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@sum2012
Created February 15, 2021 23:02
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unknown modify log 7,NOT WORK
01:30:602 Core\Config.cpp:1420 I[LOADER]: Config saved (got storage permission): 'E:\project\debuggpu4\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini'
01:30:603 Core\Config.cpp:1433 I[LOADER]: Controller config saved: E:\project\debuggpu4\ppsspp\memstick/PSP/SYSTEM/controls.ini
01:30:604 Vulkan\VulkanLoader.cpp:480 I[G3D]: VulkanLoad: Base functions loaded.
01:30:659 Vulkan\VulkanLoader.cpp:553 I[G3D]: Vulkan instance functions loaded.
01:30:669 Vulkan\VulkanContext.cpp:515 I[G3D]: Chose physical device 0: 00000000051FC340
01:30:669 Vulkan\VulkanContext.cpp:555 I[G3D]: Memory Types (11):
01:30:669 Vulkan\VulkanContext.cpp:564 I[G3D]: 7: Heap 0; Flags: DEVICE_LOCAL
01:30:669 Vulkan\VulkanContext.cpp:564 I[G3D]: 8: Heap 0; Flags: DEVICE_LOCAL
01:30:669 Vulkan\VulkanContext.cpp:564 I[G3D]: 9: Heap 1; Flags: HOST_VISIBLE HOST_COHERENT
01:30:669 Vulkan\VulkanContext.cpp:564 I[G3D]: 10: Heap 1; Flags: HOST_VISIBLE HOST_CACHED HOST_COHERENT
01:30:772 Vulkan\VulkanLoader.cpp:560 I[G3D]: Vulkan device functions loaded.
01:30:772 Vulkan\VulkanLoader.cpp:576 I[G3D]: Missing (device): vkGetPhysicalDeviceSparseImageFormatProperties
01:30:772 Vulkan\VulkanContext.cpp:676 I[G3D]: Device created.
01:30:772 Vulkan\VulkanContext.cpp:727 I[G3D]: Creating Vulkan surface for window (000000013FFF0000 0000000000020518)
01:30:777 Vulkan\VulkanContext.cpp:895 I[G3D]: swapchain_format: 44 (/2)
01:30:777 Vulkan\VulkanContext.cpp:948 I[G3D]: surfCapabilities_.current: 960x544 min: 960x544 max: 960x544 computed: 960x544
01:30:777 Vulkan\VulkanContext.cpp:960 I[G3D]: Supported present modes: FIFO, FIFO_RELAXED, MAILBOX, IMMEDIATE
01:30:777 Vulkan\VulkanContext.cpp:994 I[G3D]: Chosen present mode: 1 (MAILBOX). numSwapChainImages: 3/8
01:30:777 Vulkan\VulkanContext.cpp:1036 I[G3D]: Transform supported: IDENTITY current: IDENTITY chosen: IDENTITY
01:30:789 Vulkan\VulkanContext.cpp:1087 I[G3D]: Created swapchain: 960x544
01:30:789 Vulkan\VulkanQueueRunner.cpp:29 I[G3D]: VulkanQueueRunner::CreateDeviceObjects
01:30:934 Vulkan\VulkanRenderManager.cpp:287 I[G3D]: Starting Vulkan submission thread (threadInitFrame_ = 0)
01:30:935 UI\NativeApp.cpp:836 I[SYSTEM]: NativeInitGraphics
01:30:961 UI\NativeApp.cpp:905 I[SYSTEM]: NativeInitGraphics completed
01:30:961 UI\NativeApp.cpp:1389 I[G3D]: NativeResized - setting flag
01:30:961 Windows\EmuThread.cpp:233 I[BOOT]: Done.
