322 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:322 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +3548us
17:18:340 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:340 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:18:340 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:18:340 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:18:340 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:18:340 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:18:340 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:340 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:340 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:18:340 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:18:340 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:340 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:340 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:340 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:340 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:340 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:340 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:18:340 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:340 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:340 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:340 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:340 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:340 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:18:340 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +635us
17:18:340 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4e880)
17:18:340 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:340 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:340 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4ec80)
17:18:340 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:340 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:340 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f080)
17:18:340 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:340 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +2816us
17:18:356 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:356 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:18:356 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:18:356 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:18:356 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:18:356 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:18:356 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:356 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:356 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:18:356 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:18:356 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:356 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:356 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:356 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:356 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:356 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:356 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:18:356 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:356 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:356 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:356 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:356 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:356 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:18:356 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +1367us
17:18:356 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f480)
17:18:356 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:356 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:356 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f880)
17:18:356 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:356 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:356 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4fc80)
17:18:356 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:356 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +2084us
17:18:373 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:373 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:18:373 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:18:373 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:18:373 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:18:373 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:18:373 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:373 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:373 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:18:373 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:18:373 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:373 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:373 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:374 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:374 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:374 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:374 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:18:374 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:374 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:374 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:374 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:374 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:374 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:18:374 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +2099us
17:18:374 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4e880)
17:18:374 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:374 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:374 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4ec80)
17:18:374 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:374 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:374 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f080)
17:18:374 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:374 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +1353us
17:18:389 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:389 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:18:389 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:18:389 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:18:389 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:18:389 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:18:389 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:389 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:389 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:18:389 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:18:389 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:389 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:389 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:389 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:389 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:389 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:389 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:18:389 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:390 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:390 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:390 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:390 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:390 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:18:390 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +2830us
17:18:390 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f480)
17:18:390 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:390 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:390 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f880)
17:18:390 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:390 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:390 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4fc80)
17:18:390 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:390 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +621us
17:18:406 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:406 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:18:406 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:18:406 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:18:406 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:18:406 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:18:406 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:406 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:406 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:18:406 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:18:406 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:406 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:406 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:406 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:406 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:406 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:406 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:18:406 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:406 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:406 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:406 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:406 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:406 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:18:406 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +3562us
17:18:406 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4e880)
17:18:406 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:406 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:406 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4ec80)
17:18:406 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:406 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +5695us
17:18:424 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:424 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:18:424 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:18:424 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:18:424 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:18:424 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +42us
17:18:424 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f080)
17:18:424 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:424 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +621us
17:18:424 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:424 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:424 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:18:424 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:18:424 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:424 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:424 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:424 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:424 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:424 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:424 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:18:424 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:424 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:424 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:424 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:424 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:424 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:18:424 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +4294us
17:18:424 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f480)
17:18:424 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:424 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:424 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f880)
17:18:424 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:424 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +4963us
17:18:439 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:439 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:18:439 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:18:439 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:18:439 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:18:439 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:18:439 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:439 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:439 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:18:439 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +70us
17:18:439 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4fc80)
17:18:439 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:439 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +178us
17:18:439 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:439 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:439 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:439 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:439 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:439 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:439 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:18:439 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:439 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:439 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:439 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:439 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:439 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:18:439 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5025us
17:18:439 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4e880)
17:18:439 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:439 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:439 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4ec80)
17:18:439 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:439 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +4231us
17:18:457 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:457 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:18:457 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:18:457 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:18:457 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:18:457 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:18:457 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:457 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:457 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:18:457 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:18:457 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:457 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:457 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:457 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:457 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:457 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:457 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:18:457 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:457 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:457 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:457 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:18:457 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +129us
17:18:457 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f080)
17:18:457 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:457 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:457 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f480)
17:18:457 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:457 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:457 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f880)
17:18:457 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:457 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +3500us
17:18:473 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:473 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:18:473 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:18:473 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:18:473 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:18:473 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:18:473 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:473 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:473 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:18:473 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:18:473 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:473 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:473 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:473 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:473 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:473 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:473 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:18:473 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:473 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:473 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:473 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:473 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:473 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:18:473 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +683us
17:18:473 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4fc80)
17:18:473 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:473 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:473 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4e880)
17:18:473 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:473 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:473 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4ec80)
17:18:473 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:473 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +2768us
17:18:489 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:489 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:18:489 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:18:489 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:18:489 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:18:489 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:18:489 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:489 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:489 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:18:489 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:18:489 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:489 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:489 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:489 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:489 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:489 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:489 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:18:489 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:489 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:489 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:489 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:489 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:489 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:18:489 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +1415us
17:18:489 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f080)
17:18:489 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:489 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:489 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f480)
17:18:489 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:489 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:489 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f880)
17:18:489 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:489 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +2036us
17:18:506 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:506 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:18:506 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:18:506 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:18:506 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:18:506 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:18:506 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:506 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:506 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:18:506 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:18:506 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:506 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:506 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:506 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:506 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:506 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:506 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:18:506 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:506 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:506 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:506 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:506 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:506 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:18:506 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +2147us
17:18:506 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4fc80)
17:18:506 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:506 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:506 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4e880)
17:18:506 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:506 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:506 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4ec80)
17:18:507 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:507 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +1305us
