Created
August 12, 2015 02:30
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游戏帧率及内存占用统计显示工具
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using UnityEngine; | |
using System.Collections; | |
public class ShowProfile : MonoBehaviour | |
{ | |
public float SampleTime = 0.5f; | |
private float m_lastUpdateTime = 0.0f; | |
private float m_fps = 0.0f; | |
private int m_frame = 0; | |
void Update() | |
{ | |
++m_frame; | |
} | |
void FixedUpdate() | |
{ | |
float currentTime = Time.realtimeSinceStartup; | |
float flameTime = currentTime - m_lastUpdateTime; | |
if (flameTime >= SampleTime) | |
{ | |
m_fps = m_frame / flameTime; | |
m_lastUpdateTime = currentTime; | |
m_frame = 0; | |
long monoMemory = System.GC.GetTotalMemory(false); | |
uint totalMemory = Profiler.GetTotalAllocatedMemory(); | |
m_info = string.Format("Total:{0:0.0}MB\nMono:{1:0.0}MB\nFPS:{2:0.0}", totalMemory / 1024.0f / 1024.0f, monoMemory / 1024.0f / 1024.0f, m_fps); | |
} | |
} | |
private Rect m_place = new Rect(0.0f, 0.0f, 300, 100); | |
private string m_info = string.Empty; | |
void OnGUI() | |
{ | |
GUI.Label(m_place, m_info); | |
} | |
} |
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