Created
October 25, 2023 12:05
-
-
Save sum2012/d563ab70d61afda213cdaac29e318db2 to your computer and use it in GitHub Desktop.
ppsspp-v1.16.6-235-g3611b4d94-windows-amd64 bad
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
02:44:457 Net\HTTPServer.cpp:262 I[IO]: HTTP server started on port 54466 | |
02:44:457 Core\Config.cpp:1296 I[LOADER]: Config saved (got storage permission): 'C:/Users/xxx/Downloads/ppsspp-v1.16.6-235-g3611b4d94-windows-amd64/ppsspp/memstick/PSP/SYSTEM/ppsspp.ini' (1.0 ms) | |
02:44:457 Core\Config.cpp:1309 I[LOADER]: Controller config saved: C:/Users/xxx/Downloads/ppsspp-v1.16.6-235-g3611b4d94-windows-amd64/ppsspp/memstick/PSP/SYSTEM/controls.ini | |
02:44:504 UI\NativeApp.cpp:829 I[SYSTEM]: NativeInitGraphics | |
02:44:505 UI\NativeApp.cpp:893 I[SYSTEM]: NativeInitGraphics completed | |
02:44:505 UI\DiscordIntegration.cpp:60 I[SYSTEM]: Discord connection initialized | |
02:44:509 Windows\WASAPIStream.cpp:57 I[SCEAUDIO]: Switching to WASAPI audio device: '1 - VX2370 SERIES (AMD High Definition Audio Device)' | |
02:44:513 UI\NativeApp.cpp:1164 I[G3D]: Resized flag set - recalculating bounds | |
02:44:514 UI\Screen.cpp:139 I[SYSTEM]: ScreenManager::resized(dp: 1152x652) | |
02:44:656 Core\Config.cpp:1296 I[LOADER]: Config saved (clearFailedGPUBackends): 'C:/Users/xxx/Downloads/ppsspp-v1.16.6-235-g3611b4d94-windows-amd64/ppsspp/memstick/PSP/SYSTEM/ppsspp.ini' (0.9 ms) | |
02:44:656 Core\Config.cpp:1309 I[LOADER]: Controller config saved: C:/Users/xxx/Downloads/ppsspp-v1.16.6-235-g3611b4d94-windows-amd64/ppsspp/memstick/PSP/SYSTEM/controls.ini | |
02:44:970 Net\HTTPClient.cpp:88 W[IO]: Failed to resolve host 'report.ppsspp.org': ' L k ѧO o x D C ' (IPV6) | |
02:45:535 Windows\WASAPIStream.cpp:142 I[SCEAUDIO]: Changed audio device property {9855c4cd-df8c-449c-a181-8191b68bd06c}#0 | |
02:45:723 Core\Config.cpp:1296 I[LOADER]: Config saved (MainScreen::OnGameSelectedInstant): 'C:/Users/xxx/Downloads/ppsspp-v1.16.6-235-g3611b4d94-windows-amd64/ppsspp/memstick/PSP/SYSTEM/ppsspp.ini' (1.0 ms) | |
02:45:723 Core\Config.cpp:1309 I[LOADER]: Controller config saved: C:/Users/xxx/Downloads/ppsspp-v1.16.6-235-g3611b4d94-windows-amd64/ppsspp/memstick/PSP/SYSTEM/controls.ini | |
02:45:739 Core\System.cpp:427 N[BOOT]: PPSSPP v1.16.6-235-g3611b4d94 Windows 64 bit | |
02:45:740 Core\Compatibility.cpp:146 N[G3D]: UnitsPerMeter for ULES00549: 0.000000 | |
02:45:741 Core\MemMap.cpp:313 I[MEMMAP]: Memory system initialized. Base at 0000017BFFE20000 (RAM at @ 00007FF79D9E2528, uncached @ 00007FF79D9E2540) | |
02:45:741 Core\PSPLoaders.cpp:250 I[LOADER]: ULES00549 : FOOTBALLMANAGERHANDHELD2007 | |
02:45:741 Core\PSPLoaders.cpp:310 I[LOADER]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... | |
02:45:741 HLE\sceKernel.cpp:109 I[SCEKERNEL]: Initializing kernel... | |
02:45:742 Common\ExceptionHandlerSetup.cpp:84 I[SYSTEM]: Installing exception handler | |
02:45:745 HLE\sceKernelMemory.cpp:440 I[SCEKERNEL]: Kernel and user memory pools initialized | |
02:45:746 HLE\sceNet.cpp:213 I[SCENET]: LocalHost IP will be 127.0.0.1 [4c:03:3d:78:3d:ff] | |
02:45:746 Util\PortManager.cpp:464 I[SCENET]: UPnPService: Begin of UPnPService Thread | |
02:45:753 Util\PPGeDraw.cpp:310 I[SCEGE]: PPGe drawing library initialized. DL: 08000400 Data: 08010400 Atlas: 08020d00 (2097152) Args: 08020400 | |
02:45:753 HLE\sceKernel.cpp:161 I[SCEKERNEL]: Kernel initialized. | |
02:45:759 ELF\PrxDecrypter.cpp:701 I[LOADER]: Decrypting tag C0CB167C | |
02:45:759 ELF\PrxDecrypter.cpp:755 I[LOADER]: Decrypting tag C0CB167C | |
02:45:796 HLE\sceKernelModule.cpp:1384 I[LOADER]: Module "FMH": 08d23fc0 08c279d4 08c279ec | |
02:45:819 HLE\ReplaceTables.cpp:1643 I[HLE]: Replaced memcpy at 08c1a6b0 with hash 8c3fd997a544d0b1 | |
02:45:819 HLE\ReplaceTables.cpp:1643 I[HLE]: Replaced memmove at 08c1a7c0 with hash 368f6cf979709a31 | |
02:45:819 HLE\ReplaceTables.cpp:1643 I[HLE]: Replaced memset at 08c1aac0 with hash 4bb677dace6ca526 | |
02:45:819 HLE\sceKernelModule.cpp:1503 I[LOADER]: Exporting ent 0 named "FMH", 2 funcs, 3 vars, resident 08c27d98 | |
02:45:819 HLE\sceKernelModule.cpp:1852 I[LOADER]: Module entry: 08804128 ("FMH" 0101) | |
02:45:836 root I[G3D]: Common\FramebufferManagerCommon.cpp:2582 FramebufferManagerCommon::NotifyDisplayResized: 1440x816 | |
02:45:847 root N[BOOT]: UI\EmuScreen.cpp:370 Booted D:/iso/PSP-Football_Manager_2007_EUR.iso... | |
02:45:847 root I[SCEKERNEL]: HLE\sceKernelThread.cpp:1999 276=sceKernelCreateThread(user_main, 088041fc, 00000020, 262144, 80000000, 00000000) | |
02:45:848 root I[SCEKERNEL]: HLE\sceKernelThread.cpp:2096 0=sceKernelStartThread(276, 33, 09fffed0) | |
02:45:853 user_main D[SCEUTIL]: HLE\sceImpose.cpp:87 sceImposeGetLanguageMode(09fff600, 09fff604) | |
02:45:853 user_main D[SCEUTIL]: HLE\sceImpose.cpp:87 sceImposeGetLanguageMode(09fff600, 09fff604) | |
02:45:853 user_main I[SCEKERNEL]: HLE\sceKernelThread.cpp:1999 278=sceKernelCreateThread(FMH, 08bc379c, 00000012, 262144, 00000000, 00000000) | |
02:45:853 user_main D[SCEIO]: HLE\sceIo.cpp:873 1=sceKernelStdout() | |
02:45:853 user_main I[PRINTF]: HLE\sceIo.cpp:1182 stdout: free mem size = 666624thread created 0x116 | |
02:45:853 user_main D[SCEIO]: HLE\sceIo.cpp:1269 2b=sceIoWrite(1, 08f2d700, 2b) | |
02:45:853 user_main I[SCEKERNEL]: HLE\sceKernelThread.cpp:2096 0=sceKernelStartThread(278, 0, 00000000) | |
02:45:853 FMH D[SCEIO]: HLE\sceUmd.cpp:295 0=sceUmdActivate(1, disc0:) | |
02:45:853 FMH D[SCEIO]: HLE\sceUmd.cpp:411 0=sceUmdWaitDriveStat(00000020) | |
02:45:854 FMH D[SCEGE]: HLE\sceGe.cpp:320 04000000 = sceGeEdramGetAddr | |
02:45:854 FMH D[SCEGE]: HLE\sceGe.cpp:461 0=sceGeSetCallback(09fbe8f0[08c0bab8]) | |
02:45:854 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08d0b7a8, stall=00000000, cbid=ffffffff, param=00000000) | |
02:45:854 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d0b7a8 - stall = 00000000 | |
02:45:854 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 1x1, S: 1x1, STR: 4, THR:0, Z:44600000 = 1x1 | |
02:45:854 FMH W[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:1 Creating 565 FBO at 04000000/00000000 stride=0 1x1 (force=1) | |
02:45:854 FMH I[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:5 Creating FBO for 04000000 (z: 00000000) : 1 x 1 x 565 | |
02:45:854 FMH D[G3D]: Common\VertexDecoderCommon.cpp:1098 VTYPE: THRU=1 TC=3 COL=7 POS=3 NRM=0 WT=0 NW=1 IDX=0 MC=1 | |
02:45:854 FMH D[G3D]: Common\VertexDecoderCommon.cpp:1271 SVT : size = 24, aligned to biggest 4 | |
02:45:857 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000000=sceGeListEnQueue(08d0b7a8, 00000000, -1, 00000000[invalid]) | |
02:45:857 FMH D[SCEGE]: HLE\sceGe.cpp:385 sceGeListSync(dlid=35000000, mode=00000000) | |
02:45:857 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
02:45:858 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20) | |
02:45:858 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340 | |
02:45:858 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000001=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010]) | |
02:45:858 user_main D[SCEIO]: HLE\sceIo.cpp:873 1=sceKernelStdout() | |
02:45:858 user_main I[PRINTF]: HLE\sceIo.cpp:1182 stdout: sub_thread started | |
02:45:858 user_main D[SCEIO]: HLE\sceIo.cpp:1269 13=sceIoWrite(1, 08f2d700, 13) | |
02:45:876 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48da13bc) | |
02:45:876 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da13bc | |
02:45:876 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
02:45:876 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20) | |
02:45:876 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340 | |
02:45:876 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000002=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010]) | |
02:45:880 FMH D[SCEGE]: HLE\sceGe.cpp:320 04000000 = sceGeEdramGetAddr | |
02:45:880 FMH D[SCEIO]: HLE\sceIo.cpp:873 1=sceKernelStdout() | |
02:45:880 FMH I[PRINTF]: HLE\sceIo.cpp:1182 stdout: disp_list size = 80 | |
02:45:880 FMH D[SCEIO]: HLE\sceIo.cpp:1269 14=sceIoWrite(1, 0902cc10, 14) | |
02:45:880 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48da1364) | |
02:45:880 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364 | |
02:45:880 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
02:45:880 FMH D[SCEIO]: HLE\sceIo.cpp:962 sceIoGetstat(disc0:/PSP_GAME/USRDIR/data, 09fbe0b0) : sector = 0000001b | |
02:45:880 FMH D[SCEIO]: HLE\sceIo.cpp:962 sceIoGetstat(disc0:/PSP_GAME/USRDIR/data/images, 09fbe0d0) : sector = 00000020 | |
02:45:880 FMH D[SCEIO]: HLE\sceIo.cpp:962 sceIoGetstat(disc0:/PSP_GAME/USRDIR/data/images/splash_screens, 09fbe0d0) : sector = 0000002c | |
02:45:897 FMH D[SCEIO]: HLE\sceIo.cpp:1589 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/images/splash_screens/splash_mstick.png, 1, 511) | |
02:45:897 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 0902d130, 80000): deferring result | |
02:45:897 idle0 I[FILESYS]: FileSystems\ISOFileSystem.cpp:523 Reading beyond end of file from seekPos 0, clamping size 524288 to 198241 | |
02:45:998 FMH D[SCEIO]: HLE\sceIo.cpp:1419 8 = sceIoLseek(4, fffffffffffcf9a7, 1) | |
02:45:998 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbe850, 4): deferring result | |
02:45:998 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad278, 4): deferring result | |
02:45:999 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbe6f0, d): deferring result | |
02:45:999 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbe6b0, 4): deferring result | |
02:45:999 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbe850, 4): deferring result | |
02:45:999 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad278, 4): deferring result | |
02:45:999 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbe6f0, 4): deferring result | |
02:45:999 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbe6c0, 4): deferring result | |
02:45:999 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbe850, 4): deferring result | |
02:45:999 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad278, 4): deferring result | |
02:45:999 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ba2a0, 19): deferring result | |
02:45:999 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbe6c0, 4): deferring result | |
02:45:999 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbe850, 4): deferring result | |
02:45:999 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad278, 4): deferring result | |
02:46:048 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result | |
02:46:050 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result | |
02:46:050 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result | |
02:46:064 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result | |
02:46:065 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result | |
02:46:082 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result | |
02:46:082 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result | |
02:46:082 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result | |
02:46:097 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result | |
02:46:098 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result | |
02:46:098 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result | |
02:46:115 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result | |
02:46:116 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result | |
02:46:116 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result | |
02:46:130 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result | |
02:46:131 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result | |
02:46:131 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result | |
02:46:148 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result | |
02:46:149 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result | |
02:46:149 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result | |
02:46:164 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result | |
02:46:164 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result | |
02:46:165 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result | |
02:46:180 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 2000): deferring result | |
02:46:181 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad3d0, 5f3): deferring result | |
02:46:198 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbe6e0, 4): deferring result | |
02:46:198 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbe710, 4): deferring result | |
02:46:198 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 090ad278, 4): deferring result | |
02:46:198 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbe6d0, 4): deferring result | |
02:46:198 FMH D[SCEIO]: HLE\sceIo.cpp:1595 sceIoClose(4) | |
02:46:230 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20) | |
02:46:230 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340 | |
02:46:230 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000003=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010]) | |
02:46:249 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48da1364) | |
02:46:249 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364 | |
02:46:249 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
02:46:249 FMH D[SCEIO]: HLE\sceIo.cpp:962 sceIoGetstat(disc0:/PSP_GAME/USRDIR/data/fonts, 09fbe990) : sector = 0000001e | |
02:46:249 FMH D[SCEIO]: HLE\sceIo.cpp:969 sceIoGetstat(disc0:/PSP_GAME/USRDIR/data/fonts/pisd_libs, 09fbe990) : FILE NOT FOUND | |
02:46:249 FMH W[SCEIO]: HLE\sceIo.cpp:1569 80010002=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/fonts/arial.ttf, 1, 511): file not found | |
02:46:249 FMH W[SCEIO]: HLE\sceIo.cpp:1569 80010002=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/fonts/arialnbi.ttf, 1, 511): file not found | |
02:46:249 FMH W[SCEIO]: HLE\sceIo.cpp:1569 80010002=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/fonts/times.ttf, 1, 511): file not found | |
02:46:264 FMH W[SCEIO]: HLE\sceIo.cpp:1569 80010002=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/fonts/courbd.ttf, 1, 511): file not found | |
02:46:264 FMH W[SCEIO]: HLE\sceIo.cpp:1569 80010002=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/fonts/verdanab.ttf, 1, 511): file not found | |
02:46:264 FMH W[SCEIO]: HLE\sceIo.cpp:1569 80010002=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/fonts/beowulf_.ttf, 1, 511): file not found | |
02:46:281 FMH W[SCEIO]: HLE\sceIo.cpp:1569 80010002=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/fonts/oldenglt.ttf, 1, 511): file not found | |
02:46:281 FMH D[SCEIO]: HLE\sceUmd.cpp:326 0=sceUmdRegisterUMDCallback(id=0000011a) | |
02:46:281 FMH D[SCEIO]: HLE\sceIo.cpp:1645 sceIoDevctl("fatms0:", 02415821, 09fbf1d0, 4, 00000000, 0) | |
02:46:281 FMH D[SCEIO]: HLE\sceIo.cpp:1888 sceIoDevCtl: Memstick FAT callback 283 registered, notifying immediately | |
02:46:281 FMH I[SCEKERNEL]: HLE\sceKernelThread.cpp:1999 284=sceKernelCreateThread(CheckExitGame, 088182e8, 00000010, 1024, 00200000, 00000000) | |
02:46:281 FMH I[SCEKERNEL]: HLE\sceKernelThread.cpp:2096 0=sceKernelStartThread(284, 0, 00000000) | |
02:46:281 FMH D[SCEIO]: HLE\sceIo.cpp:1645 sceIoDevctl("fatms0:", 02425823, 00000000, 0, 09fbf1d4, 4) | |
02:46:281 FMH D[SCEIO]: HLE\sceIo.cpp:2399 sceIoDopen("ms0:PSP/SAVEDATA/ULES00549FMHSVG00") | |
02:46:281 FMH D[SCEIO]: HLE\sceIo.cpp:2538 sceIoDclose(286) | |
02:46:282 FMH D[SCEIO]: HLE\sceIo.cpp:962 sceIoGetstat(ms0:PSP/SAVEDATA/ULES00549FMHSVG00/SECURE.BIN, 09fbdb20) : sector = 00000000 | |
02:46:282 FMH D[SCEIO]: HLE\sceIo.cpp:962 sceIoGetstat(ms0:PSP/SAVEDATA/ULES00549FMHSVG00/ICON0.PNG, 09fbdb20) : sector = 00000000 | |
02:46:282 FMH D[SCEIO]: HLE\sceIo.cpp:962 sceIoGetstat(ms0:PSP/SAVEDATA/ULES00549FMHSVG00/PARAM.SFO, 09fbdb20) : sector = 00000000 | |
02:46:282 FMH D[SCEIO]: HLE\sceIo.cpp:2399 sceIoDopen("ms0:PSP/SAVEDATA/ULES00549FMHSVG01") | |
02:46:282 FMH D[SCEIO]: HLE\sceIo.cpp:2399 sceIoDopen("ms0:PSP/SAVEDATA/ULES00549FMHSVG02") | |
02:46:282 FMH D[SCEIO]: HLE\sceIo.cpp:2399 sceIoDopen("ms0:PSP/SAVEDATA/ULES00549FMHSVG03") | |
02:46:282 FMH D[SCEIO]: HLE\sceIo.cpp:2399 sceIoDopen("ms0:PSP/SAVEDATA/ULES00549FMHSVG04") | |
02:46:282 FMH D[SCEIO]: HLE\sceIo.cpp:2399 sceIoDopen("ms0:PSP/SAVEDATA/ULES00549FMHSVG05") | |
02:46:282 FMH D[SCEIO]: HLE\sceIo.cpp:2399 sceIoDopen("ms0:PSP/SAVEDATA/ULES00549FMHSVG06") | |
02:46:282 FMH D[SCEIO]: HLE\sceIo.cpp:2399 sceIoDopen("ms0:PSP/SAVEDATA/ULES00549FMHSVG07") | |
02:46:282 FMH D[SCEIO]: HLE\sceIo.cpp:2399 sceIoDopen("ms0:PSP/SAVEDATA/ULES00549FMHSVG08") | |
02:46:282 FMH D[SCEIO]: HLE\sceIo.cpp:2399 sceIoDopen("ms0:PSP/SAVEDATA/ULES00549FMHSVG09") | |
02:46:282 FMH E[HLE]: HLE\scePower.cpp:373 sceKernelVolatileMemUnlock(0) FAILED - not locked | |
02:46:282 FMH D[SCEUTIL]: Dialog\SavedataParam.cpp:1594 Listing missing save data: = ms0:/PSP/SAVEDATA/ULES00549 | |
02:46:282 FMH I[SCEUTIL]: Dialog\PSPSaveDialog.cpp:122 sceUtilitySavedataInitStart(09fbdd08) - SIZES (8) | |
02:46:282 FMH I[SCEUTIL]: Dialog\PSPSaveDialog.cpp:123 sceUtilitySavedataInitStart(09fbdd08) : Game key (hex): 01AF6F00020070D52E2412C7E1FF83BA | |
02:46:282 FMH D[SCEUTIL]: HLE\sceUtility.cpp:437 00000000=sceUtilitySavedataInitStart(09fbdd08) | |
02:46:282 FMH D[SCEIO]: HLE\sceIo.cpp:1645 sceIoDevctl("ms0:", 02425818, 09fbdb00, 4, 00000000, 0) | |
02:46:298 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
02:46:298 FMH D[SCEUTIL]: HLE\sceUtility.cpp:461 1=sceUtilitySavedataGetStatus() | |
02:46:315 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
02:46:330 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
02:46:348 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
02:46:364 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
02:46:382 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
02:46:397 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
02:46:414 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
02:46:431 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
02:46:448 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
02:46:464 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
02:46:482 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
02:46:482 ScePafJob D[SCEUTIL]: HLE\sceUtility.cpp:405 0=__UtilityInitDialog(1) | |
02:46:497 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
02:46:497 FMH D[SCEUTIL]: HLE\sceUtility.cpp:461 2=sceUtilitySavedataGetStatus() | |
02:46:498 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
02:46:514 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
02:46:514 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
02:46:531 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
02:46:531 FMH D[SCEUTIL]: HLE\sceUtility.cpp:461 3=sceUtilitySavedataGetStatus() | |
02:46:531 FMH D[SCEUTIL]: HLE\sceUtility.cpp:447 00000000=sceUtilitySavedataShutdownStart() | |
02:46:531 ScePafJob D[SCEUTIL]: HLE\sceUtility.cpp:414 0=__UtilityFinishDialog(1) | |
02:46:548 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
02:46:548 FMH D[SCEUTIL]: HLE\sceUtility.cpp:461 0=sceUtilitySavedataGetStatus() | |
02:46:548 FMH D[SCEIO]: HLE\sceIo.cpp:1645 sceIoDevctl("ms0:", 02425818, 09fbdcd0, 4, 00000000, 0) | |
02:46:548 FMH D[SCEIO]: HLE\sceIo.cpp:2399 sceIoDopen("ms0:PSP/SAVEDATA/ULES00549FMHCFG") | |
02:46:548 FMH D[SCEIO]: HLE\sceIo.cpp:2538 sceIoDclose(289) | |
02:46:548 FMH D[SCEIO]: HLE\sceIo.cpp:962 sceIoGetstat(ms0:PSP/SAVEDATA/ULES00549FMHCFG/SECURE.BIN, 09fbe170) : sector = 00000000 | |
02:46:548 FMH D[SCEIO]: HLE\sceIo.cpp:962 sceIoGetstat(ms0:PSP/SAVEDATA/ULES00549FMHCFG/ICON0.PNG, 09fbe170) : sector = 00000000 | |
02:46:548 FMH D[SCEIO]: HLE\sceIo.cpp:962 sceIoGetstat(ms0:PSP/SAVEDATA/ULES00549FMHCFG/PARAM.SFO, 09fbe170) : sector = 00000000 | |
02:46:548 FMH D[SCEIO]: HLE\sceIo.cpp:2399 sceIoDopen("ms0:PSP/SAVEDATA/ULES00549FMHCFG") | |
02:46:548 FMH D[SCEIO]: HLE\sceIo.cpp:2538 sceIoDclose(290) | |
02:46:548 FMH D[SCEIO]: HLE\sceIo.cpp:962 sceIoGetstat(ms0:PSP/SAVEDATA/ULES00549FMHCFG/SECURE.BIN, 09fbe160) : sector = 00000000 | |
02:46:548 FMH D[SCEIO]: HLE\sceIo.cpp:962 sceIoGetstat(ms0:PSP/SAVEDATA/ULES00549FMHCFG/ICON0.PNG, 09fbe160) : sector = 00000000 | |
02:46:548 FMH D[SCEIO]: HLE\sceIo.cpp:962 sceIoGetstat(ms0:PSP/SAVEDATA/ULES00549FMHCFG/PARAM.SFO, 09fbe160) : sector = 00000000 | |
02:46:548 FMH E[HLE]: HLE\scePower.cpp:373 sceKernelVolatileMemUnlock(0) FAILED - not locked | |
02:46:548 FMH D[SCEUTIL]: Dialog\SavedataParam.cpp:1594 Listing missing save data: = ms0:/PSP/SAVEDATA/ULES00549 | |
02:46:548 FMH I[SCEUTIL]: Dialog\PSPSaveDialog.cpp:122 sceUtilitySavedataInitStart(09fbeba8) - SIZES (8) | |
02:46:548 FMH I[SCEUTIL]: Dialog\PSPSaveDialog.cpp:123 sceUtilitySavedataInitStart(09fbeba8) : Game key (hex): 01AF6F00020070D52E2412C7E1FF83BA | |
02:46:548 FMH D[SCEUTIL]: HLE\sceUtility.cpp:437 00000000=sceUtilitySavedataInitStart(09fbeba8) | |
02:46:564 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
02:46:564 FMH D[SCEUTIL]: HLE\sceUtility.cpp:461 1=sceUtilitySavedataGetStatus() | |
02:46:581 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
02:46:597 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
02:46:614 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
02:46:631 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
02:46:648 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
02:46:665 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
02:46:682 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
02:46:699 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
02:46:715 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
02:46:731 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
02:46:749 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
02:46:749 ScePafJob D[SCEUTIL]: HLE\sceUtility.cpp:405 0=__UtilityInitDialog(1) | |
02:46:765 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
02:46:765 FMH D[SCEUTIL]: HLE\sceUtility.cpp:461 2=sceUtilitySavedataGetStatus() | |
02:46:765 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
02:46:783 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
02:46:783 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
02:46:799 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
02:46:799 FMH D[SCEUTIL]: HLE\sceUtility.cpp:461 3=sceUtilitySavedataGetStatus() | |
02:46:799 FMH D[SCEUTIL]: HLE\sceUtility.cpp:447 00000000=sceUtilitySavedataShutdownStart() | |
02:46:799 ScePafJob D[SCEUTIL]: HLE\sceUtility.cpp:414 0=__UtilityFinishDialog(1) | |
02:46:814 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
02:46:814 FMH D[SCEUTIL]: HLE\sceUtility.cpp:461 0=sceUtilitySavedataGetStatus() | |
02:46:815 FMH D[SCEUTIL]: Dialog\SavedataParam.cpp:1589 Save data exists: FMHCFG = ms0:/PSP/SAVEDATA/ULES00549FMHCFG | |
02:46:815 FMH I[SCEUTIL]: Dialog\PSPSaveDialog.cpp:122 sceUtilitySavedataInitStart(09fbdcf8) - AUTOLOAD (0) | |
02:46:815 FMH I[SCEUTIL]: Dialog\PSPSaveDialog.cpp:123 sceUtilitySavedataInitStart(09fbdcf8) : Game key (hex): 01AF6F00020070D52E2412C7E1FF83BA | |
02:46:815 FMH D[SCEUTIL]: Dialog\PSPSaveDialog.cpp:179 Loading. Title: ULES00549 Save: FMHCFG File: SECURE.BIN | |
