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@sum2012
Created October 25, 2023 12:05
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ppsspp-v1.16.6-235-g3611b4d94-windows-amd64 software render
03:37:348 Net\HTTPServer.cpp:262 I[IO]: HTTP server started on port 54466
03:37:348 Core\Config.cpp:1296 I[LOADER]: Config saved (got storage permission): 'C:/Users/xxx/Downloads/ppsspp-v1.16.6-235-g3611b4d94-windows-amd64/ppsspp/memstick/PSP/SYSTEM/ppsspp.ini' (1.1 ms)
03:37:349 Core\Config.cpp:1309 I[LOADER]: Controller config saved: C:/Users/xxx/Downloads/ppsspp-v1.16.6-235-g3611b4d94-windows-amd64/ppsspp/memstick/PSP/SYSTEM/controls.ini
03:37:396 UI\NativeApp.cpp:829 I[SYSTEM]: NativeInitGraphics
03:37:397 UI\NativeApp.cpp:893 I[SYSTEM]: NativeInitGraphics completed
03:37:397 UI\DiscordIntegration.cpp:60 I[SYSTEM]: Discord connection initialized
03:37:404 Windows\WASAPIStream.cpp:57 I[SCEAUDIO]: Switching to WASAPI audio device: '1 - VX2370 SERIES (AMD High Definition Audio Device)'
03:37:407 UI\NativeApp.cpp:1164 I[G3D]: Resized flag set - recalculating bounds
03:37:408 UI\Screen.cpp:139 I[SYSTEM]: ScreenManager::resized(dp: 1152x652)
03:37:550 Core\Config.cpp:1296 I[LOADER]: Config saved (clearFailedGPUBackends): 'C:/Users/xxx/Downloads/ppsspp-v1.16.6-235-g3611b4d94-windows-amd64/ppsspp/memstick/PSP/SYSTEM/ppsspp.ini' (1.1 ms)
03:37:550 Core\Config.cpp:1309 I[LOADER]: Controller config saved: C:/Users/xxx/Downloads/ppsspp-v1.16.6-235-g3611b4d94-windows-amd64/ppsspp/memstick/PSP/SYSTEM/controls.ini
03:37:000 Net\HTTPClient.cpp:88 W[IO]: Failed to resolve host 'report.ppsspp.org': ' L k ѧO o x D C ' (IPV6)
03:38:458 Windows\WASAPIStream.cpp:142 I[SCEAUDIO]: Changed audio device property {9855c4cd-df8c-449c-a181-8191b68bd06c}#0
03:38:716 File\FileUtil.cpp:928 I[COMMON]: CreateEmptyFile: C:/Users/xxx/Downloads/ppsspp-v1.16.6-235-g3611b4d94-windows-amd64/ppsspp/installedTEMP.txt
03:38:716 File\FileUtil.cpp:468 I[COMMON]: Delete: file C:/Users/xxx/Downloads/ppsspp-v1.16.6-235-g3611b4d94-windows-amd64/ppsspp/installedTEMP.txt
03:45:015 Core\Config.cpp:1296 I[LOADER]: Config saved (GameSettingsScreen::onFinish): 'C:/Users/xxx/Downloads/ppsspp-v1.16.6-235-g3611b4d94-windows-amd64/ppsspp/memstick/PSP/SYSTEM/ppsspp.ini' (1.1 ms)
03:45:015 Core\Config.cpp:1309 I[LOADER]: Controller config saved: C:/Users/xxx/Downloads/ppsspp-v1.16.6-235-g3611b4d94-windows-amd64/ppsspp/memstick/PSP/SYSTEM/controls.ini
03:45:031 UI\NativeApp.cpp:1090 I[SYSTEM]: Handled global message: 21 /
03:46:292 Core\Config.cpp:1296 I[LOADER]: Config saved (MainScreen::OnGameSelectedInstant): 'C:/Users/xxx/Downloads/ppsspp-v1.16.6-235-g3611b4d94-windows-amd64/ppsspp/memstick/PSP/SYSTEM/ppsspp.ini' (0.9 ms)
03:46:292 Core\Config.cpp:1309 I[LOADER]: Controller config saved: C:/Users/xxx/Downloads/ppsspp-v1.16.6-235-g3611b4d94-windows-amd64/ppsspp/memstick/PSP/SYSTEM/controls.ini
03:46:308 Core\System.cpp:427 N[BOOT]: PPSSPP v1.16.6-235-g3611b4d94 Windows 64 bit
03:46:309 Core\Compatibility.cpp:146 N[G3D]: UnitsPerMeter for ULES00549: 0.000000
03:46:309 Core\MemMap.cpp:313 I[MEMMAP]: Memory system initialized. Base at 0000016BA9320000 (RAM at @ 00007FF79D9E2528, uncached @ 00007FF79D9E2540)
03:46:309 Core\PSPLoaders.cpp:250 I[LOADER]: ULES00549 : FOOTBALLMANAGERHANDHELD2007
03:46:310 Core\PSPLoaders.cpp:310 I[LOADER]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
03:46:310 HLE\sceKernel.cpp:109 I[SCEKERNEL]: Initializing kernel...
03:46:311 Common\ExceptionHandlerSetup.cpp:84 I[SYSTEM]: Installing exception handler
03:46:314 HLE\sceKernelMemory.cpp:440 I[SCEKERNEL]: Kernel and user memory pools initialized
03:46:315 HLE\sceNet.cpp:213 I[SCENET]: LocalHost IP will be 127.0.0.1 [4c:03:3d:78:3d:ff]
03:46:315 Util\PortManager.cpp:464 I[SCENET]: UPnPService: Begin of UPnPService Thread
03:46:322 Util\PPGeDraw.cpp:310 I[SCEGE]: PPGe drawing library initialized. DL: 08000400 Data: 08010400 Atlas: 08020d00 (2097152) Args: 08020400
03:46:322 HLE\sceKernel.cpp:161 I[SCEKERNEL]: Kernel initialized.
03:46:328 ELF\PrxDecrypter.cpp:701 I[LOADER]: Decrypting tag C0CB167C
03:46:328 ELF\PrxDecrypter.cpp:755 I[LOADER]: Decrypting tag C0CB167C
03:46:365 HLE\sceKernelModule.cpp:1384 I[LOADER]: Module "FMH": 08d23fc0 08c279d4 08c279ec
03:46:389 HLE\ReplaceTables.cpp:1643 I[HLE]: Replaced memcpy at 08c1a6b0 with hash 8c3fd997a544d0b1
03:46:389 HLE\ReplaceTables.cpp:1643 I[HLE]: Replaced memmove at 08c1a7c0 with hash 368f6cf979709a31
03:46:389 HLE\ReplaceTables.cpp:1643 I[HLE]: Replaced memset at 08c1aac0 with hash 4bb677dace6ca526
03:46:389 HLE\sceKernelModule.cpp:1503 I[LOADER]: Exporting ent 0 named "FMH", 2 funcs, 3 vars, resident 08c27d98
03:46:389 HLE\sceKernelModule.cpp:1852 I[LOADER]: Module entry: 08804128 ("FMH" 0101)
03:46:393 root N[BOOT]: UI\EmuScreen.cpp:370 Booted D:/iso/PSP-Football_Manager_2007_EUR.iso...
03:46:393 root I[SCEKERNEL]: HLE\sceKernelThread.cpp:1999 276=sceKernelCreateThread(user_main, 088041fc, 00000020, 262144, 80000000, 00000000)
03:46:393 root I[SCEKERNEL]: HLE\sceKernelThread.cpp:2096 0=sceKernelStartThread(276, 33, 09fffed0)
03:46:399 user_main D[SCEUTIL]: HLE\sceImpose.cpp:87 sceImposeGetLanguageMode(09fff600, 09fff604)
03:46:399 user_main D[SCEUTIL]: HLE\sceImpose.cpp:87 sceImposeGetLanguageMode(09fff600, 09fff604)
03:46:399 user_main I[SCEKERNEL]: HLE\sceKernelThread.cpp:1999 278=sceKernelCreateThread(FMH, 08bc379c, 00000012, 262144, 00000000, 00000000)
03:46:399 user_main D[SCEIO]: HLE\sceIo.cpp:873 1=sceKernelStdout()
03:46:399 user_main I[PRINTF]: HLE\sceIo.cpp:1182 stdout: free mem size = 666624thread created 0x116
03:46:399 user_main D[SCEIO]: HLE\sceIo.cpp:1269 2b=sceIoWrite(1, 08f2d700, 2b)
03:46:399 user_main I[SCEKERNEL]: HLE\sceKernelThread.cpp:2096 0=sceKernelStartThread(278, 0, 00000000)
03:46:399 FMH D[SCEIO]: HLE\sceUmd.cpp:295 0=sceUmdActivate(1, disc0:)
03:46:399 FMH D[SCEIO]: HLE\sceUmd.cpp:411 0=sceUmdWaitDriveStat(00000020)
03:46:399 FMH D[SCEGE]: HLE\sceGe.cpp:320 04000000 = sceGeEdramGetAddr
03:46:399 FMH D[SCEGE]: HLE\sceGe.cpp:461 0=sceGeSetCallback(09fbe8f0[08c0bab8])
03:46:399 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08d0b7a8, stall=00000000, cbid=ffffffff, param=00000000)
03:46:399 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d0b7a8 - stall = 00000000
03:46:399 FMH D[G3D]: Common\VertexDecoderCommon.cpp:1098 VTYPE: THRU=0 TC=0 COL=0 POS=3 NRM=0 WT=0 NW=1 IDX=0 MC=1
03:46:399 FMH D[G3D]: Common\VertexDecoderCommon.cpp:1271 SVT : size = 12, aligned to biggest 4
03:46:400 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000000=sceGeListEnQueue(08d0b7a8, 00000000, -1, 00000000[invalid])
03:46:400 FMH D[SCEGE]: HLE\sceGe.cpp:385 sceGeListSync(dlid=35000000, mode=00000000)
03:46:400 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:46:400 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
03:46:400 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
03:46:400 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000001=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
03:46:400 user_main D[SCEIO]: HLE\sceIo.cpp:873 1=sceKernelStdout()
03:46:400 user_main I[PRINTF]: HLE\sceIo.cpp:1182 stdout: sub_thread started
03:46:400 user_main D[SCEIO]: HLE\sceIo.cpp:1269 13=sceIoWrite(1, 08f2d700, 13)
03:46:419 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48da13bc)
03:46:419 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da13bc
03:46:419 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:46:419 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
03:46:419 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
03:46:419 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000002=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
03:46:419 FMH D[SCEGE]: HLE\sceGe.cpp:320 04000000 = sceGeEdramGetAddr
03:46:419 FMH D[SCEIO]: HLE\sceIo.cpp:873 1=sceKernelStdout()
03:46:419 FMH I[PRINTF]: HLE\sceIo.cpp:1182 stdout: disp_list size = 80
03:46:419 FMH D[SCEIO]: HLE\sceIo.cpp:1269 14=sceIoWrite(1, 0902cc10, 14)
03:46:419 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48da1364)
03:46:419 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
03:46:419 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:46:420 FMH D[SCEIO]: HLE\sceIo.cpp:962 sceIoGetstat(disc0:/PSP_GAME/USRDIR/data, 09fbe0b0) : sector = 0000001b
03:46:420 FMH D[SCEIO]: HLE\sceIo.cpp:962 sceIoGetstat(disc0:/PSP_GAME/USRDIR/data/images, 09fbe0d0) : sector = 00000020
03:46:420 FMH D[SCEIO]: HLE\sceIo.cpp:962 sceIoGetstat(disc0:/PSP_GAME/USRDIR/data/images/splash_screens, 09fbe0d0) : sector = 0000002c
03:46:437 FMH D[SCEIO]: HLE\sceIo.cpp:1589 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/images/splash_screens/splash_mstick.png, 1, 511)
03:46:437 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 0902d130, 80000): deferring result
03:46:437 idle0 I[FILESYS]: FileSystems\ISOFileSystem.cpp:523 Reading beyond end of file from seekPos 0, clamping size 524288 to 198241
03:46:538 FMH D[SCEIO]: HLE\sceIo.cpp:1419 8 = sceIoLseek(4, fffffffffffcf9a7, 1)
03:46:538 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbe850, 4): deferring result
03:46:538 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad278, 4): deferring result
03:46:538 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbe6f0, d): deferring result
03:46:538 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbe6b0, 4): deferring result
03:46:538 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbe850, 4): deferring result
03:46:538 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad278, 4): deferring result
03:46:539 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbe6f0, 4): deferring result
03:46:539 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbe6c0, 4): deferring result
03:46:539 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbe850, 4): deferring result
03:46:539 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad278, 4): deferring result
03:46:539 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ba2a0, 19): deferring result
03:46:539 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbe6c0, 4): deferring result
03:46:539 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbe850, 4): deferring result
03:46:539 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad278, 4): deferring result
03:46:588 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result
03:46:589 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result
03:46:590 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result
03:46:605 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result
03:46:605 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result
03:46:621 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result
03:46:622 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result
03:46:622 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result
03:46:637 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result
03:46:638 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result
03:46:638 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result
03:46:654 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result
03:46:654 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result
03:46:655 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result
03:46:671 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result
03:46:672 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result
03:46:672 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result
03:46:688 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result
03:46:688 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result
03:46:689 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result
03:46:704 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result
03:46:704 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result
03:46:705 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result
03:46:721 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result
03:46:721 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 5f3): deferring result
03:46:737 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbe6e0, 4): deferring result
03:46:737 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbe710, 4): deferring result
03:46:737 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad278, 4): deferring result
03:46:737 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbe6d0, 4): deferring result
03:46:737 FMH D[SCEIO]: HLE\sceIo.cpp:1595 sceIoClose(4)
03:46:770 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
03:46:770 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
03:46:770 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000003=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
03:46:787 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48da1364)
03:46:787 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
03:46:787 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:46:787 FMH D[SCEIO]: HLE\sceIo.cpp:962 sceIoGetstat(disc0:/PSP_GAME/USRDIR/data/fonts, 09fbe990) : sector = 0000001e
03:46:787 FMH D[SCEIO]: HLE\sceIo.cpp:969 sceIoGetstat(disc0:/PSP_GAME/USRDIR/data/fonts/pisd_libs, 09fbe990) : FILE NOT FOUND
03:46:787 FMH W[SCEIO]: HLE\sceIo.cpp:1569 80010002=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/fonts/arial.ttf, 1, 511): file not found
03:46:787 FMH W[SCEIO]: HLE\sceIo.cpp:1569 80010002=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/fonts/arialnbi.ttf, 1, 511): file not found
03:46:787 FMH W[SCEIO]: HLE\sceIo.cpp:1569 80010002=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/fonts/times.ttf, 1, 511): file not found
03:46:804 FMH W[SCEIO]: HLE\sceIo.cpp:1569 80010002=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/fonts/courbd.ttf, 1, 511): file not found
03:46:804 FMH W[SCEIO]: HLE\sceIo.cpp:1569 80010002=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/fonts/verdanab.ttf, 1, 511): file not found
03:46:804 FMH W[SCEIO]: HLE\sceIo.cpp:1569 80010002=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/fonts/beowulf_.ttf, 1, 511): file not found
03:46:820 FMH W[SCEIO]: HLE\sceIo.cpp:1569 80010002=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/fonts/oldenglt.ttf, 1, 511): file not found
03:46:820 FMH D[SCEIO]: HLE\sceUmd.cpp:326 0=sceUmdRegisterUMDCallback(id=0000011a)
03:46:820 FMH D[SCEIO]: HLE\sceIo.cpp:1645 sceIoDevctl("fatms0:", 02415821, 09fbf1d0, 4, 00000000, 0)
03:46:820 FMH D[SCEIO]: HLE\sceIo.cpp:1888 sceIoDevCtl: Memstick FAT callback 283 registered, notifying immediately
03:46:820 FMH I[SCEKERNEL]: HLE\sceKernelThread.cpp:1999 284=sceKernelCreateThread(CheckExitGame, 088182e8, 00000010, 1024, 00200000, 00000000)
03:46:820 FMH I[SCEKERNEL]: HLE\sceKernelThread.cpp:2096 0=sceKernelStartThread(284, 0, 00000000)
03:46:820 FMH D[SCEIO]: HLE\sceIo.cpp:1645 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09fbf1d4, 4)
03:46:820 FMH D[SCEIO]: HLE\sceIo.cpp:2399 sceIoDopen("ms0:PSP/SAVEDATA/ULES00549FMHSVG00")
03:46:820 FMH D[SCEIO]: HLE\sceIo.cpp:2538 sceIoDclose(286)
03:46:821 FMH D[SCEIO]: HLE\sceIo.cpp:962 sceIoGetstat(ms0:PSP/SAVEDATA/ULES00549FMHSVG00/SECURE.BIN, 09fbdb20) : sector = 00000000
03:46:821 FMH D[SCEIO]: HLE\sceIo.cpp:962 sceIoGetstat(ms0:PSP/SAVEDATA/ULES00549FMHSVG00/ICON0.PNG, 09fbdb20) : sector = 00000000
03:46:821 FMH D[SCEIO]: HLE\sceIo.cpp:962 sceIoGetstat(ms0:PSP/SAVEDATA/ULES00549FMHSVG00/PARAM.SFO, 09fbdb20) : sector = 00000000
03:46:821 FMH D[SCEIO]: HLE\sceIo.cpp:2399 sceIoDopen("ms0:PSP/SAVEDATA/ULES00549FMHSVG01")
03:46:821 FMH D[SCEIO]: HLE\sceIo.cpp:2399 sceIoDopen("ms0:PSP/SAVEDATA/ULES00549FMHSVG02")
03:46:821 FMH D[SCEIO]: HLE\sceIo.cpp:2399 sceIoDopen("ms0:PSP/SAVEDATA/ULES00549FMHSVG03")
03:46:821 FMH D[SCEIO]: HLE\sceIo.cpp:2399 sceIoDopen("ms0:PSP/SAVEDATA/ULES00549FMHSVG04")
03:46:821 FMH D[SCEIO]: HLE\sceIo.cpp:2399 sceIoDopen("ms0:PSP/SAVEDATA/ULES00549FMHSVG05")
03:46:821 FMH D[SCEIO]: HLE\sceIo.cpp:2399 sceIoDopen("ms0:PSP/SAVEDATA/ULES00549FMHSVG06")
03:46:821 FMH D[SCEIO]: HLE\sceIo.cpp:2399 sceIoDopen("ms0:PSP/SAVEDATA/ULES00549FMHSVG07")
03:46:821 FMH D[SCEIO]: HLE\sceIo.cpp:2399 sceIoDopen("ms0:PSP/SAVEDATA/ULES00549FMHSVG08")
03:46:821 FMH D[SCEIO]: HLE\sceIo.cpp:2399 sceIoDopen("ms0:PSP/SAVEDATA/ULES00549FMHSVG09")
03:46:821 FMH E[HLE]: HLE\scePower.cpp:373 sceKernelVolatileMemUnlock(0) FAILED - not locked
03:46:821 FMH D[SCEUTIL]: Dialog\SavedataParam.cpp:1594 Listing missing save data: = ms0:/PSP/SAVEDATA/ULES00549
03:46:821 FMH I[SCEUTIL]: Dialog\PSPSaveDialog.cpp:122 sceUtilitySavedataInitStart(09fbdd08) - SIZES (8)
03:46:821 FMH I[SCEUTIL]: Dialog\PSPSaveDialog.cpp:123 sceUtilitySavedataInitStart(09fbdd08) : Game key (hex): 01AF6F00020070D52E2412C7E1FF83BA
03:46:821 FMH D[SCEUTIL]: HLE\sceUtility.cpp:437 00000000=sceUtilitySavedataInitStart(09fbdd08)
03:46:821 FMH D[SCEIO]: HLE\sceIo.cpp:1645 sceIoDevctl("ms0:", 02425818, 09fbdb00, 4, 00000000, 0)
03:46:837 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:46:837 FMH D[SCEUTIL]: HLE\sceUtility.cpp:461 1=sceUtilitySavedataGetStatus()
03:46:854 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:46:871 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:46:887 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:46:904 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:46:920 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:46:938 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:46:954 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:46:970 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:46:988 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:47:004 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:47:020 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:47:020 ScePafJob D[SCEUTIL]: HLE\sceUtility.cpp:405 0=__UtilityInitDialog(1)
03:47:039 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:47:039 FMH D[SCEUTIL]: HLE\sceUtility.cpp:461 2=sceUtilitySavedataGetStatus()
03:47:039 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:47:054 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:47:054 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:47:071 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:47:071 FMH D[SCEUTIL]: HLE\sceUtility.cpp:461 3=sceUtilitySavedataGetStatus()
03:47:071 FMH D[SCEUTIL]: HLE\sceUtility.cpp:447 00000000=sceUtilitySavedataShutdownStart()
03:47:071 ScePafJob D[SCEUTIL]: HLE\sceUtility.cpp:414 0=__UtilityFinishDialog(1)
03:47:089 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:47:089 FMH D[SCEUTIL]: HLE\sceUtility.cpp:461 0=sceUtilitySavedataGetStatus()
03:47:089 FMH D[SCEIO]: HLE\sceIo.cpp:1645 sceIoDevctl("ms0:", 02425818, 09fbdcd0, 4, 00000000, 0)
03:47:089 FMH D[SCEIO]: HLE\sceIo.cpp:2399 sceIoDopen("ms0:PSP/SAVEDATA/ULES00549FMHCFG")
03:47:089 FMH D[SCEIO]: HLE\sceIo.cpp:2538 sceIoDclose(289)
03:47:089 FMH D[SCEIO]: HLE\sceIo.cpp:962 sceIoGetstat(ms0:PSP/SAVEDATA/ULES00549FMHCFG/SECURE.BIN, 09fbe170) : sector = 00000000
03:47:089 FMH D[SCEIO]: HLE\sceIo.cpp:962 sceIoGetstat(ms0:PSP/SAVEDATA/ULES00549FMHCFG/ICON0.PNG, 09fbe170) : sector = 00000000
03:47:089 FMH D[SCEIO]: HLE\sceIo.cpp:962 sceIoGetstat(ms0:PSP/SAVEDATA/ULES00549FMHCFG/PARAM.SFO, 09fbe170) : sector = 00000000
03:47:089 FMH D[SCEIO]: HLE\sceIo.cpp:2399 sceIoDopen("ms0:PSP/SAVEDATA/ULES00549FMHCFG")
03:47:089 FMH D[SCEIO]: HLE\sceIo.cpp:2538 sceIoDclose(290)
03:47:089 FMH D[SCEIO]: HLE\sceIo.cpp:962 sceIoGetstat(ms0:PSP/SAVEDATA/ULES00549FMHCFG/SECURE.BIN, 09fbe160) : sector = 00000000
03:47:089 FMH D[SCEIO]: HLE\sceIo.cpp:962 sceIoGetstat(ms0:PSP/SAVEDATA/ULES00549FMHCFG/ICON0.PNG, 09fbe160) : sector = 00000000
03:47:089 FMH D[SCEIO]: HLE\sceIo.cpp:962 sceIoGetstat(ms0:PSP/SAVEDATA/ULES00549FMHCFG/PARAM.SFO, 09fbe160) : sector = 00000000
03:47:089 FMH E[HLE]: HLE\scePower.cpp:373 sceKernelVolatileMemUnlock(0) FAILED - not locked
03:47:089 FMH D[SCEUTIL]: Dialog\SavedataParam.cpp:1594 Listing missing save data: = ms0:/PSP/SAVEDATA/ULES00549
03:47:089 FMH I[SCEUTIL]: Dialog\PSPSaveDialog.cpp:122 sceUtilitySavedataInitStart(09fbeba8) - SIZES (8)
03:47:089 FMH I[SCEUTIL]: Dialog\PSPSaveDialog.cpp:123 sceUtilitySavedataInitStart(09fbeba8) : Game key (hex): 01AF6F00020070D52E2412C7E1FF83BA
03:47:089 FMH D[SCEUTIL]: HLE\sceUtility.cpp:437 00000000=sceUtilitySavedataInitStart(09fbeba8)
03:47:104 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:47:104 FMH D[SCEUTIL]: HLE\sceUtility.cpp:461 1=sceUtilitySavedataGetStatus()
03:47:120 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:47:138 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:47:154 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:47:171 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:47:188 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:47:204 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:47:221 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:47:237 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:47:254 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:47:271 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:47:287 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:47:287 ScePafJob D[SCEUTIL]: HLE\sceUtility.cpp:405 0=__UtilityInitDialog(1)
03:47:304 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:47:304 FMH D[SCEUTIL]: HLE\sceUtility.cpp:461 2=sceUtilitySavedataGetStatus()
03:47:304 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:47:321 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:47:321 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:47:337 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:47:337 FMH D[SCEUTIL]: HLE\sceUtility.cpp:461 3=sceUtilitySavedataGetStatus()
03:47:337 FMH D[SCEUTIL]: HLE\sceUtility.cpp:447 00000000=sceUtilitySavedataShutdownStart()
03:47:337 ScePafJob D[SCEUTIL]: HLE\sceUtility.cpp:414 0=__UtilityFinishDialog(1)
03:47:354 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:47:354 FMH D[SCEUTIL]: HLE\sceUtility.cpp:461 0=sceUtilitySavedataGetStatus()
03:47:354 FMH D[SCEUTIL]: Dialog\SavedataParam.cpp:1589 Save data exists: FMHCFG = ms0:/PSP/SAVEDATA/ULES00549FMHCFG
03:47:354 FMH I[SCEUTIL]: Dialog\PSPSaveDialog.cpp:122 sceUtilitySavedataInitStart(09fbdcf8) - AUTOLOAD (0)
03:47:354 FMH I[SCEUTIL]: Dialog\PSPSaveDialog.cpp:123 sceUtilitySavedataInitStart(09fbdcf8) : Game key (hex): 01AF6F00020070D52E2412C7E1FF83BA
03:47:354 FMH D[SCEUTIL]: Dialog\PSPSaveDialog.cpp:179 Loading. Title: ULES00549 Save: FMHCFG File: SECURE.BIN
03:47:354 FMH D[SCEUTIL]: HLE\sceUtility.cpp:437 00000000=sceUtilitySavedataInitStart(09fbdcf8)
03:47:354 FMH D[SCEUTIL]: HLE\sceUtility.cpp:461 1=sceUtilitySavedataGetStatus()
03:47:371 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:47:389 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:47:405 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:47:405 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:47:438 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:47:455 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:47:455 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:47:489 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:47:505 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:47:505 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:47:538 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:47:538 ScePafJob D[SCEUTIL]: HLE\sceUtility.cpp:405 0=__UtilityInitDialog(1)
03:47:555 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:47:555 FMH D[SCEUTIL]: HLE\sceUtility.cpp:461 2=sceUtilitySavedataGetStatus()
03:47:555 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:47:555 FMH I[SCEUTIL]: Dialog\SavedataParam.cpp:688 Loading file with size 2048 in ms0:/PSP/SAVEDATA/ULES00549FMHCFG/SECURE.BIN
03:47:573 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:47:573 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:47:589 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:47:589 FMH D[SCEUTIL]: HLE\sceUtility.cpp:461 3=sceUtilitySavedataGetStatus()
03:47:589 FMH D[SCEUTIL]: HLE\sceUtility.cpp:447 00000000=sceUtilitySavedataShutdownStart()
03:47:589 ScePafJob D[SCEUTIL]: HLE\sceUtility.cpp:414 0=__UtilityFinishDialog(1)
03:47:605 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:47:605 FMH D[SCEUTIL]: HLE\sceUtility.cpp:461 0=sceUtilitySavedataGetStatus()
03:47:621 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:47:621 FMH D[SCEIO]: HLE\sceIo.cpp:1645 sceIoDevctl("ms0:", 02425818, 09fbdcb0, 4, 00000000, 0)
03:47:622 FMH D[SCEIO]: HLE\sceIo.cpp:962 sceIoGetstat(disc0:/PSP_GAME/USRDIR/data/languages, 09fbad20) : sector = 00000021
03:47:622 FMH D[SCEIO]: HLE\sceIo.cpp:1589 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/languages/psp_language.ldb, 1, 511)
03:47:622 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 0902ee80, 80000): deferring result
03:47:721 FMH D[SCEIO]: HLE\sceIo.cpp:1419 28 = sceIoLseek(4, fffffffffff8001c, 1)
03:47:721 FMH D[SCEIO]: HLE\sceIo.cpp:1595 sceIoClose(4)
03:47:721 FMH D[SCEIO]: HLE\sceIo.cpp:962 sceIoGetstat(disc0:/PSP_GAME/USRDIR/data/config, 09fba4e0) : sector = 0000001c
03:47:721 FMH D[SCEIO]: HLE\sceIo.cpp:1589 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/config/event_eng.dat, 1, 511)
03:47:721 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 0902eec0, 80000): deferring result
03:47:721 idle0 I[FILESYS]: FileSystems\ISOFileSystem.cpp:523 Reading beyond end of file from seekPos 0, clamping size 524288 to 159296
03:47:839 FMH D[SCEIO]: HLE\sceIo.cpp:1595 sceIoClose(4)
03:47:839 FMH D[SCEIO]: HLE\sceIo.cpp:1645 sceIoDevctl("ms0:", 02425818, 09fbe310, 4, 00000000, 0)
03:47:839 FMH D[SCEIO]: HLE\sceIo.cpp:2399 sceIoDopen("disc0:/PSP_GAME/USRDIR/data")
03:47:839 FMH D[SCEIO]: HLE\sceIo.cpp:2524 sceIoDread( 297 09fbe810 ) = FMH_2006.bin
03:47:839 FMH D[SCEIO]: HLE\sceIo.cpp:2524 sceIoDread( 297 09fbe810 ) = Flexion.bin
03:47:839 FMH D[SCEIO]: HLE\sceIo.cpp:2524 sceIoDread( 297 09fbe810 ) = SI_Blue.bin
03:47:839 FMH D[SCEIO]: HLE\sceIo.cpp:2524 sceIoDread( 297 09fbe810 ) = config
03:47:839 FMH D[SCEIO]: HLE\sceIo.cpp:2524 sceIoDread( 297 09fbe810 ) = database
03:47:839 FMH D[SCEIO]: HLE\sceIo.cpp:2524 sceIoDread( 297 09fbe810 ) = fonts
03:47:839 FMH D[SCEIO]: HLE\sceIo.cpp:2524 sceIoDread( 297 09fbe810 ) = formations
03:47:839 FMH D[SCEIO]: HLE\sceIo.cpp:2524 sceIoDread( 297 09fbe810 ) = images
03:47:839 FMH D[SCEIO]: HLE\sceIo.cpp:2524 sceIoDread( 297 09fbe810 ) = languages
03:47:839 FMH D[SCEIO]: HLE\sceIo.cpp:2524 sceIoDread( 297 09fbe810 ) = sounds
03:47:839 FMH D[SCEIO]: HLE\sceIo.cpp:2486 sceIoDread( 297 09fbe810 ) - end
03:47:839 FMH D[SCEIO]: HLE\sceIo.cpp:2538 sceIoDclose(297)
03:47:839 FMH D[SCEIO]: HLE\sceIo.cpp:1589 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/Flexion.bin, 1, 511)
03:47:839 FMH D[SCEIO]: HLE\sceIo.cpp:1419 0 = sceIoLseek(4, 0, 0)
03:47:839 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf1b0, 1): deferring result
03:47:938 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 0902eec0, 80000): deferring result
03:48:039 FMH D[SCEIO]: HLE\sceIo.cpp:969 sceIoGetstat(disc0:/PSP_GAME/USRDIR/data/images/Flexion, 09fbdfa0) : FILE NOT FOUND
03:48:055 FMH D[SCEIO]: HLE\sceIo.cpp:969 sceIoGetstat(disc0:/PSP_GAME/USRDIR/data/images/menu_button, 09fbdfa0) : FILE NOT FOUND
03:48:056 FMH D[SCEIO]: HLE\sceIo.cpp:969 sceIoGetstat(disc0:/PSP_GAME/USRDIR/data/images/match, 09fbdfa0) : FILE NOT FOUND
03:48:056 FMH D[SCEIO]: HLE\sceIo.cpp:969 sceIoGetstat(disc0:/PSP_GAME/USRDIR/data/images/dialog, 09fbdfa0) : FILE NOT FOUND
03:48:072 FMH D[SCEIO]: HLE\sceIo.cpp:969 sceIoGetstat(disc0:/PSP_GAME/USRDIR/data/images/scrollbar, 09fbdfa0) : FILE NOT FOUND
03:48:072 FMH D[SCEIO]: HLE\sceIo.cpp:969 sceIoGetstat(disc0:/PSP_GAME/USRDIR/data/images/keyboard, 09fbdfa0) : FILE NOT FOUND
03:48:089 FMH D[SCEIO]: HLE\sceIo.cpp:969 sceIoGetstat(disc0:/PSP_GAME/USRDIR/data/images/startscreen, 09fbdfa0) : FILE NOT FOUND
03:48:089 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 0902eec0, 80000): deferring result
03:48:240 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 0902eec0, 80000): deferring result
03:48:373 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 0902eec0, 80000): deferring result
03:48:523 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 0902eec0, 80000): deferring result
03:48:674 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 0902eec0, 80000): deferring result
03:48:840 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 0902eec0, 80000): deferring result
03:48:991 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 0902eec0, 80000): deferring result
03:49:107 FMH D[SCEIO]: HLE\sceIo.cpp:962 sceIoGetstat(disc0:/PSP_GAME/USRDIR, 09fbe090) : sector = 00000019
03:49:808 FMH D[SCEIO]: HLE\sceIo.cpp:1589 5=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/fonts/fmh_std.ttf, 1, 511)
03:49:808 FMH D[SCEIO]: HLE\sceIo.cpp:1419 0 = sceIoLseek(5, 0, 1)
03:49:808 FMH D[SCEIO]: HLE\sceIo.cpp:1419 64912 = sceIoLseek(5, 0, 2)
03:49:808 FMH D[SCEIO]: HLE\sceIo.cpp:1419 64912 = sceIoLseek(5, 0, 1)
03:49:808 FMH D[SCEIO]: HLE\sceIo.cpp:1419 0 = sceIoLseek(5, 0, 0)
03:49:808 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(5, 095a9160, fd90): deferring result
03:49:907 FMH D[SCEIO]: HLE\sceIo.cpp:1595 sceIoClose(5)
03:49:908 FMH D[SCEIO]: HLE\sceIo.cpp:1589 5=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/fonts/fmh_bld.ttf, 1, 511)
03:49:924 FMH D[SCEIO]: HLE\sceIo.cpp:1419 0 = sceIoLseek(5, 0, 1)
03:49:924 FMH D[SCEIO]: HLE\sceIo.cpp:1419 58716 = sceIoLseek(5, 0, 2)
03:49:924 FMH D[SCEIO]: HLE\sceIo.cpp:1419 58716 = sceIoLseek(5, 0, 1)
03:49:924 FMH D[SCEIO]: HLE\sceIo.cpp:1419 0 = sceIoLseek(5, 0, 0)
03:49:924 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(5, 095301c0, e55c): deferring result
03:49:924 FMH D[SCEIO]: HLE\sceIo.cpp:1595 sceIoClose(5)
03:49:942 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 0902eec0, 80000): deferring result
03:49:942 FMH I[FILESYS]: FileSystems\ISOFileSystem.cpp:523 Reading beyond end of file from seekPos 4194305, clamping size 524288 to 292636
03:50:059 FMH D[SCEIO]: HLE\sceIo.cpp:1595 sceIoClose(4)
03:50:092 FMH D[SCEIO]: HLE\sceIo.cpp:962 sceIoGetstat(disc0:/PSP_GAME/USRDIR/data/database, 09fbd870) : sector = 0000001d
03:50:092 FMH D[SCEIO]: HLE\sceIo.cpp:1589 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/database/nation.dat, 1, 511)
03:50:092 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09668110, 80000): deferring result
03:50:092 idle0 I[FILESYS]: FileSystems\ISOFileSystem.cpp:523 Reading beyond end of file from seekPos 0, clamping size 524288 to 20021
03:50:207 FMH D[SCEIO]: HLE\sceIo.cpp:1595 sceIoClose(4)
03:50:225 FMH I[SCEKERNEL]: HLE\sceKernelThread.cpp:1999 302=sceKernelCreateThread(SceWaveMain, 08c11300, 00000010, 4096, 00000000, 00000000)
03:50:225 FMH I[SCEKERNEL]: HLE\sceKernelThread.cpp:2096 0=sceKernelStartThread(302, 12, 08da9038)
03:50:241 FMH D[SCEIO]: HLE\sceIo.cpp:962 sceIoGetstat(disc0:/PSP_GAME/USRDIR/data/sounds, 09fbe090) : sector = 00000022
03:50:241 FMH D[SCEIO]: HLE\sceIo.cpp:1589 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/sounds/click.vag, 1, 511)
03:50:241 FMH D[SCEIO]: HLE\sceIo.cpp:1419 0 = sceIoLseek(4, 0, 1)
03:50:241 FMH D[SCEIO]: HLE\sceIo.cpp:1419 208 = sceIoLseek(4, 0, 2)
03:50:241 FMH D[SCEIO]: HLE\sceIo.cpp:1419 208 = sceIoLseek(4, 0, 1)
03:50:241 FMH D[SCEIO]: HLE\sceIo.cpp:1419 0 = sceIoLseek(4, 0, 0)
03:50:241 FMH D[SCEIO]: HLE\sceIo.cpp:1419 48 = sceIoLseek(4, 30, 0)
03:50:241 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09668110, 80000): deferring result
03:50:241 SceWaveMain I[FILESYS]: FileSystems\ISOFileSystem.cpp:523 Reading beyond end of file from seekPos 48, clamping size 524288 to 160
03:50:342 FMH D[SCEIO]: HLE\sceIo.cpp:1595 sceIoClose(4)
03:50:342 FMH D[SCEIO]: HLE\sceIo.cpp:1589 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/sounds/move.vag, 1, 511)
03:50:342 FMH D[SCEIO]: HLE\sceIo.cpp:1419 0 = sceIoLseek(4, 0, 1)
03:50:342 FMH D[SCEIO]: HLE\sceIo.cpp:1419 208 = sceIoLseek(4, 0, 2)
03:50:342 FMH D[SCEIO]: HLE\sceIo.cpp:1419 208 = sceIoLseek(4, 0, 1)
03:50:342 FMH D[SCEIO]: HLE\sceIo.cpp:1419 0 = sceIoLseek(4, 0, 0)
03:50:342 FMH D[SCEIO]: HLE\sceIo.cpp:1419 48 = sceIoLseek(4, 30, 0)
03:50:342 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09668110, 80000): deferring result
03:50:342 idle0 I[FILESYS]: FileSystems\ISOFileSystem.cpp:523 Reading beyond end of file from seekPos 48, clamping size 524288 to 160
03:50:358 FMH D[SCEIO]: HLE\sceIo.cpp:1595 sceIoClose(4)
03:50:358 FMH D[SCEIO]: HLE\sceIo.cpp:2399 sceIoDopen("ms0:/PICTURE/FMHCLUBS/")
03:50:775 FMH D[SCEIO]: HLE\sceIo.cpp:1589 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/images/splash_screens/splash_si.png, 1, 511)
03:50:791 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09668110, 80000): deferring result
03:50:791 idle0 I[FILESYS]: FileSystems\ISOFileSystem.cpp:523 Reading beyond end of file from seekPos 0, clamping size 524288 to 165231
03:50:892 FMH D[SCEIO]: HLE\sceIo.cpp:1419 8 = sceIoLseek(4, fffffffffffd7a99, 1)
03:50:892 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf970, 4): deferring result
03:50:892 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result
03:50:892 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf810, d): deferring result
03:50:892 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf7d0, 4): deferring result
03:50:892 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf970, 4): deferring result
03:50:892 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result
03:50:892 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf810, 4): deferring result
03:50:892 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf7e0, 4): deferring result
03:50:892 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf970, 4): deferring result
03:50:892 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result
03:50:892 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 0908dca0, 19): deferring result
03:50:892 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf7e0, 4): deferring result
03:50:892 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf970, 4): deferring result
03:50:892 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result
03:50:925 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:50:943 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:50:943 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:50:958 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:50:958 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:50:975 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:50:975 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:50:975 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:50:991 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:50:992 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:50:992 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:51:010 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:51:010 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:51:010 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:51:026 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:51:027 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:51:027 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:51:041 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:51:042 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:51:058 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:51:059 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 501): deferring result
03:51:060 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf800, 4): deferring result
03:51:060 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf830, 4): deferring result
03:51:060 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result
03:51:060 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf7f0, 4): deferring result
03:51:060 FMH D[SCEIO]: HLE\sceIo.cpp:1595 sceIoClose(4)
03:51:093 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
03:51:093 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
03:51:094 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000004=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
03:51:124 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48da1364)
03:51:124 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
03:51:124 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:52:111 FMH D[SCEIO]: HLE\sceIo.cpp:1589 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/images/splash_screens/splash_sega.png, 1, 511)
03:52:126 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09668110, 80000): deferring result
03:52:126 FMH I[FILESYS]: FileSystems\ISOFileSystem.cpp:523 Reading beyond end of file from seekPos 0, clamping size 524288 to 166716
03:52:126 FMH D[SCEIO]: HLE\sceIo.cpp:1419 8 = sceIoLseek(4, fffffffffffd74cc, 1)
03:52:126 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf970, 4): deferring result
03:52:126 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result
03:52:126 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf810, d): deferring result
03:52:126 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf7d0, 4): deferring result
03:52:126 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf970, 4): deferring result
03:52:126 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result
03:52:126 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf810, 4): deferring result
03:52:126 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf7e0, 4): deferring result
03:52:126 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf970, 4): deferring result
03:52:126 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result
03:52:126 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 0908dca0, 19): deferring result
03:52:126 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf7e0, 4): deferring result
03:52:126 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf970, 4): deferring result
03:52:126 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result
03:52:176 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:52:176 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:52:177 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:52:193 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:52:193 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:52:210 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:52:211 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:52:227 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:52:228 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:52:243 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:52:243 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:52:243 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:52:259 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:52:260 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:52:277 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:52:277 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:52:278 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:52:293 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:52:294 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:52:309 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:52:310 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, ace): deferring result
03:52:327 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf800, 4): deferring result
03:52:327 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf830, 4): deferring result
03:52:327 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result
03:52:327 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf7f0, 4): deferring result
03:52:327 FMH D[SCEIO]: HLE\sceIo.cpp:1595 sceIoClose(4)
03:52:359 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
03:52:359 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
03:52:359 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000005=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
03:52:376 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48da1364)
03:52:376 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
03:52:376 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:53:360 FMH D[SCEIO]: HLE\sceIo.cpp:1589 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/images/splash_screens/splash_warchild.png, 1, 511)
03:53:377 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09668110, 80000): deferring result
03:53:377 FMH I[FILESYS]: FileSystems\ISOFileSystem.cpp:523 Reading beyond end of file from seekPos 0, clamping size 524288 to 159703
03:53:478 FMH D[SCEIO]: HLE\sceIo.cpp:1419 8 = sceIoLseek(4, fffffffffffd9031, 1)
03:53:478 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf970, 4): deferring result
03:53:478 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result
03:53:478 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf810, d): deferring result
03:53:478 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf7d0, 4): deferring result
03:53:478 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf970, 4): deferring result
03:53:478 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result
03:53:478 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf810, 4): deferring result
03:53:478 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf7e0, 4): deferring result
03:53:478 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf970, 4): deferring result
03:53:478 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result
03:53:478 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 0908dca0, 19): deferring result
03:53:478 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf7e0, 4): deferring result
03:53:478 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf970, 4): deferring result
03:53:478 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result
03:53:527 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:53:527 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:53:528 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:53:544 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:53:544 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:53:545 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:53:561 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:53:561 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:53:578 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:53:578 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:53:594 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:53:595 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:53:595 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:53:611 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:53:611 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:53:627 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:53:628 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:53:644 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:53:644 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:53:660 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, f69): deferring result
03:53:661 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf800, 4): deferring result
03:53:661 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf830, 4): deferring result
03:53:661 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result
03:53:661 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf7f0, 4): deferring result
03:53:661 FMH D[SCEIO]: HLE\sceIo.cpp:1595 sceIoClose(4)
03:53:694 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
03:53:694 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
03:53:694 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000006=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
03:53:727 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48da1364)
03:53:727 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
03:53:727 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:54:713 FMH D[SCEIO]: HLE\sceIo.cpp:1589 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/images/splash_screens/splash_kickitout.png, 1, 511)
03:54:729 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09668110, 80000): deferring result
03:54:729 FMH I[FILESYS]: FileSystems\ISOFileSystem.cpp:523 Reading beyond end of file from seekPos 0, clamping size 524288 to 148381
03:54:828 FMH D[SCEIO]: HLE\sceIo.cpp:1419 8 = sceIoLseek(4, fffffffffffdbc6b, 1)
03:54:828 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf970, 4): deferring result
03:54:828 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result
03:54:828 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf810, d): deferring result
03:54:828 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf7d0, 4): deferring result
03:54:828 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf970, 4): deferring result
03:54:828 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result
03:54:828 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf810, 4): deferring result
03:54:828 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf7e0, 4): deferring result
03:54:828 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf970, 4): deferring result
03:54:828 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result
03:54:828 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 0908dca0, 19): deferring result
03:54:828 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf7e0, 4): deferring result
03:54:828 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf970, 4): deferring result
03:54:828 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result
03:54:879 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:54:879 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:54:880 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:54:896 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:54:897 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:54:912 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:54:913 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:54:929 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:54:930 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:54:945 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:54:945 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:54:963 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:54:980 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:54:981 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:54:981 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:54:997 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:54:997 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:55:012 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:55:013 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 32f): deferring result
03:55:013 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf800, 4): deferring result
03:55:013 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf830, 4): deferring result
03:55:013 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result
03:55:013 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf7f0, 4): deferring result
03:55:013 FMH D[SCEIO]: HLE\sceIo.cpp:1595 sceIoClose(4)
03:55:045 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
03:55:045 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
03:55:045 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000007=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
03:55:079 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48da1364)
03:55:079 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
03:55:079 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:55:663 FMH I[SYSTEM]: UI\NativeApp.cpp:1090 Handled global message: 20 /
03:56:064 FMH D[SCEIO]: HLE\sceIo.cpp:1589 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/images/splash_screens/splash_license.png, 1, 511)
03:56:080 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09668110, 80000): deferring result
03:56:080 FMH I[FILESYS]: FileSystems\ISOFileSystem.cpp:523 Reading beyond end of file from seekPos 0, clamping size 524288 to 232956
03:56:180 FMH D[SCEIO]: HLE\sceIo.cpp:1419 8 = sceIoLseek(4, fffffffffffc720c, 1)
03:56:182 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf970, 4): deferring result
03:56:280 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result
03:56:280 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf810, d): deferring result
03:56:280 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf7d0, 4): deferring result
03:56:280 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf970, 4): deferring result
03:56:280 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result
03:56:280 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf810, 4): deferring result
03:56:280 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf7e0, 4): deferring result
03:56:280 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf970, 4): deferring result
03:56:280 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result
03:56:280 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 0908dca0, 19): deferring result
03:56:280 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf7e0, 4): deferring result
03:56:280 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf970, 4): deferring result
03:56:280 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result
03:56:330 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:56:331 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:56:331 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:56:331 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:56:347 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:56:347 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:56:348 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:56:364 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:56:364 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:56:364 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:56:365 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:56:380 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:56:381 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:56:381 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:56:397 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:56:397 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:56:398 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:56:414 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:56:414 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:56:414 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:56:414 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:56:430 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:56:431 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:56:431 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:56:447 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:56:447 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:56:448 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:56:448 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
03:56:464 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, d8e): deferring result
03:56:464 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf800, 4): deferring result
03:56:464 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf830, 4): deferring result
03:56:464 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result
03:56:464 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf7f0, 4): deferring result
03:56:464 FMH D[SCEIO]: HLE\sceIo.cpp:1595 sceIoClose(4)
03:56:497 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
03:56:497 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
03:56:497 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000008=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
03:56:531 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48da1364)
03:56:531 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
03:56:531 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:02:588 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
04:02:588 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
04:02:588 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000009=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
04:02:603 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48da1364)
04:02:603 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
04:02:603 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:02:603 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
04:02:603 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
04:02:603 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000a=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
04:02:620 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48da1364)
04:02:620 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
04:02:620 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:04:155 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
04:04:155 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
04:04:155 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000b=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
04:04:171 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48da1364)
04:04:171 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
04:04:171 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:04:506 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
04:04:506 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
04:04:506 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000c=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
04:04:521 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48da1364)
04:04:521 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
04:04:521 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:04:521 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
04:04:521 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
04:04:521 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000d=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
04:04:539 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48da1364)
04:04:539 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
04:04:539 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:04:539 FMH D[SCEUTIL]: Dialog\SavedataParam.cpp:1561 Save data exists: FMHSVG00 = ms0:/PSP/SAVEDATA/ULES00549FMHSVG00
04:04:539 FMH D[SCEUTIL]: Dialog\SavedataParam.cpp:1569 Save data not found: FMHSVG01 = ms0:/PSP/SAVEDATA/ULES00549FMHSVG01
04:04:539 FMH D[SCEUTIL]: Dialog\SavedataParam.cpp:1569 Save data not found: FMHSVG02 = ms0:/PSP/SAVEDATA/ULES00549FMHSVG02
04:04:539 FMH D[SCEUTIL]: Dialog\SavedataParam.cpp:1569 Save data not found: FMHSVG03 = ms0:/PSP/SAVEDATA/ULES00549FMHSVG03
04:04:539 FMH D[SCEUTIL]: Dialog\SavedataParam.cpp:1569 Save data not found: FMHSVG04 = ms0:/PSP/SAVEDATA/ULES00549FMHSVG04
04:04:539 FMH D[SCEUTIL]: Dialog\SavedataParam.cpp:1569 Save data not found: FMHSVG05 = ms0:/PSP/SAVEDATA/ULES00549FMHSVG05
04:04:539 FMH D[SCEUTIL]: Dialog\SavedataParam.cpp:1569 Save data not found: FMHSVG06 = ms0:/PSP/SAVEDATA/ULES00549FMHSVG06
04:04:539 FMH D[SCEUTIL]: Dialog\SavedataParam.cpp:1569 Save data not found: FMHSVG07 = ms0:/PSP/SAVEDATA/ULES00549FMHSVG07
04:04:539 FMH D[SCEUTIL]: Dialog\SavedataParam.cpp:1569 Save data not found: FMHSVG08 = ms0:/PSP/SAVEDATA/ULES00549FMHSVG08
04:04:539 FMH D[SCEUTIL]: Dialog\SavedataParam.cpp:1569 Save data not found: FMHSVG09 = ms0:/PSP/SAVEDATA/ULES00549FMHSVG09
04:04:539 FMH I[SCEUTIL]: Dialog\PSPSaveDialog.cpp:122 sceUtilitySavedataInitStart(09fbdc18) - LISTLOAD (4)
04:04:539 FMH I[SCEUTIL]: Dialog\PSPSaveDialog.cpp:123 sceUtilitySavedataInitStart(09fbdc18) : Game key (hex): 01AF6F00020070D52E2412C7E1FF83BA
04:04:539 FMH D[SCEUTIL]: Dialog\PSPSaveDialog.cpp:185 Loading. Title: ULES00549 Save: ULES00549 File: SECURE.BIN
04:04:539 FMH D[SCEUTIL]: HLE\sceUtility.cpp:437 00000000=sceUtilitySavedataInitStart(09fbdc18)
04:04:539 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:04:539 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:04:539 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000e=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:04:539 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48d84714)
04:04:539 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d84714
04:04:539 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:04:539 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:04:539 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000f=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:04:555 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48d8474c)
04:04:555 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:04:555 FMH D[G3D]: Common\VertexDecoderCommon.cpp:1098 VTYPE: THRU=1 TC=0 COL=7 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1
04:04:555 FMH D[G3D]: Common\VertexDecoderCommon.cpp:1271 SVT : size = 12, aligned to biggest 4
04:04:555 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:04:555 FMH D[SCEUTIL]: HLE\sceUtility.cpp:461 1=sceUtilitySavedataGetStatus()
04:04:571 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:04:571 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:04:571 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000010=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:04:571 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48d8474c)
04:04:571 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:04:571 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:04:589 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:04:589 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:04:589 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000011=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:04:589 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48d8474c)
04:04:589 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:04:589 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:04:605 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:04:605 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:04:605 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000012=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:04:605 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48d8474c)
04:04:605 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:04:605 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:04:622 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:04:622 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:04:622 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000013=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:04:622 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48d8474c)
04:04:622 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:04:622 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:04:639 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:04:639 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:04:639 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000014=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:04:639 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48d8474c)
04:04:639 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:04:639 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:04:655 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:04:655 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:04:655 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000015=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:04:655 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48d8474c)
04:04:655 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:04:655 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:04:672 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:04:672 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:04:672 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000016=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:04:672 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48d8474c)
04:04:672 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:04:672 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:04:689 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:04:689 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:04:689 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000017=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:04:689 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48d8474c)
04:04:689 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:04:689 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:04:706 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:04:706 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:04:706 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000018=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:04:706 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48d8474c)
04:04:706 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:04:706 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:04:723 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:04:723 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:04:723 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000019=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:04:723 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48d8474c)
04:04:723 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:04:723 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:04:738 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:04:738 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:04:738 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001a=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:04:738 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48d8474c)
04:04:738 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:04:738 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:04:738 ScePafJob D[SCEUTIL]: HLE\sceUtility.cpp:405 0=__UtilityInitDialog(1)
04:04:755 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:04:755 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:04:755 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001b=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:04:755 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48d8474c)
04:04:755 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:04:755 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:04:755 FMH D[SCEUTIL]: HLE\sceUtility.cpp:461 2=sceUtilitySavedataGetStatus()
04:04:758 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
04:04:758 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
04:04:758 FMH D[G3D]: Common\VertexDecoderCommon.cpp:1098 VTYPE: THRU=1 TC=2 COL=7 POS=3 NRM=0 WT=0 NW=1 IDX=0 MC=1
04:04:758 FMH D[G3D]: Common\VertexDecoderCommon.cpp:1271 SVT : size = 20, aligned to biggest 4
04:04:759 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001c=sceUtilitySavedataUpdate(1)
04:04:759 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192476
04:04:759 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:04:773 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:04:773 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:04:773 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001d=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:04:773 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48d8474c)
04:04:773 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:04:773 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:04:773 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
04:04:773 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
04:04:774 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001e=sceUtilitySavedataUpdate(1)
04:04:774 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192478
04:04:774 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:04:789 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:04:789 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:04:789 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001f=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:04:789 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48d8474c)
04:04:789 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:04:789 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:04:789 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
04:04:789 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
04:04:790 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000020=sceUtilitySavedataUpdate(1)
04:04:790 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192480
04:04:790 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:04:804 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:04:804 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:04:804 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000021=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:04:804 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48d8474c)
04:04:804 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:04:804 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:04:805 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
04:04:805 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
04:04:806 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000022=sceUtilitySavedataUpdate(1)
04:04:806 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192482
04:04:806 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:04:821 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:04:821 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:04:821 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000023=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:04:821 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48d8474c)
04:04:821 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:04:821 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:04:822 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
04:04:822 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
04:04:823 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000024=sceUtilitySavedataUpdate(1)
04:04:823 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192484
04:04:823 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:04:838 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:04:838 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:04:838 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000025=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:04:838 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48d8474c)
04:04:838 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:04:838 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:04:838 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
04:04:838 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
04:04:839 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000026=sceUtilitySavedataUpdate(1)
04:04:839 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192486
04:04:839 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:04:856 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:04:856 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:04:856 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000027=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:04:856 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48d8474c)
04:04:856 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:04:856 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:04:856 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
04:04:856 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
04:04:857 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000028=sceUtilitySavedataUpdate(1)
04:04:857 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192488
04:04:857 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:04:871 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:04:871 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:04:871 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000029=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:04:871 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48d8474c)
04:04:871 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:04:871 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:04:871 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
04:04:871 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
04:04:872 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002a=sceUtilitySavedataUpdate(1)
04:04:872 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192490
04:04:872 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:04:888 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:04:888 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:04:888 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002b=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:04:888 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48d8474c)
04:04:888 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:04:889 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:04:889 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
04:04:889 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
04:04:890 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002c=sceUtilitySavedataUpdate(1)
04:04:890 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192492
04:04:890 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:04:905 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:04:905 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:04:905 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002d=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:04:905 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48d8474c)
04:04:905 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:04:905 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:04:905 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
04:04:905 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
04:04:906 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002e=sceUtilitySavedataUpdate(1)
04:04:906 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192494
04:04:906 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:04:921 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:04:921 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:04:921 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002f=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:04:921 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48d8474c)
04:04:921 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:04:921 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:04:922 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
04:04:922 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
04:04:922 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000030=sceUtilitySavedataUpdate(1)
04:04:922 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192496
04:04:922 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:04:940 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:04:940 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:04:940 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000031=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:04:940 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48d8474c)
04:04:940 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:04:940 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:04:940 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
04:04:940 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
04:04:941 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000032=sceUtilitySavedataUpdate(1)
04:04:941 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192498
04:04:941 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:04:955 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:04:955 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:04:955 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000033=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:04:955 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48d8474c)
04:04:955 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:04:955 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:04:955 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
04:04:955 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
04:04:956 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000034=sceUtilitySavedataUpdate(1)
04:04:956 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192500
04:04:956 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:04:973 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:04:973 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:04:973 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000035=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:04:973 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48d8474c)
04:04:973 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:04:973 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:04:973 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
04:04:973 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
04:04:974 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000036=sceUtilitySavedataUpdate(1)
04:04:974 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192502
04:04:974 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:04:988 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:04:988 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:04:988 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000037=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:04:988 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48d8474c)
04:04:988 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:04:988 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:04:988 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
04:04:988 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
04:04:989 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000038=sceUtilitySavedataUpdate(1)
04:04:989 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192504
04:04:989 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:05:005 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:05:005 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:05:005 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000039=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:05:005 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48d8474c)
04:05:005 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:05:005 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:05:005 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
04:05:005 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
04:05:006 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003a=sceUtilitySavedataUpdate(1)
04:05:006 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192506
04:05:006 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:05:022 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:05:022 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:05:022 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003b=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:05:022 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48d8474c)
04:05:022 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:05:022 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:05:022 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
04:05:022 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
04:05:023 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003c=sceUtilitySavedataUpdate(1)
04:05:023 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192508
04:05:023 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:05:040 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:05:040 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:05:040 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003d=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:05:040 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48d8474c)
04:05:040 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:05:040 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:05:040 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
04:05:040 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
04:05:041 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003e=sceUtilitySavedataUpdate(1)
04:05:041 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192510
04:05:041 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:05:055 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:05:055 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:05:055 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003f=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:05:055 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48d8474c)
04:05:055 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:05:055 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:05:055 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
04:05:055 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
04:05:056 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000000=sceUtilitySavedataUpdate(1)
04:05:056 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192448
04:05:056 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:05:073 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:05:073 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:05:073 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000001=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:05:073 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48d8474c)
04:05:073 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:05:073 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:05:073 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
04:05:073 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
04:05:074 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000002=sceUtilitySavedataUpdate(1)
04:05:074 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192450
04:05:074 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:05:090 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:05:090 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:05:090 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000003=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:05:090 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48d8474c)
04:05:090 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:05:090 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:05:090 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
04:05:090 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
04:05:091 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000004=sceUtilitySavedataUpdate(1)
04:05:091 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192452
04:05:091 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:05:106 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:05:106 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:05:106 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000005=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:05:106 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48d8474c)
04:05:106 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:05:106 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:05:106 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
04:05:106 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
04:05:107 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000006=sceUtilitySavedataUpdate(1)
04:05:107 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192454
04:05:107 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:05:122 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:05:122 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:05:122 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000007=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:05:122 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48d8474c)
04:05:122 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:05:122 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:05:122 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
04:05:122 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
04:05:123 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000008=sceUtilitySavedataUpdate(1)
04:05:123 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192456
04:05:123 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:05:139 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:05:139 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:05:139 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000009=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:05:139 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48d8474c)
04:05:139 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:05:139 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:05:139 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
04:05:139 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
04:05:140 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000a=sceUtilitySavedataUpdate(1)
04:05:140 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192458
04:05:140 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:05:155 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:05:155 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:05:155 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000b=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:05:155 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48d8474c)
04:05:155 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:05:155 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:05:155 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
04:05:155 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
04:05:156 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000c=sceUtilitySavedataUpdate(1)
04:05:156 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192460
04:05:156 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:05:173 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:05:173 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:05:173 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000d=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:05:173 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48d8474c)
04:05:173 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:05:173 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:05:173 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
04:05:173 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
04:05:174 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000e=sceUtilitySavedataUpdate(1)
04:05:174 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192462
04:05:174 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:05:188 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:05:188 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:05:188 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000f=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:05:188 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48d8474c)
04:05:188 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:05:189 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:05:189 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
04:05:189 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
04:05:190 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000010=sceUtilitySavedataUpdate(1)
04:05:190 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192464
04:05:190 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:05:207 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:05:207 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:05:207 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000011=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:05:207 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48d8474c)
04:05:207 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:05:207 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:05:207 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
04:05:207 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
04:05:208 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000012=sceUtilitySavedataUpdate(1)
04:05:208 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192466
04:05:208 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:05:223 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:05:223 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:05:223 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000013=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:05:223 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48d8474c)
04:05:223 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:05:223 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:05:223 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
04:05:223 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
04:05:224 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000014=sceUtilitySavedataUpdate(1)
04:05:224 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192468
04:05:224 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:05:238 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:05:238 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:05:238 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000015=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:05:238 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48d8474c)
04:05:238 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:05:238 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:05:238 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
04:05:238 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
04:05:240 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000016=sceUtilitySavedataUpdate(1)
04:05:240 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192470
04:05:240 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:05:257 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:05:257 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:05:257 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000017=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:05:257 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48d8474c)
04:05:257 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:05:257 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:05:257 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
04:05:257 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
04:05:258 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000018=sceUtilitySavedataUpdate(1)
04:05:258 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192472
04:05:258 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:05:273 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:05:273 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:05:273 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000019=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:05:273 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48d8474c)
04:05:273 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:05:273 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:05:273 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
04:05:273 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
04:05:274 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001a=sceUtilitySavedataUpdate(1)
04:05:274 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192474
04:05:274 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:05:289 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:05:289 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:05:289 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001b=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:05:289 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48d8474c)
04:05:289 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:05:289 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:05:289 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
04:05:289 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
04:05:290 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001c=sceUtilitySavedataUpdate(1)
04:05:291 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192476
04:05:291 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:05:306 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:05:306 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:05:306 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001d=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:05:306 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48d8474c)
04:05:306 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:05:306 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:05:306 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
04:05:306 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
04:05:307 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001e=sceUtilitySavedataUpdate(1)
04:05:307 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192478
04:05:307 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:05:322 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:05:322 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:05:322 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001f=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:05:322 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48d8474c)
04:05:322 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:05:322 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:05:322 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
04:05:322 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
04:05:323 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000020=sceUtilitySavedataUpdate(1)
04:05:323 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192480
04:05:323 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:05:338 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:05:338 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:05:338 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000021=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:05:339 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48d8474c)
04:05:339 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:05:339 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:05:339 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
04:05:339 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
04:05:339 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000022=sceUtilitySavedataUpdate(1)
04:05:339 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192482
04:05:339 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:05:357 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:05:357 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:05:357 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000023=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:05:357 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48d8474c)
04:05:357 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:05:357 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:05:357 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
04:05:357 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
04:05:358 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000024=sceUtilitySavedataUpdate(1)
04:05:358 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192484
04:05:358 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:05:372 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:05:372 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:05:372 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000025=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:05:372 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48d8474c)
04:05:372 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:05:372 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:05:372 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
04:05:372 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
04:05:373 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000026=sceUtilitySavedataUpdate(1)
04:05:373 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192486
04:05:373 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:05:389 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:05:389 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:05:389 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000027=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:05:389 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48d8474c)
04:05:389 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:05:389 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:05:389 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
04:05:389 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
04:05:390 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000028=sceUtilitySavedataUpdate(1)
04:05:390 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192488
04:05:390 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:05:407 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:05:407 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:05:407 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000029=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:05:407 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48d8474c)
04:05:407 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:05:407 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:05:407 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
04:05:407 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
04:05:408 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002a=sceUtilitySavedataUpdate(1)
04:05:408 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192490
04:05:408 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:05:422 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:05:422 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:05:422 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002b=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:05:422 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48d8474c)
04:05:422 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:05:422 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:05:422 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
04:05:422 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
04:05:423 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002c=sceUtilitySavedataUpdate(1)
04:05:423 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192492
04:05:423 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:05:439 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:05:439 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:05:439 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002d=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:05:439 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48d8474c)
04:05:439 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:05:439 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:05:439 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
04:05:439 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
04:05:440 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002e=sceUtilitySavedataUpdate(1)
04:05:440 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192494
04:05:440 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:05:456 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:05:456 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:05:456 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002f=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:05:456 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48d8474c)
04:05:456 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:05:456 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:05:456 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
04:05:456 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
04:05:457 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000030=sceUtilitySavedataUpdate(1)
04:05:457 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192496
04:05:457 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:05:473 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:05:473 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:05:473 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000031=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:05:473 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48d8474c)
04:05:473 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:05:473 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:05:473 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
04:05:473 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
04:05:474 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000032=sceUtilitySavedataUpdate(1)
04:05:474 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192498
04:05:474 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:05:489 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:05:489 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:05:489 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000033=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:05:489 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48d8474c)
04:05:489 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:05:489 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:05:489 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
04:05:489 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
04:05:490 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000034=sceUtilitySavedataUpdate(1)
04:05:490 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192500
04:05:490 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:05:506 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:05:506 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:05:506 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000035=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:05:506 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48d8474c)
04:05:506 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:05:506 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:05:506 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
04:05:506 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
04:05:507 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000036=sceUtilitySavedataUpdate(1)
04:05:507 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192502
04:05:507 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:05:522 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:05:522 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:05:522 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000037=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:05:522 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48d8474c)
04:05:522 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:05:522 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:05:522 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
04:05:522 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
04:05:522 FMH I[SCEUTIL]: Dialog\SavedataParam.cpp:688 Loading file with size 1572864 in ms0:/PSP/SAVEDATA/ULES00549FMHSVG00/SECURE.BIN
04:05:523 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000038=sceUtilitySavedataUpdate(1)
04:05:523 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192504
04:05:523 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:05:539 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:05:539 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:05:539 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000039=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:05:539 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48d8474c)
04:05:539 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:05:539 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:05:540 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
04:05:540 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
04:05:540 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003a=sceUtilitySavedataUpdate(1)
04:05:540 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192506
04:05:540 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:05:557 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:05:557 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:05:557 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003b=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:05:557 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48d8474c)
04:05:557 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:05:557 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:05:557 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
04:05:557 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
04:05:558 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003c=sceUtilitySavedataUpdate(1)
04:05:558 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192508
04:05:558 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:05:573 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:05:573 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:05:573 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003d=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:05:573 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48d8474c)
04:05:573 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:05:573 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:05:573 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
04:05:573 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
04:05:573 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003e=sceUtilitySavedataUpdate(1)
04:05:573 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192510
04:05:573 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:05:590 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:05:590 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:05:590 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003f=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:05:590 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48d8474c)
04:05:590 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:05:590 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:05:590 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
04:05:590 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
04:05:591 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000000=sceUtilitySavedataUpdate(1)
04:05:591 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192448
04:05:591 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:05:607 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:05:607 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:05:607 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000001=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:05:607 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48d8474c)
04:05:607 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:05:607 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:05:607 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
04:05:607 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
04:05:607 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000002=sceUtilitySavedataUpdate(1)
04:05:607 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192450
04:05:607 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:05:623 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:05:623 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:05:623 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000003=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:05:623 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48d8474c)
04:05:623 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:05:623 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:05:623 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
04:05:623 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
04:05:623 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000004=sceUtilitySavedataUpdate(1)
04:05:623 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192452
04:05:623 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:05:639 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:05:639 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:05:639 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000005=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:05:639 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48d8474c)
04:05:639 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:05:639 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:05:639 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
04:05:639 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
04:05:640 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000006=sceUtilitySavedataUpdate(1)
04:05:640 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192454
04:05:640 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:05:657 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:05:657 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:05:657 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000007=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:05:657 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48d8474c)
04:05:657 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:05:657 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:05:657 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
04:05:657 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
04:05:658 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000008=sceUtilitySavedataUpdate(1)
04:05:658 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192456
04:05:658 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:05:672 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:05:672 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:05:672 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000009=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:05:672 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48d8474c)
04:05:672 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:05:672 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:05:672 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
04:05:672 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
04:05:672 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000a=sceUtilitySavedataUpdate(1)
04:05:672 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192458
04:05:672 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:05:690 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:05:690 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:05:691 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000b=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:05:691 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48d8474c)
04:05:691 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:05:691 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:05:691 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
04:05:691 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
04:05:691 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000c=sceUtilitySavedataUpdate(1)
04:05:691 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192460
04:05:691 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:05:707 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:05:707 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:05:707 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000d=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:05:707 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48d8474c)
04:05:707 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:05:707 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:05:707 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
04:05:707 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
04:05:707 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000e=sceUtilitySavedataUpdate(1)
04:05:707 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192462
04:05:707 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:05:722 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:05:722 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:05:723 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000f=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:05:723 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48d8474c)
04:05:723 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:05:723 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:05:723 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
04:05:723 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
04:05:723 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000010=sceUtilitySavedataUpdate(1)
04:05:723 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192464
04:05:723 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:05:740 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:05:740 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:05:740 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000011=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:05:740 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48d8474c)
04:05:740 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:05:740 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:05:740 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
04:05:740 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
04:05:741 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000012=sceUtilitySavedataUpdate(1)
04:05:741 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192466
04:05:741 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:05:757 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:05:757 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:05:757 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000013=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:05:757 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48d8474c)
04:05:757 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:05:757 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:05:757 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
04:05:757 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
04:05:758 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000014=sceUtilitySavedataUpdate(1)
04:05:758 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192468
04:05:758 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:05:774 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:05:774 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:05:774 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000015=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:05:774 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48d8474c)
04:05:774 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:05:774 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:05:774 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
04:05:774 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
04:05:775 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000016=sceUtilitySavedataUpdate(1)
04:05:775 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192470
04:05:775 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:05:789 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:05:789 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:05:789 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000017=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:05:789 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48d8474c)
04:05:789 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:05:789 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:05:789 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
04:05:789 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
04:05:790 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000018=sceUtilitySavedataUpdate(1)
04:05:790 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192472
04:05:790 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:05:806 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:05:806 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:05:806 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000019=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:05:806 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48d8474c)
04:05:806 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:05:806 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:05:806 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
04:05:806 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
04:05:806 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001a=sceUtilitySavedataUpdate(1)
04:05:806 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192474
04:05:806 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:05:824 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:05:824 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:05:824 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001b=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:05:824 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48d8474c)
04:05:824 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:05:824 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:05:824 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
04:05:824 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
04:05:824 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001c=sceUtilitySavedataUpdate(1)
04:05:824 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192476
04:05:824 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:05:839 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:05:839 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:05:839 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001d=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:05:839 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48d8474c)
04:05:839 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:05:839 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:05:839 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
04:05:839 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
04:05:839 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001e=sceUtilitySavedataUpdate(1)
04:05:839 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192478
04:05:839 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:05:857 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:05:857 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:05:857 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001f=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:05:857 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48d8474c)
04:05:857 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:05:857 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:05:857 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
04:05:857 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
04:05:857 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000020=sceUtilitySavedataUpdate(1)
04:05:857 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192480
04:05:857 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:05:874 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:05:874 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:05:874 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000021=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:05:874 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48d8474c)
04:05:874 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:05:874 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:05:874 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
04:05:874 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
04:05:875 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000022=sceUtilitySavedataUpdate(1)
04:05:875 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192482
04:05:875 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:05:890 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:05:890 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:05:890 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000023=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:05:890 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48d8474c)
04:05:890 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:05:890 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:05:890 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
04:05:890 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
04:05:890 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000024=sceUtilitySavedataUpdate(1)
04:05:890 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192484
04:05:890 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:05:907 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:05:907 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:05:907 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000025=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:05:907 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48d8474c)
04:05:907 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:05:907 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:05:907 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
04:05:907 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
04:05:907 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000026=sceUtilitySavedataUpdate(1)
04:05:907 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192486
04:05:907 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:05:922 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:05:922 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:05:922 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000027=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:05:922 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48d8474c)
04:05:923 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:05:923 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:05:923 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
04:05:923 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
04:05:923 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000028=sceUtilitySavedataUpdate(1)
04:05:923 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192488
04:05:923 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:05:940 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:05:940 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:05:940 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000029=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:05:940 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48d8474c)
04:05:940 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:05:940 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:05:940 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
04:05:940 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
04:05:940 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002a=sceUtilitySavedataUpdate(1)
04:05:940 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192490
04:05:940 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:05:957 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:05:957 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:05:957 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002b=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:05:957 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48d8474c)
04:05:957 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:05:957 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:05:957 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
04:05:957 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
04:05:958 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002c=sceUtilitySavedataUpdate(1)
04:05:958 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192492
04:05:958 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:05:974 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:05:974 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:05:974 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002d=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:05:974 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48d8474c)
04:05:974 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:05:974 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:05:974 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
04:05:974 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
04:05:975 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002e=sceUtilitySavedataUpdate(1)
04:05:975 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192494
04:05:975 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:05:989 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:05:989 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:05:989 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002f=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:05:989 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48d8474c)
04:05:989 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:05:989 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:05:990 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
04:05:990 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
04:05:990 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000030=sceUtilitySavedataUpdate(1)
04:05:990 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192496
04:05:990 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:06:007 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:06:007 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:06:007 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000031=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:06:007 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48d8474c)
04:06:007 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:06:007 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:06:007 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
04:06:007 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
04:06:007 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000032=sceUtilitySavedataUpdate(1)
04:06:007 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192498
04:06:007 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:06:023 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:06:023 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:06:023 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000033=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:06:023 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48d8474c)
04:06:023 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:06:023 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:06:023 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
04:06:023 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
04:06:024 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000034=sceUtilitySavedataUpdate(1)
04:06:024 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192500
04:06:024 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:06:040 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:06:040 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:06:040 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000035=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:06:040 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48d8474c)
04:06:040 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:06:040 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:06:041 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
04:06:041 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
04:06:041 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000036=sceUtilitySavedataUpdate(1)
04:06:041 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192502
04:06:041 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:06:057 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:06:057 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:06:057 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000037=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:06:057 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48d8474c)
04:06:057 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:06:057 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:06:057 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
04:06:057 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
04:06:057 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000038=sceUtilitySavedataUpdate(1)
04:06:057 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192504
04:06:057 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:06:073 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:06:073 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:06:073 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000039=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:06:073 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48d8474c)
04:06:073 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:06:073 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:06:073 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
04:06:073 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
04:06:073 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003a=sceUtilitySavedataUpdate(1)
04:06:073 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192506
04:06:073 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:06:089 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:06:089 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:06:089 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003b=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:06:089 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48d8474c)
04:06:090 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:06:090 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:06:090 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
04:06:090 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
04:06:090 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003c=sceUtilitySavedataUpdate(1)
04:06:090 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192508
04:06:090 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:06:107 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:06:107 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:06:107 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003d=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:06:107 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48d8474c)
04:06:107 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:06:107 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:06:107 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
04:06:107 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
04:06:108 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003e=sceUtilitySavedataUpdate(1)
04:06:108 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192510
04:06:108 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:06:124 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:06:124 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:06:124 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003f=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:06:124 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48d8474c)
04:06:124 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:06:124 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:06:124 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
04:06:124 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
04:06:124 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000000=sceUtilitySavedataUpdate(1)
04:06:124 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192448
04:06:124 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:06:140 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:06:140 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:06:140 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000001=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:06:140 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48d8474c)
04:06:140 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:06:140 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:06:140 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
04:06:140 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
04:06:140 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000002=sceUtilitySavedataUpdate(1)
04:06:140 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192450
04:06:140 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:06:157 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:06:157 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:06:157 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000003=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:06:157 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48d8474c)
04:06:157 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:06:157 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:06:157 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
04:06:157 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
04:06:158 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000004=sceUtilitySavedataUpdate(1)
04:06:158 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192452
04:06:158 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:06:173 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:06:173 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:06:173 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000005=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:06:173 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48d8474c)
04:06:173 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:06:173 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:06:173 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
04:06:173 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
04:06:174 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000006=sceUtilitySavedataUpdate(1)
04:06:174 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192454
04:06:174 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:06:191 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:06:191 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:06:191 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000007=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:06:191 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48d8474c)
04:06:191 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:06:191 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:06:191 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
04:06:191 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
04:06:191 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000008=sceUtilitySavedataUpdate(1)
04:06:191 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192456
04:06:191 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:06:207 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:06:207 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:06:207 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000009=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:06:207 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48d8474c)
04:06:207 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:06:207 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:06:207 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
04:06:207 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
04:06:208 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000a=sceUtilitySavedataUpdate(1)
04:06:208 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192458
04:06:208 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:06:224 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:06:224 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:06:224 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000b=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:06:224 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48d8474c)
04:06:224 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:06:224 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:06:224 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
04:06:224 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
04:06:224 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000c=sceUtilitySavedataUpdate(1)
04:06:224 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192460
04:06:224 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:06:241 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:06:241 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:06:241 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000d=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:06:241 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48d8474c)
04:06:241 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:06:241 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:06:241 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
04:06:241 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
04:06:241 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000e=sceUtilitySavedataUpdate(1)
04:06:241 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192462
04:06:241 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:06:257 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:06:257 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:06:257 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000f=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:06:257 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48d8474c)
04:06:257 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:06:257 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:06:257 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
04:06:257 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
04:06:258 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000010=sceUtilitySavedataUpdate(1)
04:06:258 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192464
04:06:258 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:06:273 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:06:273 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:06:273 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000011=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:06:273 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48d8474c)
04:06:273 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:06:273 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:06:273 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
04:06:273 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
04:06:274 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000012=sceUtilitySavedataUpdate(1)
04:06:274 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192466
04:06:274 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:06:291 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:06:291 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:06:291 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000013=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:06:291 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48d8474c)
04:06:291 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:06:291 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:06:291 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
04:06:291 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
04:06:292 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000014=sceUtilitySavedataUpdate(1)
04:06:292 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192468
04:06:292 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:06:308 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:06:308 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:06:308 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000015=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:06:308 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48d8474c)
04:06:308 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:06:308 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:06:308 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
04:06:308 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
04:06:308 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000016=sceUtilitySavedataUpdate(1)
04:06:308 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192470
04:06:308 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:06:323 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:06:323 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:06:323 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000017=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:06:323 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48d8474c)
04:06:323 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:06:323 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:06:323 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
04:06:323 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
04:06:323 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000018=sceUtilitySavedataUpdate(1)
04:06:323 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192472
04:06:323 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:06:340 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:06:340 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:06:340 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000019=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:06:340 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48d8474c)
04:06:340 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:06:340 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:06:340 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
04:06:340 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
04:06:340 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001a=sceUtilitySavedataUpdate(1)
04:06:340 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192474
04:06:340 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:06:357 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:06:357 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:06:357 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001b=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:06:357 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48d8474c)
04:06:357 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:06:357 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:06:357 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
04:06:357 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
04:06:358 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001c=sceUtilitySavedataUpdate(1)
04:06:358 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192476
04:06:358 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:06:374 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:06:374 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:06:374 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001d=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:06:374 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48d8474c)
04:06:374 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:06:374 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:06:374 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
04:06:374 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
04:06:374 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001e=sceUtilitySavedataUpdate(1)
04:06:374 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192478
04:06:374 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:06:391 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:06:391 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:06:391 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001f=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:06:391 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48d8474c)
04:06:391 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:06:391 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:06:391 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
04:06:391 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
04:06:392 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000020=sceUtilitySavedataUpdate(1)
04:06:392 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192480
04:06:392 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:06:407 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:06:407 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:06:407 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000021=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:06:407 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48d8474c)
04:06:407 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:06:407 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:06:407 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
04:06:407 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
04:06:408 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000022=sceUtilitySavedataUpdate(1)
04:06:408 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192482
04:06:408 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:06:424 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:06:424 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:06:424 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000023=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:06:424 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48d8474c)
04:06:424 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:06:424 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:06:424 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
04:06:424 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
04:06:424 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000024=sceUtilitySavedataUpdate(1)
04:06:425 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192484
04:06:425 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:06:440 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:06:440 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:06:440 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000025=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:06:440 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48d8474c)
04:06:440 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:06:440 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:06:440 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
04:06:440 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
04:06:440 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000026=sceUtilitySavedataUpdate(1)
04:06:440 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192486
04:06:440 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:06:456 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:06:456 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:06:456 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000027=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:06:457 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48d8474c)
04:06:457 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:06:457 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:06:457 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
04:06:457 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
04:06:457 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000028=sceUtilitySavedataUpdate(1)
04:06:457 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192488
04:06:457 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:06:474 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:06:474 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:06:474 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000029=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:06:474 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48d8474c)
04:06:474 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:06:474 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:06:474 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
04:06:474 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
04:06:475 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002a=sceUtilitySavedataUpdate(1)
04:06:475 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192490
04:06:475 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:06:491 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:06:491 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:06:491 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002b=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:06:491 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48d8474c)
04:06:491 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:06:491 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:06:491 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
04:06:491 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
04:06:492 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002c=sceUtilitySavedataUpdate(1)
04:06:492 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192492
04:06:492 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:06:508 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:06:508 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:06:508 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002d=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:06:508 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48d8474c)
04:06:508 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:06:508 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:06:508 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
04:06:508 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
04:06:509 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002e=sceUtilitySavedataUpdate(1)
04:06:509 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192494
04:06:509 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:06:524 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:06:524 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:06:524 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002f=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:06:524 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48d8474c)
04:06:524 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:06:524 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:06:524 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
04:06:524 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
04:06:525 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000030=sceUtilitySavedataUpdate(1)
04:06:525 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192496
04:06:525 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:06:540 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:06:540 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:06:540 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000031=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:06:541 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48d8474c)
04:06:541 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:06:541 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:06:541 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
04:06:541 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
04:06:541 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000032=sceUtilitySavedataUpdate(1)
04:06:541 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192498
04:06:541 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
04:06:557 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:06:557 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:06:557 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000033=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:06:557 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48d8474c)
04:06:557 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:06:557 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:06:557 FMH D[SCEUTIL]: HLE\sceUtility.cpp:461 3=sceUtilitySavedataGetStatus()
04:06:557 FMH D[SCEUTIL]: HLE\sceUtility.cpp:447 00000000=sceUtilitySavedataShutdownStart()
04:06:557 ScePafJob D[SCEUTIL]: HLE\sceUtility.cpp:414 0=__UtilityFinishDialog(1)
04:06:574 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:06:574 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:06:574 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000034=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:06:574 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48d8474c)
04:06:574 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
04:06:574 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:06:574 FMH D[SCEUTIL]: HLE\sceUtility.cpp:461 0=sceUtilitySavedataGetStatus()
04:06:591 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
04:06:591 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
04:06:591 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000035=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
04:06:591 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48d84714)
04:06:591 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d84714
04:06:692 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
04:06:692 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
04:06:692 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000036=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
04:06:724 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48da1364)
04:06:724 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
04:06:724 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:06:757 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
04:06:757 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
04:06:757 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000037=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
04:06:775 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48da1364)
04:06:775 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
04:06:775 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:06:792 FMH D[SCEIO]: HLE\sceIo.cpp:873 1=sceKernelStdout()
04:06:792 FMH I[PRINTF]: HLE\sceIo.cpp:1182 stdout: compressed_data_size: 712363
04:06:792 FMH D[SCEIO]: HLE\sceIo.cpp:1269 1d=sceIoWrite(1, 0902cc10, 1d)
04:06:808 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
04:06:808 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
04:06:808 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000038=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
04:06:841 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48da1364)
04:06:841 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
04:06:841 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:07:124 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
04:07:124 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
04:07:124 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000039=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
04:07:158 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48da1364)
04:07:159 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
04:07:159 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:07:374 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
04:07:374 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
04:07:374 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003a=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
04:07:409 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48da1364)
04:07:409 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
04:07:409 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:07:410 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
04:07:410 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
04:07:410 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003b=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
04:07:442 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48da1364)
04:07:442 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
04:07:442 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:07:443 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
04:07:443 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
04:07:443 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003c=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
04:07:475 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48da1364)
04:07:475 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
04:07:475 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:07:844 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
04:07:844 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
04:07:844 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003d=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
04:07:875 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48da1364)
04:07:875 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
04:07:875 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:07:908 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
04:07:908 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
04:07:908 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003e=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
04:07:943 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48da1364)
04:07:943 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
04:07:943 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:07:945 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
04:07:945 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
04:07:945 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003f=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
04:07:975 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48da1364)
04:07:975 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
04:07:975 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:07:993 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
04:07:993 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
04:07:993 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000000=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
04:08:008 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48da1364)
04:08:008 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
04:08:008 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:08:026 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
04:08:026 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
04:08:026 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000001=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
04:08:058 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48da1364)
04:08:058 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
04:08:058 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:08:075 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
04:08:075 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
04:08:075 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000002=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
04:08:109 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48da1364)
04:08:109 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
04:08:109 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:08:110 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
04:08:110 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
04:08:110 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000003=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
04:08:142 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48da1364)
04:08:142 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
04:08:142 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:08:143 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
04:08:143 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
04:08:143 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000004=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
04:08:176 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48da1364)
04:08:176 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
04:08:176 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:08:177 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
04:08:177 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
04:08:177 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000005=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
04:08:208 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48da1364)
04:08:208 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
04:08:208 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:08:209 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
04:08:209 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
04:08:209 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000006=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
04:08:243 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48da1364)
04:08:243 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
04:08:243 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:08:244 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
04:08:244 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
04:08:244 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000007=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
04:08:276 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48da1364)
04:08:276 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
04:08:276 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:08:343 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
04:08:343 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
04:08:343 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000008=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
04:08:377 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48da1364)
04:08:377 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
04:08:377 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:08:378 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
04:08:378 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
04:08:378 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000009=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
04:08:408 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48da1364)
04:08:408 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
04:08:408 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:08:410 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
04:08:410 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
04:08:410 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000a=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
04:08:442 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48da1364)
04:08:442 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
04:08:442 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:08:592 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
04:08:592 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
04:08:592 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000b=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
04:08:609 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48da1364)
04:08:609 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
04:08:609 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:08:643 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
04:08:643 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
04:08:643 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000c=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
04:08:676 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48da1364)
04:08:676 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
04:08:676 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:08:677 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
04:08:677 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
04:08:677 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000d=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
04:08:709 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48da1364)
04:08:709 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
04:08:709 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:08:710 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
04:08:710 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
04:08:710 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000e=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
04:08:743 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48da1364)
04:08:743 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
04:08:743 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:08:743 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
04:08:744 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
04:08:744 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000f=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
04:08:775 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48da1364)
04:08:775 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
04:08:775 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:08:776 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
04:08:776 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
04:08:776 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000010=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
04:08:809 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48da1364)
04:08:809 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
04:08:809 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:08:810 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
04:08:810 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
04:08:810 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000011=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
04:08:844 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48da1364)
04:08:844 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
04:08:844 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:08:845 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
04:08:845 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
04:08:845 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000012=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
04:08:877 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48da1364)
04:08:877 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
04:08:877 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:08:878 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
04:08:878 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
04:08:878 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000013=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
04:08:909 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48da1364)
04:08:909 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
04:08:909 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:08:909 FMH I[PRINTF]: HLE\sceKernelMemory.cpp:1214 sceKernelPrintf: libc:_getmodreent: no reent structure
04:09:009 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
04:09:009 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
04:09:009 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000014=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
04:09:026 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48da1364)
04:09:026 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
04:09:026 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:09:029 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
04:09:029 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
04:09:029 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000015=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
04:09:060 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48da1364)
04:09:060 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
04:09:060 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:09:144 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
04:09:144 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
04:09:144 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000016=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
04:09:160 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48da1364)
04:09:160 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
04:09:160 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:09:194 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
04:09:194 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
04:09:194 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000017=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
04:09:227 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48da1364)
04:09:227 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
04:09:227 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:09:228 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
04:09:228 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
04:09:228 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000018=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
04:09:260 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48da1364)
04:09:260 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
04:09:260 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:09:261 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
04:09:261 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
04:09:261 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000019=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
04:09:293 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48da1364)
04:09:293 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
04:09:293 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:09:294 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
04:09:294 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
04:09:294 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001a=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
04:09:327 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48da1364)
04:09:327 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
04:09:327 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:09:327 FMH D[SCEIO]: HLE\sceIo.cpp:1589 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/database/second_names.dat, 1, 511)
04:09:327 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09abf930, 80000): deferring result
04:09:327 idle0 I[FILESYS]: FileSystems\ISOFileSystem.cpp:523 Reading beyond end of file from seekPos 0, clamping size 524288 to 371011
04:09:443 FMH D[SCEIO]: HLE\sceIo.cpp:1595 sceIoClose(4)
04:09:443 FMH D[SCEIO]: HLE\sceIo.cpp:1589 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/database/first_names.dat, 1, 511)
04:09:443 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09abf930, 80000): deferring result
04:09:443 FMH I[FILESYS]: FileSystems\ISOFileSystem.cpp:523 Reading beyond end of file from seekPos 0, clamping size 524288 to 244843
04:09:560 FMH D[SCEIO]: HLE\sceIo.cpp:1595 sceIoClose(4)
04:09:560 FMH D[SCEIO]: HLE\sceIo.cpp:1589 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/database/common_names.dat, 1, 511)
04:09:560 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09abf930, 80000): deferring result
04:09:560 FMH I[FILESYS]: FileSystems\ISOFileSystem.cpp:523 Reading beyond end of file from seekPos 0, clamping size 524288 to 19107
04:09:661 FMH D[SCEIO]: HLE\sceIo.cpp:1595 sceIoClose(4)
04:09:677 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
04:09:677 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
04:09:677 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001b=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
04:09:711 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48da1364)
04:09:711 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
04:09:711 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:09:711 FMH D[SCEIO]: HLE\sceIo.cpp:1589 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/config/weather.dat, 1, 511)
04:09:711 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09abf930, 80000): deferring result
04:09:711 FMH I[FILESYS]: FileSystems\ISOFileSystem.cpp:523 Reading beyond end of file from seekPos 0, clamping size 524288 to 4225
04:09:811 FMH D[SCEIO]: HLE\sceIo.cpp:1595 sceIoClose(4)
04:09:828 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
04:09:828 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
04:09:828 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001c=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
04:09:860 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192476, stalladdr=48da1364)
04:09:860 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
04:09:860 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:09:861 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
04:09:861 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
04:09:861 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001d=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
04:09:894 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48da1364)
04:09:894 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
04:09:894 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:09:895 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
04:09:895 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
04:09:895 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001e=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
04:09:928 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192478, stalladdr=48da1364)
04:09:928 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
04:09:928 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:09:929 FMH D[SCEIO]: HLE\sceIo.cpp:1645 sceIoDevctl("ms0:", 02425818, 09fbd760, 4, 00000000, 0)
04:10:127 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
04:10:127 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
04:10:127 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001f=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
04:10:145 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48da1364)
04:10:145 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
04:10:145 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:10:228 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
04:10:228 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
04:10:228 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000020=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
04:10:260 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192480, stalladdr=48da1364)
04:10:260 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
04:10:260 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:10:260 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
04:10:260 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
04:10:260 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000021=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
04:10:277 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48da1364)
04:10:277 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
04:10:277 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
04:11:463 idle0 I[SCENET]: Util\PortManager.cpp:512 UPnPService: End of UPnPService Thread
04:11:463 idle0 I[SYSTEM]: Common\ExceptionHandlerSetup.cpp:92 Removed exception handler
04:11:463 idle0 I[SCEKERNEL]: HLE\sceKernel.cpp:172 Shutting down kernel - 13 kernel objects alive
04:11:473 UI\EmuScreen.cpp:1190 I[SYSTEM]: SELF-POWERDOWN!
04:11:477 UI\NativeApp.cpp:949 I[SYSTEM]: NativeShutdownGraphics
04:11:499 UI\NativeApp.cpp:996 I[SYSTEM]: NativeShutdownGraphics done
04:11:499 Core\RetroAchievements.cpp:581 I[ACHIEVEMENTS]: Achievements shut down.
04:11:501 Core\Config.cpp:1296 I[LOADER]: Config saved (NativeShutdown): 'C:/Users/xxx/Downloads/ppsspp-v1.16.6-235-g3611b4d94-windows-amd64/ppsspp/memstick/PSP/SYSTEM/ppsspp.ini' (0.9 ms)
04:11:501 Core\Config.cpp:1309 I[LOADER]: Controller config saved: C:/Users/xxx/Downloads/ppsspp-v1.16.6-235-g3611b4d94-windows-amd64/ppsspp/memstick/PSP/SYSTEM/controls.ini
04:11:501 UI\NativeApp.cpp:1432 I[SYSTEM]: NativeShutdown called
04:11:501 Text\I18n.cpp:163 I[SYSTEM]: Missing translation [DesktopUI]: ()
04:11:501 Text\I18n.cpp:163 I[SYSTEM]: Missing translation [DesktopUI]: Font (Roboto Condensed)
04:11:501 Text\I18n.cpp:163 I[SYSTEM]: Missing translation [Screen]: ()
04:11:501 Text\I18n.cpp:163 I[SYSTEM]: Missing translation [Screen]: Loading modules... (Loading modules...)
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