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@sum2012
Created October 25, 2023 12:05
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ppsspp-v1.16.6-235-g3611b4d94-windows-amd64 bad
02:44:457 Net\HTTPServer.cpp:262 I[IO]: HTTP server started on port 54466
02:44:457 Core\Config.cpp:1296 I[LOADER]: Config saved (got storage permission): 'C:/Users/xxx/Downloads/ppsspp-v1.16.6-235-g3611b4d94-windows-amd64/ppsspp/memstick/PSP/SYSTEM/ppsspp.ini' (1.0 ms)
02:44:457 Core\Config.cpp:1309 I[LOADER]: Controller config saved: C:/Users/xxx/Downloads/ppsspp-v1.16.6-235-g3611b4d94-windows-amd64/ppsspp/memstick/PSP/SYSTEM/controls.ini
02:44:504 UI\NativeApp.cpp:829 I[SYSTEM]: NativeInitGraphics
02:44:505 UI\NativeApp.cpp:893 I[SYSTEM]: NativeInitGraphics completed
02:44:505 UI\DiscordIntegration.cpp:60 I[SYSTEM]: Discord connection initialized
02:44:509 Windows\WASAPIStream.cpp:57 I[SCEAUDIO]: Switching to WASAPI audio device: '1 - VX2370 SERIES (AMD High Definition Audio Device)'
02:44:513 UI\NativeApp.cpp:1164 I[G3D]: Resized flag set - recalculating bounds
02:44:514 UI\Screen.cpp:139 I[SYSTEM]: ScreenManager::resized(dp: 1152x652)
02:44:656 Core\Config.cpp:1296 I[LOADER]: Config saved (clearFailedGPUBackends): 'C:/Users/xxx/Downloads/ppsspp-v1.16.6-235-g3611b4d94-windows-amd64/ppsspp/memstick/PSP/SYSTEM/ppsspp.ini' (0.9 ms)
02:44:656 Core\Config.cpp:1309 I[LOADER]: Controller config saved: C:/Users/xxx/Downloads/ppsspp-v1.16.6-235-g3611b4d94-windows-amd64/ppsspp/memstick/PSP/SYSTEM/controls.ini
02:44:970 Net\HTTPClient.cpp:88 W[IO]: Failed to resolve host 'report.ppsspp.org': ' L k ѧO o x D C ' (IPV6)
02:45:535 Windows\WASAPIStream.cpp:142 I[SCEAUDIO]: Changed audio device property {9855c4cd-df8c-449c-a181-8191b68bd06c}#0
02:45:723 Core\Config.cpp:1296 I[LOADER]: Config saved (MainScreen::OnGameSelectedInstant): 'C:/Users/xxx/Downloads/ppsspp-v1.16.6-235-g3611b4d94-windows-amd64/ppsspp/memstick/PSP/SYSTEM/ppsspp.ini' (1.0 ms)
02:45:723 Core\Config.cpp:1309 I[LOADER]: Controller config saved: C:/Users/xxx/Downloads/ppsspp-v1.16.6-235-g3611b4d94-windows-amd64/ppsspp/memstick/PSP/SYSTEM/controls.ini
02:45:739 Core\System.cpp:427 N[BOOT]: PPSSPP v1.16.6-235-g3611b4d94 Windows 64 bit
02:45:740 Core\Compatibility.cpp:146 N[G3D]: UnitsPerMeter for ULES00549: 0.000000
02:45:741 Core\MemMap.cpp:313 I[MEMMAP]: Memory system initialized. Base at 0000017BFFE20000 (RAM at @ 00007FF79D9E2528, uncached @ 00007FF79D9E2540)
02:45:741 Core\PSPLoaders.cpp:250 I[LOADER]: ULES00549 : FOOTBALLMANAGERHANDHELD2007
02:45:741 Core\PSPLoaders.cpp:310 I[LOADER]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
02:45:741 HLE\sceKernel.cpp:109 I[SCEKERNEL]: Initializing kernel...
02:45:742 Common\ExceptionHandlerSetup.cpp:84 I[SYSTEM]: Installing exception handler
02:45:745 HLE\sceKernelMemory.cpp:440 I[SCEKERNEL]: Kernel and user memory pools initialized
02:45:746 HLE\sceNet.cpp:213 I[SCENET]: LocalHost IP will be 127.0.0.1 [4c:03:3d:78:3d:ff]
02:45:746 Util\PortManager.cpp:464 I[SCENET]: UPnPService: Begin of UPnPService Thread
02:45:753 Util\PPGeDraw.cpp:310 I[SCEGE]: PPGe drawing library initialized. DL: 08000400 Data: 08010400 Atlas: 08020d00 (2097152) Args: 08020400
02:45:753 HLE\sceKernel.cpp:161 I[SCEKERNEL]: Kernel initialized.
02:45:759 ELF\PrxDecrypter.cpp:701 I[LOADER]: Decrypting tag C0CB167C
02:45:759 ELF\PrxDecrypter.cpp:755 I[LOADER]: Decrypting tag C0CB167C
02:45:796 HLE\sceKernelModule.cpp:1384 I[LOADER]: Module "FMH": 08d23fc0 08c279d4 08c279ec
02:45:819 HLE\ReplaceTables.cpp:1643 I[HLE]: Replaced memcpy at 08c1a6b0 with hash 8c3fd997a544d0b1
02:45:819 HLE\ReplaceTables.cpp:1643 I[HLE]: Replaced memmove at 08c1a7c0 with hash 368f6cf979709a31
02:45:819 HLE\ReplaceTables.cpp:1643 I[HLE]: Replaced memset at 08c1aac0 with hash 4bb677dace6ca526
02:45:819 HLE\sceKernelModule.cpp:1503 I[LOADER]: Exporting ent 0 named "FMH", 2 funcs, 3 vars, resident 08c27d98
02:45:819 HLE\sceKernelModule.cpp:1852 I[LOADER]: Module entry: 08804128 ("FMH" 0101)
02:45:836 root I[G3D]: Common\FramebufferManagerCommon.cpp:2582 FramebufferManagerCommon::NotifyDisplayResized: 1440x816
02:45:847 root N[BOOT]: UI\EmuScreen.cpp:370 Booted D:/iso/PSP-Football_Manager_2007_EUR.iso...
02:45:847 root I[SCEKERNEL]: HLE\sceKernelThread.cpp:1999 276=sceKernelCreateThread(user_main, 088041fc, 00000020, 262144, 80000000, 00000000)
02:45:848 root I[SCEKERNEL]: HLE\sceKernelThread.cpp:2096 0=sceKernelStartThread(276, 33, 09fffed0)
02:45:853 user_main D[SCEUTIL]: HLE\sceImpose.cpp:87 sceImposeGetLanguageMode(09fff600, 09fff604)
02:45:853 user_main D[SCEUTIL]: HLE\sceImpose.cpp:87 sceImposeGetLanguageMode(09fff600, 09fff604)
02:45:853 user_main I[SCEKERNEL]: HLE\sceKernelThread.cpp:1999 278=sceKernelCreateThread(FMH, 08bc379c, 00000012, 262144, 00000000, 00000000)
02:45:853 user_main D[SCEIO]: HLE\sceIo.cpp:873 1=sceKernelStdout()
02:45:853 user_main I[PRINTF]: HLE\sceIo.cpp:1182 stdout: free mem size = 666624thread created 0x116
02:45:853 user_main D[SCEIO]: HLE\sceIo.cpp:1269 2b=sceIoWrite(1, 08f2d700, 2b)
02:45:853 user_main I[SCEKERNEL]: HLE\sceKernelThread.cpp:2096 0=sceKernelStartThread(278, 0, 00000000)
02:45:853 FMH D[SCEIO]: HLE\sceUmd.cpp:295 0=sceUmdActivate(1, disc0:)
02:45:853 FMH D[SCEIO]: HLE\sceUmd.cpp:411 0=sceUmdWaitDriveStat(00000020)
02:45:854 FMH D[SCEGE]: HLE\sceGe.cpp:320 04000000 = sceGeEdramGetAddr
02:45:854 FMH D[SCEGE]: HLE\sceGe.cpp:461 0=sceGeSetCallback(09fbe8f0[08c0bab8])
02:45:854 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08d0b7a8, stall=00000000, cbid=ffffffff, param=00000000)
02:45:854 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d0b7a8 - stall = 00000000
02:45:854 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 1x1, S: 1x1, STR: 4, THR:0, Z:44600000 = 1x1
02:45:854 FMH W[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:1 Creating 565 FBO at 04000000/00000000 stride=0 1x1 (force=1)
02:45:854 FMH I[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:5 Creating FBO for 04000000 (z: 00000000) : 1 x 1 x 565
02:45:854 FMH D[G3D]: Common\VertexDecoderCommon.cpp:1098 VTYPE: THRU=1 TC=3 COL=7 POS=3 NRM=0 WT=0 NW=1 IDX=0 MC=1
02:45:854 FMH D[G3D]: Common\VertexDecoderCommon.cpp:1271 SVT : size = 24, aligned to biggest 4
02:45:857 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000000=sceGeListEnQueue(08d0b7a8, 00000000, -1, 00000000[invalid])
02:45:857 FMH D[SCEGE]: HLE\sceGe.cpp:385 sceGeListSync(dlid=35000000, mode=00000000)
02:45:857 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
02:45:858 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
02:45:858 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
02:45:858 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000001=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
02:45:858 user_main D[SCEIO]: HLE\sceIo.cpp:873 1=sceKernelStdout()
02:45:858 user_main I[PRINTF]: HLE\sceIo.cpp:1182 stdout: sub_thread started
02:45:858 user_main D[SCEIO]: HLE\sceIo.cpp:1269 13=sceIoWrite(1, 08f2d700, 13)
02:45:876 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48da13bc)
02:45:876 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da13bc
02:45:876 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
02:45:876 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
02:45:876 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
02:45:876 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000002=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
02:45:880 FMH D[SCEGE]: HLE\sceGe.cpp:320 04000000 = sceGeEdramGetAddr
02:45:880 FMH D[SCEIO]: HLE\sceIo.cpp:873 1=sceKernelStdout()
02:45:880 FMH I[PRINTF]: HLE\sceIo.cpp:1182 stdout: disp_list size = 80
02:45:880 FMH D[SCEIO]: HLE\sceIo.cpp:1269 14=sceIoWrite(1, 0902cc10, 14)
02:45:880 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48da1364)
02:45:880 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
02:45:880 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
02:45:880 FMH D[SCEIO]: HLE\sceIo.cpp:962 sceIoGetstat(disc0:/PSP_GAME/USRDIR/data, 09fbe0b0) : sector = 0000001b
02:45:880 FMH D[SCEIO]: HLE\sceIo.cpp:962 sceIoGetstat(disc0:/PSP_GAME/USRDIR/data/images, 09fbe0d0) : sector = 00000020
02:45:880 FMH D[SCEIO]: HLE\sceIo.cpp:962 sceIoGetstat(disc0:/PSP_GAME/USRDIR/data/images/splash_screens, 09fbe0d0) : sector = 0000002c
02:45:897 FMH D[SCEIO]: HLE\sceIo.cpp:1589 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/images/splash_screens/splash_mstick.png, 1, 511)
02:45:897 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 0902d130, 80000): deferring result
02:45:897 idle0 I[FILESYS]: FileSystems\ISOFileSystem.cpp:523 Reading beyond end of file from seekPos 0, clamping size 524288 to 198241
02:45:998 FMH D[SCEIO]: HLE\sceIo.cpp:1419 8 = sceIoLseek(4, fffffffffffcf9a7, 1)
02:45:998 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbe850, 4): deferring result
02:45:998 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad278, 4): deferring result
02:45:999 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbe6f0, d): deferring result
02:45:999 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbe6b0, 4): deferring result
02:45:999 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbe850, 4): deferring result
02:45:999 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad278, 4): deferring result
02:45:999 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbe6f0, 4): deferring result
02:45:999 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbe6c0, 4): deferring result
02:45:999 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbe850, 4): deferring result
02:45:999 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad278, 4): deferring result
02:45:999 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ba2a0, 19): deferring result
02:45:999 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbe6c0, 4): deferring result
02:45:999 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbe850, 4): deferring result
02:45:999 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad278, 4): deferring result
02:46:048 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result
02:46:050 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result
02:46:050 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result
02:46:064 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result
02:46:065 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result
02:46:082 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result
02:46:082 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result
02:46:082 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result
02:46:097 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result
02:46:098 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result
02:46:098 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result
02:46:115 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result
02:46:116 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result
02:46:116 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result
02:46:130 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result
02:46:131 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result
02:46:131 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result
02:46:148 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result
02:46:149 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result
02:46:149 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result
02:46:164 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result
02:46:164 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result
02:46:165 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result
02:46:180 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result
02:46:181 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 5f3): deferring result
02:46:198 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbe6e0, 4): deferring result
02:46:198 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbe710, 4): deferring result
02:46:198 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad278, 4): deferring result
02:46:198 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbe6d0, 4): deferring result
02:46:198 FMH D[SCEIO]: HLE\sceIo.cpp:1595 sceIoClose(4)
02:46:230 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
02:46:230 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
02:46:230 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000003=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
02:46:249 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48da1364)
02:46:249 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
02:46:249 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
02:46:249 FMH D[SCEIO]: HLE\sceIo.cpp:962 sceIoGetstat(disc0:/PSP_GAME/USRDIR/data/fonts, 09fbe990) : sector = 0000001e
02:46:249 FMH D[SCEIO]: HLE\sceIo.cpp:969 sceIoGetstat(disc0:/PSP_GAME/USRDIR/data/fonts/pisd_libs, 09fbe990) : FILE NOT FOUND
02:46:249 FMH W[SCEIO]: HLE\sceIo.cpp:1569 80010002=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/fonts/arial.ttf, 1, 511): file not found
02:46:249 FMH W[SCEIO]: HLE\sceIo.cpp:1569 80010002=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/fonts/arialnbi.ttf, 1, 511): file not found
02:46:249 FMH W[SCEIO]: HLE\sceIo.cpp:1569 80010002=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/fonts/times.ttf, 1, 511): file not found
02:46:264 FMH W[SCEIO]: HLE\sceIo.cpp:1569 80010002=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/fonts/courbd.ttf, 1, 511): file not found
02:46:264 FMH W[SCEIO]: HLE\sceIo.cpp:1569 80010002=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/fonts/verdanab.ttf, 1, 511): file not found
02:46:264 FMH W[SCEIO]: HLE\sceIo.cpp:1569 80010002=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/fonts/beowulf_.ttf, 1, 511): file not found
02:46:281 FMH W[SCEIO]: HLE\sceIo.cpp:1569 80010002=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/fonts/oldenglt.ttf, 1, 511): file not found
02:46:281 FMH D[SCEIO]: HLE\sceUmd.cpp:326 0=sceUmdRegisterUMDCallback(id=0000011a)
02:46:281 FMH D[SCEIO]: HLE\sceIo.cpp:1645 sceIoDevctl("fatms0:", 02415821, 09fbf1d0, 4, 00000000, 0)
02:46:281 FMH D[SCEIO]: HLE\sceIo.cpp:1888 sceIoDevCtl: Memstick FAT callback 283 registered, notifying immediately
02:46:281 FMH I[SCEKERNEL]: HLE\sceKernelThread.cpp:1999 284=sceKernelCreateThread(CheckExitGame, 088182e8, 00000010, 1024, 00200000, 00000000)
02:46:281 FMH I[SCEKERNEL]: HLE\sceKernelThread.cpp:2096 0=sceKernelStartThread(284, 0, 00000000)
02:46:281 FMH D[SCEIO]: HLE\sceIo.cpp:1645 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09fbf1d4, 4)
02:46:281 FMH D[SCEIO]: HLE\sceIo.cpp:2399 sceIoDopen("ms0:PSP/SAVEDATA/ULES00549FMHSVG00")
02:46:281 FMH D[SCEIO]: HLE\sceIo.cpp:2538 sceIoDclose(286)
02:46:282 FMH D[SCEIO]: HLE\sceIo.cpp:962 sceIoGetstat(ms0:PSP/SAVEDATA/ULES00549FMHSVG00/SECURE.BIN, 09fbdb20) : sector = 00000000
02:46:282 FMH D[SCEIO]: HLE\sceIo.cpp:962 sceIoGetstat(ms0:PSP/SAVEDATA/ULES00549FMHSVG00/ICON0.PNG, 09fbdb20) : sector = 00000000
02:46:282 FMH D[SCEIO]: HLE\sceIo.cpp:962 sceIoGetstat(ms0:PSP/SAVEDATA/ULES00549FMHSVG00/PARAM.SFO, 09fbdb20) : sector = 00000000
02:46:282 FMH D[SCEIO]: HLE\sceIo.cpp:2399 sceIoDopen("ms0:PSP/SAVEDATA/ULES00549FMHSVG01")
02:46:282 FMH D[SCEIO]: HLE\sceIo.cpp:2399 sceIoDopen("ms0:PSP/SAVEDATA/ULES00549FMHSVG02")
02:46:282 FMH D[SCEIO]: HLE\sceIo.cpp:2399 sceIoDopen("ms0:PSP/SAVEDATA/ULES00549FMHSVG03")
02:46:282 FMH D[SCEIO]: HLE\sceIo.cpp:2399 sceIoDopen("ms0:PSP/SAVEDATA/ULES00549FMHSVG04")
02:46:282 FMH D[SCEIO]: HLE\sceIo.cpp:2399 sceIoDopen("ms0:PSP/SAVEDATA/ULES00549FMHSVG05")
02:46:282 FMH D[SCEIO]: HLE\sceIo.cpp:2399 sceIoDopen("ms0:PSP/SAVEDATA/ULES00549FMHSVG06")
02:46:282 FMH D[SCEIO]: HLE\sceIo.cpp:2399 sceIoDopen("ms0:PSP/SAVEDATA/ULES00549FMHSVG07")
02:46:282 FMH D[SCEIO]: HLE\sceIo.cpp:2399 sceIoDopen("ms0:PSP/SAVEDATA/ULES00549FMHSVG08")
02:46:282 FMH D[SCEIO]: HLE\sceIo.cpp:2399 sceIoDopen("ms0:PSP/SAVEDATA/ULES00549FMHSVG09")
02:46:282 FMH E[HLE]: HLE\scePower.cpp:373 sceKernelVolatileMemUnlock(0) FAILED - not locked
02:46:282 FMH D[SCEUTIL]: Dialog\SavedataParam.cpp:1594 Listing missing save data: = ms0:/PSP/SAVEDATA/ULES00549
02:46:282 FMH I[SCEUTIL]: Dialog\PSPSaveDialog.cpp:122 sceUtilitySavedataInitStart(09fbdd08) - SIZES (8)
02:46:282 FMH I[SCEUTIL]: Dialog\PSPSaveDialog.cpp:123 sceUtilitySavedataInitStart(09fbdd08) : Game key (hex): 01AF6F00020070D52E2412C7E1FF83BA
02:46:282 FMH D[SCEUTIL]: HLE\sceUtility.cpp:437 00000000=sceUtilitySavedataInitStart(09fbdd08)
02:46:282 FMH D[SCEIO]: HLE\sceIo.cpp:1645 sceIoDevctl("ms0:", 02425818, 09fbdb00, 4, 00000000, 0)
02:46:298 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
02:46:298 FMH D[SCEUTIL]: HLE\sceUtility.cpp:461 1=sceUtilitySavedataGetStatus()
02:46:315 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
02:46:330 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
02:46:348 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
02:46:364 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
02:46:382 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
02:46:397 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
02:46:414 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
02:46:431 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
02:46:448 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
02:46:464 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
02:46:482 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
02:46:482 ScePafJob D[SCEUTIL]: HLE\sceUtility.cpp:405 0=__UtilityInitDialog(1)
02:46:497 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
02:46:497 FMH D[SCEUTIL]: HLE\sceUtility.cpp:461 2=sceUtilitySavedataGetStatus()
02:46:498 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
02:46:514 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
02:46:514 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
02:46:531 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
02:46:531 FMH D[SCEUTIL]: HLE\sceUtility.cpp:461 3=sceUtilitySavedataGetStatus()
02:46:531 FMH D[SCEUTIL]: HLE\sceUtility.cpp:447 00000000=sceUtilitySavedataShutdownStart()
02:46:531 ScePafJob D[SCEUTIL]: HLE\sceUtility.cpp:414 0=__UtilityFinishDialog(1)
02:46:548 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
02:46:548 FMH D[SCEUTIL]: HLE\sceUtility.cpp:461 0=sceUtilitySavedataGetStatus()
02:46:548 FMH D[SCEIO]: HLE\sceIo.cpp:1645 sceIoDevctl("ms0:", 02425818, 09fbdcd0, 4, 00000000, 0)
02:46:548 FMH D[SCEIO]: HLE\sceIo.cpp:2399 sceIoDopen("ms0:PSP/SAVEDATA/ULES00549FMHCFG")
02:46:548 FMH D[SCEIO]: HLE\sceIo.cpp:2538 sceIoDclose(289)
02:46:548 FMH D[SCEIO]: HLE\sceIo.cpp:962 sceIoGetstat(ms0:PSP/SAVEDATA/ULES00549FMHCFG/SECURE.BIN, 09fbe170) : sector = 00000000
02:46:548 FMH D[SCEIO]: HLE\sceIo.cpp:962 sceIoGetstat(ms0:PSP/SAVEDATA/ULES00549FMHCFG/ICON0.PNG, 09fbe170) : sector = 00000000
02:46:548 FMH D[SCEIO]: HLE\sceIo.cpp:962 sceIoGetstat(ms0:PSP/SAVEDATA/ULES00549FMHCFG/PARAM.SFO, 09fbe170) : sector = 00000000
02:46:548 FMH D[SCEIO]: HLE\sceIo.cpp:2399 sceIoDopen("ms0:PSP/SAVEDATA/ULES00549FMHCFG")
02:46:548 FMH D[SCEIO]: HLE\sceIo.cpp:2538 sceIoDclose(290)
02:46:548 FMH D[SCEIO]: HLE\sceIo.cpp:962 sceIoGetstat(ms0:PSP/SAVEDATA/ULES00549FMHCFG/SECURE.BIN, 09fbe160) : sector = 00000000
02:46:548 FMH D[SCEIO]: HLE\sceIo.cpp:962 sceIoGetstat(ms0:PSP/SAVEDATA/ULES00549FMHCFG/ICON0.PNG, 09fbe160) : sector = 00000000
02:46:548 FMH D[SCEIO]: HLE\sceIo.cpp:962 sceIoGetstat(ms0:PSP/SAVEDATA/ULES00549FMHCFG/PARAM.SFO, 09fbe160) : sector = 00000000
02:46:548 FMH E[HLE]: HLE\scePower.cpp:373 sceKernelVolatileMemUnlock(0) FAILED - not locked
02:46:548 FMH D[SCEUTIL]: Dialog\SavedataParam.cpp:1594 Listing missing save data: = ms0:/PSP/SAVEDATA/ULES00549
02:46:548 FMH I[SCEUTIL]: Dialog\PSPSaveDialog.cpp:122 sceUtilitySavedataInitStart(09fbeba8) - SIZES (8)
02:46:548 FMH I[SCEUTIL]: Dialog\PSPSaveDialog.cpp:123 sceUtilitySavedataInitStart(09fbeba8) : Game key (hex): 01AF6F00020070D52E2412C7E1FF83BA
02:46:548 FMH D[SCEUTIL]: HLE\sceUtility.cpp:437 00000000=sceUtilitySavedataInitStart(09fbeba8)
02:46:564 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
02:46:564 FMH D[SCEUTIL]: HLE\sceUtility.cpp:461 1=sceUtilitySavedataGetStatus()
02:46:581 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
02:46:597 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
02:46:614 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
02:46:631 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
02:46:648 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
02:46:665 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
02:46:682 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
02:46:699 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
02:46:715 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
02:46:731 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
02:46:749 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
02:46:749 ScePafJob D[SCEUTIL]: HLE\sceUtility.cpp:405 0=__UtilityInitDialog(1)
02:46:765 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
02:46:765 FMH D[SCEUTIL]: HLE\sceUtility.cpp:461 2=sceUtilitySavedataGetStatus()
02:46:765 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
02:46:783 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
02:46:783 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
02:46:799 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
02:46:799 FMH D[SCEUTIL]: HLE\sceUtility.cpp:461 3=sceUtilitySavedataGetStatus()
02:46:799 FMH D[SCEUTIL]: HLE\sceUtility.cpp:447 00000000=sceUtilitySavedataShutdownStart()
02:46:799 ScePafJob D[SCEUTIL]: HLE\sceUtility.cpp:414 0=__UtilityFinishDialog(1)
02:46:814 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
02:46:814 FMH D[SCEUTIL]: HLE\sceUtility.cpp:461 0=sceUtilitySavedataGetStatus()
02:46:815 FMH D[SCEUTIL]: Dialog\SavedataParam.cpp:1589 Save data exists: FMHCFG = ms0:/PSP/SAVEDATA/ULES00549FMHCFG
02:46:815 FMH I[SCEUTIL]: Dialog\PSPSaveDialog.cpp:122 sceUtilitySavedataInitStart(09fbdcf8) - AUTOLOAD (0)
02:46:815 FMH I[SCEUTIL]: Dialog\PSPSaveDialog.cpp:123 sceUtilitySavedataInitStart(09fbdcf8) : Game key (hex): 01AF6F00020070D52E2412C7E1FF83BA