01:31:051 UI\NativeApp.cpp:1115 I[G3D]: Resized flag set - recalculating bounds
01:31:051 Vulkan\VulkanRenderManager.cpp:426 I[G3D]: Running first frame (0)
01:31:118 Vulkan\VulkanRenderManager.cpp:311 I[G3D]: Vulkan submission thread joined. Frame=1
01:31:118 Vulkan\VulkanRenderManager.cpp:370 I[G3D]: Backbuffers destroyed
01:31:119 Vulkan\VulkanContext.cpp:948 I[G3D]: surfCapabilities_.current: 960x544 min: 960x544 max: 960x544 computed: 960x544
01:31:119 Vulkan\VulkanContext.cpp:960 I[G3D]: Supported present modes: FIFO, FIFO_RELAXED, MAILBOX, IMMEDIATE
01:31:119 Vulkan\VulkanContext.cpp:994 I[G3D]: Chosen present mode: 1 (MAILBOX). numSwapChainImages: 3/8
01:31:119 Vulkan\VulkanContext.cpp:1036 I[G3D]: Transform supported: IDENTITY current: IDENTITY chosen: IDENTITY
01:31:121 Vulkan\VulkanContext.cpp:1087 I[G3D]: Created swapchain: 960x544
01:31:121 Vulkan\VulkanRenderManager.cpp:275 I[G3D]: Updating inflight frames to 2
01:31:122 Vulkan\VulkanRenderManager.cpp:287 I[G3D]: Starting Vulkan submission thread (threadInitFrame_ = 1)
01:31:122 UI\Screen.cpp:132 I[SYSTEM]: ScreenManager::resized(dp: 960x544)
01:31:122 Vulkan\VulkanRenderManager.cpp:426 I[G3D]: Running first frame (1)
01:31:363 Core\Config.cpp:1420 I[LOADER]: Config saved (clearFailedGPUBackends): 'E:\project\debuggpu4\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini'
01:31:365 Core\Config.cpp:1433 I[LOADER]: Controller config saved: E:\project\debuggpu4\ppsspp\memstick/PSP/SYSTEM/controls.ini
01:32:002 Windows\WASAPIStream.cpp:135 I[SCEAUDIO]: Changed audio device property {9855c4cd-df8c-449c-a181-8191b68bd06c}#0
01:32:450 Core\Config.cpp:1420 I[LOADER]: Config saved (MainScreen::OnGameSelectedInstant): 'E:\project\debuggpu4\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini'
01:32:452 Core\Config.cpp:1433 I[LOADER]: Controller config saved: E:\project\debuggpu4\ppsspp\memstick/PSP/SYSTEM/controls.ini
01:32:453 Core\Config.cpp:1682 I[LOADER]: Failed to read E:\project\debuggpu4\ppsspp\memstick/PSP/SYSTEM/ULJM05337_ppsspp.ini. No game-specific settings found, using global defaults.
01:32:453 Core\System.cpp:396 I[BOOT]: PPSSPP v1.11.2-21-g40d3286 Windows 64 bit
01:32:455 Core\MemMap.cpp:303 I[MEMMAP]: Memory system initialized. Base at 0000000141060000 (RAM at @ 0000000149060000, uncached @ 0000000189060000)
01:32:455 Core\PSPLoaders.cpp:227 I[LOADER]: ULJM05337 : プリンセスメーカー5 ポータブル
01:32:456 Core\Config.cpp:1682 I[LOADER]: Failed to read E:\project\debuggpu4\ppsspp\memstick/PSP/SYSTEM/ULJM05337_ppsspp.ini. No game-specific settings found, using global defaults.
01:32:456 Core\PSPLoaders.cpp:287 I[LOADER]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
01:32:456 HLE\sceKernel.cpp:111 I[SCEKERNEL]: Initializing kernel...
01:32:456 Common\ExceptionHandlerSetup.cpp:84 I[SYSTEM]: Installing exception handler
01:32:485 HLE\sceKernelMemory.cpp:433 I[SCEKERNEL]: Kernel and user memory pools initialized
01:32:487 HLE\sceNet.cpp:211 N[SCENET]: LocalHost IP will be 127.0.0.1 [00:35:e4:a6:df:e6]
01:32:487 Util\PortManager.cpp:419 I[SCENET]: UPnPService: Begin of UPnPService Thread
01:32:522 Util\PPGeDraw.cpp:284 I[SCEGE]: PPGe drawing library initialized. DL: 08000400 Data: 08010400 Atlas: 08020d00 (2097152) Args: 08020400
01:32:522 HLE\sceKernel.cpp:163 I[SCEKERNEL]: Kernel initialized.