02:46:815 FMH D[SCEUTIL]: HLE\sceUtility.cpp:437 00000000=sceUtilitySavedataInitStart(09fbdcf8) | |
02:46:815 FMH D[SCEUTIL]: HLE\sceUtility.cpp:461 1=sceUtilitySavedataGetStatus() | |
02:46:832 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
02:46:848 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
02:46:864 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
02:46:864 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
02:46:899 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
02:46:915 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
02:46:915 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
02:46:948 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
02:46:965 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
02:46:965 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
02:46:998 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
02:46:998 ScePafJob D[SCEUTIL]: HLE\sceUtility.cpp:405 0=__UtilityInitDialog(1) | |
02:47:015 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
02:47:015 FMH D[SCEUTIL]: HLE\sceUtility.cpp:461 2=sceUtilitySavedataGetStatus() | |
02:47:015 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
02:47:015 FMH I[SCEUTIL]: Dialog\SavedataParam.cpp:688 Loading file with size 2048 in ms0:/PSP/SAVEDATA/ULES00549FMHCFG/SECURE.BIN | |
02:47:031 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
02:47:031 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
02:47:048 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
02:47:048 FMH D[SCEUTIL]: HLE\sceUtility.cpp:461 3=sceUtilitySavedataGetStatus() | |
02:47:048 FMH D[SCEUTIL]: HLE\sceUtility.cpp:447 00000000=sceUtilitySavedataShutdownStart() | |
02:47:048 ScePafJob D[SCEUTIL]: HLE\sceUtility.cpp:414 0=__UtilityFinishDialog(1) | |
02:47:065 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
02:47:065 FMH D[SCEUTIL]: HLE\sceUtility.cpp:461 0=sceUtilitySavedataGetStatus() | |
02:47:081 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
02:47:081 FMH D[SCEIO]: HLE\sceIo.cpp:1645 sceIoDevctl("ms0:", 02425818, 09fbdcb0, 4, 00000000, 0) | |
02:47:081 FMH D[SCEIO]: HLE\sceIo.cpp:962 sceIoGetstat(disc0:/PSP_GAME/USRDIR/data/languages, 09fbad20) : sector = 00000021 | |
02:47:081 FMH D[SCEIO]: HLE\sceIo.cpp:1589 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/languages/psp_language.ldb, 1, 511) | |
02:47:081 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 0902ee80, 80000): deferring result | |
02:47:182 FMH D[SCEIO]: HLE\sceIo.cpp:1419 28 = sceIoLseek(4, fffffffffff8001c, 1) | |
02:47:182 FMH D[SCEIO]: HLE\sceIo.cpp:1595 sceIoClose(4) | |
02:47:182 FMH D[SCEIO]: HLE\sceIo.cpp:962 sceIoGetstat(disc0:/PSP_GAME/USRDIR/data/config, 09fba4e0) : sector = 0000001c | |
02:47:182 FMH D[SCEIO]: HLE\sceIo.cpp:1589 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/config/event_eng.dat, 1, 511) | |
02:47:182 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 0902eec0, 80000): deferring result | |
02:47:182 idle0 I[FILESYS]: FileSystems\ISOFileSystem.cpp:523 Reading beyond end of file from seekPos 0, clamping size 524288 to 159296 | |
02:47:300 FMH D[SCEIO]: HLE\sceIo.cpp:1595 sceIoClose(4) | |
02:47:300 FMH D[SCEIO]: HLE\sceIo.cpp:1645 sceIoDevctl("ms0:", 02425818, 09fbe310, 4, 00000000, 0) | |
02:47:300 FMH D[SCEIO]: HLE\sceIo.cpp:2399 sceIoDopen("disc0:/PSP_GAME/USRDIR/data") | |
02:47:300 FMH D[SCEIO]: HLE\sceIo.cpp:2524 sceIoDread( 297 09fbe810 ) = FMH_2006.bin | |
02:47:300 FMH D[SCEIO]: HLE\sceIo.cpp:2524 sceIoDread( 297 09fbe810 ) = Flexion.bin | |
02:47:300 FMH D[SCEIO]: HLE\sceIo.cpp:2524 sceIoDread( 297 09fbe810 ) = SI_Blue.bin | |
02:47:300 FMH D[SCEIO]: HLE\sceIo.cpp:2524 sceIoDread( 297 09fbe810 ) = config | |
02:47:300 FMH D[SCEIO]: HLE\sceIo.cpp:2524 sceIoDread( 297 09fbe810 ) = database | |
02:47:300 FMH D[SCEIO]: HLE\sceIo.cpp:2524 sceIoDread( 297 09fbe810 ) = fonts | |
02:47:300 FMH D[SCEIO]: HLE\sceIo.cpp:2524 sceIoDread( 297 09fbe810 ) = formations | |
02:47:300 FMH D[SCEIO]: HLE\sceIo.cpp:2524 sceIoDread( 297 09fbe810 ) = images | |
02:47:300 FMH D[SCEIO]: HLE\sceIo.cpp:2524 sceIoDread( 297 09fbe810 ) = languages | |
02:47:300 FMH D[SCEIO]: HLE\sceIo.cpp:2524 sceIoDread( 297 09fbe810 ) = sounds | |
02:47:300 FMH D[SCEIO]: HLE\sceIo.cpp:2486 sceIoDread( 297 09fbe810 ) - end | |
02:47:300 FMH D[SCEIO]: HLE\sceIo.cpp:2538 sceIoDclose(297) | |
02:47:300 FMH D[SCEIO]: HLE\sceIo.cpp:1589 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/Flexion.bin, 1, 511) | |
02:47:300 FMH D[SCEIO]: HLE\sceIo.cpp:1419 0 = sceIoLseek(4, 0, 0) | |
02:47:300 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf1b0, 1): deferring result | |
02:47:398 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 0902eec0, 80000): deferring result | |
02:47:500 FMH D[SCEIO]: HLE\sceIo.cpp:969 sceIoGetstat(disc0:/PSP_GAME/USRDIR/data/images/Flexion, 09fbdfa0) : FILE NOT FOUND | |
02:47:516 FMH D[SCEIO]: HLE\sceIo.cpp:969 sceIoGetstat(disc0:/PSP_GAME/USRDIR/data/images/menu_button, 09fbdfa0) : FILE NOT FOUND | |
02:47:516 FMH D[SCEIO]: HLE\sceIo.cpp:969 sceIoGetstat(disc0:/PSP_GAME/USRDIR/data/images/match, 09fbdfa0) : FILE NOT FOUND | |
02:47:516 FMH D[SCEIO]: HLE\sceIo.cpp:969 sceIoGetstat(disc0:/PSP_GAME/USRDIR/data/images/dialog, 09fbdfa0) : FILE NOT FOUND | |
02:47:533 FMH D[SCEIO]: HLE\sceIo.cpp:969 sceIoGetstat(disc0:/PSP_GAME/USRDIR/data/images/scrollbar, 09fbdfa0) : FILE NOT FOUND | |
02:47:533 FMH D[SCEIO]: HLE\sceIo.cpp:969 sceIoGetstat(disc0:/PSP_GAME/USRDIR/data/images/keyboard, 09fbdfa0) : FILE NOT FOUND | |
02:47:548 FMH D[SCEIO]: HLE\sceIo.cpp:969 sceIoGetstat(disc0:/PSP_GAME/USRDIR/data/images/startscreen, 09fbdfa0) : FILE NOT FOUND | |
02:47:549 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 0902eec0, 80000): deferring result | |
02:47:699 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 0902eec0, 80000): deferring result | |
02:47:834 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 0902eec0, 80000): deferring result | |
02:47:985 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 0902eec0, 80000): deferring result | |
02:48:134 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 0902eec0, 80000): deferring result | |
02:48:299 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 0902eec0, 80000): deferring result | |
02:48:450 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 0902eec0, 80000): deferring result | |
02:48:567 FMH D[SCEIO]: HLE\sceIo.cpp:962 sceIoGetstat(disc0:/PSP_GAME/USRDIR, 09fbe090) : sector = 00000019 | |
02:49:269 FMH D[SCEIO]: HLE\sceIo.cpp:1589 5=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/fonts/fmh_std.ttf, 1, 511) | |
02:49:269 FMH D[SCEIO]: HLE\sceIo.cpp:1419 0 = sceIoLseek(5, 0, 1) | |
02:49:269 FMH D[SCEIO]: HLE\sceIo.cpp:1419 64912 = sceIoLseek(5, 0, 2) | |
02:49:269 FMH D[SCEIO]: HLE\sceIo.cpp:1419 64912 = sceIoLseek(5, 0, 1) | |
02:49:269 FMH D[SCEIO]: HLE\sceIo.cpp:1419 0 = sceIoLseek(5, 0, 0) | |
02:49:269 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(5, 095a9160, fd90): deferring result | |
02:49:368 FMH D[SCEIO]: HLE\sceIo.cpp:1595 sceIoClose(5) | |
02:49:369 FMH D[SCEIO]: HLE\sceIo.cpp:1589 5=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/fonts/fmh_bld.ttf, 1, 511) | |
02:49:384 FMH D[SCEIO]: HLE\sceIo.cpp:1419 0 = sceIoLseek(5, 0, 1) | |
02:49:384 FMH D[SCEIO]: HLE\sceIo.cpp:1419 58716 = sceIoLseek(5, 0, 2) | |
02:49:384 FMH D[SCEIO]: HLE\sceIo.cpp:1419 58716 = sceIoLseek(5, 0, 1) | |
02:49:384 FMH D[SCEIO]: HLE\sceIo.cpp:1419 0 = sceIoLseek(5, 0, 0) | |
02:49:384 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(5, 095301c0, e55c): deferring result | |
02:49:384 FMH D[SCEIO]: HLE\sceIo.cpp:1595 sceIoClose(5) | |
02:49:402 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 0902eec0, 80000): deferring result | |
02:49:402 FMH I[FILESYS]: FileSystems\ISOFileSystem.cpp:523 Reading beyond end of file from seekPos 4194305, clamping size 524288 to 292636 | |
02:49:519 FMH D[SCEIO]: HLE\sceIo.cpp:1595 sceIoClose(4) | |
02:49:551 FMH D[SCEIO]: HLE\sceIo.cpp:962 sceIoGetstat(disc0:/PSP_GAME/USRDIR/data/database, 09fbd870) : sector = 0000001d | |
02:49:551 FMH D[SCEIO]: HLE\sceIo.cpp:1589 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/database/nation.dat, 1, 511) | |
02:49:551 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09668110, 80000): deferring result | |
02:49:551 FMH I[FILESYS]: FileSystems\ISOFileSystem.cpp:523 Reading beyond end of file from seekPos 0, clamping size 524288 to 20021 | |
02:49:667 FMH D[SCEIO]: HLE\sceIo.cpp:1595 sceIoClose(4) | |
02:49:686 FMH I[SCEKERNEL]: HLE\sceKernelThread.cpp:1999 302=sceKernelCreateThread(SceWaveMain, 08c11300, 00000010, 4096, 00000000, 00000000) | |
02:49:686 FMH I[SCEKERNEL]: HLE\sceKernelThread.cpp:2096 0=sceKernelStartThread(302, 12, 08da9038) | |
02:49:702 FMH D[SCEIO]: HLE\sceIo.cpp:962 sceIoGetstat(disc0:/PSP_GAME/USRDIR/data/sounds, 09fbe090) : sector = 00000022 | |
02:49:702 FMH D[SCEIO]: HLE\sceIo.cpp:1589 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/sounds/click.vag, 1, 511) | |
02:49:702 FMH D[SCEIO]: HLE\sceIo.cpp:1419 0 = sceIoLseek(4, 0, 1) | |
02:49:702 FMH D[SCEIO]: HLE\sceIo.cpp:1419 208 = sceIoLseek(4, 0, 2) | |
02:49:702 FMH D[SCEIO]: HLE\sceIo.cpp:1419 208 = sceIoLseek(4, 0, 1) | |
02:49:702 FMH D[SCEIO]: HLE\sceIo.cpp:1419 0 = sceIoLseek(4, 0, 0) | |
02:49:702 FMH D[SCEIO]: HLE\sceIo.cpp:1419 48 = sceIoLseek(4, 30, 0) | |
02:49:702 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09668110, 80000): deferring result | |
02:49:702 FMH I[FILESYS]: FileSystems\ISOFileSystem.cpp:523 Reading beyond end of file from seekPos 48, clamping size 524288 to 160 | |
02:49:800 FMH D[SCEIO]: HLE\sceIo.cpp:1595 sceIoClose(4) | |
02:49:800 FMH D[SCEIO]: HLE\sceIo.cpp:1589 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/sounds/move.vag, 1, 511) | |
02:49:800 FMH D[SCEIO]: HLE\sceIo.cpp:1419 0 = sceIoLseek(4, 0, 1) | |
02:49:800 FMH D[SCEIO]: HLE\sceIo.cpp:1419 208 = sceIoLseek(4, 0, 2) | |
02:49:800 FMH D[SCEIO]: HLE\sceIo.cpp:1419 208 = sceIoLseek(4, 0, 1) | |
02:49:800 FMH D[SCEIO]: HLE\sceIo.cpp:1419 0 = sceIoLseek(4, 0, 0) | |
02:49:800 FMH D[SCEIO]: HLE\sceIo.cpp:1419 48 = sceIoLseek(4, 30, 0) | |
02:49:800 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09668110, 80000): deferring result | |
02:49:800 FMH I[FILESYS]: FileSystems\ISOFileSystem.cpp:523 Reading beyond end of file from seekPos 48, clamping size 524288 to 160 | |
02:49:817 FMH D[SCEIO]: HLE\sceIo.cpp:1595 sceIoClose(4) | |
02:49:817 FMH D[SCEIO]: HLE\sceIo.cpp:2399 sceIoDopen("ms0:/PICTURE/FMHCLUBS/") | |
02:50:234 FMH D[SCEIO]: HLE\sceIo.cpp:1589 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/images/splash_screens/splash_si.png, 1, 511) | |
02:50:252 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09668110, 80000): deferring result | |
02:50:252 FMH I[FILESYS]: FileSystems\ISOFileSystem.cpp:523 Reading beyond end of file from seekPos 0, clamping size 524288 to 165231 | |
02:50:352 FMH D[SCEIO]: HLE\sceIo.cpp:1419 8 = sceIoLseek(4, fffffffffffd7a99, 1) | |
02:50:352 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf970, 4): deferring result | |
02:50:352 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result | |
02:50:352 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf810, d): deferring result | |
02:50:352 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf7d0, 4): deferring result | |
02:50:352 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf970, 4): deferring result | |
02:50:352 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result | |
02:50:352 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf810, 4): deferring result | |
02:50:352 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf7e0, 4): deferring result | |
02:50:352 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf970, 4): deferring result | |
02:50:352 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result | |
02:50:352 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 0908dca0, 19): deferring result | |
02:50:352 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf7e0, 4): deferring result | |
02:50:352 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf970, 4): deferring result | |
02:50:352 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result | |
02:50:386 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:50:402 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:50:403 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:50:418 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:50:418 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:50:435 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:50:435 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:50:436 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:50:451 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:50:452 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:50:452 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:50:468 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:50:469 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:50:469 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:50:485 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:50:486 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:50:486 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:50:502 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:50:503 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:50:518 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:50:519 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 501): deferring result | |
02:50:519 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf800, 4): deferring result | |
02:50:519 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf830, 4): deferring result | |
02:50:519 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result | |
02:50:519 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf7f0, 4): deferring result | |
02:50:519 FMH D[SCEIO]: HLE\sceIo.cpp:1595 sceIoClose(4) | |
02:50:553 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20) | |
02:50:553 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340 | |
02:50:553 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000004=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010]) | |
02:50:585 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48da1364) | |
02:50:585 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364 | |
02:50:585 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
02:51:571 FMH D[SCEIO]: HLE\sceIo.cpp:1589 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/images/splash_screens/splash_sega.png, 1, 511) | |
02:51:587 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09668110, 80000): deferring result | |
02:51:587 FMH I[FILESYS]: FileSystems\ISOFileSystem.cpp:523 Reading beyond end of file from seekPos 0, clamping size 524288 to 166716 | |
02:51:587 FMH D[SCEIO]: HLE\sceIo.cpp:1419 8 = sceIoLseek(4, fffffffffffd74cc, 1) | |
02:51:587 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf970, 4): deferring result | |
02:51:587 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result | |
02:51:587 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf810, d): deferring result | |
02:51:587 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf7d0, 4): deferring result | |
02:51:587 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf970, 4): deferring result | |
02:51:587 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result | |
02:51:587 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf810, 4): deferring result | |
02:51:587 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf7e0, 4): deferring result | |
02:51:587 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf970, 4): deferring result | |
02:51:587 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result | |
02:51:587 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 0908dca0, 19): deferring result | |
02:51:587 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf7e0, 4): deferring result | |
02:51:587 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf970, 4): deferring result | |
02:51:587 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result | |
02:51:637 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:51:637 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:51:637 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:51:653 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:51:654 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:51:670 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:51:671 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:51:686 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:51:687 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:51:702 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:51:703 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:51:703 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:51:720 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:51:721 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:51:736 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:51:740 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:51:740 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:51:754 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:51:755 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:51:770 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:51:771 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, ace): deferring result | |
02:51:786 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf800, 4): deferring result | |
02:51:786 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf830, 4): deferring result | |
02:51:786 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result | |
02:51:786 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf7f0, 4): deferring result | |
02:51:786 FMH D[SCEIO]: HLE\sceIo.cpp:1595 sceIoClose(4) | |
02:51:821 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20) | |
02:51:821 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340 | |
02:51:821 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000005=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010]) | |
02:51:836 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48da1364) | |
02:51:837 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364 | |
02:51:837 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
02:52:821 FMH D[SCEIO]: HLE\sceIo.cpp:1589 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/images/splash_screens/splash_warchild.png, 1, 511) | |
02:52:838 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09668110, 80000): deferring result | |
02:52:838 FMH I[FILESYS]: FileSystems\ISOFileSystem.cpp:523 Reading beyond end of file from seekPos 0, clamping size 524288 to 159703 | |
02:52:938 FMH D[SCEIO]: HLE\sceIo.cpp:1419 8 = sceIoLseek(4, fffffffffffd9031, 1) | |
02:52:938 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf970, 4): deferring result | |
02:52:938 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result | |
02:52:938 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf810, d): deferring result | |
02:52:938 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf7d0, 4): deferring result | |
02:52:938 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf970, 4): deferring result | |
02:52:938 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result | |
02:52:938 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf810, 4): deferring result | |
02:52:938 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf7e0, 4): deferring result | |
02:52:938 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf970, 4): deferring result | |
02:52:938 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result | |
02:52:938 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 0908dca0, 19): deferring result | |
02:52:938 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf7e0, 4): deferring result | |
02:52:938 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf970, 4): deferring result | |
02:52:938 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result | |
02:52:955 idle0 I[SYSTEM]: UI\NativeApp.cpp:1090 Handled global message: 20 / | |
02:52:987 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:52:987 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:52:988 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:53:005 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:53:005 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:53:006 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:53:022 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:53:022 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:53:038 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:53:039 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:53:055 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:53:056 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:53:056 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:53:072 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:53:072 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:53:088 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:53:089 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:53:104 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:53:104 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:53:121 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, f69): deferring result | |
02:53:122 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf800, 4): deferring result | |
02:53:122 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf830, 4): deferring result | |
02:53:122 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result | |
02:53:122 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf7f0, 4): deferring result | |
02:53:122 FMH D[SCEIO]: HLE\sceIo.cpp:1595 sceIoClose(4) | |
02:53:154 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20) | |
02:53:154 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340 | |
02:53:154 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000006=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010]) | |
02:53:187 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48da1364) | |
02:53:187 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364 | |
02:53:187 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
02:54:174 FMH D[SCEIO]: HLE\sceIo.cpp:1589 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/images/splash_screens/splash_kickitout.png, 1, 511) | |
02:54:189 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09668110, 80000): deferring result | |
02:54:189 FMH I[FILESYS]: FileSystems\ISOFileSystem.cpp:523 Reading beyond end of file from seekPos 0, clamping size 524288 to 148381 | |
02:54:288 FMH D[SCEIO]: HLE\sceIo.cpp:1419 8 = sceIoLseek(4, fffffffffffdbc6b, 1) | |
02:54:288 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf970, 4): deferring result | |
02:54:288 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result | |
02:54:288 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf810, d): deferring result | |
02:54:288 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf7d0, 4): deferring result | |