17:18:523 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:523 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:18:523 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:18:523 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:18:523 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:18:523 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:18:523 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:523 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:523 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:18:523 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:18:523 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:523 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:523 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:523 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:523 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:523 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:523 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:18:523 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:523 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:523 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:523 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:523 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:523 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:18:523 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +2878us
17:18:523 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f080)
17:18:523 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:523 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:523 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f480)
17:18:523 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:523 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:523 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f880)
17:18:523 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:523 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +573us
17:18:541 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:541 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:18:541 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:18:541 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:18:541 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:18:541 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:18:541 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:541 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:541 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:18:541 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:18:541 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:541 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:541 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:541 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:541 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:541 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:541 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:18:541 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:541 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:541 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:541 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:541 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:541 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:18:541 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +3610us
17:18:541 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4fc80)
17:18:541 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:541 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:541 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4e880)
17:18:541 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:541 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +5647us
17:18:556 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:556 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:18:556 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:18:556 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:18:556 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:18:556 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +90us
17:18:556 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4ec80)
17:18:556 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:556 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +573us
17:18:556 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:556 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:556 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:18:556 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:18:556 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:556 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:556 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:556 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:556 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:556 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:556 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:18:556 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:556 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:556 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:556 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:556 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:556 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:18:556 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +4342us
17:18:556 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f080)
17:18:556 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:556 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:556 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f480)
17:18:556 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:556 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +4915us
17:18:573 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:573 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:18:573 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:18:573 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:18:573 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:18:573 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:18:573 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:573 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:573 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:18:573 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +118us
17:18:573 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f880)
17:18:573 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:573 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +130us
17:18:573 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:573 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:573 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:573 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:573 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:573 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:573 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:18:573 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:574 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:574 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:574 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:574 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:574 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:18:574 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5073us
17:18:574 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4fc80)
17:18:574 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:574 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:574 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4e880)
17:18:574 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:574 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +4183us
17:18:591 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:591 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:18:591 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:18:591 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:18:591 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:18:591 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:18:591 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:591 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:591 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:18:591 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:18:591 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:591 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:591 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:591 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:591 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:591 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:591 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:18:591 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:591 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:591 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:591 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:18:591 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +177us
17:18:591 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4ec80)
17:18:591 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:591 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:591 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f080)
17:18:591 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:591 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:591 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f480)
17:18:591 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:591 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +3452us
17:18:607 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:607 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:18:607 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:18:607 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:18:607 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:18:607 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:18:607 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:607 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:607 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:18:607 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:18:607 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:607 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:607 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:607 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:607 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:607 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:607 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:18:607 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:607 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:607 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:607 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:607 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:607 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:18:607 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +732us
17:18:607 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f880)
17:18:607 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:607 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:607 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4fc80)
17:18:607 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:607 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:607 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4e880)
17:18:607 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:607 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +2720us
17:18:624 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:624 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:18:624 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:18:624 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:18:624 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:18:624 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:18:624 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:624 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:624 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:18:624 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:18:624 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:624 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:624 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:624 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:624 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:624 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:624 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:18:624 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:624 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:624 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:624 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:624 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:624 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:18:624 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +1463us
17:18:624 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4ec80)
17:18:624 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:624 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:624 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f080)
17:18:624 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:624 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:624 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f480)
17:18:624 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:624 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +1988us
17:18:641 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:641 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:18:641 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:18:641 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:18:641 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:18:641 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:18:641 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:641 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:641 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:18:641 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:18:641 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:641 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:641 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:641 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:641 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:641 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:641 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:18:641 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:641 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:641 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:641 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:641 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:641 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:18:641 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +2195us
17:18:641 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f880)
17:18:641 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:641 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:641 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4fc80)
17:18:641 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:641 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:641 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4e880)
17:18:641 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:641 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +1257us
17:18:657 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:657 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:18:657 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:18:657 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:18:657 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:18:657 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:18:657 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:657 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:657 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:18:657 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:18:657 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:657 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:657 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:657 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:657 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:657 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:657 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:18:657 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:657 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:657 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:657 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:657 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:657 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:18:657 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +2926us
17:18:657 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4ec80)
17:18:657 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:657 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:657 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f080)
17:18:657 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:657 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:657 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f480)
17:18:657 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:657 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +525us
17:18:674 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:674 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:18:674 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:18:674 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:18:674 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:18:674 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:18:674 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:674 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:674 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:18:674 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:18:674 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:674 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:674 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:674 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:674 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:674 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:674 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:18:674 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:674 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:674 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:674 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:674 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:674 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:18:674 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +3658us
17:18:674 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f880)
17:18:674 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:674 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:674 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4fc80)
17:18:674 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:674 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +5599us
17:18:691 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:691 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:18:691 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:18:691 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:18:691 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:18:691 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +138us
17:18:691 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4e880)
17:18:691 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:691 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +525us
17:18:691 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:691 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:691 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:18:691 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:18:691 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:691 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:691 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:691 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:691 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:691 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:691 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:18:691 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:691 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:691 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:691 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:691 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:691 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:18:691 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +4390us
17:18:691 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4ec80)
17:18:691 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:691 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:691 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f080)
17:18:691 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:691 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +4867us
17:18:707 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:707 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:18:707 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:18:707 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:18:707 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:18:707 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:18:707 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:707 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:707 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:18:707 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +166us
17:18:707 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f480)
17:18:707 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:707 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +82us