02:46:815 FMH D[SCEUTIL]: Dialog\PSPSaveDialog.cpp:179 Loading. Title: ULES00549 Save: FMHCFG File: SECURE.BIN
02:46:815 FMH D[SCEUTIL]: HLE\sceUtility.cpp:437 00000000=sceUtilitySavedataInitStart(09fbdcf8)
02:46:815 FMH D[SCEUTIL]: HLE\sceUtility.cpp:461 1=sceUtilitySavedataGetStatus()
02:46:832 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
02:46:848 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
02:46:864 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
02:46:864 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
02:46:899 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
02:46:915 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
02:46:915 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
02:46:948 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
02:46:965 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
02:46:965 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
02:46:998 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
02:46:998 ScePafJob D[SCEUTIL]: HLE\sceUtility.cpp:405 0=__UtilityInitDialog(1)
02:47:015 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
02:47:015 FMH D[SCEUTIL]: HLE\sceUtility.cpp:461 2=sceUtilitySavedataGetStatus()
02:47:015 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
02:47:015 FMH I[SCEUTIL]: Dialog\SavedataParam.cpp:688 Loading file with size 2048 in ms0:/PSP/SAVEDATA/ULES00549FMHCFG/SECURE.BIN
02:47:031 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
02:47:031 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
02:47:048 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
02:47:048 FMH D[SCEUTIL]: HLE\sceUtility.cpp:461 3=sceUtilitySavedataGetStatus()
02:47:048 FMH D[SCEUTIL]: HLE\sceUtility.cpp:447 00000000=sceUtilitySavedataShutdownStart()
02:47:048 ScePafJob D[SCEUTIL]: HLE\sceUtility.cpp:414 0=__UtilityFinishDialog(1)
02:47:065 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
02:47:065 FMH D[SCEUTIL]: HLE\sceUtility.cpp:461 0=sceUtilitySavedataGetStatus()
02:47:081 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
02:47:081 FMH D[SCEIO]: HLE\sceIo.cpp:1645 sceIoDevctl("ms0:", 02425818, 09fbdcb0, 4, 00000000, 0)
02:47:081 FMH D[SCEIO]: HLE\sceIo.cpp:962 sceIoGetstat(disc0:/PSP_GAME/USRDIR/data/languages, 09fbad20) : sector = 00000021
02:47:081 FMH D[SCEIO]: HLE\sceIo.cpp:1589 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/languages/psp_language.ldb, 1, 511)
02:47:081 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 0902ee80, 80000): deferring result
02:47:182 FMH D[SCEIO]: HLE\sceIo.cpp:1419 28 = sceIoLseek(4, fffffffffff8001c, 1)
02:47:182 FMH D[SCEIO]: HLE\sceIo.cpp:1595 sceIoClose(4)
02:47:182 FMH D[SCEIO]: HLE\sceIo.cpp:962 sceIoGetstat(disc0:/PSP_GAME/USRDIR/data/config, 09fba4e0) : sector = 0000001c
02:47:182 FMH D[SCEIO]: HLE\sceIo.cpp:1589 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/config/event_eng.dat, 1, 511)
02:47:182 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 0902eec0, 80000): deferring result
02:47:182 idle0 I[FILESYS]: FileSystems\ISOFileSystem.cpp:523 Reading beyond end of file from seekPos 0, clamping size 524288 to 159296
02:47:300 FMH D[SCEIO]: HLE\sceIo.cpp:1595 sceIoClose(4)
02:47:300 FMH D[SCEIO]: HLE\sceIo.cpp:1645 sceIoDevctl("ms0:", 02425818, 09fbe310, 4, 00000000, 0)
02:47:300 FMH D[SCEIO]: HLE\sceIo.cpp:2399 sceIoDopen("disc0:/PSP_GAME/USRDIR/data")
02:47:300 FMH D[SCEIO]: HLE\sceIo.cpp:2524 sceIoDread( 297 09fbe810 ) = FMH_2006.bin
02:47:300 FMH D[SCEIO]: HLE\sceIo.cpp:2524 sceIoDread( 297 09fbe810 ) = Flexion.bin
02:47:300 FMH D[SCEIO]: HLE\sceIo.cpp:2524 sceIoDread( 297 09fbe810 ) = SI_Blue.bin
02:47:300 FMH D[SCEIO]: HLE\sceIo.cpp:2524 sceIoDread( 297 09fbe810 ) = config
02:47:300 FMH D[SCEIO]: HLE\sceIo.cpp:2524 sceIoDread( 297 09fbe810 ) = database
02:47:300 FMH D[SCEIO]: HLE\sceIo.cpp:2524 sceIoDread( 297 09fbe810 ) = fonts
02:47:300 FMH D[SCEIO]: HLE\sceIo.cpp:2524 sceIoDread( 297 09fbe810 ) = formations
02:47:300 FMH D[SCEIO]: HLE\sceIo.cpp:2524 sceIoDread( 297 09fbe810 ) = images
02:47:300 FMH D[SCEIO]: HLE\sceIo.cpp:2524 sceIoDread( 297 09fbe810 ) = languages
02:47:300 FMH D[SCEIO]: HLE\sceIo.cpp:2524 sceIoDread( 297 09fbe810 ) = sounds
02:47:300 FMH D[SCEIO]: HLE\sceIo.cpp:2486 sceIoDread( 297 09fbe810 ) - end
02:47:300 FMH D[SCEIO]: HLE\sceIo.cpp:2538 sceIoDclose(297)
02:47:300 FMH D[SCEIO]: HLE\sceIo.cpp:1589 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/Flexion.bin, 1, 511)
02:47:300 FMH D[SCEIO]: HLE\sceIo.cpp:1419 0 = sceIoLseek(4, 0, 0)
02:47:300 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf1b0, 1): deferring result
02:47:398 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 0902eec0, 80000): deferring result
02:47:500 FMH D[SCEIO]: HLE\sceIo.cpp:969 sceIoGetstat(disc0:/PSP_GAME/USRDIR/data/images/Flexion, 09fbdfa0) : FILE NOT FOUND
02:47:516 FMH D[SCEIO]: HLE\sceIo.cpp:969 sceIoGetstat(disc0:/PSP_GAME/USRDIR/data/images/menu_button, 09fbdfa0) : FILE NOT FOUND
02:47:516 FMH D[SCEIO]: HLE\sceIo.cpp:969 sceIoGetstat(disc0:/PSP_GAME/USRDIR/data/images/match, 09fbdfa0) : FILE NOT FOUND
02:47:516 FMH D[SCEIO]: HLE\sceIo.cpp:969 sceIoGetstat(disc0:/PSP_GAME/USRDIR/data/images/dialog, 09fbdfa0) : FILE NOT FOUND
02:47:533 FMH D[SCEIO]: HLE\sceIo.cpp:969 sceIoGetstat(disc0:/PSP_GAME/USRDIR/data/images/scrollbar, 09fbdfa0) : FILE NOT FOUND
02:47:533 FMH D[SCEIO]: HLE\sceIo.cpp:969 sceIoGetstat(disc0:/PSP_GAME/USRDIR/data/images/keyboard, 09fbdfa0) : FILE NOT FOUND
02:47:548 FMH D[SCEIO]: HLE\sceIo.cpp:969 sceIoGetstat(disc0:/PSP_GAME/USRDIR/data/images/startscreen, 09fbdfa0) : FILE NOT FOUND
02:47:549 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 0902eec0, 80000): deferring result
02:47:699 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 0902eec0, 80000): deferring result
02:47:834 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 0902eec0, 80000): deferring result
02:47:985 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 0902eec0, 80000): deferring result
02:48:134 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 0902eec0, 80000): deferring result
02:48:299 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 0902eec0, 80000): deferring result
02:48:450 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 0902eec0, 80000): deferring result
02:48:567 FMH D[SCEIO]: HLE\sceIo.cpp:962 sceIoGetstat(disc0:/PSP_GAME/USRDIR, 09fbe090) : sector = 00000019
02:49:269 FMH D[SCEIO]: HLE\sceIo.cpp:1589 5=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/fonts/fmh_std.ttf, 1, 511)
02:49:269 FMH D[SCEIO]: HLE\sceIo.cpp:1419 0 = sceIoLseek(5, 0, 1)
02:49:269 FMH D[SCEIO]: HLE\sceIo.cpp:1419 64912 = sceIoLseek(5, 0, 2)
02:49:269 FMH D[SCEIO]: HLE\sceIo.cpp:1419 64912 = sceIoLseek(5, 0, 1)
02:49:269 FMH D[SCEIO]: HLE\sceIo.cpp:1419 0 = sceIoLseek(5, 0, 0)
02:49:269 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(5, 095a9160, fd90): deferring result
02:49:368 FMH D[SCEIO]: HLE\sceIo.cpp:1595 sceIoClose(5)
02:49:369 FMH D[SCEIO]: HLE\sceIo.cpp:1589 5=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/fonts/fmh_bld.ttf, 1, 511)
02:49:384 FMH D[SCEIO]: HLE\sceIo.cpp:1419 0 = sceIoLseek(5, 0, 1)
02:49:384 FMH D[SCEIO]: HLE\sceIo.cpp:1419 58716 = sceIoLseek(5, 0, 2)
02:49:384 FMH D[SCEIO]: HLE\sceIo.cpp:1419 58716 = sceIoLseek(5, 0, 1)
02:49:384 FMH D[SCEIO]: HLE\sceIo.cpp:1419 0 = sceIoLseek(5, 0, 0)
02:49:384 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(5, 095301c0, e55c): deferring result
02:49:384 FMH D[SCEIO]: HLE\sceIo.cpp:1595 sceIoClose(5)
02:49:402 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 0902eec0, 80000): deferring result
02:49:402 FMH I[FILESYS]: FileSystems\ISOFileSystem.cpp:523 Reading beyond end of file from seekPos 4194305, clamping size 524288 to 292636
02:49:519 FMH D[SCEIO]: HLE\sceIo.cpp:1595 sceIoClose(4)
02:49:551 FMH D[SCEIO]: HLE\sceIo.cpp:962 sceIoGetstat(disc0:/PSP_GAME/USRDIR/data/database, 09fbd870) : sector = 0000001d
02:49:551 FMH D[SCEIO]: HLE\sceIo.cpp:1589 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/database/nation.dat, 1, 511)
02:49:551 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09668110, 80000): deferring result
02:49:551 FMH I[FILESYS]: FileSystems\ISOFileSystem.cpp:523 Reading beyond end of file from seekPos 0, clamping size 524288 to 20021
02:49:667 FMH D[SCEIO]: HLE\sceIo.cpp:1595 sceIoClose(4)
02:49:686 FMH I[SCEKERNEL]: HLE\sceKernelThread.cpp:1999 302=sceKernelCreateThread(SceWaveMain, 08c11300, 00000010, 4096, 00000000, 00000000)
02:49:686 FMH I[SCEKERNEL]: HLE\sceKernelThread.cpp:2096 0=sceKernelStartThread(302, 12, 08da9038)
02:49:702 FMH D[SCEIO]: HLE\sceIo.cpp:962 sceIoGetstat(disc0:/PSP_GAME/USRDIR/data/sounds, 09fbe090) : sector = 00000022
02:49:702 FMH D[SCEIO]: HLE\sceIo.cpp:1589 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/sounds/click.vag, 1, 511)
02:49:702 FMH D[SCEIO]: HLE\sceIo.cpp:1419 0 = sceIoLseek(4, 0, 1)
02:49:702 FMH D[SCEIO]: HLE\sceIo.cpp:1419 208 = sceIoLseek(4, 0, 2)
02:49:702 FMH D[SCEIO]: HLE\sceIo.cpp:1419 208 = sceIoLseek(4, 0, 1)
02:49:702 FMH D[SCEIO]: HLE\sceIo.cpp:1419 0 = sceIoLseek(4, 0, 0)
02:49:702 FMH D[SCEIO]: HLE\sceIo.cpp:1419 48 = sceIoLseek(4, 30, 0)
02:49:702 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09668110, 80000): deferring result
02:49:702 FMH I[FILESYS]: FileSystems\ISOFileSystem.cpp:523 Reading beyond end of file from seekPos 48, clamping size 524288 to 160
02:49:800 FMH D[SCEIO]: HLE\sceIo.cpp:1595 sceIoClose(4)
02:49:800 FMH D[SCEIO]: HLE\sceIo.cpp:1589 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/sounds/move.vag, 1, 511)
02:49:800 FMH D[SCEIO]: HLE\sceIo.cpp:1419 0 = sceIoLseek(4, 0, 1)
02:49:800 FMH D[SCEIO]: HLE\sceIo.cpp:1419 208 = sceIoLseek(4, 0, 2)
02:49:800 FMH D[SCEIO]: HLE\sceIo.cpp:1419 208 = sceIoLseek(4, 0, 1)
02:49:800 FMH D[SCEIO]: HLE\sceIo.cpp:1419 0 = sceIoLseek(4, 0, 0)
02:49:800 FMH D[SCEIO]: HLE\sceIo.cpp:1419 48 = sceIoLseek(4, 30, 0)
02:49:800 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09668110, 80000): deferring result
02:49:800 FMH I[FILESYS]: FileSystems\ISOFileSystem.cpp:523 Reading beyond end of file from seekPos 48, clamping size 524288 to 160
02:49:817 FMH D[SCEIO]: HLE\sceIo.cpp:1595 sceIoClose(4)
02:49:817 FMH D[SCEIO]: HLE\sceIo.cpp:2399 sceIoDopen("ms0:/PICTURE/FMHCLUBS/")
02:50:234 FMH D[SCEIO]: HLE\sceIo.cpp:1589 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/images/splash_screens/splash_si.png, 1, 511)
02:50:252 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09668110, 80000): deferring result
02:50:252 FMH I[FILESYS]: FileSystems\ISOFileSystem.cpp:523 Reading beyond end of file from seekPos 0, clamping size 524288 to 165231
02:50:352 FMH D[SCEIO]: HLE\sceIo.cpp:1419 8 = sceIoLseek(4, fffffffffffd7a99, 1)
02:50:352 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf970, 4): deferring result
02:50:352 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result
02:50:352 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf810, d): deferring result
02:50:352 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf7d0, 4): deferring result
02:50:352 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf970, 4): deferring result
02:50:352 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result
02:50:352 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf810, 4): deferring result
02:50:352 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf7e0, 4): deferring result
02:50:352 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf970, 4): deferring result
02:50:352 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result
02:50:352 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 0908dca0, 19): deferring result
02:50:352 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf7e0, 4): deferring result
02:50:352 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf970, 4): deferring result
02:50:352 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result
02:50:386 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:50:402 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:50:403 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:50:418 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:50:418 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:50:435 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:50:435 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:50:436 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:50:451 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:50:452 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:50:452 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:50:468 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:50:469 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:50:469 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:50:485 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:50:486 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:50:486 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:50:502 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:50:503 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:50:518 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:50:519 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 501): deferring result
02:50:519 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf800, 4): deferring result
02:50:519 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf830, 4): deferring result
02:50:519 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result
02:50:519 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf7f0, 4): deferring result
02:50:519 FMH D[SCEIO]: HLE\sceIo.cpp:1595 sceIoClose(4)
02:50:553 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
02:50:553 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
02:50:553 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000004=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
02:50:585 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48da1364)
02:50:585 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
02:50:585 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
02:51:571 FMH D[SCEIO]: HLE\sceIo.cpp:1589 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/images/splash_screens/splash_sega.png, 1, 511)
02:51:587 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09668110, 80000): deferring result
02:51:587 FMH I[FILESYS]: FileSystems\ISOFileSystem.cpp:523 Reading beyond end of file from seekPos 0, clamping size 524288 to 166716
02:51:587 FMH D[SCEIO]: HLE\sceIo.cpp:1419 8 = sceIoLseek(4, fffffffffffd74cc, 1)
02:51:587 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf970, 4): deferring result
02:51:587 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result
02:51:587 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf810, d): deferring result
02:51:587 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf7d0, 4): deferring result
02:51:587 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf970, 4): deferring result
02:51:587 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result
02:51:587 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf810, 4): deferring result
02:51:587 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf7e0, 4): deferring result
02:51:587 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf970, 4): deferring result
02:51:587 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result
02:51:587 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 0908dca0, 19): deferring result
02:51:587 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf7e0, 4): deferring result
02:51:587 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf970, 4): deferring result
02:51:587 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result
02:51:637 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:51:637 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:51:637 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:51:653 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:51:654 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:51:670 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:51:671 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:51:686 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:51:687 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:51:702 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:51:703 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:51:703 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:51:720 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:51:721 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:51:736 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:51:740 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:51:740 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:51:754 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:51:755 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:51:770 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:51:771 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, ace): deferring result
02:51:786 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf800, 4): deferring result
02:51:786 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf830, 4): deferring result
02:51:786 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result
02:51:786 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf7f0, 4): deferring result
02:51:786 FMH D[SCEIO]: HLE\sceIo.cpp:1595 sceIoClose(4)
02:51:821 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
02:51:821 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
02:51:821 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000005=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
02:51:836 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48da1364)
02:51:837 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
02:51:837 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
02:52:821 FMH D[SCEIO]: HLE\sceIo.cpp:1589 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/images/splash_screens/splash_warchild.png, 1, 511)
02:52:838 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09668110, 80000): deferring result
02:52:838 FMH I[FILESYS]: FileSystems\ISOFileSystem.cpp:523 Reading beyond end of file from seekPos 0, clamping size 524288 to 159703
02:52:938 FMH D[SCEIO]: HLE\sceIo.cpp:1419 8 = sceIoLseek(4, fffffffffffd9031, 1)
02:52:938 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf970, 4): deferring result
02:52:938 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result
02:52:938 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf810, d): deferring result
02:52:938 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf7d0, 4): deferring result
02:52:938 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf970, 4): deferring result
02:52:938 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result
02:52:938 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf810, 4): deferring result
02:52:938 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf7e0, 4): deferring result
02:52:938 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf970, 4): deferring result
02:52:938 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result
02:52:938 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 0908dca0, 19): deferring result
02:52:938 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf7e0, 4): deferring result
02:52:938 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf970, 4): deferring result
02:52:938 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result
02:52:955 idle0 I[SYSTEM]: UI\NativeApp.cpp:1090 Handled global message: 20 /
02:52:987 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:52:987 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:52:988 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:53:005 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:53:005 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:53:006 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:53:022 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:53:022 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:53:038 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:53:039 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:53:055 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:53:056 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:53:056 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:53:072 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:53:072 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:53:088 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:53:089 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:53:104 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:53:104 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:53:121 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, f69): deferring result
02:53:122 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf800, 4): deferring result
02:53:122 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf830, 4): deferring result
02:53:122 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result
02:53:122 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf7f0, 4): deferring result
02:53:122 FMH D[SCEIO]: HLE\sceIo.cpp:1595 sceIoClose(4)
02:53:154 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
02:53:154 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
02:53:154 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000006=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
02:53:187 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48da1364)
02:53:187 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
02:53:187 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
02:54:174 FMH D[SCEIO]: HLE\sceIo.cpp:1589 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/images/splash_screens/splash_kickitout.png, 1, 511)
02:54:189 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09668110, 80000): deferring result
02:54:189 FMH I[FILESYS]: FileSystems\ISOFileSystem.cpp:523 Reading beyond end of file from seekPos 0, clamping size 524288 to 148381
02:54:288 FMH D[SCEIO]: HLE\sceIo.cpp:1419 8 = sceIoLseek(4, fffffffffffdbc6b, 1)