01:32:523 ELF\PrxDecrypter.cpp:701 I[LOADER]: Decrypting tag C0CB167C
01:32:523 ELF\PrxDecrypter.cpp:755 I[LOADER]: Decrypting tag C0CB167C
01:32:548 HLE\sceKernelModule.cpp:1331 I[LOADER]: Module PrincessMaker5: 0896a540 089074bc 089074d4
01:32:567 HLE\ReplaceTables.cpp:1444 I[HLE]: Replaced memcpy at 0881043c with hash 9e6ce11f9d49f954
01:32:567 HLE\ReplaceTables.cpp:1444 I[HLE]: Replaced memmove at 08810560 with hash d019b067b58cf6c3
01:32:567 HLE\ReplaceTables.cpp:1444 I[HLE]: Replaced memset at 0881081c with hash fe5dd338ab862291
01:32:567 HLE\sceKernelModule.cpp:1440 I[LOADER]: Exporting ent 0 named PrincessMaker5, 2 funcs, 4 vars, resident 08907688
01:32:567 HLE\sceKernelModule.cpp:1791 I[LOADER]: Module entry: 08804000
01:32:597 root I[G3D]: Vulkan\GPU_Vulkan.cpp:480 GPU_Vulkan::InitDeviceObjects
01:32:635 root N[G3D]: Vulkan\ShaderManagerVulkan.cpp:424 Loaded 3 vertex and 5 fragment shaders
01:32:636 root N[G3D]: Vulkan\PipelineManagerVulkan.cpp:733 Creating 5 pipelines...
01:32:681 root N[G3D]: Vulkan\PipelineManagerVulkan.cpp:765 Recreated Vulkan pipeline cache (5 pipelines).
01:32:681 root I[G3D]: Vulkan\GPU_Vulkan.cpp:148 Loaded Vulkan pipeline cache.
01:32:715 root N[BOOT]: UI\EmuScreen.cpp:302 Loading E:/2020jpcsp/jpcsp-r81bb815-windows-amd64/umdimages/Princess Maker 5 Portable (Japan) (v1.02).iso...
01:32:716 root I[SCEKERNEL]: HLE\sceKernelThread.cpp:2007 276=sceKernelCreateThread(user_main, 08804114, 00000020, 524288, 80000000, 00000000)
01:32:716 root I[SCEKERNEL]: HLE\sceKernelThread.cpp:2102 0=sceKernelStartThread(276, 33, 09fffed0)
01:32:716 user_main I[SCEKERNEL]: HLE\sceKernelThread.cpp:2007 278=sceKernelCreateThread(exit thread, 0885a254, 00000011, 4000, 00000000, 00000000)
01:32:716 user_main I[SCEKERNEL]: HLE\sceKernelThread.cpp:2102 0=sceKernelStartThread(278, 0, 00000000)
01:32:717 user_main W[SCEDISP]: HLE\sceDisplay.cpp:936 Video out requested, not supported: mode=0 size=1024,512
01:32:717 user_main W[SCEDISP]: HLE\sceDisplay.cpp:942 80000104=sceDisplaySetMode(0, 1024, 512): invalid size
01:32:718 user_main I[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:3 Creating FBO for 04000000 (z: 00000000) : 1024 x 512 x 0
01:32:718 user_main W[G3D]: Common\FramebufferManagerCommon.cpp:1427 Memcpy fbo upload 04400000 -> 04000000 (size: 100000)
01:32:753 user_main I[SCEUTIL]: HLE\sceUtility.cpp:333 0=sceUtilityLoadModule(00000300)
01:32:769 user_main I[SCEUTIL]: HLE\sceUtility.cpp:333 0=sceUtilityLoadModule(00000303)
01:32:787 user_main I[SCEUTIL]: HLE\sceUtility.cpp:333 0=sceUtilityLoadModule(00000302)
01:32:819 user_main I[SCEKERNEL]: HLE\sceKernelThread.cpp:2007 282=sceKernelCreateThread(SceWaveMain, 08858130, 00000010, 4096, 00000000, 00000000)
01:32:819 user_main I[SCEKERNEL]: HLE\sceKernelThread.cpp:2102 0=sceKernelStartThread(282, 12, 0897080c)
01:32:836 user_main I[SCEKERNEL]: HLE\sceKernelThread.cpp:2007 283=sceKernelCreateThread(power thread, 0885a32c, 0000006f, 2048, 00000000, 00000000)
01:32:836 user_main I[SCEKERNEL]: HLE\sceKernelThread.cpp:2102 0=sceKernelStartThread(283, 0, 00000000)
01:32:836 user_main I[SCEKERNEL]: HLE\sceKernelThread.cpp:2007 284=sceKernelCreateThread(ms thread, 0885a454, 0000006f, 2048, 00000000, 00000000)
01:32:836 user_main I[SCEKERNEL]: HLE\sceKernelThread.cpp:2102 0=sceKernelStartThread(284, 0, 00000000)
01:32:836 user_main I[SCEKERNEL]: HLE\sceKernelThread.cpp:2007 285=sceKernelCreateThread(CRI ADX Audio, 08829e98, 00000016, 32768, 00000000, 00000000)
01:32:836 user_main I[SCEKERNEL]: HLE\sceKernelThread.cpp:2102 0=sceKernelStartThread(285, 0, 00000000)
01:32:836 user_main I[SCEKERNEL]: HLE\sceKernelThread.cpp:2007 286=sceKernelCreateThread(CRI ADX File, 08829f10, 00000018, 16384, 00000000, 00000000)
01:32:836 user_main I[SCEKERNEL]: HLE\sceKernelThread.cpp:2102 0=sceKernelStartThread(286, 0, 00000000)
01:32:837 user_main I[SCEKERNEL]: HLE\sceKernelThread.cpp:2007 287=sceKernelCreateThread(CRI Wave out, 08843534, 00000010, 16384, 00000000, 00000000)
01:32:837 user_main I[SCEKERNEL]: HLE\sceKernelThread.cpp:2102 0=sceKernelStartThread(287, 0, 00000000)
01:32:844 user_main I[SCEIO]: HLE\sceIo.cpp:1145 stdout: PSPCI: File cache was not hit. "disc0:/PSP_GAME/USRDIR/DATA.BIN"
01:33:539 user_main I[ME]: HLE\sceMpeg.cpp:449 sceMpegInit()
01:34:371 CRI ADX Audi I[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:1 Decimating FBO for 04000000 (1024 x 512 x 0), age 97
01:35:296 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
01:35:298 user_main I[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:3 Creating FBO for 04100000 (z: 04000000) : 1024 x 512 x 0
01:35:302 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
01:35:316 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
01:35:331 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
01:35:354 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
01:35:364 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
01:35:381 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
01:35:397 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
01:35:414 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
01:35:431 CRI ADX Audi I[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:1 Decimating FBO for 04100000 (1024 x 512 x 0), age 6
01:35:431 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
01:35:448 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
01:35:464 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
01:35:481 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
01:35:498 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
01:35:515 user_main I[SCEUTIL]: Dialog\PSPSaveDialog.cpp:97 sceUtilitySavedataInitStart(09b69354) - SIZES (8)
01:35:515 user_main I[SCEUTIL]: Dialog\PSPSaveDialog.cpp:98 sceUtilitySavedataInitStart(09b69354) : Game key (hex): 01AF6F00020070D52E2412C7E1FF83BA
01:35:516 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
01:35:531 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
01:35:547 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
01:35:564 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
01:35:581 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
01:35:597 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
01:35:614 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
01:35:632 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
01:35:647 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
01:35:664 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
01:35:681 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
01:35:698 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
01:35:714 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
01:35:731 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
01:35:748 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
01:35:764 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
01:35:782 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
01:35:800 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
01:35:815 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
01:35:832 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
01:35:849 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
01:35:865 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
01:35:882 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
01:35:899 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
01:35:914 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
01:35:931 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
01:35:948 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
01:35:964 user_main I[SCEUTIL]: Dialog\PSPSaveDialog.cpp:97 sceUtilitySavedataInitStart(09b69354) - AUTOLOAD (0)
01:35:964 user_main I[SCEUTIL]: Dialog\PSPSaveDialog.cpp:98 sceUtilitySavedataInitStart(09b69354) : Game key (hex): 01AF6F00020070D52E2412C7E1FF83BA
01:35:965 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
01:35:982 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
01:35:999 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
01:36:015 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
01:36:032 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
01:36:049 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
01:36:065 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
01:36:081 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
01:36:099 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
01:36:116 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
01:36:132 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
01:36:149 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
01:36:166 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
01:36:182 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
01:36:199 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
01:36:215 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
01:36:231 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
01:36:248 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
01:36:266 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
01:36:281 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
01:36:340 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
01:36:350 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
01:36:431 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
01:36:493 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
01:36:494 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
01:36:545 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
01:36:550 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
01:36:641 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
01:36:645 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
01:36:651 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
01:36:657 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
01:36:666 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
01:36:671 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
01:36:678 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
01:36:686 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
01:36:696 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
01:36:703 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
01:36:715 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
01:36:732 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
01:36:739 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
01:36:753 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
01:36:768 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
01:36:785 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
01:36:802 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
01:36:819 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
01:36:835 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
01:36:863 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
01:36:870 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
01:36:884 CRI ADX Audi I[SCENET]: Util\PortManager.cpp:469 UPnPService: End of UPnPService Thread
01:36:884 CRI ADX Audi I[SYSTEM]: Common\ExceptionHandlerSetup.cpp:92 Removed exception handler
01:36:884 CRI ADX Audi I[SCEKERNEL]: HLE\sceKernel.cpp:527 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00 READY (wt=0 wid=0 wv= 00000000 )
01:36:884 CRI ADX Audi I[SCEKERNEL]: HLE\sceKernel.cpp:527 KO 273: Thread "idle1": pc= 08000000 sp= 083fef00 READY (wt=0 wid=0 wv= 00000000 )
01:36:884 CRI ADX Audi I[SCEKERNEL]: HLE\sceKernel.cpp:527 KO 274: Module "PrincessMaker5": name=PrincessMaker5 gp=0896a540 entry=08804000
01:36:884 CRI ADX Audi I[SCEKERNEL]: HLE\sceKernel.cpp:527 KO 276: Thread "user_main": pc= 0885b118 sp= 09fff670 READY (wt=12 wid=1 wv= 00000000 )
01:36:884 CRI ADX Audi I[SCEKERNEL]: HLE\sceKernel.cpp:527 KO 277: MemoryPart "UserSbrk": MemPart: 09cc9000 - 09ec9000 size: 00200000
01:36:884 CRI ADX Audi I[SCEKERNEL]: HLE\sceKernel.cpp:527 KO 278: Thread "exit thread": pc= 0885a284 sp= 09f7fab0 WAIT (wt=1 wid=0 wv= 00000000 )