02:54:288 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf970, 4): deferring result | |
02:54:288 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result | |
02:54:288 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf810, 4): deferring result | |
02:54:288 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf7e0, 4): deferring result | |
02:54:288 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf970, 4): deferring result | |
02:54:288 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result | |
02:54:288 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 0908dca0, 19): deferring result | |
02:54:288 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf7e0, 4): deferring result | |
02:54:288 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf970, 4): deferring result | |
02:54:288 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result | |
02:54:339 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:54:339 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:54:340 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:54:356 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:54:357 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:54:373 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:54:373 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:54:389 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:54:389 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:54:405 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:54:406 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:54:422 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:54:439 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:54:440 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:54:440 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:54:455 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:54:456 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:54:474 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:54:475 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 32f): deferring result | |
02:54:475 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf800, 4): deferring result | |
02:54:475 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf830, 4): deferring result | |
02:54:475 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result | |
02:54:475 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf7f0, 4): deferring result | |
02:54:475 FMH D[SCEIO]: HLE\sceIo.cpp:1595 sceIoClose(4) | |
02:54:506 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20) | |
02:54:506 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340 | |
02:54:506 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000007=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010]) | |
02:54:539 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48da1364) | |
02:54:539 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364 | |
02:54:539 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
02:55:524 FMH D[SCEIO]: HLE\sceIo.cpp:1589 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/images/splash_screens/splash_license.png, 1, 511) | |
02:55:541 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09668110, 80000): deferring result | |
02:55:541 FMH I[FILESYS]: FileSystems\ISOFileSystem.cpp:523 Reading beyond end of file from seekPos 0, clamping size 524288 to 232956 | |
02:55:640 FMH D[SCEIO]: HLE\sceIo.cpp:1419 8 = sceIoLseek(4, fffffffffffc720c, 1) | |
02:55:640 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf970, 4): deferring result | |
02:55:741 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result | |
02:55:741 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf810, d): deferring result | |
02:55:741 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf7d0, 4): deferring result | |
02:55:741 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf970, 4): deferring result | |
02:55:741 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result | |
02:55:741 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf810, 4): deferring result | |
02:55:741 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf7e0, 4): deferring result | |
02:55:741 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf970, 4): deferring result | |
02:55:741 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result | |
02:55:741 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 0908dca0, 19): deferring result | |
02:55:741 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf7e0, 4): deferring result | |
02:55:741 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf970, 4): deferring result | |
02:55:741 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result | |
02:55:790 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:55:790 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:55:790 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:55:791 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:55:807 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:55:807 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:55:808 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:55:824 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:55:825 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:55:825 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:55:825 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:55:840 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:55:840 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:55:841 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:55:858 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:55:859 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:55:859 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:55:874 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:55:874 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:55:875 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:55:875 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:55:890 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:55:891 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:55:891 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:55:907 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:55:907 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:55:907 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:55:908 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, 2000): deferring result | |
02:55:923 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080dd0, d8e): deferring result | |
02:55:924 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf800, 4): deferring result | |
02:55:924 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf830, 4): deferring result | |
02:55:924 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09080c78, 4): deferring result | |
02:55:924 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09fbf7f0, 4): deferring result | |
02:55:924 FMH D[SCEIO]: HLE\sceIo.cpp:1595 sceIoClose(4) | |
02:55:959 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20) | |
02:55:959 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340 | |
02:55:959 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000008=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010]) | |
02:55:990 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48da1364) | |
02:55:990 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364 | |
02:55:990 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:02:049 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20) | |
03:02:049 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340 | |
03:02:049 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000009=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010]) | |
03:02:063 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48da1364) | |
03:02:063 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364 | |
03:02:063 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:02:064 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20) | |
03:02:064 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340 | |
03:02:064 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000a=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010]) | |
03:02:079 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48da1364) | |
03:02:079 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364 | |
03:02:079 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:09:254 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20) | |
03:09:254 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340 | |
03:09:254 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000b=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010]) | |
03:09:270 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48da1364) | |
03:09:270 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364 | |
03:09:270 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:09:521 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20) | |
03:09:521 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340 | |
03:09:521 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000c=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010]) | |
03:09:537 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48da1364) | |
03:09:537 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364 | |
03:09:537 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:09:537 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20) | |
03:09:537 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340 | |
03:09:537 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000d=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010]) | |
03:09:554 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48da1364) | |
03:09:554 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364 | |
03:09:554 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:09:554 FMH D[SCEUTIL]: Dialog\SavedataParam.cpp:1561 Save data exists: FMHSVG00 = ms0:/PSP/SAVEDATA/ULES00549FMHSVG00 | |
03:09:554 FMH D[SCEUTIL]: Dialog\SavedataParam.cpp:1569 Save data not found: FMHSVG01 = ms0:/PSP/SAVEDATA/ULES00549FMHSVG01 | |
03:09:554 FMH D[SCEUTIL]: Dialog\SavedataParam.cpp:1569 Save data not found: FMHSVG02 = ms0:/PSP/SAVEDATA/ULES00549FMHSVG02 | |
03:09:554 FMH D[SCEUTIL]: Dialog\SavedataParam.cpp:1569 Save data not found: FMHSVG03 = ms0:/PSP/SAVEDATA/ULES00549FMHSVG03 | |
03:09:554 FMH D[SCEUTIL]: Dialog\SavedataParam.cpp:1569 Save data not found: FMHSVG04 = ms0:/PSP/SAVEDATA/ULES00549FMHSVG04 | |
03:09:554 FMH D[SCEUTIL]: Dialog\SavedataParam.cpp:1569 Save data not found: FMHSVG05 = ms0:/PSP/SAVEDATA/ULES00549FMHSVG05 | |
03:09:555 FMH D[SCEUTIL]: Dialog\SavedataParam.cpp:1569 Save data not found: FMHSVG06 = ms0:/PSP/SAVEDATA/ULES00549FMHSVG06 | |
03:09:555 FMH D[SCEUTIL]: Dialog\SavedataParam.cpp:1569 Save data not found: FMHSVG07 = ms0:/PSP/SAVEDATA/ULES00549FMHSVG07 | |
03:09:555 FMH D[SCEUTIL]: Dialog\SavedataParam.cpp:1569 Save data not found: FMHSVG08 = ms0:/PSP/SAVEDATA/ULES00549FMHSVG08 | |
03:09:555 FMH D[SCEUTIL]: Dialog\SavedataParam.cpp:1569 Save data not found: FMHSVG09 = ms0:/PSP/SAVEDATA/ULES00549FMHSVG09 | |
03:09:555 FMH I[SCEUTIL]: Dialog\PSPSaveDialog.cpp:122 sceUtilitySavedataInitStart(09fbdc18) - LISTLOAD (4) | |
03:09:555 FMH I[SCEUTIL]: Dialog\PSPSaveDialog.cpp:123 sceUtilitySavedataInitStart(09fbdc18) : Game key (hex): 01AF6F00020070D52E2412C7E1FF83BA | |
03:09:555 FMH D[SCEUTIL]: Dialog\PSPSaveDialog.cpp:185 Loading. Title: ULES00549 Save: ULES00549 File: SECURE.BIN | |
03:09:555 FMH D[SCEUTIL]: HLE\sceUtility.cpp:437 00000000=sceUtilitySavedataInitStart(09fbdc18) | |
03:09:555 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:09:555 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:09:555 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000e=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:09:555 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48d84714) | |
03:09:555 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d84714 | |
03:09:555 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:09:555 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:09:555 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000f=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:09:571 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48d8474c) | |
03:09:571 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:09:571 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:09:571 FMH W[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:1 Creating 8888 FBO at 04000000/04110000 stride=512 480x272 (force=1) | |
03:09:572 FMH I[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:5 Creating FBO for 04000000 (z: 04110000) : 480 x 272 x 8888 | |
03:09:572 FMH D[G3D]: Common\VertexDecoderCommon.cpp:1098 VTYPE: THRU=1 TC=0 COL=7 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=1 | |
03:09:572 FMH D[G3D]: Common\VertexDecoderCommon.cpp:1271 SVT : size = 12, aligned to biggest 4 | |
03:09:572 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:09:572 FMH D[SCEUTIL]: HLE\sceUtility.cpp:461 1=sceUtilitySavedataGetStatus() | |
03:09:574 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:2906 Reading framebuffer to mem, fb_address = 04000000, ptr=0000017C03E20000 | |
03:09:587 FMH I[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:1 Decimating FBO for 04000000 (1x1 565), age 1419 | |
03:09:587 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:09:587 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:09:587 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000010=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:09:587 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48d8474c) | |
03:09:587 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:09:587 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:09:587 FMH W[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:1 Creating 8888 FBO at 04088000/04110000 stride=512 480x272 (force=1) | |
03:09:588 FMH I[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:5 Creating FBO for 04088000 (z: 04110000) : 480 x 272 x 8888 | |
03:09:588 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:09:588 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:2906 Reading framebuffer to mem, fb_address = 04088000, ptr=0000017C03EA8000 | |
03:09:605 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:09:605 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:09:605 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000011=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:09:605 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48d8474c) | |
03:09:605 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:09:605 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:09:605 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:09:621 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:09:621 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:09:621 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000012=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:09:621 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48d8474c) | |
03:09:621 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:09:621 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:09:621 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:09:638 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:09:638 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:09:638 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000013=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:09:638 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48d8474c) | |
03:09:638 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:09:638 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:09:638 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:09:655 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:09:655 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:09:655 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000014=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:09:655 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48d8474c) | |
03:09:655 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:09:655 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:09:655 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:09:671 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:09:671 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:09:671 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000015=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:09:671 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48d8474c) | |
03:09:671 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:09:671 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:09:671 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:09:688 FMH I[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:1 Decimating FBO for 04000000 (480x272 8888), age 6 | |
03:09:688 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:09:688 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:09:688 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000016=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:09:688 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48d8474c) | |
03:09:688 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:09:688 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:09:688 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:09:704 FMH I[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:1 Decimating FBO for 04088000 (480x272 8888), age 6 | |
03:09:704 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:09:704 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:09:704 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000017=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:09:704 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48d8474c) | |
03:09:704 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:09:704 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:09:704 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:09:721 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:09:721 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:09:721 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000018=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:09:721 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192472, stalladdr=48d8474c) | |
03:09:721 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:09:721 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:09:721 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:09:737 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:09:737 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:09:737 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000019=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:09:737 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48d8474c) | |
03:09:737 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:09:737 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:09:737 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:09:754 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:09:754 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:09:754 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001a=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:09:754 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192474, stalladdr=48d8474c) | |
03:09:754 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:09:754 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:09:754 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:09:754 ScePafJob D[SCEUTIL]: HLE\sceUtility.cpp:405 0=__UtilityInitDialog(1) | |
03:09:771 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:09:771 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:09:771 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001b=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:09:771 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48d8474c) | |
03:09:771 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:09:771 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:09:771 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:09:771 FMH D[SCEUTIL]: HLE\sceUtility.cpp:461 2=sceUtilitySavedataGetStatus() | |
03:09:774 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400) | |
03:09:774 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c | |
03:09:774 FMH D[G3D]: Common\VertexDecoderCommon.cpp:1098 VTYPE: THRU=1 TC=2 COL=7 POS=3 NRM=0 WT=0 NW=1 IDX=0 MC=1 | |
03:09:774 FMH D[G3D]: Common\VertexDecoderCommon.cpp:1271 SVT : size = 20, aligned to biggest 4 | |
03:09:780 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001c=sceUtilitySavedataUpdate(1) | |
03:09:780 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192476 | |
03:09:780 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:09:788 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:09:788 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:09:788 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001d=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:09:788 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48d8474c) | |
03:09:788 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:09:788 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:09:788 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:09:788 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400) | |
03:09:788 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c | |
03:09:790 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001e=sceUtilitySavedataUpdate(1) | |
03:09:790 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192478 | |
03:09:790 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:09:805 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:09:805 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:09:805 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001f=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:09:805 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48d8474c) | |
03:09:805 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:09:805 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:09:805 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:09:805 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400) | |
03:09:805 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c | |
03:09:805 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000020=sceUtilitySavedataUpdate(1) | |
03:09:805 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192480 | |
03:09:805 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:09:820 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:09:820 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:09:820 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000021=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:09:820 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48d8474c) | |
03:09:820 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:09:820 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:09:820 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:09:820 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400) | |