17:18:707 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:707 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:707 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:707 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:707 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:707 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:707 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:18:707 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:707 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:707 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:707 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:707 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:707 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:18:707 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5121us
17:18:707 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f880)
17:18:707 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:707 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:707 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4fc80)
17:18:707 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:707 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +4135us
17:18:724 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:724 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:18:724 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:18:724 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:18:724 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:18:724 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:18:724 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:724 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:724 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:18:724 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:18:724 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:724 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:724 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:724 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:724 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:724 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:724 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:18:724 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:724 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:724 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:724 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:18:724 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +225us
17:18:724 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4e880)
17:18:724 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:724 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:724 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4ec80)
17:18:724 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:724 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:724 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f080)
17:18:724 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:724 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +3404us
17:18:740 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:740 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:18:740 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:18:740 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:18:740 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:18:740 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:18:740 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:740 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:740 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:18:740 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:18:740 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:740 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:740 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:740 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:740 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:740 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:740 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:18:740 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:740 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:740 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:740 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:740 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:740 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:18:740 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +780us
17:18:740 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f480)
17:18:740 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:740 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:740 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f880)
17:18:740 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:740 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:740 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4fc80)
17:18:740 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:740 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +2672us
17:18:757 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:757 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:18:757 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:18:757 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:18:757 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:18:757 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:18:757 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:757 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:757 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:18:757 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:18:757 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:757 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:757 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:757 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:757 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:757 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:757 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:18:757 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:757 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:757 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:757 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:757 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:757 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:18:757 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +1511us
17:18:757 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4e880)
17:18:757 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:757 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:757 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4ec80)
17:18:757 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:757 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:757 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f080)
17:18:757 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:757 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +1940us
17:18:773 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:773 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:18:773 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:18:773 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:18:773 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:18:773 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:18:773 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:773 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:773 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:18:773 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:18:773 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:773 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:773 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:773 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:773 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:773 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:773 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:18:773 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:773 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:773 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:773 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:773 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:773 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:18:773 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +2243us
17:18:773 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f480)
17:18:773 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:773 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:773 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f880)
17:18:773 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:773 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:773 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4fc80)
17:18:773 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:773 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +1209us
17:18:790 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:790 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:18:790 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:18:790 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:18:790 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:18:790 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:18:790 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:790 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:790 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:18:790 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:18:790 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:790 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:790 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:790 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:790 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:790 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:790 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:18:790 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:790 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:790 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:790 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:790 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:790 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:18:790 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +2974us
17:18:790 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4e880)
17:18:790 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:790 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:790 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4ec80)
17:18:790 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:790 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:790 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f080)
17:18:790 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:790 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +477us
17:18:806 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:806 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:18:806 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:18:806 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:18:806 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:18:806 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:18:806 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:806 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:806 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:18:806 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:18:806 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:806 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:806 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:806 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:806 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:806 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:806 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:18:806 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:806 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:806 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:806 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:806 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:806 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:18:806 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +3706us
17:18:806 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f480)
17:18:806 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:806 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:806 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f880)
17:18:806 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:806 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +5551us
17:18:824 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:824 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:18:824 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:18:824 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:18:824 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:18:824 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +186us
17:18:824 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4fc80)
17:18:824 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:824 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +477us
17:18:824 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:824 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:824 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:18:824 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:18:824 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:824 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:824 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:824 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:824 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:824 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:824 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:18:824 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:824 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:824 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:824 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:824 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:824 CRI Server M D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:312 0=sceKernelSetEventFlag(286, 00000001)
17:18:824 CRI Server M D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:312 0=sceKernelSetEventFlag(291, 00000001)
17:18:824 CRI FS File D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> CRI FS File Access 0 (308->287, pc: 089a7968->089a0e2c, vblank start waited) +8us
17:18:824 CRI FS File D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:456 0=sceKernelWaitEventFlagCB(286, 00000001, 00000021, 00000000[invalid], 00000000[invalid]): waiting
17:18:824 CRI FS Memor D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS File Access 0 -> CRI FS Memory File System (287->292, pc: 089a0e2c->089a0e2c, event flag waited) +10us
17:18:824 CRI FS Memor D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:456 0=sceKernelWaitEventFlagCB(291, 00000001, 00000021, 00000000[invalid], 00000000[invalid]): waiting
17:18:824 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Memory File System -> idle0 (292->272, pc: 089a0e2c->08000000, event flag waited) +10us
17:18:824 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +4413us
17:18:824 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4e880)
17:18:824 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:824 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:824 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4ec80)
17:18:824 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:824 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +4819us
17:18:841 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:841 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:18:841 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:18:841 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:18:841 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:18:841 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:18:841 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:841 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:841 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:18:841 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +214us
17:18:841 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f080)
17:18:841 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:841 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +34us
17:18:841 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:841 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:841 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:841 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:841 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:841 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:841 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:18:841 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:841 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:841 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:841 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:841 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:841 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:18:841 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5169us
17:18:841 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f480)
17:18:841 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:841 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:841 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f880)
17:18:841 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:841 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +4087us
17:18:856 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:856 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:18:856 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:18:856 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:18:856 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:18:856 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:18:856 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:856 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:856 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:18:856 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:18:856 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:856 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:856 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:856 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:856 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:856 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:856 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:18:856 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:856 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:856 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:856 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:18:856 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +273us
17:18:856 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4fc80)
17:18:856 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:856 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:856 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4e880)
17:18:856 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:856 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:856 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4ec80)
17:18:856 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:856 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +3356us
17:18:874 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:874 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:18:874 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:18:874 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:18:874 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:18:874 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:18:874 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:874 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:874 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:18:874 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:18:874 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:874 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:874 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:874 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:874 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:874 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:874 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:18:874 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:874 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:874 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:874 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:874 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:874 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:18:874 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +828us
17:18:874 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f080)
17:18:874 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:874 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:874 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f480)
17:18:874 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:874 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:874 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f880)
17:18:874 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:874 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +2624us