02:54:288 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf970, 4): deferring result
02:54:288 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result
02:54:288 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf810, d): deferring result
02:54:288 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf7d0, 4): deferring result
02:54:288 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf970, 4): deferring result
02:54:288 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result
02:54:288 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf810, 4): deferring result
02:54:288 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf7e0, 4): deferring result
02:54:288 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf970, 4): deferring result
02:54:288 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result
02:54:288 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 0908dca0, 19): deferring result
02:54:288 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf7e0, 4): deferring result
02:54:288 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf970, 4): deferring result
02:54:288 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result
02:54:339 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:54:339 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:54:340 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:54:356 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:54:357 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:54:373 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:54:373 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:54:389 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:54:389 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:54:405 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:54:406 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:54:422 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:54:439 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:54:440 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:54:440 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:54:455 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:54:456 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:54:474 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:54:475 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 32f): deferring result
02:54:475 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf800, 4): deferring result
02:54:475 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf830, 4): deferring result
02:54:475 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result
02:54:475 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf7f0, 4): deferring result
02:54:475 FMH D[SCEIO]: HLE\sceIo.cpp:1595 sceIoClose(4)
02:54:506 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
02:54:506 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
02:54:506 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000007=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
02:54:539 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48da1364)
02:54:539 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
02:54:539 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
02:55:524 FMH D[SCEIO]: HLE\sceIo.cpp:1589 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/images/splash_screens/splash_license.png, 1, 511)
02:55:541 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09668110, 80000): deferring result
02:55:541 FMH I[FILESYS]: FileSystems\ISOFileSystem.cpp:523 Reading beyond end of file from seekPos 0, clamping size 524288 to 232956
02:55:640 FMH D[SCEIO]: HLE\sceIo.cpp:1419 8 = sceIoLseek(4, fffffffffffc720c, 1)
02:55:640 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf970, 4): deferring result
02:55:741 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result
02:55:741 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf810, d): deferring result
02:55:741 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf7d0, 4): deferring result
02:55:741 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf970, 4): deferring result
02:55:741 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result
02:55:741 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf810, 4): deferring result
02:55:741 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf7e0, 4): deferring result
02:55:741 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf970, 4): deferring result
02:55:741 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result
02:55:741 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 0908dca0, 19): deferring result
02:55:741 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf7e0, 4): deferring result
02:55:741 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf970, 4): deferring result
02:55:741 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result
02:55:790 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:55:790 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:55:790 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:55:791 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:55:807 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:55:807 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:55:808 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:55:824 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:55:825 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:55:825 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:55:825 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:55:840 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:55:840 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:55:841 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:55:858 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:55:859 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:55:859 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:55:874 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:55:874 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:55:875 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:55:875 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:55:890 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:55:891 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:55:891 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:55:907 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:55:907 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:55:907 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:55:908 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result
02:55:923 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, d8e): deferring result
02:55:924 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf800, 4): deferring result
02:55:924 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf830, 4): deferring result
02:55:924 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result
02:55:924 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf7f0, 4): deferring result
02:55:924 FMH D[SCEIO]: HLE\sceIo.cpp:1595 sceIoClose(4)
02:55:959 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
02:55:959 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
02:55:959 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000008=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
02:55:990 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48da1364)
02:55:990 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
02:55:990 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:02:049 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
03:02:049 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
03:02:049 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000009=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
03:02:063 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48da1364)
03:02:063 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
03:02:063 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:02:064 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
03:02:064 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
03:02:064 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000a=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
03:02:079 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48da1364)
03:02:079 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
03:02:079 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:09:254 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
03:09:254 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
03:09:254 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000b=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
03:09:270 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48da1364)
03:09:270 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
03:09:270 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:09:521 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
03:09:521 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
03:09:521 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000c=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
03:09:537 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48da1364)
03:09:537 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
03:09:537 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:09:537 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
03:09:537 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
03:09:537 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000d=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
03:09:554 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48da1364)
03:09:554 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
03:09:554 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:09:554 FMH D[SCEUTIL]: Dialog\SavedataParam.cpp:1561 Save data exists: FMHSVG00 = ms0:/PSP/SAVEDATA/ULES00549FMHSVG00
03:09:554 FMH D[SCEUTIL]: Dialog\SavedataParam.cpp:1569 Save data not found: FMHSVG01 = ms0:/PSP/SAVEDATA/ULES00549FMHSVG01
03:09:554 FMH D[SCEUTIL]: Dialog\SavedataParam.cpp:1569 Save data not found: FMHSVG02 = ms0:/PSP/SAVEDATA/ULES00549FMHSVG02
03:09:554 FMH D[SCEUTIL]: Dialog\SavedataParam.cpp:1569 Save data not found: FMHSVG03 = ms0:/PSP/SAVEDATA/ULES00549FMHSVG03
03:09:554 FMH D[SCEUTIL]: Dialog\SavedataParam.cpp:1569 Save data not found: FMHSVG04 = ms0:/PSP/SAVEDATA/ULES00549FMHSVG04
03:09:554 FMH D[SCEUTIL]: Dialog\SavedataParam.cpp:1569 Save data not found: FMHSVG05 = ms0:/PSP/SAVEDATA/ULES00549FMHSVG05
03:09:555 FMH D[SCEUTIL]: Dialog\SavedataParam.cpp:1569 Save data not found: FMHSVG06 = ms0:/PSP/SAVEDATA/ULES00549FMHSVG06
03:09:555 FMH D[SCEUTIL]: Dialog\SavedataParam.cpp:1569 Save data not found: FMHSVG07 = ms0:/PSP/SAVEDATA/ULES00549FMHSVG07
03:09:555 FMH D[SCEUTIL]: Dialog\SavedataParam.cpp:1569 Save data not found: FMHSVG08 = ms0:/PSP/SAVEDATA/ULES00549FMHSVG08
03:09:555 FMH D[SCEUTIL]: Dialog\SavedataParam.cpp:1569 Save data not found: FMHSVG09 = ms0:/PSP/SAVEDATA/ULES00549FMHSVG09
03:09:555 FMH I[SCEUTIL]: Dialog\PSPSaveDialog.cpp:122 sceUtilitySavedataInitStart(09fbdc18) - LISTLOAD (4)
03:09:555 FMH I[SCEUTIL]: Dialog\PSPSaveDialog.cpp:123 sceUtilitySavedataInitStart(09fbdc18) : Game key (hex): 01AF6F00020070D52E2412C7E1FF83BA
03:09:555 FMH D[SCEUTIL]: Dialog\PSPSaveDialog.cpp:185 Loading. Title: ULES00549 Save: ULES00549 File: SECURE.BIN
03:09:555 FMH D[SCEUTIL]: HLE\sceUtility.cpp:437 00000000=sceUtilitySavedataInitStart(09fbdc18)
03:09:555 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:09:555 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:09:555 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000e=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:09:555 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48d84714)
03:09:555 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d84714
03:09:555 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:09:555 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:09:555 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000f=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:09:571 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48d8474c)
03:09:571 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:09:571 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:09:571 FMH W[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:1 Creating 8888 FBO at 04000000/04110000 stride=512 480x272 (force=1)
03:09:572 FMH I[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:5 Creating FBO for 04000000 (z: 04110000) : 480 x 272 x 8888
03:09:572 FMH D[G3D]: Common\VertexDecoderCommon.cpp:1098 VTYPE: THRU=1 TC=0 COL=7 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1
03:09:572 FMH D[G3D]: Common\VertexDecoderCommon.cpp:1271 SVT : size = 12, aligned to biggest 4
03:09:572 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:09:572 FMH D[SCEUTIL]: HLE\sceUtility.cpp:461 1=sceUtilitySavedataGetStatus()
03:09:574 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:2906 Reading framebuffer to mem, fb_address = 04000000, ptr=0000017C03E20000
03:09:587 FMH I[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:1 Decimating FBO for 04000000 (1x1 565), age 1419
03:09:587 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:09:587 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:09:587 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000010=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:09:587 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48d8474c)
03:09:587 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:09:587 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:09:587 FMH W[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:1 Creating 8888 FBO at 04088000/04110000 stride=512 480x272 (force=1)
03:09:588 FMH I[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:5 Creating FBO for 04088000 (z: 04110000) : 480 x 272 x 8888
03:09:588 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:09:588 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:2906 Reading framebuffer to mem, fb_address = 04088000, ptr=0000017C03EA8000
03:09:605 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:09:605 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:09:605 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000011=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:09:605 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48d8474c)
03:09:605 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:09:605 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:09:605 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:09:621 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:09:621 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:09:621 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000012=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:09:621 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48d8474c)
03:09:621 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:09:621 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:09:621 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:09:638 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:09:638 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:09:638 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000013=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:09:638 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48d8474c)
03:09:638 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:09:638 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:09:638 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:09:655 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:09:655 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:09:655 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000014=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:09:655 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48d8474c)
03:09:655 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:09:655 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:09:655 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:09:671 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:09:671 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:09:671 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000015=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:09:671 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48d8474c)
03:09:671 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:09:671 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:09:671 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:09:688 FMH I[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:1 Decimating FBO for 04000000 (480x272 8888), age 6
03:09:688 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:09:688 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:09:688 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000016=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:09:688 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48d8474c)
03:09:688 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:09:688 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:09:688 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:09:704 FMH I[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:1 Decimating FBO for 04088000 (480x272 8888), age 6
03:09:704 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:09:704 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:09:704 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000017=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:09:704 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48d8474c)
03:09:704 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:09:704 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:09:704 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:09:721 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:09:721 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:09:721 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000018=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:09:721 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48d8474c)
03:09:721 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:09:721 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:09:721 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:09:737 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:09:737 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:09:737 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000019=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:09:737 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48d8474c)
03:09:737 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:09:737 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:09:737 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:09:754 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:09:754 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:09:754 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001a=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:09:754 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48d8474c)
03:09:754 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:09:754 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:09:754 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:09:754 ScePafJob D[SCEUTIL]: HLE\sceUtility.cpp:405 0=__UtilityInitDialog(1)
03:09:771 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:09:771 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:09:771 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001b=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:09:771 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48d8474c)
03:09:771 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:09:771 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:09:771 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:09:771 FMH D[SCEUTIL]: HLE\sceUtility.cpp:461 2=sceUtilitySavedataGetStatus()
03:09:774 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
03:09:774 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
03:09:774 FMH D[G3D]: Common\VertexDecoderCommon.cpp:1098 VTYPE: THRU=1 TC=2 COL=7 POS=3 NRM=0 WT=0 NW=1 IDX=0 MC=1
03:09:774 FMH D[G3D]: Common\VertexDecoderCommon.cpp:1271 SVT : size = 20, aligned to biggest 4
03:09:780 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001c=sceUtilitySavedataUpdate(1)
03:09:780 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192476
03:09:780 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:09:788 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:09:788 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:09:788 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001d=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:09:788 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48d8474c)
03:09:788 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:09:788 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:09:788 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:09:788 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
03:09:788 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
03:09:790 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001e=sceUtilitySavedataUpdate(1)
03:09:790 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192478
03:09:790 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:09:805 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:09:805 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:09:805 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001f=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:09:805 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48d8474c)
03:09:805 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:09:805 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:09:805 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:09:805 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
03:09:805 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
03:09:805 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000020=sceUtilitySavedataUpdate(1)
03:09:805 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192480
