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@sum2012
Created June 22, 2023 22:13
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v1.15.4-254-ga56f74c8c-windows-amd64
12:12:663 Core\Config.cpp:1258 I[LOADER]: Config saved (DeveloperToolsScreen::onFinish): 'E:/PPSSPP/ppsspp-v1.15.4-254-ga56f74c8c-windows-amd64/ppsspp/memstick/PSP/SYSTEM/ppsspp.ini'
12:12:663 Core\Config.cpp:1271 I[LOADER]: Controller config saved: E:/PPSSPP/ppsspp-v1.15.4-254-ga56f74c8c-windows-amd64/ppsspp/memstick/PSP/SYSTEM/controls.ini
12:12:883 Core\Config.cpp:1258 I[LOADER]: Config saved (GameSettingsScreen::onFinish): 'E:/PPSSPP/ppsspp-v1.15.4-254-ga56f74c8c-windows-amd64/ppsspp/memstick/PSP/SYSTEM/ppsspp.ini'
12:12:886 Core\Config.cpp:1271 I[LOADER]: Controller config saved: E:/PPSSPP/ppsspp-v1.15.4-254-ga56f74c8c-windows-amd64/ppsspp/memstick/PSP/SYSTEM/controls.ini
12:14:609 Core\Config.cpp:1258 I[LOADER]: Config saved (MainScreen::OnGameSelectedInstant): 'E:/PPSSPP/ppsspp-v1.15.4-254-ga56f74c8c-windows-amd64/ppsspp/memstick/PSP/SYSTEM/ppsspp.ini'
12:14:612 Core\Config.cpp:1271 I[LOADER]: Controller config saved: E:/PPSSPP/ppsspp-v1.15.4-254-ga56f74c8c-windows-amd64/ppsspp/memstick/PSP/SYSTEM/controls.ini
12:14:615 Core\System.cpp:426 N[BOOT]: PPSSPP v1.15.4-254-ga56f74c8c Windows 64 bit
12:14:617 Core\Compatibility.cpp:143 N[G3D]: UnitsPerMeter for ULES00549: 0.000000
12:14:617 Core\MemMap.cpp:313 I[MEMMAP]: Memory system initialized. Base at 0000000141010000 (RAM at @ 0000000140C1C678, uncached @ 0000000140C1C690)
12:14:617 Core\PSPLoaders.cpp:249 I[LOADER]: ULES00549 : FOOTBALLMANAGERHANDHELD2007
12:14:618 Core\PSPLoaders.cpp:309 I[LOADER]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
12:14:618 HLE\sceKernel.cpp:110 I[SCEKERNEL]: Initializing kernel...
12:14:618 Common\ExceptionHandlerSetup.cpp:84 I[SYSTEM]: Installing exception handler
12:14:652 HLE\sceKernelMemory.cpp:440 I[SCEKERNEL]: Kernel and user memory pools initialized
12:14:655 HLE\sceNet.cpp:213 I[SCENET]: LocalHost IP will be 127.0.0.1 [f8:bf:7c:5c:e3:87]
12:14:656 Util\PortManager.cpp:465 I[SCENET]: UPnPService: Begin of UPnPService Thread
12:14:686 Util\PPGeDraw.cpp:308 I[SCEGE]: PPGe drawing library initialized. DL: 08000400 Data: 08010400 Atlas: 08020d00 (2097152) Args: 08020400
12:14:686 HLE\sceKernel.cpp:162 I[SCEKERNEL]: Kernel initialized.