17:18:890 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:890 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:18:890 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:18:890 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:18:890 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:18:890 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:18:890 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:890 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:890 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:18:890 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:18:890 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:890 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:890 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:890 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:890 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:890 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:890 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:18:890 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:890 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:890 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:890 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:890 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:890 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:18:890 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +1559us
17:18:890 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4fc80)
17:18:890 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:890 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:890 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4e880)
17:18:890 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:890 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:890 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4ec80)
17:18:890 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:890 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +1892us
17:18:906 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:906 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:18:906 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:18:906 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:18:906 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:18:906 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:18:906 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:906 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:906 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:18:906 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:18:906 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:906 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:906 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:906 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:906 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:906 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:906 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:18:906 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:906 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:906 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:906 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:906 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:907 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:18:907 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +2291us
17:18:907 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f080)
17:18:907 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:907 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:907 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f480)
17:18:907 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:907 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:907 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f880)
17:18:907 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:907 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +1161us
17:18:924 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:924 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:18:924 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:18:924 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:18:924 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:18:924 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:18:924 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:924 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:924 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:18:924 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:18:924 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:924 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:924 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:924 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:924 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:924 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:924 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:18:924 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:924 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:924 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:924 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:924 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:924 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:18:924 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +3022us
17:18:924 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4fc80)
17:18:924 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:924 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:924 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4e880)
17:18:924 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:924 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:924 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4ec80)
17:18:924 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:924 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +429us
17:18:940 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:940 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:18:940 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:18:940 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:18:940 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:18:940 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:18:940 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:940 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:940 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:18:940 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:18:940 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:940 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:940 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:940 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:940 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:940 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:940 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:18:940 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:940 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:940 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:940 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:940 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:940 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:18:940 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +3754us
17:18:940 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f080)
17:18:940 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:940 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:940 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f480)
17:18:940 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:940 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +5503us
17:18:957 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:957 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:18:957 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:18:957 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:18:957 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:18:957 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +234us
17:18:957 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f880)
17:18:957 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:957 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +429us
17:18:957 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:957 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:957 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:18:957 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:18:957 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:957 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:957 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:957 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:957 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:957 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:957 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:18:957 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:957 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:957 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:957 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:957 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:957 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:18:957 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +4486us
17:18:957 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4fc80)
17:18:957 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:957 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:957 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4e880)
17:18:957 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:957 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +4771us
17:18:973 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:973 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:18:973 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:18:973 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:18:973 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:18:973 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:18:973 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:973 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:973 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:18:973 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +262us
17:18:973 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4ec80)
17:18:973 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> CRI Server Manager (312->308, pc: 08943d84->089a7958, thread delay finished) +33us
17:18:973 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:973 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:973 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:973 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:973 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:973 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:973 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +38us
17:18:973 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:973 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:973 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:973 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:973 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:973 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:18:973 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5199us
17:18:973 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f080)
17:18:973 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:973 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:973 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f480)
17:18:973 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:973 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +4039us
17:18:990 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:18:990 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:18:990 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:18:990 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:18:990 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:18:990 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:18:990 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:18:990 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:18:990 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:18:990 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:18:990 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:18:990 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:990 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:990 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:18:990 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:18:990 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:18:990 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:18:990 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:990 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:18:990 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:18:990 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:18:990 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +321us
17:18:990 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f880)
17:18:990 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:990 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:990 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4fc80)
17:18:990 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:990 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:18:990 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4e880)
17:18:990 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:18:990 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +3308us
17:19:007 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:19:007 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:19:007 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:19:007 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:19:007 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:19:007 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:19:007 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:19:007 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:19:007 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:19:007 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:19:007 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:19:007 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:007 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:007 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:007 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:19:007 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:19:007 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:19:007 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:007 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:007 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:007 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:007 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:007 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:19:007 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +876us
17:19:007 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4ec80)
17:19:007 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:007 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:007 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f080)
17:19:007 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:007 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:007 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f480)
17:19:007 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:007 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +2576us
17:19:023 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:19:023 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:19:023 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:19:023 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:19:023 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:19:023 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:19:023 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:19:023 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:19:023 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:19:023 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:19:023 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:19:023 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:023 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:023 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:023 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:19:023 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:19:023 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:19:023 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:023 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:023 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:023 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:023 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:023 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:19:023 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +1607us
17:19:023 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f880)
17:19:023 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:023 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:023 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4fc80)
17:19:023 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:023 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:023 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4e880)
17:19:023 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:023 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +1844us
17:19:041 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:19:041 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:19:041 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:19:041 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:19:041 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:19:041 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:19:041 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:19:041 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:19:041 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:19:041 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:19:041 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:19:041 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:041 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:041 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:041 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:19:041 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:19:041 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:19:041 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:041 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:041 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:041 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:041 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:041 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:19:041 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +2339us
17:19:041 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4ec80)
17:19:041 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:041 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:041 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f080)
17:19:041 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:041 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:041 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f480)
17:19:041 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:041 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +1113us
17:19:058 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:19:058 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:19:058 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:19:058 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:19:058 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:19:058 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:19:058 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:19:058 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:19:058 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:19:058 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:19:058 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:19:058 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:058 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:058 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:058 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:19:058 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:19:058 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:19:058 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:058 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:058 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:058 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:058 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:058 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:19:058 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +3070us
17:19:058 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f880)
17:19:058 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:058 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:058 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4fc80)
17:19:058 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:058 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:058 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4e880)
17:19:058 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:058 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +381us