03:09:805 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:09:820 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:09:820 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:09:820 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000021=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:09:820 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48d8474c)
03:09:820 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:09:820 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:09:820 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:09:820 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
03:09:820 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
03:09:821 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000022=sceUtilitySavedataUpdate(1)
03:09:821 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192482
03:09:821 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:09:837 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:09:837 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:09:837 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000023=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:09:837 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48d8474c)
03:09:837 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:09:837 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:09:837 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:09:837 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
03:09:837 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
03:09:837 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000024=sceUtilitySavedataUpdate(1)
03:09:837 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192484
03:09:837 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:09:854 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:09:854 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:09:854 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000025=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:09:854 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48d8474c)
03:09:854 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:09:854 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:09:854 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:09:854 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
03:09:854 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
03:09:854 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000026=sceUtilitySavedataUpdate(1)
03:09:854 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192486
03:09:854 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:09:870 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:09:870 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:09:870 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000027=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:09:870 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48d8474c)
03:09:870 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:09:870 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:09:870 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:09:870 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
03:09:870 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
03:09:871 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000028=sceUtilitySavedataUpdate(1)
03:09:871 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192488
03:09:871 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:09:887 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:09:887 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:09:887 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000029=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:09:887 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48d8474c)
03:09:887 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:09:887 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:09:887 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:09:887 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
03:09:887 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
03:09:887 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002a=sceUtilitySavedataUpdate(1)
03:09:887 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192490
03:09:887 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:09:904 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:09:904 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:09:904 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002b=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:09:904 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48d8474c)
03:09:904 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:09:904 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:09:904 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:09:904 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
03:09:904 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
03:09:904 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002c=sceUtilitySavedataUpdate(1)
03:09:904 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192492
03:09:904 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:09:921 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:09:921 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:09:921 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002d=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:09:921 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48d8474c)
03:09:921 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:09:921 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:09:921 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:09:921 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
03:09:921 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
03:09:921 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002e=sceUtilitySavedataUpdate(1)
03:09:921 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192494
03:09:921 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:09:939 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:09:939 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:09:939 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002f=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:09:940 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48d8474c)
03:09:940 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:09:940 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:09:940 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:09:940 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
03:09:940 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
03:09:940 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000030=sceUtilitySavedataUpdate(1)
03:09:940 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192496
03:09:940 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:09:954 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:09:954 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:09:954 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000031=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:09:954 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48d8474c)
03:09:954 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:09:954 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:09:954 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:09:954 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
03:09:954 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
03:09:954 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000032=sceUtilitySavedataUpdate(1)
03:09:954 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192498
03:09:954 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:09:970 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:09:970 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:09:970 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000033=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:09:970 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48d8474c)
03:09:970 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:09:970 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:09:970 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:09:970 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
03:09:970 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
03:09:971 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000034=sceUtilitySavedataUpdate(1)
03:09:971 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192500
03:09:971 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:09:988 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:09:988 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:09:988 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000035=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:09:988 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48d8474c)
03:09:988 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:09:988 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:09:988 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:09:988 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
03:09:988 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
03:09:988 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000036=sceUtilitySavedataUpdate(1)
03:09:988 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192502
03:09:988 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:10:005 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:10:005 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:10:005 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000037=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:10:005 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48d8474c)
03:10:005 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:10:005 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:10:005 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:10:005 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
03:10:005 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
03:10:005 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000038=sceUtilitySavedataUpdate(1)
03:10:005 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192504
03:10:005 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:10:021 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:10:021 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:10:021 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000039=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:10:021 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48d8474c)
03:10:021 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:10:021 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:10:021 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:10:021 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
03:10:021 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
03:10:021 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003a=sceUtilitySavedataUpdate(1)
03:10:021 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192506
03:10:021 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:10:038 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:10:038 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:10:038 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003b=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:10:038 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48d8474c)
03:10:038 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:10:038 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:10:038 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:10:038 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
03:10:038 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
03:10:038 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003c=sceUtilitySavedataUpdate(1)
03:10:038 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192508
03:10:038 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:10:054 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:10:054 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:10:054 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003d=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:10:054 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48d8474c)
03:10:054 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:10:054 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:10:054 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:10:054 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
03:10:054 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
03:10:054 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003e=sceUtilitySavedataUpdate(1)
03:10:054 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192510
03:10:054 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:10:071 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:10:071 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:10:071 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003f=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:10:071 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48d8474c)
03:10:071 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:10:071 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:10:071 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:10:071 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
03:10:071 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
03:10:071 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000000=sceUtilitySavedataUpdate(1)
03:10:071 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192448
03:10:071 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:10:089 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:10:089 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:10:089 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000001=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:10:089 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48d8474c)
03:10:089 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:10:089 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:10:089 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:10:089 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
03:10:089 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
03:10:089 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000002=sceUtilitySavedataUpdate(1)
03:10:089 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192450
03:10:089 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:10:106 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:10:106 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:10:106 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000003=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:10:106 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48d8474c)
03:10:106 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:10:106 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:10:106 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:10:106 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
03:10:106 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
03:10:106 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000004=sceUtilitySavedataUpdate(1)
03:10:106 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192452
03:10:106 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:10:121 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:10:121 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:10:121 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000005=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:10:121 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48d8474c)
03:10:121 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:10:121 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:10:121 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:10:121 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
03:10:121 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
03:10:121 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000006=sceUtilitySavedataUpdate(1)
03:10:121 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192454
03:10:121 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:10:138 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:10:138 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:10:138 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000007=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:10:138 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48d8474c)
03:10:138 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:10:138 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:10:138 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:10:138 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
03:10:138 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
03:10:138 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000008=sceUtilitySavedataUpdate(1)
03:10:138 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192456
03:10:138 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:10:154 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:10:154 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:10:154 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000009=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:10:154 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48d8474c)
03:10:154 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:10:154 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:10:154 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:10:154 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
03:10:154 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
03:10:154 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000a=sceUtilitySavedataUpdate(1)
03:10:154 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192458
03:10:154 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:10:171 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:10:171 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:10:171 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000b=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:10:171 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48d8474c)
03:10:171 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:10:171 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:10:171 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:10:172 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
03:10:172 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
03:10:172 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000c=sceUtilitySavedataUpdate(1)
03:10:172 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192460
03:10:172 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:10:189 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:10:189 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:10:189 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000d=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:10:189 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48d8474c)
03:10:189 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:10:189 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:10:189 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:10:189 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
03:10:189 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
03:10:189 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000e=sceUtilitySavedataUpdate(1)
03:10:189 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192462
03:10:189 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:10:205 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:10:205 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:10:205 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000f=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:10:205 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48d8474c)
03:10:205 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:10:205 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:10:205 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:10:205 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
03:10:205 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
03:10:205 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000010=sceUtilitySavedataUpdate(1)
03:10:205 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192464
03:10:205 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:10:222 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:10:222 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:10:222 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000011=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:10:222 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48d8474c)
03:10:222 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:10:222 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:10:222 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:10:222 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
03:10:222 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
03:10:222 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000012=sceUtilitySavedataUpdate(1)
03:10:222 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192466
03:10:222 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:10:239 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:10:239 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:10:239 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000013=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:10:239 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48d8474c)
03:10:239 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:10:239 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:10:239 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:10:239 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
03:10:239 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
03:10:239 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000014=sceUtilitySavedataUpdate(1)
03:10:239 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192468
03:10:239 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:10:255 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:10:255 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:10:255 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000015=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:10:255 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48d8474c)
03:10:255 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:10:255 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:10:255 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:10:255 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
03:10:255 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
03:10:256 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000016=sceUtilitySavedataUpdate(1)
03:10:256 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192470
03:10:256 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:10:271 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:10:271 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:10:271 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000017=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:10:271 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48d8474c)
03:10:271 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:10:271 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:10:271 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:10:271 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
03:10:271 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
03:10:271 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000018=sceUtilitySavedataUpdate(1)
03:10:271 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192472
03:10:271 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:10:289 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:10:289 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:10:289 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000019=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:10:289 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48d8474c)
03:10:289 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:10:289 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:10:289 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:10:289 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
03:10:289 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
03:10:289 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001a=sceUtilitySavedataUpdate(1)
03:10:289 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192474
03:10:289 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:10:305 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:10:305 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:10:305 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001b=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:10:305 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48d8474c)
03:10:305 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:10:305 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:10:305 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:10:305 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
03:10:305 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
03:10:305 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001c=sceUtilitySavedataUpdate(1)
03:10:305 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192476
03:10:305 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:10:322 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:10:322 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:10:322 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001d=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:10:322 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48d8474c)
03:10:322 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:10:322 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:10:322 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:10:322 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
03:10:322 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
03:10:322 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001e=sceUtilitySavedataUpdate(1)
03:10:322 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192478
03:10:322 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:10:338 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:10:338 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:10:338 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001f=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:10:338 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48d8474c)
03:10:338 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:10:338 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:10:338 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:10:338 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
03:10:338 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
03:10:338 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000020=sceUtilitySavedataUpdate(1)
03:10:338 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192480
03:10:338 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:10:355 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:10:355 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:10:355 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000021=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:10:355 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48d8474c)
03:10:355 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:10:355 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:10:355 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:10:355 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
03:10:355 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
03:10:355 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000022=sceUtilitySavedataUpdate(1)
03:10:355 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192482
03:10:355 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:10:371 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:10:371 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:10:371 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000023=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:10:371 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48d8474c)
03:10:371 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:10:371 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:10:371 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:10:371 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
03:10:371 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
03:10:372 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000024=sceUtilitySavedataUpdate(1)
03:10:372 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192484
03:10:372 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:10:389 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:10:389 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:10:389 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000025=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:10:389 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48d8474c)
03:10:389 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:10:389 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:10:389 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:10:389 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
03:10:389 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
03:10:389 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000026=sceUtilitySavedataUpdate(1)
03:10:389 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192486
03:10:389 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:10:405 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:10:405 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:10:405 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000027=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:10:405 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48d8474c)
03:10:405 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:10:405 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:10:405 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:10:406 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
03:10:406 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
03:10:406 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000028=sceUtilitySavedataUpdate(1)
03:10:406 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192488
03:10:406 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:10:422 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:10:422 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:10:422 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000029=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:10:422 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48d8474c)
03:10:422 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:10:422 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:10:422 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:10:422 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
03:10:422 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
03:10:422 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002a=sceUtilitySavedataUpdate(1)
03:10:422 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192490
03:10:422 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:10:439 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:10:439 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:10:439 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002b=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:10:439 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48d8474c)
03:10:439 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:10:439 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:10:439 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:10:439 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
03:10:439 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
03:10:439 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002c=sceUtilitySavedataUpdate(1)
03:10:439 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192492
03:10:439 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:10:455 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:10:455 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:10:455 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002d=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:10:455 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48d8474c)
03:10:455 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:10:455 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:10:455 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:10:455 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
03:10:455 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
03:10:455 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002e=sceUtilitySavedataUpdate(1)
03:10:455 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192494
03:10:455 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:10:472 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:10:472 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:10:472 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002f=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:10:472 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48d8474c)
03:10:472 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:10:472 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:10:472 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:10:472 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
03:10:472 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
03:10:473 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000030=sceUtilitySavedataUpdate(1)
03:10:473 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192496
03:10:473 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:10:489 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:10:489 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:10:489 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000031=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:10:489 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48d8474c)
03:10:489 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:10:489 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:10:489 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:10:489 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
03:10:489 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
03:10:489 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000032=sceUtilitySavedataUpdate(1)
03:10:489 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192498
03:10:489 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:10:505 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:10:505 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:10:505 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000033=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:10:505 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48d8474c)
03:10:505 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:10:505 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:10:505 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:10:505 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400)
03:10:505 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c
03:10:505 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000034=sceUtilitySavedataUpdate(1)
03:10:505 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192500
03:10:505 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:10:505 FMH I[SCEUTIL]: Dialog\SavedataParam.cpp:688 Loading file with size 1572864 in ms0:/PSP/SAVEDATA/ULES00549FMHSVG00/SECURE.BIN
03:10:522 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:10:522 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:10:522 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000035=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:10:522 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48d8474c)
03:10:522 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:10:522 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:10:522 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:10:523 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
03:10:523 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
03:10:523 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000036=sceUtilitySavedataUpdate(1)
03:10:523 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192502
03:10:523 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:10:539 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:10:539 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:10:539 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000037=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:10:539 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48d8474c)
03:10:539 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:10:539 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:10:539 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:10:539 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
03:10:539 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
03:10:539 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000038=sceUtilitySavedataUpdate(1)
03:10:539 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192504
03:10:539 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:10:555 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:10:555 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:10:555 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000039=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:10:555 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48d8474c)
03:10:555 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:10:555 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:10:555 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:10:555 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
03:10:555 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
03:10:555 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003a=sceUtilitySavedataUpdate(1)
03:10:555 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192506
03:10:555 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:10:572 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:10:572 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:10:572 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003b=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:10:572 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48d8474c)
03:10:572 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:10:572 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:10:572 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:10:572 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
03:10:572 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
03:10:572 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003c=sceUtilitySavedataUpdate(1)
03:10:572 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192508
03:10:572 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:10:589 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:10:589 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:10:589 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003d=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:10:589 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48d8474c)
03:10:589 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:10:589 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:10:589 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:10:589 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
03:10:589 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
03:10:589 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003e=sceUtilitySavedataUpdate(1)
03:10:589 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192510
03:10:589 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:10:605 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:10:605 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:10:605 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003f=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:10:605 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48d8474c)
03:10:605 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:10:605 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:10:605 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:10:605 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
03:10:605 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
03:10:605 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000000=sceUtilitySavedataUpdate(1)
03:10:605 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192448
03:10:605 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:10:622 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:10:622 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:10:622 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000001=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:10:622 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48d8474c)
03:10:622 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:10:622 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:10:622 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:10:622 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
03:10:622 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
03:10:622 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000002=sceUtilitySavedataUpdate(1)
03:10:622 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192450
03:10:622 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:10:639 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:10:639 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:10:639 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000003=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:10:639 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48d8474c)
03:10:639 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:10:639 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:10:639 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:10:639 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
03:10:639 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
03:10:639 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000004=sceUtilitySavedataUpdate(1)
03:10:639 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192452
03:10:639 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:10:655 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:10:655 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:10:655 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000005=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:10:655 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48d8474c)
03:10:655 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:10:655 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:10:655 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:10:655 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
03:10:655 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
03:10:655 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000006=sceUtilitySavedataUpdate(1)
03:10:655 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192454
03:10:655 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:10:672 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:10:672 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:10:672 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000007=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:10:672 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48d8474c)
03:10:672 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:10:672 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:10:672 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:10:672 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
03:10:672 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