03:09:820 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c | |
03:09:821 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000022=sceUtilitySavedataUpdate(1) | |
03:09:821 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192482 | |
03:09:821 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:09:837 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:09:837 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:09:837 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000023=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:09:837 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48d8474c) | |
03:09:837 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:09:837 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:09:837 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:09:837 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400) | |
03:09:837 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c | |
03:09:837 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000024=sceUtilitySavedataUpdate(1) | |
03:09:837 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192484 | |
03:09:837 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:09:854 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:09:854 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:09:854 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000025=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:09:854 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48d8474c) | |
03:09:854 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:09:854 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:09:854 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:09:854 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400) | |
03:09:854 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c | |
03:09:854 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000026=sceUtilitySavedataUpdate(1) | |
03:09:854 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192486 | |
03:09:854 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:09:870 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:09:870 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:09:870 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000027=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:09:870 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48d8474c) | |
03:09:870 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:09:870 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:09:870 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:09:870 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400) | |
03:09:870 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c | |
03:09:871 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000028=sceUtilitySavedataUpdate(1) | |
03:09:871 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192488 | |
03:09:871 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:09:887 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:09:887 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:09:887 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000029=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:09:887 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48d8474c) | |
03:09:887 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:09:887 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:09:887 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:09:887 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400) | |
03:09:887 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c | |
03:09:887 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002a=sceUtilitySavedataUpdate(1) | |
03:09:887 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192490 | |
03:09:887 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:09:904 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:09:904 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:09:904 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002b=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:09:904 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48d8474c) | |
03:09:904 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:09:904 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:09:904 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:09:904 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400) | |
03:09:904 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c | |
03:09:904 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002c=sceUtilitySavedataUpdate(1) | |
03:09:904 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192492 | |
03:09:904 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:09:921 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:09:921 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:09:921 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002d=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:09:921 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48d8474c) | |
03:09:921 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:09:921 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:09:921 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:09:921 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400) | |
03:09:921 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c | |
03:09:921 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002e=sceUtilitySavedataUpdate(1) | |
03:09:921 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192494 | |
03:09:921 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:09:939 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:09:939 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:09:939 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002f=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:09:940 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48d8474c) | |
03:09:940 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:09:940 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:09:940 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:09:940 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400) | |
03:09:940 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c | |
03:09:940 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000030=sceUtilitySavedataUpdate(1) | |
03:09:940 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192496 | |
03:09:940 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:09:954 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:09:954 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:09:954 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000031=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:09:954 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48d8474c) | |
03:09:954 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:09:954 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:09:954 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:09:954 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400) | |
03:09:954 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c | |
03:09:954 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000032=sceUtilitySavedataUpdate(1) | |
03:09:954 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192498 | |
03:09:954 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:09:970 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:09:970 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:09:970 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000033=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:09:970 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48d8474c) | |
03:09:970 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:09:970 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:09:970 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:09:970 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400) | |
03:09:970 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c | |
03:09:971 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000034=sceUtilitySavedataUpdate(1) | |
03:09:971 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192500 | |
03:09:971 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:09:988 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:09:988 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:09:988 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000035=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:09:988 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48d8474c) | |
03:09:988 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:09:988 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:09:988 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:09:988 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400) | |
03:09:988 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c | |
03:09:988 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000036=sceUtilitySavedataUpdate(1) | |
03:09:988 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192502 | |
03:09:988 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:10:005 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:10:005 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:10:005 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000037=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:10:005 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48d8474c) | |
03:10:005 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:10:005 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:10:005 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:10:005 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400) | |
03:10:005 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c | |
03:10:005 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000038=sceUtilitySavedataUpdate(1) | |
03:10:005 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192504 | |
03:10:005 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:10:021 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:10:021 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:10:021 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000039=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:10:021 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48d8474c) | |
03:10:021 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:10:021 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:10:021 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:10:021 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400) | |
03:10:021 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c | |
03:10:021 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003a=sceUtilitySavedataUpdate(1) | |
03:10:021 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192506 | |
03:10:021 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:10:038 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:10:038 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:10:038 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003b=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:10:038 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48d8474c) | |
03:10:038 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:10:038 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:10:038 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:10:038 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400) | |
03:10:038 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c | |
03:10:038 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003c=sceUtilitySavedataUpdate(1) | |
03:10:038 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192508 | |
03:10:038 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:10:054 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:10:054 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:10:054 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003d=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:10:054 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48d8474c) | |
03:10:054 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:10:054 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:10:054 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:10:054 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400) | |
03:10:054 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c | |
03:10:054 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003e=sceUtilitySavedataUpdate(1) | |
03:10:054 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192510 | |
03:10:054 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:10:071 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:10:071 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:10:071 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003f=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:10:071 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48d8474c) | |
03:10:071 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:10:071 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:10:071 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:10:071 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400) | |
03:10:071 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c | |
03:10:071 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000000=sceUtilitySavedataUpdate(1) | |
03:10:071 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192448 | |
03:10:071 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:10:089 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:10:089 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:10:089 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000001=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:10:089 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48d8474c) | |
03:10:089 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:10:089 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:10:089 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:10:089 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400) | |
03:10:089 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c | |
03:10:089 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000002=sceUtilitySavedataUpdate(1) | |
03:10:089 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192450 | |
03:10:089 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:10:106 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:10:106 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:10:106 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000003=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:10:106 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48d8474c) | |
03:10:106 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:10:106 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:10:106 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:10:106 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400) | |
03:10:106 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c | |
03:10:106 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000004=sceUtilitySavedataUpdate(1) | |
03:10:106 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192452 | |
03:10:106 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:10:121 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:10:121 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:10:121 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000005=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:10:121 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48d8474c) | |
03:10:121 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:10:121 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:10:121 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:10:121 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400) | |
03:10:121 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c | |
03:10:121 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000006=sceUtilitySavedataUpdate(1) | |
03:10:121 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192454 | |
03:10:121 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:10:138 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:10:138 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:10:138 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000007=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:10:138 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48d8474c) | |
03:10:138 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:10:138 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:10:138 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:10:138 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400) | |
03:10:138 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c | |
03:10:138 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000008=sceUtilitySavedataUpdate(1) | |
03:10:138 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192456 | |
03:10:138 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:10:154 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:10:154 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:10:154 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000009=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:10:154 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48d8474c) | |
03:10:154 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:10:154 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:10:154 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:10:154 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400) | |
03:10:154 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c | |
03:10:154 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000a=sceUtilitySavedataUpdate(1) | |
03:10:154 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192458 | |
03:10:154 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:10:171 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:10:171 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:10:171 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000b=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:10:171 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48d8474c) | |
03:10:171 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:10:171 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:10:171 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:10:172 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400) | |
03:10:172 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c | |
03:10:172 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000c=sceUtilitySavedataUpdate(1) | |
03:10:172 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192460 | |
03:10:172 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:10:189 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:10:189 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:10:189 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000d=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:10:189 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48d8474c) | |
03:10:189 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:10:189 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:10:189 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:10:189 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400) | |
03:10:189 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c | |
03:10:189 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000e=sceUtilitySavedataUpdate(1) | |
03:10:189 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192462 | |
03:10:189 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:10:205 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:10:205 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:10:205 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000f=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:10:205 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48d8474c) | |
03:10:205 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:10:205 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:10:205 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:10:205 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400) | |
03:10:205 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c | |
03:10:205 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000010=sceUtilitySavedataUpdate(1) | |
03:10:205 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192464 | |
03:10:205 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:10:222 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:10:222 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:10:222 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000011=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:10:222 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48d8474c) | |
03:10:222 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:10:222 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:10:222 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:10:222 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400) | |
03:10:222 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c | |
03:10:222 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000012=sceUtilitySavedataUpdate(1) | |
03:10:222 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192466 | |
03:10:222 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:10:239 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:10:239 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:10:239 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000013=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:10:239 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48d8474c) | |
03:10:239 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:10:239 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:10:239 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:10:239 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400) | |
03:10:239 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c | |
03:10:239 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000014=sceUtilitySavedataUpdate(1) | |
03:10:239 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192468 | |
03:10:239 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:10:255 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:10:255 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:10:255 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000015=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:10:255 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48d8474c) | |
03:10:255 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:10:255 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:10:255 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:10:255 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400) | |
03:10:255 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c | |
03:10:256 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000016=sceUtilitySavedataUpdate(1) | |
03:10:256 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192470 | |