17:19:074 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:19:074 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:19:074 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:19:074 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:19:074 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:19:074 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:19:074 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:19:074 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:19:074 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:19:074 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:19:074 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:19:074 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:074 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:074 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:074 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:19:074 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:19:074 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:19:074 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:074 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:074 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:074 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:074 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:074 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:19:074 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +3802us
17:19:074 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4ec80)
17:19:074 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:074 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:074 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f080)
17:19:074 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:074 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +5455us
17:19:090 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:19:090 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:19:090 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:19:090 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:19:090 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:19:090 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +282us
17:19:090 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f480)
17:19:090 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:090 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +381us
17:19:090 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:19:090 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:19:090 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:19:090 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:19:090 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:19:090 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:090 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:090 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:090 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:19:090 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:19:090 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:19:090 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:090 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:090 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:090 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:090 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:090 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:19:090 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +4534us
17:19:090 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f880)
17:19:090 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:090 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:090 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4fc80)
17:19:090 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:090 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +4723us
17:19:108 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:19:108 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:19:108 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:19:108 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:19:108 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:19:108 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:19:108 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:19:108 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:19:108 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:19:108 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:19:108 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:19:108 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:108 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:108 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> CRI Atom Sound Output (308->312, pc: 089a798c->08943d84, audio drain) +27us
17:19:108 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4e880)
17:19:108 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> CRI Server Manager (312->308, pc: 08943d84->089a798c, blocking audio) +38us
17:19:108 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:108 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:19:108 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:19:108 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +14us
17:19:108 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:108 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:108 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:108 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:108 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:108 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:19:108 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5219us
17:19:108 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4ec80)
17:19:108 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:108 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:108 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f080)
17:19:108 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:108 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +3991us
17:19:124 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:19:124 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:19:124 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:19:124 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:19:124 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:19:124 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:19:124 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:19:124 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:19:124 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:19:124 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:19:124 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:19:124 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:124 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:124 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:124 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:19:124 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:19:124 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:19:124 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:124 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:124 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:124 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:19:124 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +369us
17:19:124 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f480)
17:19:124 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:124 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:124 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f880)
17:19:124 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:124 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:124 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4fc80)
17:19:124 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:124 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +3260us
17:19:140 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:19:140 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:19:140 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:19:140 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:19:140 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:19:140 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:19:140 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:19:140 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:19:140 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:19:140 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:19:140 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:19:140 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:140 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:140 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:140 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:19:140 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:19:140 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:19:140 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:140 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:140 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:140 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:140 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:140 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:19:140 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +924us
17:19:140 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4e880)
17:19:140 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:140 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:140 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4ec80)
17:19:140 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:140 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:140 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f080)
17:19:140 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:140 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +2528us
17:19:156 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:19:156 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:19:156 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:19:156 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:19:156 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:19:156 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:19:156 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:19:156 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:19:156 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:19:156 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:19:156 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:19:156 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:156 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:156 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:156 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:19:156 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:19:156 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:19:156 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:156 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:156 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:156 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:156 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:157 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:19:157 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +1655us
17:19:157 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f480)
17:19:157 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:157 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:157 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f880)
17:19:157 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:157 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:157 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4fc80)
17:19:157 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:157 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +1796us
17:19:174 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:19:174 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:19:174 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:19:174 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:19:174 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:19:174 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:19:174 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:19:174 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:19:174 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:19:174 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:19:174 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:19:174 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:174 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:174 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:174 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:19:174 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:19:174 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:19:174 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:174 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:174 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:174 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:174 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:174 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:19:174 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +2387us
17:19:174 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4e880)
17:19:174 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:174 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:174 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4ec80)
17:19:174 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:174 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:174 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f080)
17:19:174 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:174 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +1065us
17:19:191 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:19:191 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:19:191 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:19:191 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:19:191 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:19:191 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:19:191 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:19:191 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:19:191 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:19:191 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:19:191 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:19:191 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:191 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:191 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:191 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:19:191 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:19:191 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:19:191 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:191 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:191 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:191 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:191 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:191 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:19:191 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +3118us
17:19:191 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f480)
17:19:191 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:191 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:191 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f880)
17:19:191 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:191 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:191 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4fc80)
17:19:191 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:191 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +333us
17:19:207 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:19:207 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:19:207 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:19:207 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:19:207 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:19:207 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:19:207 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:19:207 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:19:207 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:19:207 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:19:207 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:19:207 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:207 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:207 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:207 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:19:207 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:19:207 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:19:207 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:207 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:207 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:207 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:207 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:207 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:19:207 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +3850us
17:19:207 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4e880)
17:19:207 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:207 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:207 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4ec80)
17:19:207 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:207 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +5407us
17:19:224 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:19:224 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:19:224 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:19:224 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:19:224 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:19:224 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +330us
17:19:224 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f080)
17:19:224 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:224 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +333us
17:19:224 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:19:224 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:19:224 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:19:224 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:19:224 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:19:224 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:224 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:224 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:224 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:19:224 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:19:224 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:19:224 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:224 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:224 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:224 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:224 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:224 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:19:224 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +4582us
17:19:224 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f480)
17:19:224 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:224 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:224 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f880)
17:19:224 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:224 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +4675us
17:19:240 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:19:240 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:19:240 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:19:240 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:19:240 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:19:240 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:19:240 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:19:240 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:19:240 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:19:240 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:19:240 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:19:240 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:240 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:240 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:240 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:19:240 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:19:240 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:19:240 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +41us
17:19:240 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4fc80)
17:19:240 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:240 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +97us
17:19:240 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:240 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:240 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:19:240 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5491us
17:19:240 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4e880)
17:19:240 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:240 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:240 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4ec80)
17:19:240 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:240 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +3943us