01:36:884 CRI ADX Audi I[SCEKERNEL]: HLE\sceKernel.cpp:527 KO 279: CallBack "exit": thread=278, argument= 00000000
01:36:884 CRI ADX Audi I[SCEKERNEL]: HLE\sceKernel.cpp:527 KO 280: EventFlag "SceGuSignal": init=00000001 cur=00000001 numwait=0
01:36:884 CRI ADX Audi I[SCEKERNEL]: HLE\sceKernel.cpp:527 KO 281: EventFlag "SceWaveMainEvf": init=00000000 cur=00000000 numwait=0
01:36:884 CRI ADX Audi I[SCEKERNEL]: HLE\sceKernel.cpp:527 KO 282: Thread "SceWaveMain": pc= 088582e8 sp= 09f7ea60 WAIT (wt=4 wid=281 wv= 00000000 )
01:36:884 CRI ADX Audi I[SCEKERNEL]: HLE\sceKernel.cpp:527 KO 283: Thread "power thread": pc= 0885a360 sp= 09f7dab0 WAIT (wt=1 wid=0 wv= 00000000 )
01:36:884 CRI ADX Audi I[SCEKERNEL]: HLE\sceKernel.cpp:527 KO 284: Thread "ms thread": pc= 0885a484 sp= 09f7d2b0 WAIT (wt=1 wid=0 wv= 00000000 )
01:36:884 CRI ADX Audi I[SCEKERNEL]: HLE\sceKernel.cpp:527 KO 285: Thread "CRI ADX Audio": pc= 08829ee8 sp= 09f7cab0 RUN (wt=0 wid=0 wv= 00000000 )
01:36:884 CRI ADX Audi I[SCEKERNEL]: HLE\sceKernel.cpp:527 KO 286: Thread "CRI ADX File": pc= 08829f68 sp= 09f74ab0 READY (wt=12 wid=1 wv= 00000000 )
01:36:884 CRI ADX Audi I[SCEKERNEL]: HLE\sceKernel.cpp:527 KO 287: Thread "CRI Wave out": pc= 08857ee4 sp= 09f70a60 WAIT (wt=10 wid=7 wv= 00000100 )
01:36:884 CRI ADX Audi I[SCEKERNEL]: HLE\sceKernel.cpp:527 KO 288: CallBack "power": thread=283, argument= 00000000
01:36:884 CRI ADX Audi I[SCEKERNEL]: HLE\sceKernel.cpp:527 KO 289: CallBack "ms": thread=284, argument= 00000000
01:36:884 CRI ADX Audi I[SCEKERNEL]: HLE\sceKernel.cpp:527 KO 291: OpenFile "disc0:/PSP_GAME/USRDIR/DATA.BIN": Seekpos: 361ca000
01:36:884 CRI ADX Audi I[SCEKERNEL]: HLE\sceKernel.cpp:527 KO 292: Thread "SceIoAsync": pc= 08220e00 sp= 083fddc0 WAIT (wt=23 wid=4 wv= 00000000 )
01:36:884 CRI ADX Audi I[SCEKERNEL]: HLE\sceKernel.cpp:174 Shutting down kernel - 19 kernel objects alive
01:36:896 Vulkan\ShaderManagerVulkan.cpp:446 N[G3D]: Saved 3 vertex and 5 fragment shaders
01:36:896 Vulkan\PipelineManagerVulkan.cpp:677 N[G3D]: Saved Vulkan pipeline ID cache (5 unique pipelines/5).
01:36:896 Vulkan\GPU_Vulkan.cpp:165 I[G3D]: Saved Vulkan pipeline cache
01:36:897 Vulkan\GPU_Vulkan.cpp:504 I[G3D]: GPU_Vulkan::DestroyDeviceObjects
01:36:897 Common\FramebufferManagerCommon.cpp:1912 I[FRAMEBUF]: Destroying FBO for 04000000 : 1024 x 512 x 0
01:36:897 Common\FramebufferManagerCommon.cpp:1912 I[FRAMEBUF]: Destroying FBO for 04100000 : 1024 x 512 x 0
01:36:897 Common\TextureCacheCommon.cpp:1712 I[G3D]: Texture cached cleared from 12 textures
01:36:897 UI\EmuScreen.cpp:1256 I[SYSTEM]: SELF-POWERDOWN!
01:36:906 Vulkan\VulkanRenderManager.cpp:1190 W[G3D]: VK_ERROR_OUT_OF_DATE_KHR returned - processing the frame, but not presenting
01:36:928 Vulkan\VulkanRenderManager.cpp:1190 W[G3D]: VK_ERROR_OUT_OF_DATE_KHR returned - processing the frame, but not presenting
01:36:928 UI\NativeApp.cpp:955 I[SYSTEM]: NativeShutdownGraphics
01:36:944 UI\NativeApp.cpp:995 I[SYSTEM]: NativeShutdownGraphics done
01:36:945 Vulkan\VulkanRenderManager.cpp:311 I[G3D]: Vulkan submission thread joined. Frame=0
01:36:945 Vulkan\VulkanRenderManager.cpp:370 I[G3D]: Backbuffers destroyed
01:36:945 Vulkan\VulkanRenderManager.cpp:374 I[G3D]: VulkanRenderManager destructor
01:36:945 Vulkan\VulkanRenderManager.cpp:341 I[G3D]: Vulkan submission thread was already stopped.
01:36:945 Vulkan\VulkanQueueRunner.cpp:107 I[G3D]: VulkanQueueRunner::DestroyDeviceObjects
01:36:946 Vulkan\VulkanContext.cpp:1114 I[G3D]: VulkanContext::DestroyDevice (performing deletes)
01:37:026 Core\Config.cpp:1420 I[LOADER]: Config saved (NativeShutdown): 'E:\project\debuggpu4\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini'
01:37:028 Core\Config.cpp:1433 I[LOADER]: Controller config saved: E:\project\debuggpu4\ppsspp\memstick/PSP/SYSTEM/controls.ini
01:37:028 UI\NativeApp.cpp:1415 I[SYSTEM]: NativeShutdown called
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