03:10:256 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:10:271 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:10:271 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:10:271 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000017=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:10:271 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48d8474c) | |
03:10:271 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:10:271 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:10:271 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:10:271 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400) | |
03:10:271 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c | |
03:10:271 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000018=sceUtilitySavedataUpdate(1) | |
03:10:271 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192472 | |
03:10:271 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:10:289 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:10:289 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:10:289 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000019=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:10:289 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48d8474c) | |
03:10:289 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:10:289 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:10:289 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:10:289 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400) | |
03:10:289 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c | |
03:10:289 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001a=sceUtilitySavedataUpdate(1) | |
03:10:289 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192474 | |
03:10:289 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:10:305 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:10:305 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:10:305 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001b=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:10:305 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48d8474c) | |
03:10:305 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:10:305 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:10:305 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:10:305 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400) | |
03:10:305 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c | |
03:10:305 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001c=sceUtilitySavedataUpdate(1) | |
03:10:305 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192476 | |
03:10:305 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:10:322 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:10:322 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:10:322 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001d=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:10:322 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48d8474c) | |
03:10:322 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:10:322 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:10:322 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:10:322 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400) | |
03:10:322 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c | |
03:10:322 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001e=sceUtilitySavedataUpdate(1) | |
03:10:322 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192478 | |
03:10:322 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:10:338 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:10:338 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:10:338 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001f=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:10:338 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48d8474c) | |
03:10:338 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:10:338 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:10:338 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:10:338 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400) | |
03:10:338 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c | |
03:10:338 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000020=sceUtilitySavedataUpdate(1) | |
03:10:338 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192480 | |
03:10:338 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:10:355 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:10:355 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:10:355 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000021=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:10:355 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48d8474c) | |
03:10:355 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:10:355 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:10:355 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:10:355 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400) | |
03:10:355 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c | |
03:10:355 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000022=sceUtilitySavedataUpdate(1) | |
03:10:355 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192482 | |
03:10:355 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:10:371 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:10:371 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:10:371 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000023=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:10:371 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48d8474c) | |
03:10:371 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:10:371 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:10:371 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:10:371 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400) | |
03:10:371 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c | |
03:10:372 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000024=sceUtilitySavedataUpdate(1) | |
03:10:372 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192484 | |
03:10:372 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:10:389 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:10:389 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:10:389 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000025=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:10:389 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48d8474c) | |
03:10:389 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:10:389 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:10:389 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:10:389 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400) | |
03:10:389 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c | |
03:10:389 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000026=sceUtilitySavedataUpdate(1) | |
03:10:389 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192486 | |
03:10:389 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:10:405 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:10:405 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:10:405 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000027=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:10:405 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48d8474c) | |
03:10:405 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:10:405 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:10:405 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:10:406 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400) | |
03:10:406 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c | |
03:10:406 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000028=sceUtilitySavedataUpdate(1) | |
03:10:406 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192488 | |
03:10:406 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:10:422 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:10:422 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:10:422 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000029=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:10:422 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48d8474c) | |
03:10:422 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:10:422 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:10:422 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:10:422 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400) | |
03:10:422 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c | |
03:10:422 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002a=sceUtilitySavedataUpdate(1) | |
03:10:422 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192490 | |
03:10:422 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:10:439 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:10:439 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:10:439 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002b=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:10:439 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48d8474c) | |
03:10:439 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:10:439 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:10:439 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:10:439 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400) | |
03:10:439 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c | |
03:10:439 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002c=sceUtilitySavedataUpdate(1) | |
03:10:439 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192492 | |
03:10:439 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:10:455 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:10:455 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:10:455 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002d=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:10:455 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48d8474c) | |
03:10:455 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:10:455 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:10:455 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:10:455 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400) | |
03:10:455 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c | |
03:10:455 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002e=sceUtilitySavedataUpdate(1) | |
03:10:455 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192494 | |
03:10:455 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:10:472 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:10:472 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:10:472 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002f=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:10:472 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48d8474c) | |
03:10:472 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:10:472 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:10:472 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:10:472 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400) | |
03:10:472 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c | |
03:10:473 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000030=sceUtilitySavedataUpdate(1) | |
03:10:473 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192496 | |
03:10:473 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:10:489 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:10:489 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:10:489 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000031=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:10:489 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48d8474c) | |
03:10:489 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:10:489 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:10:489 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:10:489 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400) | |
03:10:489 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c | |
03:10:489 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000032=sceUtilitySavedataUpdate(1) | |
03:10:489 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192498 | |
03:10:489 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:10:505 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:10:505 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:10:505 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000033=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:10:505 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48d8474c) | |
03:10:505 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:10:505 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:10:505 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:10:505 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=0800081c, cbid=ffffffff, param=08020400) | |
03:10:505 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 0800081c | |
03:10:505 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000034=sceUtilitySavedataUpdate(1) | |
03:10:505 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192500 | |
03:10:505 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:10:505 FMH I[SCEUTIL]: Dialog\SavedataParam.cpp:688 Loading file with size 1572864 in ms0:/PSP/SAVEDATA/ULES00549FMHSVG00/SECURE.BIN | |
03:10:522 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:10:522 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:10:522 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000035=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:10:522 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48d8474c) | |
03:10:522 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:10:522 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:10:522 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:10:523 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400) | |
03:10:523 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc | |
03:10:523 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000036=sceUtilitySavedataUpdate(1) | |
03:10:523 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192502 | |
03:10:523 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:10:539 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:10:539 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:10:539 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000037=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:10:539 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48d8474c) | |
03:10:539 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:10:539 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:10:539 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:10:539 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400) | |
03:10:539 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc | |
03:10:539 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000038=sceUtilitySavedataUpdate(1) | |
03:10:539 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192504 | |
03:10:539 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:10:555 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:10:555 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:10:555 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000039=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:10:555 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48d8474c) | |
03:10:555 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:10:555 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:10:555 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:10:555 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400) | |
03:10:555 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc | |
03:10:555 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003a=sceUtilitySavedataUpdate(1) | |
03:10:555 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192506 | |
03:10:555 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:10:572 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:10:572 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:10:572 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003b=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:10:572 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48d8474c) | |
03:10:572 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:10:572 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:10:572 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:10:572 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400) | |
03:10:572 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc | |
03:10:572 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003c=sceUtilitySavedataUpdate(1) | |
03:10:572 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192508 | |
03:10:572 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:10:589 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:10:589 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:10:589 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003d=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:10:589 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48d8474c) | |
03:10:589 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:10:589 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:10:589 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:10:589 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400) | |
03:10:589 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc | |
03:10:589 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003e=sceUtilitySavedataUpdate(1) | |
03:10:589 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192510 | |
03:10:589 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:10:605 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:10:605 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:10:605 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003f=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:10:605 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48d8474c) | |
03:10:605 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:10:605 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:10:605 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:10:605 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400) | |
03:10:605 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc | |
03:10:605 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000000=sceUtilitySavedataUpdate(1) | |
03:10:605 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192448 | |
03:10:605 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:10:622 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:10:622 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:10:622 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000001=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:10:622 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48d8474c) | |
03:10:622 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:10:622 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:10:622 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:10:622 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400) | |
03:10:622 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc | |
03:10:622 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000002=sceUtilitySavedataUpdate(1) | |
03:10:622 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192450 | |
03:10:622 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:10:639 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:10:639 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:10:639 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000003=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:10:639 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48d8474c) | |
03:10:639 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:10:639 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:10:639 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:10:639 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400) | |
03:10:639 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc | |
03:10:639 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000004=sceUtilitySavedataUpdate(1) | |
03:10:639 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192452 | |
03:10:639 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:10:655 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:10:655 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:10:655 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000005=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:10:655 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48d8474c) | |
03:10:655 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:10:655 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:10:655 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:10:655 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400) | |
03:10:655 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc | |
03:10:655 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000006=sceUtilitySavedataUpdate(1) | |
03:10:655 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192454 | |
03:10:655 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:10:672 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:10:672 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:10:672 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000007=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:10:672 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48d8474c) | |
03:10:672 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:10:672 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:10:672 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:10:672 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400) | |
03:10:672 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc | |
03:10:672 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000008=sceUtilitySavedataUpdate(1) | |
03:10:672 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192456 | |
03:10:672 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:10:688 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:10:688 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:10:688 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000009=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:10:688 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48d8474c) | |
03:10:688 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:10:688 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:10:688 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:10:688 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400) | |
03:10:688 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc | |
03:10:688 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000a=sceUtilitySavedataUpdate(1) | |
03:10:688 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192458 | |
03:10:688 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:10:705 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:10:705 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:10:705 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000b=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:10:705 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48d8474c) | |