17:19:258 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:19:258 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:19:258 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:19:258 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:19:258 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:19:258 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:19:258 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:19:258 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:19:258 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:19:258 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:19:258 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:19:258 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:258 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:258 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:258 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:19:258 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:19:258 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:19:258 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:258 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:258 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:258 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:258 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:258 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:19:258 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +240us
17:19:258 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f080)
17:19:258 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:258 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:258 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f480)
17:19:258 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:258 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:258 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f880)
17:19:258 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:258 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +3212us
17:19:273 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:19:273 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:19:273 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:19:273 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:19:273 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:19:273 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:19:273 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:19:273 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:19:273 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:19:273 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:19:273 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:19:273 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:273 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:273 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:273 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:19:273 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:19:273 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:19:273 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:273 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:273 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:273 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:273 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:273 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:19:273 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +972us
17:19:273 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4fc80)
17:19:273 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:273 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:273 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4e880)
17:19:273 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:273 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:273 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4ec80)
17:19:273 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:273 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +2480us
17:19:290 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:19:290 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:19:290 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:19:290 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:19:290 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:19:290 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:19:290 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:19:290 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:19:290 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:19:290 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:19:290 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:19:290 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:290 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:290 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:290 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:19:290 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:19:290 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:19:290 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:290 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:290 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:290 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:290 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:290 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:19:290 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +1703us
17:19:290 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f080)
17:19:290 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:290 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:290 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f480)
17:19:290 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:290 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:290 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f880)
17:19:290 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:290 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +1748us
17:19:307 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:19:307 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:19:307 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:19:307 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:19:307 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:19:307 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:19:307 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:19:307 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:19:307 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:19:307 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:19:307 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:19:307 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:307 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:307 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:307 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:19:307 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:19:307 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:19:307 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:307 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:307 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:307 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:307 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:307 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:19:307 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +2435us
17:19:307 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4fc80)
17:19:307 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:307 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:307 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4e880)
17:19:307 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:307 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:307 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4ec80)
17:19:307 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:307 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +1017us
17:19:325 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:19:325 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:19:325 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:19:325 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:19:325 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:19:325 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:19:325 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:19:325 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:19:325 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:19:325 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:19:325 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:19:325 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:325 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:325 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:325 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:19:325 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:19:325 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:19:325 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:325 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:325 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:325 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:325 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:325 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:19:325 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +3166us
17:19:325 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f080)
17:19:325 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:325 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:325 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f480)
17:19:325 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:325 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:325 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f880)
17:19:325 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:325 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +285us
17:19:341 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:19:341 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:19:341 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:19:341 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:19:341 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:19:341 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:19:341 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:19:341 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:19:341 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:19:341 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:19:341 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:19:341 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:341 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:341 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:341 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:19:341 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:19:341 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:19:341 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:341 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:341 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:341 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:341 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:341 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:19:341 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +3898us
17:19:341 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4fc80)
17:19:341 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:341 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:341 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4e880)
17:19:341 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:341 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +5359us
17:19:357 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:19:357 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:19:357 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:19:357 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:19:357 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:19:357 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +378us
17:19:357 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4ec80)
17:19:357 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:357 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +285us
17:19:357 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:19:357 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:19:357 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:19:357 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:19:357 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:19:357 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:357 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:357 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:357 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:19:357 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:19:357 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:19:357 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:357 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:357 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:357 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:357 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:357 CRI Server M D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:312 0=sceKernelSetEventFlag(294, 00000001)
17:19:357 CRI FS Data D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> CRI FS Data Decompression 0 (308->295, pc: 089a7968->089a0e2c, vblank start waited) +7us
17:19:357 CRI FS Data D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:456 0=sceKernelWaitEventFlagCB(294, 00000001, 00000021, 00000000[invalid], 00000000[invalid]): waiting
17:19:357 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI FS Data Decompression 0 -> idle0 (295->272, pc: 089a0e2c->08000000, event flag waited) +10us
17:19:357 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +4617us
17:19:357 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f080)
17:19:357 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:357 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:357 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f480)
17:19:357 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:357 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +4627us
17:19:375 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:19:375 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:19:375 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:19:375 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:19:375 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:19:375 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:19:375 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:19:375 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:19:375 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:19:375 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:19:375 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:19:375 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:375 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:375 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:375 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:19:375 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:19:375 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:19:375 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +89us
17:19:375 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f880)
17:19:375 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:375 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +49us
17:19:375 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:375 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:375 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:19:375 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5539us
17:19:375 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4fc80)
17:19:375 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:375 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:375 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4e880)
17:19:375 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:375 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +3895us
17:19:390 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:19:390 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:19:390 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:19:390 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:19:390 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:19:390 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:19:390 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:19:390 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:19:390 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:19:390 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:19:390 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:19:390 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:390 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:390 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:390 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:19:390 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:19:390 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:19:390 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:390 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:390 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:390 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:390 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:390 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:19:390 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +288us
17:19:390 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4ec80)
17:19:390 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:390 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:390 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f080)
17:19:390 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:390 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:390 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f480)
17:19:390 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:390 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +3164us
17:19:408 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:19:408 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:19:408 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:19:408 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:19:408 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:19:408 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:19:408 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:19:408 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:19:408 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:19:408 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:19:408 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:19:408 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:408 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:408 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:408 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:19:408 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:19:408 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:19:408 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:408 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:408 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:408 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:408 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:408 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:19:408 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +1020us
17:19:408 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f880)
17:19:408 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:408 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:408 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4fc80)
17:19:408 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:408 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:408 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4e880)
17:19:408 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:408 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +2432us
17:19:425 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:19:425 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:19:425 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:19:425 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:19:425 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:19:425 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:19:425 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:19:425 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:19:425 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:19:425 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:19:425 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:19:425 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:425 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:425 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:425 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:19:425 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:19:425 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:19:425 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:425 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:425 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:425 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:425 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:425 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:19:425 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +1751us
17:19:425 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4ec80)
17:19:425 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:425 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:425 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f080)
17:19:425 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:425 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:425 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f480)
17:19:425 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:425 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +1700us