12:14:713 ELF\PrxDecrypter.cpp:701 I[LOADER]: Decrypting tag C0CB167C
12:14:713 ELF\PrxDecrypter.cpp:755 I[LOADER]: Decrypting tag C0CB167C
12:14:877 HLE\sceKernelModule.cpp:1384 I[LOADER]: Module "FMH": 08d23fc0 08c279d4 08c279ec
12:14:989 HLE\ReplaceTables.cpp:1643 I[HLE]: Replaced memcpy at 08c1a6b0 with hash 8c3fd997a544d0b1
12:14:989 HLE\ReplaceTables.cpp:1643 I[HLE]: Replaced memmove at 08c1a7c0 with hash 368f6cf979709a31
12:14:989 HLE\ReplaceTables.cpp:1643 I[HLE]: Replaced memset at 08c1aac0 with hash 4bb677dace6ca526
12:14:990 HLE\sceKernelModule.cpp:1503 I[LOADER]: Exporting ent 0 named "FMH", 2 funcs, 3 vars, resident 08c27d98
12:14:994 HLE\sceKernelModule.cpp:1852 I[LOADER]: Module entry: 08804128 ("FMH" 0101)
12:15:054 root W[COMMON]: File\FileUtil.cpp:420 GetFileAttributes failed on E:\PPSSPP\ppsspp-v1.15.4-254-ga56f74c8c-windows-amd64\ppsspp\memstick\PSP\TEXTURES\ULES00549: 00000003 系統找不到指定的路徑。
12:15:054 root N[G3D]: GLES\GPU_GLES.cpp:112 Precompiling the shader cache from 'E:/PPSSPP/ppsspp-v1.15.4-254-ga56f74c8c-windows-amd64/ppsspp/memstick/PSP/SYSTEM/CACHE/ULES00549.glshadercache'
12:15:054 root N[G3D]: GLES\ShaderManagerGLES.cpp:1136 Precompile: Compiled and linked 3 programs (2 vertex, 3 fragment) in 0.2 milliseconds
12:15:055 root N[BOOT]: UI\EmuScreen.cpp:360 Loading E:/iso/PSP-Football_Manager_2007_EUR.iso...
12:15:055 root I[SCEKERNEL]: HLE\sceKernelThread.cpp:2004 276=sceKernelCreateThread(user_main, 088041fc, 00000020, 262144, 80000000, 00000000)
12:15:055 root I[SCEKERNEL]: HLE\sceKernelThread.cpp:2101 0=sceKernelStartThread(276, 33, 09fffed0)
12:15:098 user_main I[SCEKERNEL]: HLE\sceKernelThread.cpp:2004 278=sceKernelCreateThread(FMH, 08bc379c, 00000012, 262144, 00000000, 00000000)
12:15:099 user_main I[SCEIO]: HLE\sceIo.cpp:1182 stdout: free mem size = 666624thread created 0x116
12:15:099 user_main I[SCEKERNEL]: HLE\sceKernelThread.cpp:2101 0=sceKernelStartThread(278, 0, 00000000)
12:15:099 FMH W[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:1 Creating 565 FBO at 04000000/00000000 stride=0 1x1 (force=1)
12:15:099 FMH I[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:5 Creating FBO for 04000000 (z: 00000000) : 1 x 1 x 565
12:15:100 user_main I[SCEIO]: HLE\sceIo.cpp:1182 stdout: sub_thread started
12:15:120 FMH I[G3D]: OpenGL\GLQueueRunner.cpp:596 Creating 2 x 2 FBO using DEPTH24_STENCIL8 texture
12:15:127 FMH I[SCEIO]: HLE\sceIo.cpp:1182 stdout: disp_list size = 80
12:15:145 idle0 I[FILESYS]: FileSystems\ISOFileSystem.cpp:515 Reading beyond end of file from seekPos 0, clamping size 524288 to 198241
12:15:395 FMH W[SCEIO]: HLE\sceIo.cpp:1563 80010002=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/fonts/arial.ttf, 1, 511): file not found
12:15:395 FMH W[SCEIO]: HLE\sceIo.cpp:1563 80010002=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/fonts/arialnbi.ttf, 1, 511): file not found