03:10:705 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:10:705 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:10:705 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:10:705 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400) | |
03:10:705 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc | |
03:10:705 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000c=sceUtilitySavedataUpdate(1) | |
03:10:705 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192460 | |
03:10:705 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:10:722 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:10:722 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:10:722 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000d=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:10:722 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48d8474c) | |
03:10:722 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:10:722 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:10:722 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:10:722 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400) | |
03:10:722 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc | |
03:10:722 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000e=sceUtilitySavedataUpdate(1) | |
03:10:722 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192462 | |
03:10:722 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:10:738 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:10:738 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:10:738 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000f=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:10:738 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48d8474c) | |
03:10:738 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:10:738 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:10:738 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:10:738 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400) | |
03:10:738 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc | |
03:10:738 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000010=sceUtilitySavedataUpdate(1) | |
03:10:738 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192464 | |
03:10:738 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:10:755 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:10:755 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:10:755 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000011=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:10:755 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48d8474c) | |
03:10:755 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:10:755 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:10:755 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:10:755 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400) | |
03:10:755 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc | |
03:10:755 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000012=sceUtilitySavedataUpdate(1) | |
03:10:755 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192466 | |
03:10:755 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:10:773 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:10:773 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:10:773 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000013=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:10:773 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48d8474c) | |
03:10:773 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:10:773 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:10:773 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:10:773 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400) | |
03:10:773 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc | |
03:10:773 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000014=sceUtilitySavedataUpdate(1) | |
03:10:773 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192468 | |
03:10:773 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:10:790 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:10:790 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:10:790 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000015=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:10:790 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48d8474c) | |
03:10:790 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:10:790 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:10:790 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:10:790 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400) | |
03:10:790 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc | |
03:10:790 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000016=sceUtilitySavedataUpdate(1) | |
03:10:790 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192470 | |
03:10:790 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:10:805 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:10:805 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:10:805 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000017=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:10:805 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48d8474c) | |
03:10:805 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:10:805 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:10:805 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:10:805 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400) | |
03:10:806 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc | |
03:10:806 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000018=sceUtilitySavedataUpdate(1) | |
03:10:806 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192472 | |
03:10:806 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:10:823 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:10:823 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:10:823 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000019=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:10:823 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48d8474c) | |
03:10:823 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:10:823 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:10:823 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:10:823 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400) | |
03:10:823 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc | |
03:10:823 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001a=sceUtilitySavedataUpdate(1) | |
03:10:823 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192474 | |
03:10:823 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:10:839 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:10:839 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:10:839 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001b=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:10:839 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48d8474c) | |
03:10:839 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:10:839 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:10:839 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:10:839 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400) | |
03:10:839 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc | |
03:10:839 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001c=sceUtilitySavedataUpdate(1) | |
03:10:839 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192476 | |
03:10:839 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:10:855 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:10:855 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:10:855 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001d=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:10:855 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48d8474c) | |
03:10:855 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:10:855 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:10:855 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:10:855 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400) | |
03:10:855 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc | |
03:10:855 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001e=sceUtilitySavedataUpdate(1) | |
03:10:855 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192478 | |
03:10:855 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:10:873 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:10:873 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:10:873 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001f=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:10:873 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48d8474c) | |
03:10:873 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:10:873 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:10:873 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:10:873 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400) | |
03:10:873 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc | |
03:10:873 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000020=sceUtilitySavedataUpdate(1) | |
03:10:873 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192480 | |
03:10:873 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:10:889 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:10:889 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:10:889 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000021=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:10:889 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48d8474c) | |
03:10:889 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:10:889 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:10:889 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:10:889 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400) | |
03:10:889 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc | |
03:10:889 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000022=sceUtilitySavedataUpdate(1) | |
03:10:889 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192482 | |
03:10:889 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:10:905 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:10:905 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:10:905 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000023=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:10:905 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48d8474c) | |
03:10:905 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:10:905 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:10:905 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:10:905 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400) | |
03:10:905 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc | |
03:10:905 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000024=sceUtilitySavedataUpdate(1) | |
03:10:905 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192484 | |
03:10:905 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:10:922 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:10:922 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:10:922 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000025=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:10:922 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48d8474c) | |
03:10:922 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:10:922 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:10:922 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:10:923 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400) | |
03:10:923 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc | |
03:10:923 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000026=sceUtilitySavedataUpdate(1) | |
03:10:923 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192486 | |
03:10:923 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:10:938 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:10:938 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:10:938 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000027=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:10:938 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48d8474c) | |
03:10:938 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:10:938 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:10:938 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:10:938 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400) | |
03:10:938 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc | |
03:10:939 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000028=sceUtilitySavedataUpdate(1) | |
03:10:939 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192488 | |
03:10:939 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:10:955 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:10:955 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:10:955 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000029=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:10:955 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48d8474c) | |
03:10:955 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:10:955 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:10:955 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:10:955 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400) | |
03:10:955 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc | |
03:10:955 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002a=sceUtilitySavedataUpdate(1) | |
03:10:955 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192490 | |
03:10:955 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:10:972 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:10:972 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:10:972 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002b=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:10:972 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48d8474c) | |
03:10:972 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:10:972 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:10:972 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:10:972 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400) | |
03:10:972 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc | |
03:10:972 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002c=sceUtilitySavedataUpdate(1) | |
03:10:972 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192492 | |
03:10:972 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:10:989 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:10:989 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:10:989 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002d=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:10:989 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48d8474c) | |
03:10:989 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:10:989 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:10:989 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:10:989 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400) | |
03:10:989 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc | |
03:10:989 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002e=sceUtilitySavedataUpdate(1) | |
03:10:989 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192494 | |
03:10:989 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:11:005 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:11:005 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:11:005 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002f=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:11:005 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48d8474c) | |
03:11:005 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:11:005 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:11:005 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:11:005 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400) | |
03:11:005 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc | |
03:11:005 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000030=sceUtilitySavedataUpdate(1) | |
03:11:005 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192496 | |
03:11:005 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:11:023 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:11:023 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:11:023 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000031=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:11:023 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48d8474c) | |
03:11:023 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:11:023 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:11:023 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:11:023 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400) | |
03:11:023 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc | |
03:11:023 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000032=sceUtilitySavedataUpdate(1) | |
03:11:023 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192498 | |
03:11:023 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:11:038 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:11:038 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:11:038 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000033=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:11:038 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48d8474c) | |
03:11:038 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:11:038 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:11:038 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:11:038 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400) | |
03:11:038 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc | |
03:11:038 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000034=sceUtilitySavedataUpdate(1) | |
03:11:038 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192500 | |
03:11:038 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:11:055 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:11:055 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:11:055 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000035=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:11:055 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48d8474c) | |
03:11:055 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:11:055 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:11:055 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:11:055 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400) | |
03:11:055 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc | |
03:11:055 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000036=sceUtilitySavedataUpdate(1) | |
03:11:055 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192502 | |
03:11:055 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:11:074 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:11:074 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:11:074 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000037=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:11:074 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48d8474c) | |
03:11:074 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:11:074 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:11:074 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:11:074 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400) | |
03:11:074 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc | |
03:11:074 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000038=sceUtilitySavedataUpdate(1) | |
03:11:074 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192504 | |
03:11:074 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:11:089 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:11:089 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:11:089 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000039=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:11:089 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48d8474c) | |
03:11:089 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:11:089 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:11:089 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:11:089 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400) | |
03:11:089 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc | |
03:11:089 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003a=sceUtilitySavedataUpdate(1) | |
03:11:089 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192506 | |
03:11:089 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:11:105 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:11:105 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:11:105 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003b=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:11:105 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48d8474c) | |
03:11:105 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:11:105 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:11:105 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:11:105 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400) | |
03:11:105 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc | |
03:11:105 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003c=sceUtilitySavedataUpdate(1) | |
03:11:105 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192508 | |
03:11:105 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:11:122 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:11:122 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:11:122 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003d=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:11:122 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48d8474c) | |
03:11:122 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:11:122 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:11:122 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:11:123 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400) | |
03:11:123 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc | |
03:11:123 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003e=sceUtilitySavedataUpdate(1) | |
03:11:123 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192510 | |
03:11:123 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:11:139 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:11:139 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:11:139 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003f=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:11:139 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48d8474c) | |
03:11:139 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:11:139 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:11:139 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:11:139 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400) | |