17:19:441 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:19:441 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:19:441 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:19:441 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:19:441 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:19:441 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:19:441 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:19:441 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:19:441 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:19:441 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:19:441 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:19:441 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:441 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:441 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:441 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:19:441 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:19:441 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:19:441 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:441 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:441 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:441 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:441 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:441 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:19:441 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +2483us
17:19:441 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f880)
17:19:441 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:441 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:441 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4fc80)
17:19:441 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:441 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:441 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4e880)
17:19:441 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:441 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +969us
17:19:458 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:19:458 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:19:458 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:19:458 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:19:458 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:19:458 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:19:458 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:19:458 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:19:458 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:19:458 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:19:458 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:19:458 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:458 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:458 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:458 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:19:458 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:19:458 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:19:458 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:458 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:458 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:458 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:458 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:458 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:19:458 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +3214us
17:19:458 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4ec80)
17:19:458 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:458 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:458 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f080)
17:19:458 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:458 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:458 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f480)
17:19:458 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:458 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +237us
17:19:475 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:19:475 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:19:475 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:19:475 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:19:475 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:19:475 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:19:475 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:19:475 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:19:475 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:19:475 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:19:475 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:19:475 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:475 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:475 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:475 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:19:475 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:19:475 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:19:475 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:475 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:475 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:475 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:475 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:475 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:19:475 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +3946us
17:19:475 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f880)
17:19:475 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:475 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:475 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4fc80)
17:19:475 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:475 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +5311us
17:19:491 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:19:491 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:19:491 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:19:491 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:19:491 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:19:491 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +426us
17:19:491 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4e880)
17:19:491 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:491 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +237us
17:19:491 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:19:491 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:19:491 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:19:491 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:19:491 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:19:491 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:491 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:491 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:491 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:19:491 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:19:491 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:19:491 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:491 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:491 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:491 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:491 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:491 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:19:491 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +4678us
17:19:491 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4ec80)
17:19:491 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:491 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:491 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f080)
17:19:491 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:491 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +4579us
17:19:508 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:19:508 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:19:508 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:19:508 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:19:508 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:19:508 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:19:508 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:19:508 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:19:508 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:19:508 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:19:508 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:19:508 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:508 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:508 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:508 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:19:508 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:19:508 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:19:508 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +137us
17:19:508 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f480)
17:19:508 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:508 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +3us
17:19:508 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:508 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:508 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:19:508 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5584us
17:19:508 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f880)
17:19:508 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:508 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:508 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4fc80)
17:19:508 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:508 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +3847us
17:19:524 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:19:524 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:19:524 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:19:524 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:19:524 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:19:524 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:19:524 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:19:524 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:19:524 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:19:524 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:19:524 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:19:524 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:524 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:524 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:524 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:19:524 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:19:524 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:19:524 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:524 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:524 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:525 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:525 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:525 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:19:525 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +336us
17:19:525 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4e880)
17:19:525 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:525 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:525 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4ec80)
17:19:525 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:525 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:525 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f080)
17:19:525 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:525 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +3116us
17:19:541 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:19:541 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:19:541 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:19:541 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:19:541 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:19:541 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:19:541 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:19:541 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:19:541 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:19:541 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:19:541 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:19:541 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:541 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:541 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:541 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:19:541 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:19:541 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:19:541 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:541 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:541 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:541 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:541 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:541 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:19:541 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +1068us
17:19:541 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f480)
17:19:541 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:541 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:541 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f880)
17:19:541 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:541 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:541 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4fc80)
17:19:541 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:541 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +2384us
17:19:557 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:19:557 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:19:557 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:19:557 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:19:557 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:19:557 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:19:557 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:19:557 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:19:557 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:19:557 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:19:557 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:19:557 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:557 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:557 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:557 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:19:557 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:19:557 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:19:557 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:557 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:557 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:557 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:557 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:557 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:19:557 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +1799us
17:19:557 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4e880)
17:19:557 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:557 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:557 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4ec80)
17:19:557 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:557 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:557 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f080)
17:19:557 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:557 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +1652us
17:19:574 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:19:574 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:19:574 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:19:574 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:19:574 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:19:574 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:19:574 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:19:574 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:19:574 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:19:574 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:19:574 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:19:574 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:574 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:574 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:574 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:19:574 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:19:574 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:19:574 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:574 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:574 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:574 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:574 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:574 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:19:574 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +2531us
17:19:574 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f480)
17:19:574 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:574 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:574 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f880)
17:19:574 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:574 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:574 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4fc80)
17:19:574 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:574 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +921us
17:19:590 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:19:590 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:19:590 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:19:590 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:19:590 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:19:590 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:19:590 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:19:590 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:19:590 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:19:590 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:19:590 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:19:590 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:590 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:590 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:590 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:19:590 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:19:590 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:19:590 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:590 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:590 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:590 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:590 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:590 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:19:590 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +3262us
17:19:590 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4e880)
17:19:590 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:590 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:590 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4ec80)
17:19:590 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:590 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:590 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f080)
17:19:590 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:590 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +189us
17:19:608 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:19:608 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:19:608 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:19:608 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:19:608 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:19:608 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:19:608 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:19:608 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:19:608 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:19:608 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:19:608 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:19:608 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:608 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:608 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:608 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:19:608 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:19:608 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:19:608 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:608 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:608 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:608 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:608 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:608 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:19:608 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +3994us
17:19:608 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f480)
17:19:608 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:608 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:608 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f880)
17:19:608 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:608 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +5262us
17:19:624 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:19:624 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:19:624 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:19:624 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:19:624 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:19:624 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +474us
17:19:624 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4fc80)
17:19:624 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:624 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +189us
17:19:624 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:19:624 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:19:624 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:19:624 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:19:624 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:19:624 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:624 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:624 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:624 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:19:624 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:19:624 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:19:624 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:624 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:624 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:624 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:624 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:624 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:19:624 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +4726us
17:19:624 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4e880)
17:19:624 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:624 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:624 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4ec80)
17:19:624 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:624 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +4531us
17:19:642 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:19:642 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:19:642 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:19:642 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:19:642 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:19:642 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:19:642 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:19:642 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:19:642 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:19:642 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:19:642 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:19:642 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:642 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:642 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:642 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:19:642 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:19:642 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:19:642 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:642 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:642 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +8us
17:19:642 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f080)
17:19:642 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:642 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +130us
17:19:642 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:19:642 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5635us
17:19:642 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f480)
17:19:642 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:642 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:642 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f880)
17:19:642 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:642 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +3799us
17:19:658 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:19:658 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:19:658 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:19:658 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:19:658 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:19:658 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:19:658 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:19:658 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:19:658 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:19:658 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:19:658 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:19:658 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:658 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:658 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:658 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:19:658 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:19:658 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:19:658 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:658 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:658 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:658 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:658 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:658 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:19:658 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +384us
17:19:658 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4fc80)
17:19:658 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:658 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:658 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4e880)
17:19:658 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:658 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:658 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4ec80)
17:19:658 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:658 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +3068us
17:19:675 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:19:675 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:19:675 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:19:675 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:19:675 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:19:675 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:19:675 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:19:675 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:19:675 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:19:675 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:19:675 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:19:675 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:675 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:675 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:675 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:19:675 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:19:675 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:19:675 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:675 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:675 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:675 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:675 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:675 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:19:675 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +1116us
17:19:675 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f080)
17:19:675 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:675 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:675 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f480)
17:19:675 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:675 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:675 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4f880)
17:19:675 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:675 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +2336us
17:19:691 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2510 0=sceKernelDelayThreadCB(000003e8): delaying 1010 usecs
17:19:691 RootJob::vsy D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> RootJob::vsyncThread (308->357, pc: 089a7958->0881b240, thread delayed) +10us
17:19:691 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: RootJob::vsyncThread -> GameThread (357->281, pc: 0881b240->0881c154, vblank start waited) +8us
17:19:691 GameThread D[SCECTRL]: HLE\sceCtrl.cpp:511 sceCtrlReadBufferPositive(09fefa00, 1) - waiting
17:19:691 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 088e1524->08000000, ctrl buffer waited) +15us
17:19:691 GameThread D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> GameThread (272->281, pc: 08000000->088e1524, ctrl buffers updated) +697us
17:19:691 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:615 sceKernelTryLockMutex(355, 1)
17:19:691 GameThread D[SCEKERNEL]: HLE\sceKernelMutex.cpp:630 sceKernelUnlockMutex(355, 1)
17:19:691 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: GameThread -> idle0 (281->272, pc: 0881c154->08000000, vblank start waited) +5us
17:19:691 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7958, thread delay finished) +282us
17:19:691 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00000000, 00004000)
17:19:691 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:691 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:691 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000000
17:19:691 CRI Server M D[CPU]: MIPS\MIPSInt.cpp:549 FCR31 written to, value 00000e00
17:19:691 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:2421 0=sceKernelChangeCurrentThreadAttr(00004000, 00000000)
17:19:691 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +33us
17:19:691 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:691 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:691 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:691 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089c15b0->08000000, sas core) +4us
17:19:691 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089c15b0, woke from sas mix) +173us
17:19:691 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Server Manager -> idle0 (308->272, pc: 089a7968->08000000, vblank start waited) +5us
17:19:691 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +1847us
17:19:691 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4fc80)
17:19:691 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:691 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:691 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4e880)
17:19:691 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:691 CRI Atom Sou D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Atom Sound Output (272->312, pc: 08000000->08943d84, audio drain) +5771us
17:19:691 CRI Atom Sou D[SCEAUDIO]: HLE\sceAudio.cpp:355 256=sceAudioOutput2OutputBlocking(00008000, 08b4ec80)
17:19:691 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: CRI Atom Sound Output -> idle0 (312->272, pc: 08943d84->08000000, blocking audio) +33us
17:19:691 CRI Server M D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> CRI Server Manager (272->308, pc: 08000000->089a7968, entered vblank) +1604us
17:19:698 CRI Server M I[SCENET]: Util\PortManager.cpp:512 UPnPService: End of UPnPService Thread
17:19:707 CRI Server M I[SYSTEM]: Common\ExceptionHandlerSetup.cpp:92 Removed exception handler
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00 READY (wt=0 wid=0 wv= 00000000 )
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 273: Thread "idle1": pc= 08000000 sp= 083fef00 READY (wt=0 wid=0 wv= 00000000 )
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 274: Module "sakuraso_psp": name=sakuraso_psp gp=00000000 entry=088f5694
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 276: Thread "user_main": pc= 088dec34 sp= 09fff620 WAIT (wt=9 wid=281 wv= 00000000 )
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 277: MemoryPart "UserSbrk": MemPart: 08a4e000 - 09ece000 size: 01480000
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 278: CallBack "ExitCallback": thread=276, argument= 00000000
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 279: Mutex "mainHeapMutex": -
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 280: Mutex "SimpleHeap3Mutex": -
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 281: Thread "GameThread": pc= 0881c154 sp= 09fefa90 READY (wt=12 wid=1 wv= 00000000 )
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 282: EventFlag "SceWaveMainEvf": init=00000000 cur=00000000 numwait=0
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 283: Thread "SceWaveMain": pc= 089baf0c sp= 09fffe50 WAIT (wt=4 wid=282 wv= 00000000 )
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 284: Mutex "SimpleHeapMutex": -
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 285: LwMutex "CriCsPsp": -
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 286: EventFlag "CriCond": init=00000000 cur=00000000 numwait=0
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 287: Thread "CRI FS File Access 0": pc= 089a0e2c sp= 09fcfa70 WAIT (wt=4 wid=286 wv= 00000000 )
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 288: CallBack "crifsioutil_PowerCallback": thread=287, argument= 00000000
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 289: CallBack "crifsioutil_MsCallback": thread=287, argument= 00000000
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 290: LwMutex "CriCsPsp": -
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 291: EventFlag "CriCond": init=00000000 cur=00000000 numwait=0
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 292: Thread "CRI FS Memory File System": pc= 089a0e2c sp= 09fcea70 WAIT (wt=4 wid=291 wv= 00000000 )
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 293: LwMutex "CriCsPsp": -
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 294: EventFlag "CriCond": init=00000000 cur=00000000 numwait=0
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 295: Thread "CRI FS Data Decompression 0": pc= 089a0e2c sp= 09fcda70 WAIT (wt=4 wid=294 wv= 00000000 )
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 296: LwMutex "CriCsPsp": -
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 297: LwMutex "CriCsPsp": -
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 298: LwMutex "CriCsPsp": -
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 299: LwMutex "CriCsPsp": -
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 300: LwMutex "CriCsPsp": -
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 301: LwMutex "CriCsPsp": -
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 302: LwMutex "CriCsPsp": -
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 303: LwMutex "CriCsPsp": -
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 304: LwMutex "CriCsPsp": -
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 305: LwMutex "CriCsPsp": -
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 306: LwMutex "CriCsPsp": -
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 307: LwMutex "CriCsPsp": -
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 308: Thread "CRI Server Manager": pc= 089a7968 sp= 09fcca70 RUN (wt=0 wid=0 wv= 00000000 )
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 309: Mutex "SimpleHeapMutex": -
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 310: LwMutex "CriCsPsp": -
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 311: LwMutex "CriCsPsp": -
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 312: Thread "CRI Atom Sound Output": pc= 08943d84 sp= 09fcaa70 WAIT (wt=10 wid=9 wv= 00000100 )
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 313: LwMutex "CriCsPsp": -
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 314: LwMutex "CriCsPsp": -
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 315: LwMutex "CriCsPsp": -
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 316: LwMutex "CriCsPsp": -
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 317: LwMutex "CriCsPsp": -
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 318: LwMutex "CriCsPsp": -
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 319: LwMutex "CriCsPsp": -
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 320: LwMutex "CriCsPsp": -
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 321: LwMutex "CriCsPsp": -
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 322: LwMutex "CriCsPsp": -
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 323: LwMutex "CriCsPsp": -
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 324: OpenFile "disc0:/PSP_GAME/USRDIR/DATA.CPK": Seekpos: 00979dcc
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 325: OpenFile "disc0:/PSP_GAME/USRDIR/STRM.CPK": Seekpos: 000cd1a0
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 326: LwMutex "CriCsPsp": -
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 327: LwMutex "CriCsPsp": -
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 328: LwMutex "CriCsPsp": -
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 329: LwMutex "CriCsPsp": -
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 330: LwMutex "CriCsPsp": -
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 332: EventFlag "SceGuSignal": init=00000001 cur=00000001 numwait=0
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 341: Mutex "DrawMutex": -
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 342: Mutex "SimpleHeapMutex": -
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 351: Mutex "SimpleHeap3Mutex": -
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 352: Mutex "SimpleHeap3Mutex": -
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 353: Mutex "SimpleHeap3Mutex": -
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 354: Thread "RootJob::flipThread": pc= 088defbc sp= 09fca280 WAIT (wt=4 wid=356 wv= 00000000 )
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 355: Mutex "RootJob::flipMutex": -
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 356: EventFlag "RootJob::flipSignal": init=00000000 cur=00000000 numwait=0
17:19:707 CRI Server M D[SCEKERNEL]: HLE\sceKernel.cpp:526 KO 357: Thread "RootJob::vsyncThread": pc= 0881b240 sp= 09fc8290 READY (wt=12 wid=1 wv= 00000000 )
17:19:707 CRI Server M I[SCEKERNEL]: HLE\sceKernel.cpp:172 Shutting down kernel - 68 kernel objects alive
17:19:707 Util\BlockAllocator.cpp:229 D[SCEKERNEL]: Merging Blocks
17:19:707 Util\BlockAllocator.cpp:254 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
17:19:707 Util\BlockAllocator.cpp:229 D[SCEKERNEL]: Merging Blocks
17:19:707 Util\BlockAllocator.cpp:234 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
17:19:707 Util\BlockAllocator.cpp:229 D[SCEKERNEL]: Merging Blocks
17:19:707 Util\BlockAllocator.cpp:234 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
17:19:707 Util\BlockAllocator.cpp:229 D[SCEKERNEL]: Merging Blocks
17:19:707 Util\BlockAllocator.cpp:229 D[SCEKERNEL]: Merging Blocks
17:19:707 Util\BlockAllocator.cpp:234 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
17:19:707 Util\BlockAllocator.cpp:229 D[SCEKERNEL]: Merging Blocks
17:19:707 Util\BlockAllocator.cpp:234 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
17:19:707 Util\BlockAllocator.cpp:229 D[SCEKERNEL]: Merging Blocks
17:19:707 Util\BlockAllocator.cpp:229 D[SCEKERNEL]: Merging Blocks
17:19:707 Util\BlockAllocator.cpp:229 D[SCEKERNEL]: Merging Blocks
17:19:707 Util\BlockAllocator.cpp:234 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
17:19:707 Util\BlockAllocator.cpp:254 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
17:19:707 Util\BlockAllocator.cpp:229 D[SCEKERNEL]: Merging Blocks
17:19:707 Util\BlockAllocator.cpp:234 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
17:19:707 Util\BlockAllocator.cpp:229 D[SCEKERNEL]: Merging Blocks
17:19:707 Util\BlockAllocator.cpp:234 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
17:19:707 Util\BlockAllocator.cpp:254 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
17:19:707 Util\BlockAllocator.cpp:229 D[SCEKERNEL]: Merging Blocks
17:19:707 Util\BlockAllocator.cpp:234 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
17:19:707 Util\BlockAllocator.cpp:254 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
17:19:708 Util\BlockAllocator.cpp:229 D[SCEKERNEL]: Merging Blocks
17:19:708 Util\BlockAllocator.cpp:254 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
17:19:709 Core\Reporting.cpp:227 D[SYSTEM]: No CRC pending
17:19:711 Core\MemMap.cpp:403 D[MEMMAP]: Memory system shut down.
17:19:715 Vulkan\ShaderManagerVulkan.cpp:660 N[G3D]: Saved 3 vertex and 3 fragment shaders
17:19:715 Vulkan\PipelineManagerVulkan.cpp:717 N[G3D]: Saved Vulkan pipeline ID cache (3 unique pipelines/3).
17:19:715 Vulkan\GPU_Vulkan.cpp:163 I[G3D]: Saved Vulkan pipeline cache
17:19:715 Vulkan\GPU_Vulkan.cpp:408 I[G3D]: GPU_Vulkan::DestroyDeviceObjects
17:19:715 Common\FramebufferManagerCommon.cpp:2663 I[FRAMEBUF]: Destroying FBO for 04000000 : 480 x 272 x 3
17:19:715 Common\TextureCacheCommon.cpp:2501 I[G3D]: Texture cached cleared from 1 textures
17:19:715 UI\EmuScreen.cpp:1197 I[SYSTEM]: SELF-POWERDOWN!
17:19:717 UI\NativeApp.cpp:957 I[SYSTEM]: NativeShutdownGraphics
17:19:740 UI\NativeApp.cpp:1004 I[SYSTEM]: NativeShutdownGraphics done
17:19:740 Vulkan\VulkanRenderManager.cpp:367 I[G3D]: Vulkan submission thread joined. Frame=2
17:19:740 Vulkan\VulkanRenderManager.cpp:375 I[G3D]: Vulkan compiler thread joined.
17:19:740 Vulkan\VulkanQueueRunner.cpp:246 I[G3D]: Backbuffers destroyed
17:19:740 Vulkan\VulkanRenderManager.cpp:410 I[G3D]: VulkanRenderManager destructor
17:19:740 Vulkan\VulkanQueueRunner.cpp:71 I[G3D]: VulkanQueueRunner::DestroyDeviceObjects
17:19:758 Vulkan\VulkanContext.cpp:1462 I[G3D]: VulkanContext::DestroyDevice (performing deletes)
17:19:764 Core\RetroAchievements.cpp:581 I[ACHIEVEMENTS]: Achievements shut down.
17:19:765 Core\Config.cpp:1325 I[LOADER]: Config saved (NativeShutdown): 'C:/Users/xxx/Downloads/ppsspp-v1.16.6-333-gecab50346-windows-amd64/ppsspp/memstick/PSP/SYSTEM/ppsspp.ini' (0.9 ms)
17:19:766 Core\Config.cpp:1338 I[LOADER]: Controller config saved: C:/Users/xxx/Downloads/ppsspp-v1.16.6-333-gecab50346-windows-amd64/ppsspp/memstick/PSP/SYSTEM/controls.ini
17:19:766 UI\NativeApp.cpp:1440 I[SYSTEM]: NativeShutdown called
17:19:766 Text\I18n.cpp:163 I[SYSTEM]: Missing translation [DesktopUI]: ()
17:19:766 Text\I18n.cpp:163 I[SYSTEM]: Missing translation [DesktopUI]: Font (Roboto Condensed)
17:19:766 Text\I18n.cpp:163 I[SYSTEM]: Missing translation [Screen]: ()
17:19:766 Text\I18n.cpp:163 I[SYSTEM]: Missing translation [Screen]: Loading modules... (Loading modules...)
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