12:15:395 FMH W[SCEIO]: HLE\sceIo.cpp:1563 80010002=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/fonts/times.ttf, 1, 511): file not found
12:15:412 FMH W[SCEIO]: HLE\sceIo.cpp:1563 80010002=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/fonts/courbd.ttf, 1, 511): file not found
12:15:412 FMH W[SCEIO]: HLE\sceIo.cpp:1563 80010002=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/fonts/verdanab.ttf, 1, 511): file not found
12:15:412 FMH W[SCEIO]: HLE\sceIo.cpp:1563 80010002=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/fonts/beowulf_.ttf, 1, 511): file not found
12:15:428 FMH W[SCEIO]: HLE\sceIo.cpp:1563 80010002=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/fonts/oldenglt.ttf, 1, 511): file not found
12:15:428 FMH I[SCEKERNEL]: HLE\sceKernelThread.cpp:2004 284=sceKernelCreateThread(CheckExitGame, 088182e8, 00000010, 1024, 00200000, 00000000)
12:15:428 FMH I[SCEKERNEL]: HLE\sceKernelThread.cpp:2101 0=sceKernelStartThread(284, 0, 00000000)
12:15:428 FMH E[HLE]: HLE\scePower.cpp:373 sceKernelVolatileMemUnlock(0) FAILED - not locked
12:15:429 FMH I[SCEUTIL]: Dialog\PSPSaveDialog.cpp:122 sceUtilitySavedataInitStart(09fbdd08) - SIZES (8)
12:15:429 FMH I[SCEUTIL]: Dialog\PSPSaveDialog.cpp:123 sceUtilitySavedataInitStart(09fbdd08) : Game key (hex): 01AF6F00020070D52E2412C7E1FF83BA
12:15:695 FMH E[HLE]: HLE\scePower.cpp:373 sceKernelVolatileMemUnlock(0) FAILED - not locked
12:15:695 FMH I[SCEUTIL]: Dialog\PSPSaveDialog.cpp:122 sceUtilitySavedataInitStart(09fbeba8) - SIZES (8)
12:15:695 FMH I[SCEUTIL]: Dialog\PSPSaveDialog.cpp:123 sceUtilitySavedataInitStart(09fbeba8) : Game key (hex): 01AF6F00020070D52E2412C7E1FF83BA
12:15:962 FMH I[SCEUTIL]: Dialog\PSPSaveDialog.cpp:122 sceUtilitySavedataInitStart(09fbdcf8) - AUTOLOAD (0)
12:15:962 FMH I[SCEUTIL]: Dialog\PSPSaveDialog.cpp:123 sceUtilitySavedataInitStart(09fbdcf8) : Game key (hex): 01AF6F00020070D52E2412C7E1FF83BA
12:16:162 FMH I[SCEUTIL]: Dialog\SavedataParam.cpp:688 Loading file with size 2048 in ms0:/PSP/SAVEDATA/ULES00549FMHCFG/SECURE.BIN
12:16:230 idle0 I[FILESYS]: FileSystems\ISOFileSystem.cpp:515 Reading beyond end of file from seekPos 0, clamping size 524288 to 159296
12:17:369 idle0 I[FILESYS]: FileSystems\ISOFileSystem.cpp:515 Reading beyond end of file from seekPos 4194305, clamping size 524288 to 292636
12:17:420 idle0 I[FILESYS]: FileSystems\ISOFileSystem.cpp:515 Reading beyond end of file from seekPos 0, clamping size 524288 to 20021
12:17:450 FMH I[SCEKERNEL]: HLE\sceKernelThread.cpp:2004 301=sceKernelCreateThread(SceWaveMain, 08c11300, 00000010, 4096, 00000000, 00000000)
12:17:450 FMH I[SCEKERNEL]: HLE\sceKernelThread.cpp:2101 0=sceKernelStartThread(301, 12, 08da9038)
12:17:464 idle0 I[FILESYS]: FileSystems\ISOFileSystem.cpp:515 Reading beyond end of file from seekPos 48, clamping size 524288 to 160