03:11:139 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc | |
03:11:139 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000000=sceUtilitySavedataUpdate(1) | |
03:11:139 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192448 | |
03:11:139 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:11:156 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:11:156 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:11:156 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000001=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:11:156 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48d8474c) | |
03:11:156 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:11:156 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:11:156 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:11:156 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400) | |
03:11:156 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc | |
03:11:156 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000002=sceUtilitySavedataUpdate(1) | |
03:11:156 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192450 | |
03:11:156 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:11:172 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:11:172 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:11:172 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000003=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:11:172 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48d8474c) | |
03:11:172 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:11:172 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:11:172 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:11:172 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400) | |
03:11:172 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc | |
03:11:172 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000004=sceUtilitySavedataUpdate(1) | |
03:11:172 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192452 | |
03:11:172 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:11:189 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:11:189 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:11:189 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000005=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:11:189 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48d8474c) | |
03:11:189 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:11:189 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:11:189 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:11:189 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400) | |
03:11:189 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc | |
03:11:189 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000006=sceUtilitySavedataUpdate(1) | |
03:11:189 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192454 | |
03:11:189 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:11:205 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:11:205 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:11:205 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000007=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:11:205 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48d8474c) | |
03:11:205 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:11:205 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:11:205 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:11:206 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400) | |
03:11:206 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc | |
03:11:206 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000008=sceUtilitySavedataUpdate(1) | |
03:11:206 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192456 | |
03:11:206 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:11:222 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:11:222 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:11:222 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000009=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:11:222 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48d8474c) | |
03:11:222 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:11:222 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:11:222 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:11:222 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400) | |
03:11:222 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc | |
03:11:222 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000a=sceUtilitySavedataUpdate(1) | |
03:11:222 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192458 | |
03:11:222 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:11:239 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:11:239 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:11:239 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000b=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:11:239 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48d8474c) | |
03:11:239 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:11:239 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:11:239 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:11:239 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400) | |
03:11:239 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc | |
03:11:239 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000c=sceUtilitySavedataUpdate(1) | |
03:11:239 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192460 | |
03:11:239 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:11:256 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:11:256 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:11:256 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000d=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:11:256 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48d8474c) | |
03:11:256 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:11:256 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:11:256 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:11:256 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400) | |
03:11:256 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc | |
03:11:256 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000e=sceUtilitySavedataUpdate(1) | |
03:11:256 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192462 | |
03:11:256 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:11:274 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:11:274 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:11:274 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000f=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:11:274 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48d8474c) | |
03:11:274 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:11:274 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:11:274 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:11:274 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400) | |
03:11:274 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc | |
03:11:274 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000010=sceUtilitySavedataUpdate(1) | |
03:11:274 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192464 | |
03:11:274 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:11:290 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:11:290 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:11:290 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000011=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:11:290 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48d8474c) | |
03:11:290 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:11:290 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:11:290 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:11:290 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400) | |
03:11:290 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc | |
03:11:290 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000012=sceUtilitySavedataUpdate(1) | |
03:11:290 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192466 | |
03:11:290 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:11:306 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:11:306 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:11:306 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000013=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:11:306 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48d8474c) | |
03:11:306 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:11:306 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:11:306 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:11:306 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400) | |
03:11:306 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc | |
03:11:306 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000014=sceUtilitySavedataUpdate(1) | |
03:11:306 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192468 | |
03:11:306 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:11:322 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:11:322 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:11:322 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000015=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:11:322 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48d8474c) | |
03:11:322 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:11:322 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:11:322 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:11:322 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400) | |
03:11:322 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc | |
03:11:322 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000016=sceUtilitySavedataUpdate(1) | |
03:11:322 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192470 | |
03:11:322 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:11:339 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:11:339 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:11:339 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000017=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:11:339 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48d8474c) | |
03:11:339 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:11:339 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:11:339 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:11:339 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400) | |
03:11:339 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc | |
03:11:339 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000018=sceUtilitySavedataUpdate(1) | |
03:11:339 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192472 | |
03:11:339 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:11:356 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:11:356 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:11:356 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000019=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:11:356 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192473, stalladdr=48d8474c) | |
03:11:356 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:11:356 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:11:356 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:11:356 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400) | |
03:11:356 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc | |
03:11:356 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001a=sceUtilitySavedataUpdate(1) | |
03:11:356 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192474 | |
03:11:356 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:11:372 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:11:372 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:11:372 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001b=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:11:372 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192475, stalladdr=48d8474c) | |
03:11:372 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:11:372 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:11:372 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:11:372 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400) | |
03:11:372 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc | |
03:11:372 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001c=sceUtilitySavedataUpdate(1) | |
03:11:372 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192476 | |
03:11:372 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:11:390 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:11:390 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:11:390 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001d=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:11:390 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192477, stalladdr=48d8474c) | |
03:11:390 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:11:390 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:11:390 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:11:390 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400) | |
03:11:390 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc | |
03:11:390 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001e=sceUtilitySavedataUpdate(1) | |
03:11:390 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192478 | |
03:11:390 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:11:406 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:11:406 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:11:406 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500001f=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:11:406 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192479, stalladdr=48d8474c) | |
03:11:406 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:11:406 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:11:406 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:11:406 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400) | |
03:11:406 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc | |
03:11:406 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000020=sceUtilitySavedataUpdate(1) | |
03:11:406 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192480 | |
03:11:406 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:11:423 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:11:423 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:11:423 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000021=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:11:423 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192481, stalladdr=48d8474c) | |
03:11:423 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:11:423 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:11:423 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:11:423 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400) | |
03:11:423 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc | |
03:11:423 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000022=sceUtilitySavedataUpdate(1) | |
03:11:423 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192482 | |
03:11:423 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:11:439 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:11:439 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:11:439 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000023=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:11:439 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192483, stalladdr=48d8474c) | |
03:11:439 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:11:439 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:11:439 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:11:439 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400) | |
03:11:439 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc | |
03:11:439 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000024=sceUtilitySavedataUpdate(1) | |
03:11:439 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192484 | |
03:11:439 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:11:456 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:11:456 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:11:456 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000025=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:11:456 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192485, stalladdr=48d8474c) | |
03:11:456 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:11:456 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:11:456 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:11:456 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400) | |
03:11:456 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc | |
03:11:456 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000026=sceUtilitySavedataUpdate(1) | |
03:11:456 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192486 | |
03:11:456 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:11:473 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:11:473 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:11:473 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000027=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:11:473 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192487, stalladdr=48d8474c) | |
03:11:473 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:11:473 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:11:473 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:11:473 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=08000400, stall=080006cc, cbid=ffffffff, param=08020400) | |
03:11:473 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08000400 - stall = 080006cc | |
03:11:473 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000028=sceUtilitySavedataUpdate(1) | |
03:11:473 FMH D[SCEGE]: Util\PPGeDraw.cpp:470 PPGe enqueued display list 889192488 | |
03:11:473 FMH D[SCEUTIL]: HLE\sceUtility.cpp:471 0=sceUtilitySavedataUpdate(1) | |
03:11:491 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:11:491 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:11:491 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000029=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:11:491 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192489, stalladdr=48d8474c) | |
03:11:491 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:11:491 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04088000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:11:491 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:11:491 FMH D[SCEUTIL]: HLE\sceUtility.cpp:461 3=sceUtilitySavedataGetStatus() | |
03:11:491 FMH D[SCEUTIL]: HLE\sceUtility.cpp:447 00000000=sceUtilitySavedataShutdownStart() | |
03:11:491 ScePafJob D[SCEUTIL]: HLE\sceUtility.cpp:414 0=__UtilityFinishDialog(1) | |
03:11:506 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:11:506 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:11:506 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002a=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:11:506 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192490, stalladdr=48d8474c) | |
03:11:506 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d8474c | |
03:11:506 FMH D[G3D]: Common\FramebufferManagerCommon.cpp:312 Est: 04000000 V: 0x0, R: 480x272, S: 480x272, STR: 512, THR:1, Z:44710000 = 480x272 | |
03:11:506 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:11:506 FMH D[SCEUTIL]: HLE\sceUtility.cpp:461 0=sceUtilitySavedataGetStatus() | |
03:11:522 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48d846e8, stall=48d84700, cbid=00000000, param=08d0bb20) | |
03:11:522 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d846e8 - stall = 08d84700 | |
03:11:522 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002b=sceGeListEnQueue(48d846e8, 48d84700, 0, 08d0bb20[00000010]) | |
03:11:522 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192491, stalladdr=48d84714) | |
03:11:522 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08d84700 - stall = 08d84714 | |
03:11:606 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20) | |
03:11:606 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340 | |
03:11:606 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002c=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010]) | |
03:11:638 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192492, stalladdr=48da1364) | |
03:11:638 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364 | |
03:11:638 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:11:673 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20) | |
03:11:673 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340 | |
03:11:673 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002d=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010]) | |
03:11:706 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192493, stalladdr=48da1364) | |
03:11:706 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364 | |
03:11:706 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:11:708 FMH D[SCEIO]: HLE\sceIo.cpp:873 1=sceKernelStdout() | |
03:11:708 FMH I[PRINTF]: HLE\sceIo.cpp:1182 stdout: compressed_data_size: 712363 | |
03:11:708 FMH D[SCEIO]: HLE\sceIo.cpp:1269 1d=sceIoWrite(1, 0902cc10, 1d) | |
03:11:722 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20) | |
03:11:722 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340 | |
03:11:722 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002e=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010]) | |
03:11:755 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192494, stalladdr=48da1364) | |
03:11:755 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364 | |
03:11:755 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:12:055 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20) | |
03:12:055 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340 | |
03:12:055 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500002f=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010]) | |
03:12:072 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192495, stalladdr=48da1364) | |
03:12:072 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364 | |
03:12:072 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:12:291 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20) | |
03:12:291 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340 | |
03:12:291 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000030=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010]) | |
03:12:323 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192496, stalladdr=48da1364) | |
03:12:323 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364 | |
03:12:323 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:12:325 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20) | |
03:12:325 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340 | |