03:10:672 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000008=sceUtilitySavedataUpdate(1)
03:10:672 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192456
03:10:672 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:10:688 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:10:688 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:10:688 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000009=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:10:688 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48d8474c)
03:10:688 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:10:688 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:10:688 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:10:688 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
03:10:688 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
03:10:688 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000a=sceUtilitySavedataUpdate(1)
03:10:688 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192458
03:10:688 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:10:705 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:10:705 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:10:705 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000b=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:10:705 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48d8474c)
03:10:705 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:10:705 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:10:705 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:10:705 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
03:10:705 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
03:10:705 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000c=sceUtilitySavedataUpdate(1)
03:10:705 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192460
03:10:705 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:10:722 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:10:722 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:10:722 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000d=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:10:722 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48d8474c)
03:10:722 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:10:722 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:10:722 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:10:722 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
03:10:722 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
03:10:722 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000e=sceUtilitySavedataUpdate(1)
03:10:722 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192462
03:10:722 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:10:738 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:10:738 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:10:738 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000f=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:10:738 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48d8474c)
03:10:738 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:10:738 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:10:738 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:10:738 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
03:10:738 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
03:10:738 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000010=sceUtilitySavedataUpdate(1)
03:10:738 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192464
03:10:738 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:10:755 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:10:755 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:10:755 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000011=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:10:755 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48d8474c)
03:10:755 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:10:755 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:10:755 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:10:755 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
03:10:755 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
03:10:755 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000012=sceUtilitySavedataUpdate(1)
03:10:755 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192466
03:10:755 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:10:773 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:10:773 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:10:773 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000013=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:10:773 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48d8474c)
03:10:773 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:10:773 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:10:773 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:10:773 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
03:10:773 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
03:10:773 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000014=sceUtilitySavedataUpdate(1)
03:10:773 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192468
03:10:773 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:10:790 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:10:790 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:10:790 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000015=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:10:790 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48d8474c)
03:10:790 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:10:790 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:10:790 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:10:790 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
03:10:790 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
03:10:790 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000016=sceUtilitySavedataUpdate(1)
03:10:790 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192470
03:10:790 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:10:805 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:10:805 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:10:805 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000017=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:10:805 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48d8474c)
03:10:805 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:10:805 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:10:805 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:10:805 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
03:10:806 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
03:10:806 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000018=sceUtilitySavedataUpdate(1)
03:10:806 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192472
03:10:806 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:10:823 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:10:823 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:10:823 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000019=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:10:823 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48d8474c)
03:10:823 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:10:823 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:10:823 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:10:823 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
03:10:823 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
03:10:823 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001a=sceUtilitySavedataUpdate(1)
03:10:823 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192474
03:10:823 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:10:839 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:10:839 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:10:839 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001b=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:10:839 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48d8474c)
03:10:839 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:10:839 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:10:839 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:10:839 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
03:10:839 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
03:10:839 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001c=sceUtilitySavedataUpdate(1)
03:10:839 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192476
03:10:839 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:10:855 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:10:855 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:10:855 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001d=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:10:855 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48d8474c)
03:10:855 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:10:855 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:10:855 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:10:855 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
03:10:855 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
03:10:855 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001e=sceUtilitySavedataUpdate(1)
03:10:855 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192478
03:10:855 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:10:873 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:10:873 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:10:873 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001f=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:10:873 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48d8474c)
03:10:873 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:10:873 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:10:873 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:10:873 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
03:10:873 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
03:10:873 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000020=sceUtilitySavedataUpdate(1)
03:10:873 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192480
03:10:873 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:10:889 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:10:889 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:10:889 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000021=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:10:889 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48d8474c)
03:10:889 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:10:889 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:10:889 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:10:889 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
03:10:889 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
03:10:889 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000022=sceUtilitySavedataUpdate(1)
03:10:889 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192482
03:10:889 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:10:905 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:10:905 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:10:905 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000023=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:10:905 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48d8474c)
03:10:905 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:10:905 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:10:905 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:10:905 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
03:10:905 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
03:10:905 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000024=sceUtilitySavedataUpdate(1)
03:10:905 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192484
03:10:905 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:10:922 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:10:922 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:10:922 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000025=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:10:922 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48d8474c)
03:10:922 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:10:922 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:10:922 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:10:923 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
03:10:923 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
03:10:923 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000026=sceUtilitySavedataUpdate(1)
03:10:923 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192486
03:10:923 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:10:938 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:10:938 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:10:938 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000027=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:10:938 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48d8474c)
03:10:938 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:10:938 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:10:938 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:10:938 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
03:10:938 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
03:10:939 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000028=sceUtilitySavedataUpdate(1)
03:10:939 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192488
03:10:939 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:10:955 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:10:955 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:10:955 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000029=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:10:955 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48d8474c)
03:10:955 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:10:955 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:10:955 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:10:955 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
03:10:955 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
03:10:955 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002a=sceUtilitySavedataUpdate(1)
03:10:955 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192490
03:10:955 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:10:972 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:10:972 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:10:972 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002b=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:10:972 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48d8474c)
03:10:972 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:10:972 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:10:972 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:10:972 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
03:10:972 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
03:10:972 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002c=sceUtilitySavedataUpdate(1)
03:10:972 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192492
03:10:972 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:10:989 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:10:989 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:10:989 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002d=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:10:989 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48d8474c)
03:10:989 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:10:989 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:10:989 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:10:989 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
03:10:989 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
03:10:989 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002e=sceUtilitySavedataUpdate(1)
03:10:989 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192494
03:10:989 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:11:005 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:11:005 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:11:005 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002f=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:11:005 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48d8474c)
03:11:005 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:11:005 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:11:005 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:11:005 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
03:11:005 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
03:11:005 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000030=sceUtilitySavedataUpdate(1)
03:11:005 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192496
03:11:005 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:11:023 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:11:023 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:11:023 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000031=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:11:023 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48d8474c)
03:11:023 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:11:023 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:11:023 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:11:023 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
03:11:023 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
03:11:023 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000032=sceUtilitySavedataUpdate(1)
03:11:023 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192498
03:11:023 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:11:038 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:11:038 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:11:038 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000033=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:11:038 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48d8474c)
03:11:038 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:11:038 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:11:038 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:11:038 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
03:11:038 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
03:11:038 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000034=sceUtilitySavedataUpdate(1)
03:11:038 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192500
03:11:038 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:11:055 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:11:055 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:11:055 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000035=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:11:055 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48d8474c)
03:11:055 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:11:055 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:11:055 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:11:055 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
03:11:055 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
03:11:055 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000036=sceUtilitySavedataUpdate(1)
03:11:055 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192502
03:11:055 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:11:074 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:11:074 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:11:074 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000037=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:11:074 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48d8474c)
03:11:074 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:11:074 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:11:074 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:11:074 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
03:11:074 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
03:11:074 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000038=sceUtilitySavedataUpdate(1)
03:11:074 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192504
03:11:074 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:11:089 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:11:089 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:11:089 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000039=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:11:089 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48d8474c)
03:11:089 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:11:089 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:11:089 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:11:089 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
03:11:089 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
03:11:089 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003a=sceUtilitySavedataUpdate(1)
03:11:089 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192506
03:11:089 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:11:105 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:11:105 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:11:105 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003b=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:11:105 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48d8474c)
03:11:105 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:11:105 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:11:105 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:11:105 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
03:11:105 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
03:11:105 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003c=sceUtilitySavedataUpdate(1)
03:11:105 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192508
03:11:105 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:11:122 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:11:122 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:11:122 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003d=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:11:122 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48d8474c)
03:11:122 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:11:122 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:11:122 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:11:123 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
03:11:123 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
03:11:123 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003e=sceUtilitySavedataUpdate(1)
03:11:123 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192510
03:11:123 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:11:139 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:11:139 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:11:139 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003f=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:11:139 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48d8474c)
03:11:139 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:11:139 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:11:139 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:11:139 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
03:11:139 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
03:11:139 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000000=sceUtilitySavedataUpdate(1)
03:11:139 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192448
03:11:139 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:11:156 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:11:156 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:11:156 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000001=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:11:156 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48d8474c)
03:11:156 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:11:156 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:11:156 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:11:156 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
03:11:156 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
03:11:156 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000002=sceUtilitySavedataUpdate(1)
03:11:156 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192450
03:11:156 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:11:172 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:11:172 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:11:172 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000003=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:11:172 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48d8474c)
03:11:172 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:11:172 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:11:172 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:11:172 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
03:11:172 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
03:11:172 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000004=sceUtilitySavedataUpdate(1)
03:11:172 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192452
03:11:172 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:11:189 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:11:189 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:11:189 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000005=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:11:189 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48d8474c)
03:11:189 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:11:189 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:11:189 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:11:189 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
03:11:189 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
03:11:189 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000006=sceUtilitySavedataUpdate(1)
03:11:189 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192454
03:11:189 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:11:205 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:11:205 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:11:205 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000007=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:11:205 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48d8474c)
03:11:205 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:11:205 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:11:205 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:11:206 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
03:11:206 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
03:11:206 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000008=sceUtilitySavedataUpdate(1)
03:11:206 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192456
03:11:206 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:11:222 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:11:222 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:11:222 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000009=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:11:222 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48d8474c)
03:11:222 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:11:222 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:11:222 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:11:222 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
03:11:222 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
03:11:222 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000a=sceUtilitySavedataUpdate(1)
03:11:222 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192458
03:11:222 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:11:239 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:11:239 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:11:239 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000b=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:11:239 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48d8474c)
03:11:239 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:11:239 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:11:239 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:11:239 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
03:11:239 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
03:11:239 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000c=sceUtilitySavedataUpdate(1)
03:11:239 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192460
03:11:239 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:11:256 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:11:256 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:11:256 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000d=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:11:256 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48d8474c)
03:11:256 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:11:256 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:11:256 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:11:256 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
03:11:256 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
03:11:256 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000e=sceUtilitySavedataUpdate(1)
03:11:256 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192462
03:11:256 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:11:274 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:11:274 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:11:274 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000f=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:11:274 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48d8474c)
03:11:274 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:11:274 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:11:274 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:11:274 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
03:11:274 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
03:11:274 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000010=sceUtilitySavedataUpdate(1)
03:11:274 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192464
03:11:274 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:11:290 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:11:290 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:11:290 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000011=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:11:290 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48d8474c)
03:11:290 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:11:290 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:11:290 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:11:290 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
03:11:290 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
03:11:290 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000012=sceUtilitySavedataUpdate(1)
03:11:290 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192466
03:11:290 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:11:306 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:11:306 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:11:306 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000013=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:11:306 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48d8474c)
03:11:306 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:11:306 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:11:306 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:11:306 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
03:11:306 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
03:11:306 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000014=sceUtilitySavedataUpdate(1)
03:11:306 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192468
03:11:306 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:11:322 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:11:322 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:11:322 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000015=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:11:322 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48d8474c)
03:11:322 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:11:322 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:11:322 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:11:322 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
03:11:322 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
03:11:322 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000016=sceUtilitySavedataUpdate(1)
03:11:322 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192470
03:11:322 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:11:339 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:11:339 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:11:339 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000017=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:11:339 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48d8474c)
03:11:339 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:11:339 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:11:339 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:11:339 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
03:11:339 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
03:11:339 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000018=sceUtilitySavedataUpdate(1)
03:11:339 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192472
03:11:339 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:11:356 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:11:356 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:11:356 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000019=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:11:356 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48d8474c)
03:11:356 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:11:356 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:11:356 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:11:356 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
03:11:356 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
03:11:356 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001a=sceUtilitySavedataUpdate(1)
03:11:356 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192474
03:11:356 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:11:372 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:11:372 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:11:372 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001b=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:11:372 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48d8474c)
03:11:372 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:11:372 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:11:372 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:11:372 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
03:11:372 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
03:11:372 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001c=sceUtilitySavedataUpdate(1)
03:11:372 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192476
03:11:372 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:11:390 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:11:390 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:11:390 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001d=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:11:390 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48d8474c)
03:11:390 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:11:390 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:11:390 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:11:390 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
03:11:390 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
03:11:390 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001e=sceUtilitySavedataUpdate(1)
03:11:390 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192478
03:11:390 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:11:406 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:11:406 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:11:406 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001f=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:11:406 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48d8474c)
03:11:406 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:11:406 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:11:406 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:11:406 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
03:11:406 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
03:11:406 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000020=sceUtilitySavedataUpdate(1)
03:11:406 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192480
03:11:406 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:11:423 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:11:423 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:11:423 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000021=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:11:423 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48d8474c)
03:11:423 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:11:423 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:11:423 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:11:423 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
03:11:423 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
03:11:423 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000022=sceUtilitySavedataUpdate(1)
03:11:423 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192482
03:11:423 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:11:439 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:11:439 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:11:439 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000023=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:11:439 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48d8474c)
03:11:439 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:11:439 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:11:439 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:11:439 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
03:11:439 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
03:11:439 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000024=sceUtilitySavedataUpdate(1)
03:11:439 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192484
03:11:439 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:11:456 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:11:456 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:11:456 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000025=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:11:456 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48d8474c)
03:11:456 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:11:456 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:11:456 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:11:456 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
03:11:456 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
03:11:456 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000026=sceUtilitySavedataUpdate(1)
03:11:456 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192486
03:11:456 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:11:473 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:11:473 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:11:473 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000027=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:11:473 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48d8474c)
03:11:473 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:11:473 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:11:473 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:11:473 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400)
03:11:473 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc
03:11:473 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000028=sceUtilitySavedataUpdate(1)
03:11:473 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192488
03:11:473 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1)
03:11:491 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:11:491 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:11:491 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000029=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:11:491 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48d8474c)
03:11:491 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:11:491 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:11:491 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:11:491 FMH D[SCEUTIL]: HLE\sceUtility.cpp:461 3=sceUtilitySavedataGetStatus()
03:11:491 FMH D[SCEUTIL]: HLE\sceUtility.cpp:447 00000000=sceUtilitySavedataShutdownStart()
03:11:491 ScePafJob D[SCEUTIL]: HLE\sceUtility.cpp:414 0=__UtilityFinishDialog(1)
03:11:506 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:11:506 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:11:506 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002a=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:11:506 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48d8474c)
03:11:506 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c
03:11:506 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272
03:11:506 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:11:506 FMH D[SCEUTIL]: HLE\sceUtility.cpp:461 0=sceUtilitySavedataGetStatus()
03:11:522 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20)
03:11:522 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700
03:11:522 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002b=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010])
03:11:522 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48d84714)
03:11:522 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d84714
03:11:606 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
03:11:606 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
03:11:606 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002c=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
03:11:638 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48da1364)
03:11:638 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
03:11:638 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:11:673 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
03:11:673 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
03:11:673 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002d=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
03:11:706 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48da1364)
03:11:706 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
03:11:706 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:11:708 FMH D[SCEIO]: HLE\sceIo.cpp:873 1=sceKernelStdout()
03:11:708 FMH I[PRINTF]: HLE\sceIo.cpp:1182 stdout: compressed_data_size: 712363
03:11:708 FMH D[SCEIO]: HLE\sceIo.cpp:1269 1d=sceIoWrite(1, 0902cc10, 1d)
03:11:722 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
03:11:722 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
03:11:722 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002e=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
03:11:755 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48da1364)
03:11:755 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
03:11:755 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:12:055 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
03:12:055 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
03:12:055 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002f=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
03:12:072 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48da1364)
03:12:072 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
03:12:072 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:12:291 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
03:12:291 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
03:12:291 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000030=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
03:12:323 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48da1364)
03:12:323 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
03:12:323 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:12:325 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
03:12:325 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
03:12:325 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000031=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
03:12:374 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48da1364)
03:12:374 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
03:12:374 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:12:375 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
03:12:375 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
03:12:375 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000032=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
03:12:390 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48da1364)
03:12:390 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
03:12:390 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:12:756 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
03:12:756 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
03:12:756 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000033=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
03:12:790 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48da1364)
03:12:790 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
03:12:790 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:12:824 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
03:12:824 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
03:12:824 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000034=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
03:12:874 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48da1364)
03:12:874 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
03:12:874 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:12:876 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
03:12:876 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
03:12:876 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000035=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
03:12:890 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48da1364)
03:12:890 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
03:12:890 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:12:906 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
03:12:906 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
03:12:906 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000036=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
03:12:924 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48da1364)
03:12:924 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
03:12:924 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:12:942 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
03:12:942 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
03:12:942 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000037=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
03:12:972 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48da1364)
03:12:972 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
03:12:972 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:12:992 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
03:12:992 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
03:12:992 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000038=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
03:13:040 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48da1364)
03:13:040 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
03:13:040 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:13:041 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
03:13:041 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
03:13:041 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000039=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
03:13:056 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48da1364)
03:13:056 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
03:13:056 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:13:057 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
03:13:057 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
03:13:057 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003a=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
03:13:091 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48da1364)
03:13:091 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
03:13:091 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:13:092 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
03:13:092 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
03:13:092 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003b=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
03:13:124 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48da1364)
03:13:124 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
03:13:124 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:13:125 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
03:13:125 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
03:13:125 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003c=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
03:13:156 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48da1364)
03:13:156 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
03:13:156 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:13:157 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
03:13:157 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
03:13:157 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003d=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
03:13:207 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48da1364)
03:13:207 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
03:13:207 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:13:257 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
03:13:257 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
03:13:257 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003e=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
03:13:290 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48da1364)
03:13:290 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
03:13:290 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:13:291 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
03:13:291 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
03:13:291 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003f=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
03:13:324 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48da1364)
03:13:324 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
03:13:324 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:13:325 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
03:13:325 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
03:13:325 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000000=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
03:13:374 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48da1364)
03:13:374 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
03:13:374 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:13:507 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
03:13:507 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
03:13:507 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000001=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
03:13:541 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48da1364)
03:13:541 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
03:13:541 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:13:558 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
03:13:558 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
03:13:558 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000002=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
03:13:590 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48da1364)
03:13:590 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
03:13:590 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:13:591 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
03:13:591 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
03:13:591 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000003=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
03:13:623 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48da1364)
03:13:623 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
03:13:623 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:13:624 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
03:13:624 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
03:13:624 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000004=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
03:13:657 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48da1364)
03:13:657 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
03:13:657 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:13:658 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
03:13:658 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
03:13:658 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000005=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
03:13:709 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48da1364)
03:13:709 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
03:13:709 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:13:710 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
03:13:710 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
03:13:710 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000006=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
03:13:724 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48da1364)
03:13:724 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
03:13:724 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:13:725 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
03:13:725 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
03:13:725 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000007=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
03:13:757 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48da1364)
03:13:757 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
03:13:757 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:13:758 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
03:13:758 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
03:13:758 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000008=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
03:13:790 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48da1364)
03:13:790 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
03:13:790 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:13:791 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
03:13:791 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
03:13:791 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000009=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
03:13:824 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48da1364)
03:13:824 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
03:13:824 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:13:824 FMH I[PRINTF]: HLE\sceKernelMemory.cpp:1214 sceKernelPrintf: libc:_getmodreent: no reent structure
03:13:924 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
03:13:924 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
03:13:924 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000a=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
03:13:940 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48da1364)
03:13:940 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
03:13:940 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:13:943 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
03:13:943 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
03:13:943 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000b=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
03:13:974 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48da1364)
03:13:974 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
03:13:974 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:14:058 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
03:14:058 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
03:14:058 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000c=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
03:14:075 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48da1364)
03:14:075 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
03:14:075 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:14:109 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
03:14:109 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
03:14:109 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000d=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
03:14:140 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48da1364)
03:14:140 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
03:14:140 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:14:141 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
03:14:141 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
03:14:141 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000e=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
03:14:175 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48da1364)
03:14:175 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
03:14:175 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:14:176 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
03:14:176 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
03:14:176 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000f=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
03:14:208 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48da1364)
03:14:208 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
03:14:208 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:14:209 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
03:14:209 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
03:14:209 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000010=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
03:14:241 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48da1364)
03:14:241 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
03:14:241 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:14:241 FMH D[SCEIO]: HLE\sceIo.cpp:1589 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/database/second_names.dat, 1, 511)
03:14:241 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09abf930, 80000): deferring result
03:14:241 FMH I[FILESYS]: FileSystems\ISOFileSystem.cpp:523 Reading beyond end of file from seekPos 0, clamping size 524288 to 371011
03:14:375 FMH D[SCEIO]: HLE\sceIo.cpp:1595 sceIoClose(4)
03:14:375 FMH D[SCEIO]: HLE\sceIo.cpp:1589 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/database/first_names.dat, 1, 511)
03:14:375 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09abf930, 80000): deferring result
03:14:375 FMH I[FILESYS]: FileSystems\ISOFileSystem.cpp:523 Reading beyond end of file from seekPos 0, clamping size 524288 to 244843
03:14:474 FMH D[SCEIO]: HLE\sceIo.cpp:1595 sceIoClose(4)
03:14:474 FMH D[SCEIO]: HLE\sceIo.cpp:1589 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/database/common_names.dat, 1, 511)
03:14:474 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09abf930, 80000): deferring result
03:14:474 FMH I[FILESYS]: FileSystems\ISOFileSystem.cpp:523 Reading beyond end of file from seekPos 0, clamping size 524288 to 19107
03:14:575 FMH D[SCEIO]: HLE\sceIo.cpp:1595 sceIoClose(4)
03:14:592 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
03:14:592 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
03:14:592 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000011=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
03:14:625 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48da1364)
03:14:625 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
03:14:625 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:14:625 FMH D[SCEIO]: HLE\sceIo.cpp:1589 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/config/weather.dat, 1, 511)
03:14:625 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09abf930, 80000): deferring result
03:14:625 FMH I[FILESYS]: FileSystems\ISOFileSystem.cpp:523 Reading beyond end of file from seekPos 0, clamping size 524288 to 4225
03:14:725 FMH D[SCEIO]: HLE\sceIo.cpp:1595 sceIoClose(4)
03:14:743 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
03:14:743 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
03:14:743 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000012=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
03:14:775 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48da1364)
03:14:775 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
03:14:775 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:14:776 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
03:14:776 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
03:14:776 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000013=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
03:14:808 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48da1364)
03:14:808 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
03:14:808 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:14:809 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
03:14:809 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
03:14:809 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000014=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
03:14:841 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48da1364)
03:14:842 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
03:14:842 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:14:842 FMH D[SCEIO]: HLE\sceIo.cpp:1645 sceIoDevctl("ms0:", 02425818, 09fbd760, 4, 00000000, 0)
03:15:045 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
03:15:045 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
03:15:045 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000015=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
03:15:059 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48da1364)
03:15:059 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
03:15:059 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:15:142 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
03:15:142 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
03:15:142 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000016=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
03:15:175 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48da1364)
03:15:175 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
03:15:175 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:15:175 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20)
03:15:175 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340
03:15:175 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000017=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010])
03:15:210 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48da1364)
03:15:210 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364
03:15:210 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek)
03:15:980 idle0 I[SCENET]: Util\PortManager.cpp:512 UPnPService: End of UPnPService Thread
03:15:994 idle0 I[SYSTEM]: Common\ExceptionHandlerSetup.cpp:92 Removed exception handler
03:15:994 idle0 I[SCEKERNEL]: HLE\sceKernel.cpp:172 Shutting down kernel - 13 kernel objects alive
03:16:003 Common\FramebufferManagerCommon.cpp:2619 I[FRAMEBUF]: Destroying FBO for 04000000 : 480 x 272 x 3
03:16:004 Common\FramebufferManagerCommon.cpp:2619 I[FRAMEBUF]: Destroying FBO for 04088000 : 480 x 272 x 3
03:16:004 Common\TextureCacheCommon.cpp:2501 I[G3D]: Texture cached cleared from 11 textures
03:16:004 UI\EmuScreen.cpp:1190 I[SYSTEM]: SELF-POWERDOWN!
03:16:008 UI\NativeApp.cpp:949 I[SYSTEM]: NativeShutdownGraphics
03:16:023 UI\NativeApp.cpp:996 I[SYSTEM]: NativeShutdownGraphics done
03:16:024 Core\RetroAchievements.cpp:581 I[ACHIEVEMENTS]: Achievements shut down.
03:16:025 Core\Config.cpp:1296 I[LOADER]: Config saved (NativeShutdown): 'C:/Users/xxx/Downloads/ppsspp-v1.16.6-235-g3611b4d94-windows-amd64/ppsspp/memstick/PSP/SYSTEM/ppsspp.ini' (0.9 ms)
03:16:025 Core\Config.cpp:1309 I[LOADER]: Controller config saved: C:/Users/xxx/Downloads/ppsspp-v1.16.6-235-g3611b4d94-windows-amd64/ppsspp/memstick/PSP/SYSTEM/controls.ini
03:16:025 UI\NativeApp.cpp:1432 I[SYSTEM]: NativeShutdown called
03:16:025 Text\I18n.cpp:163 I[SYSTEM]: Missing translation [DesktopUI]: ()
03:16:025 Text\I18n.cpp:163 I[SYSTEM]: Missing translation [DesktopUI]: Font (Roboto Condensed)
03:16:025 Text\I18n.cpp:163 I[SYSTEM]: Missing translation [Screen]: ()
03:16:025 Text\I18n.cpp:163 I[SYSTEM]: Missing translation [Screen]: Loading modules... (Loading modules...)
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