12:17:480 idle0 I[FILESYS]: FileSystems\ISOFileSystem.cpp:515 Reading beyond end of file from seekPos 48, clamping size 524288 to 160
12:19:399 idle0 I[FILESYS]: FileSystems\ISOFileSystem.cpp:515 Reading beyond end of file from seekPos 0, clamping size 524288 to 165231
12:20:633 idle0 I[FILESYS]: FileSystems\ISOFileSystem.cpp:515 Reading beyond end of file from seekPos 0, clamping size 524288 to 166716
12:21:885 idle0 I[FILESYS]: FileSystems\ISOFileSystem.cpp:515 Reading beyond end of file from seekPos 0, clamping size 524288 to 159703
12:23:136 idle0 I[FILESYS]: FileSystems\ISOFileSystem.cpp:515 Reading beyond end of file from seekPos 0, clamping size 524288 to 148381
12:24:387 idle0 I[FILESYS]: FileSystems\ISOFileSystem.cpp:515 Reading beyond end of file from seekPos 0, clamping size 524288 to 232956
12:32:964 FMH I[SCEUTIL]: Dialog\PSPSaveDialog.cpp:122 sceUtilitySavedataInitStart(09fbdc18) - LISTLOAD (4)
12:32:964 FMH I[SCEUTIL]: Dialog\PSPSaveDialog.cpp:123 sceUtilitySavedataInitStart(09fbdc18) : Game key (hex): 01AF6F00020070D52E2412C7E1FF83BA
12:32:980 FMH W[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:1 Creating 8888 FBO at 04000000/04110000 stride=512 480x272 (force=1)
12:32:980 FMH I[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:5 Creating FBO for 04000000 (z: 04110000) : 480 x 272 x 8888
12:32:981 FMH I[G3D]: OpenGL\GLQueueRunner.cpp:596 Creating 960 x 544 FBO using DEPTH24_STENCIL8 texture
12:32:983 FMH I[G3D]: OpenGL\GLQueueRunner.cpp:526 Creating 480 x 272 FBO using no depth
12:32:996 FMH I[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:1 Decimating FBO for 04000000 (1x1 565), age 1069
12:32:996 FMH W[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:1 Creating 8888 FBO at 04088000/04110000 stride=512 480x272 (force=1)
12:32:996 FMH I[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:5 Creating FBO for 04088000 (z: 04110000) : 480 x 272 x 8888
12:32:996 FMH I[G3D]: OpenGL\GLQueueRunner.cpp:596 Creating 960 x 544 FBO using DEPTH24_STENCIL8 texture
12:32:997 FMH I[G3D]: OpenGL\GLQueueRunner.cpp:526 Creating 480 x 272 FBO using no depth
12:33:096 FMH I[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:1 Decimating FBO for 04000000 (480x272 8888), age 6
12:33:113 FMH I[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:1 Decimating FBO for 04088000 (480x272 8888), age 6
12:47:008 idle0 I[SCENET]: Util\PortManager.cpp:515 UPnPService: End of UPnPService Thread
12:47:010 idle0 I[SYSTEM]: Common\ExceptionHandlerSetup.cpp:92 Removed exception handler
12:47:010 idle0 I[SCEKERNEL]: HLE\sceKernel.cpp:527 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00 RUN (wt=0 wid=0 wv= 00000000 )
12:47:010 idle0 I[SCEKERNEL]: HLE\sceKernel.cpp:527 KO 273: Thread "idle1": pc= 08000000 sp= 083fef00 READY (wt=0 wid=0 wv= 00000000 )
12:47:010 idle0 I[SCEKERNEL]: HLE\sceKernel.cpp:527 KO 274: Module ""FMH"": name="FMH" gp=08d23fc0 entry=08804128
12:47:010 idle0 I[SCEKERNEL]: HLE\sceKernel.cpp:527 KO 276: Thread "user_main": pc= 08bc3990 sp= 09fff690 WAIT (wt=9 wid=278 wv= 00000000 )
12:47:010 idle0 I[SCEKERNEL]: HLE\sceKernel.cpp:527 KO 277: MemoryPart "UserSbrk": MemPart: 08daa000 - 09f1d000 size: 01173000
12:47:010 idle0 I[SCEKERNEL]: HLE\sceKernel.cpp:527 KO 278: Thread "FMH": pc= 08bc3278 sp= 09fbfa10 WAIT (wt=15 wid=1 wv= 09fbfa10 )
12:47:010 idle0 I[SCEKERNEL]: HLE\sceKernel.cpp:527 KO 279: EventFlag "SceGuSignal": init=00000001 cur=00000001 numwait=0
12:47:010 idle0 I[SCEKERNEL]: HLE\sceKernel.cpp:527 KO 281: CallBack "UMD_SAMPLE_PWR_CB": thread=278, argument= 00000000
12:47:010 idle0 I[SCEKERNEL]: HLE\sceKernel.cpp:527 KO 282: CallBack "UMD_SAMPLE_UMD_CB": thread=278, argument= 00000000
12:47:010 idle0 I[SCEKERNEL]: HLE\sceKernel.cpp:527 KO 283: CallBack "MS": thread=278, argument= 00000000
12:47:010 idle0 I[SCEKERNEL]: HLE\sceKernel.cpp:527 KO 284: Thread "CheckExitGame": pc= 08818318 sp= 09fffeb0 WAIT (wt=2 wid=284 wv= 00000000 )
12:47:010 idle0 I[SCEKERNEL]: HLE\sceKernel.cpp:527 KO 285: CallBack "ExitGame": thread=284, argument= 00000000
12:47:010 idle0 I[SCEKERNEL]: HLE\sceKernel.cpp:527 KO 301: Thread "SceWaveMain": pc= 08c11410 sp= 09f7fa80 WAIT (wt=2 wid=301 wv= 00000000 )
12:47:010 idle0 I[SCEKERNEL]: HLE\sceKernel.cpp:173 Shutting down kernel - 13 kernel objects alive
12:47:036 Common\FramebufferManagerCommon.cpp:2628 I[FRAMEBUF]: Destroying FBO for 04000000 : 480 x 272 x 3
12:47:036 Common\FramebufferManagerCommon.cpp:2628 I[FRAMEBUF]: Destroying FBO for 04088000 : 480 x 272 x 3
12:47:037 Common\TextureCacheCommon.cpp:2508 I[G3D]: Texture cached cleared from 4 textures
12:47:037 UI\EmuScreen.cpp:1141 I[SYSTEM]: SELF-POWERDOWN!
12:47:041 UI\NativeApp.cpp:937 I[SYSTEM]: NativeShutdownGraphics
12:47:057 UI\NativeApp.cpp:984 I[SYSTEM]: NativeShutdownGraphics done
12:47:057 OpenGL\GLRenderManager.cpp:173 I[G3D]: GLRenderManager::StopThread()
12:47:057 Windows\EmuThread.cpp:119 I[SYSTEM]: EmuThreadJoin - joined
12:47:057 OpenGL\GLRenderManager.cpp:102 I[G3D]: ThreadEnd
12:47:091 Core\Config.cpp:1258 I[LOADER]: Config saved (NativeShutdown): 'E:/PPSSPP/ppsspp-v1.15.4-254-ga56f74c8c-windows-amd64/ppsspp/memstick/PSP/SYSTEM/ppsspp.ini'
12:47:094 Core\Config.cpp:1271 I[LOADER]: Controller config saved: E:/PPSSPP/ppsspp-v1.15.4-254-ga56f74c8c-windows-amd64/ppsspp/memstick/PSP/SYSTEM/controls.ini
12:47:094 UI\NativeApp.cpp:1379 I[SYSTEM]: NativeShutdown called
12:47:094 Text\I18n.cpp:161 I[SYSTEM]: Missing translation [DesktopUI]: ()
12:47:094 Text\I18n.cpp:161 I[SYSTEM]: Missing translation [DesktopUI]: Font (Roboto Condensed)
12:47:094 Text\I18n.cpp:161 I[SYSTEM]: Missing translation [Screen]: ()
12:47:094 Text\I18n.cpp:161 I[SYSTEM]: Missing translation [Screen]: Loading exec... (Loading exec...)
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