03:12:325 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000031=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010]) | |
03:12:374 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192497, stalladdr=48da1364) | |
03:12:374 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364 | |
03:12:374 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:12:375 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20) | |
03:12:375 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340 | |
03:12:375 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000032=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010]) | |
03:12:390 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192498, stalladdr=48da1364) | |
03:12:390 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364 | |
03:12:390 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:12:756 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20) | |
03:12:756 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340 | |
03:12:756 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000033=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010]) | |
03:12:790 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192499, stalladdr=48da1364) | |
03:12:790 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364 | |
03:12:790 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:12:824 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20) | |
03:12:824 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340 | |
03:12:824 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000034=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010]) | |
03:12:874 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192500, stalladdr=48da1364) | |
03:12:874 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364 | |
03:12:874 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:12:876 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20) | |
03:12:876 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340 | |
03:12:876 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000035=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010]) | |
03:12:890 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192501, stalladdr=48da1364) | |
03:12:890 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364 | |
03:12:890 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:12:906 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20) | |
03:12:906 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340 | |
03:12:906 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000036=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010]) | |
03:12:924 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192502, stalladdr=48da1364) | |
03:12:924 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364 | |
03:12:924 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:12:942 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20) | |
03:12:942 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340 | |
03:12:942 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000037=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010]) | |
03:12:972 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192503, stalladdr=48da1364) | |
03:12:972 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364 | |
03:12:972 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:12:992 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20) | |
03:12:992 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340 | |
03:12:992 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000038=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010]) | |
03:13:040 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192504, stalladdr=48da1364) | |
03:13:040 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364 | |
03:13:040 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:13:041 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20) | |
03:13:041 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340 | |
03:13:041 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000039=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010]) | |
03:13:056 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192505, stalladdr=48da1364) | |
03:13:056 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364 | |
03:13:056 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:13:057 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20) | |
03:13:057 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340 | |
03:13:057 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003a=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010]) | |
03:13:091 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192506, stalladdr=48da1364) | |
03:13:091 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364 | |
03:13:091 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:13:092 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20) | |
03:13:092 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340 | |
03:13:092 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003b=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010]) | |
03:13:124 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192507, stalladdr=48da1364) | |
03:13:124 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364 | |
03:13:124 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:13:125 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20) | |
03:13:125 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340 | |
03:13:125 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003c=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010]) | |
03:13:156 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192508, stalladdr=48da1364) | |
03:13:156 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364 | |
03:13:156 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:13:157 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20) | |
03:13:157 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340 | |
03:13:157 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003d=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010]) | |
03:13:207 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192509, stalladdr=48da1364) | |
03:13:207 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364 | |
03:13:207 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:13:257 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20) | |
03:13:257 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340 | |
03:13:257 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003e=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010]) | |
03:13:290 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192510, stalladdr=48da1364) | |
03:13:290 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364 | |
03:13:290 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:13:291 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20) | |
03:13:291 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340 | |
03:13:291 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500003f=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010]) | |
03:13:324 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192511, stalladdr=48da1364) | |
03:13:324 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364 | |
03:13:324 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:13:325 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20) | |
03:13:325 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340 | |
03:13:325 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000000=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010]) | |
03:13:374 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192448, stalladdr=48da1364) | |
03:13:374 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364 | |
03:13:374 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:13:507 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20) | |
03:13:507 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340 | |
03:13:507 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000001=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010]) | |
03:13:541 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192449, stalladdr=48da1364) | |
03:13:541 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364 | |
03:13:541 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:13:558 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20) | |
03:13:558 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340 | |
03:13:558 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000002=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010]) | |
03:13:590 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192450, stalladdr=48da1364) | |
03:13:590 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364 | |
03:13:590 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:13:591 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20) | |
03:13:591 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340 | |
03:13:591 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000003=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010]) | |
03:13:623 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192451, stalladdr=48da1364) | |
03:13:623 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364 | |
03:13:623 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:13:624 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20) | |
03:13:624 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340 | |
03:13:624 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000004=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010]) | |
03:13:657 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192452, stalladdr=48da1364) | |
03:13:657 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364 | |
03:13:657 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:13:658 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20) | |
03:13:658 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340 | |
03:13:658 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000005=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010]) | |
03:13:709 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192453, stalladdr=48da1364) | |
03:13:709 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364 | |
03:13:709 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:13:710 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20) | |
03:13:710 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340 | |
03:13:710 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000006=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010]) | |
03:13:724 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192454, stalladdr=48da1364) | |
03:13:724 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364 | |
03:13:724 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:13:725 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20) | |
03:13:725 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340 | |
03:13:725 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000007=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010]) | |
03:13:757 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192455, stalladdr=48da1364) | |
03:13:757 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364 | |
03:13:757 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:13:758 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20) | |
03:13:758 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340 | |
03:13:758 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000008=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010]) | |
03:13:790 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192456, stalladdr=48da1364) | |
03:13:790 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364 | |
03:13:790 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:13:791 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20) | |
03:13:791 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340 | |
03:13:791 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000009=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010]) | |
03:13:824 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192457, stalladdr=48da1364) | |
03:13:824 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364 | |
03:13:824 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:13:824 FMH I[PRINTF]: HLE\sceKernelMemory.cpp:1214 sceKernelPrintf: libc:_getmodreent: no reent structure | |
03:13:924 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20) | |
03:13:924 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340 | |
03:13:924 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000a=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010]) | |
03:13:940 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192458, stalladdr=48da1364) | |
03:13:940 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364 | |
03:13:940 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:13:943 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20) | |
03:13:943 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340 | |
03:13:943 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000b=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010]) | |
03:13:974 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192459, stalladdr=48da1364) | |
03:13:974 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364 | |
03:13:974 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:14:058 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20) | |
03:14:058 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340 | |
03:14:058 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000c=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010]) | |
03:14:075 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192460, stalladdr=48da1364) | |
03:14:075 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364 | |
03:14:075 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:14:109 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20) | |
03:14:109 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340 | |
03:14:109 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000d=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010]) | |
03:14:140 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192461, stalladdr=48da1364) | |
03:14:140 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364 | |
03:14:140 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:14:141 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20) | |
03:14:141 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340 | |
03:14:141 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000e=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010]) | |
03:14:175 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192462, stalladdr=48da1364) | |
03:14:175 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364 | |
03:14:175 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:14:176 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20) | |
03:14:176 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340 | |
03:14:176 FMH D[SCEGE]: HLE\sceGe.cpp:348 3500000f=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010]) | |
03:14:208 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192463, stalladdr=48da1364) | |
03:14:208 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364 | |
03:14:208 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:14:209 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20) | |
03:14:209 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340 | |
03:14:209 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000010=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010]) | |
03:14:241 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192464, stalladdr=48da1364) | |
03:14:241 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364 | |
03:14:241 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:14:241 FMH D[SCEIO]: HLE\sceIo.cpp:1589 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/database/second_names.dat, 1, 511) | |
03:14:241 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09abf930, 80000): deferring result | |
03:14:241 FMH I[FILESYS]: FileSystems\ISOFileSystem.cpp:523 Reading beyond end of file from seekPos 0, clamping size 524288 to 371011 | |
03:14:375 FMH D[SCEIO]: HLE\sceIo.cpp:1595 sceIoClose(4) | |
03:14:375 FMH D[SCEIO]: HLE\sceIo.cpp:1589 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/database/first_names.dat, 1, 511) | |
03:14:375 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09abf930, 80000): deferring result | |
03:14:375 FMH I[FILESYS]: FileSystems\ISOFileSystem.cpp:523 Reading beyond end of file from seekPos 0, clamping size 524288 to 244843 | |
03:14:474 FMH D[SCEIO]: HLE\sceIo.cpp:1595 sceIoClose(4) | |
03:14:474 FMH D[SCEIO]: HLE\sceIo.cpp:1589 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/database/common_names.dat, 1, 511) | |
03:14:474 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09abf930, 80000): deferring result | |
03:14:474 FMH I[FILESYS]: FileSystems\ISOFileSystem.cpp:523 Reading beyond end of file from seekPos 0, clamping size 524288 to 19107 | |
03:14:575 FMH D[SCEIO]: HLE\sceIo.cpp:1595 sceIoClose(4) | |
03:14:592 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20) | |
03:14:592 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340 | |
03:14:592 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000011=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010]) | |
03:14:625 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192465, stalladdr=48da1364) | |
03:14:625 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364 | |
03:14:625 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:14:625 FMH D[SCEIO]: HLE\sceIo.cpp:1589 4=sceIoOpen(disc0:/PSP_GAME/USRDIR/data/config/weather.dat, 1, 511) | |
03:14:625 FMH D[SCEIO]: HLE\sceIo.cpp:1134 sceIoRead(4, 09abf930, 80000): deferring result | |
03:14:625 FMH I[FILESYS]: FileSystems\ISOFileSystem.cpp:523 Reading beyond end of file from seekPos 0, clamping size 524288 to 4225 | |
03:14:725 FMH D[SCEIO]: HLE\sceIo.cpp:1595 sceIoClose(4) | |
03:14:743 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20) | |
03:14:743 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340 | |
03:14:743 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000012=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010]) | |
03:14:775 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192466, stalladdr=48da1364) | |
03:14:775 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364 | |
03:14:775 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:14:776 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20) | |
03:14:776 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340 | |
03:14:776 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000013=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010]) | |
03:14:808 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192467, stalladdr=48da1364) | |
03:14:808 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364 | |
03:14:808 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:14:809 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20) | |
03:14:809 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340 | |
03:14:809 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000014=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010]) | |
03:14:841 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192468, stalladdr=48da1364) | |
03:14:842 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364 | |
03:14:842 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:14:842 FMH D[SCEIO]: HLE\sceIo.cpp:1645 sceIoDevctl("ms0:", 02425818, 09fbd760, 4, 00000000, 0) | |
03:15:045 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20) | |
03:15:045 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340 | |
03:15:045 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000015=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010]) | |
03:15:059 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192469, stalladdr=48da1364) | |
03:15:059 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364 | |
03:15:059 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:15:142 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20) | |
03:15:142 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340 | |
03:15:142 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000016=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010]) | |
03:15:175 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192470, stalladdr=48da1364) | |
03:15:175 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364 | |
03:15:175 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:15:175 FMH D[SCEGE]: HLE\sceGe.cpp:339 sceGeListEnQueue(addr=48da130c, stall=48da1340, cbid=00000000, param=08d0bb20) | |
03:15:175 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da130c - stall = 08da1340 | |
03:15:175 FMH D[SCEGE]: HLE\sceGe.cpp:348 35000017=sceGeListEnQueue(48da130c, 48da1340, 0, 08d0bb20[00000010]) | |
03:15:210 FMH D[SCEGE]: HLE\sceGe.cpp:379 sceGeListUpdateStallAddr(dlid=889192471, stalladdr=48da1364) | |
03:15:210 FMH D[G3D]: GPU\GPUCommon.cpp:844 Starting DL execution at 08da1340 - stall = 08da1364 | |
03:15:210 FMH D[SCEGE]: HLE\sceGe.cpp:396 sceGeDrawSync(mode=0) (0=wait for completion, 1=peek) | |
03:15:980 idle0 I[SCENET]: Util\PortManager.cpp:512 UPnPService: End of UPnPService Thread | |
03:15:994 idle0 I[SYSTEM]: Common\ExceptionHandlerSetup.cpp:92 Removed exception handler | |
03:15:994 idle0 I[SCEKERNEL]: HLE\sceKernel.cpp:172 Shutting down kernel - 13 kernel objects alive | |
03:16:003 Common\FramebufferManagerCommon.cpp:2619 I[FRAMEBUF]: Destroying FBO for 04000000 : 480 x 272 x 3 | |
03:16:004 Common\FramebufferManagerCommon.cpp:2619 I[FRAMEBUF]: Destroying FBO for 04088000 : 480 x 272 x 3 | |
03:16:004 Common\TextureCacheCommon.cpp:2501 I[G3D]: Texture cached cleared from 11 textures | |
03:16:004 UI\EmuScreen.cpp:1190 I[SYSTEM]: SELF-POWERDOWN! | |
03:16:008 UI\NativeApp.cpp:949 I[SYSTEM]: NativeShutdownGraphics | |
03:16:023 UI\NativeApp.cpp:996 I[SYSTEM]: NativeShutdownGraphics done | |
03:16:024 Core\RetroAchievements.cpp:581 I[ACHIEVEMENTS]: Achievements shut down. | |
03:16:025 Core\Config.cpp:1296 I[LOADER]: Config saved (NativeShutdown): 'C:/Users/xxx/Downloads/ppsspp-v1.16.6-235-g3611b4d94-windows-amd64/ppsspp/memstick/PSP/SYSTEM/ppsspp.ini' (0.9 ms) | |
03:16:025 Core\Config.cpp:1309 I[LOADER]: Controller config saved: C:/Users/xxx/Downloads/ppsspp-v1.16.6-235-g3611b4d94-windows-amd64/ppsspp/memstick/PSP/SYSTEM/controls.ini | |
03:16:025 UI\NativeApp.cpp:1432 I[SYSTEM]: NativeShutdown called | |
03:16:025 Text\I18n.cpp:163 I[SYSTEM]: Missing translation [DesktopUI]: () | |
03:16:025 Text\I18n.cpp:163 I[SYSTEM]: Missing translation [DesktopUI]: Font (Roboto Condensed) | |
03:16:025 Text\I18n.cpp:163 I[SYSTEM]: Missing translation [Screen]: () | |
03:16:025 Text\I18n.cpp:163 I[SYSTEM]: Missing translation [Screen]: Loading modules... (Loading modules...) |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment