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IOS Core Animation Example Chapter 7
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// | |
// ViewController.swift | |
// animation76 | |
// | |
// Created by Sunny Cheung on 25/10/14. | |
// Copyright (c) 2014 khl. All rights reserved. | |
// | |
import UIKit | |
class ViewController: UIViewController { | |
@IBOutlet var layerView:UIView! | |
@IBOutlet var colorLayer:CALayer! | |
override func viewDidLoad() { | |
super.viewDidLoad() | |
// Do any additional setup after loading the view, typically from a nib. | |
// create sublayer | |
self.colorLayer = CALayer() | |
self.colorLayer.frame = CGRectMake(50.0, 50.0, 100.0, 100.0) | |
self.colorLayer.backgroundColor = UIColor.blueColor().CGColor | |
// add a custom action | |
var transition:CATransition = CATransition() | |
transition.type = kCATransitionPush | |
transition.subtype = kCATransitionFromLeft | |
self.colorLayer.actions = ["backgroundColor" : transition] | |
// add it to our view | |
self.layerView.layer.addSublayer(self.colorLayer) | |
} | |
@IBAction func changeColor() { | |
// randomize the layer background color | |
var red:CGFloat = CGFloat(arc4random()) / CGFloat(INT_MAX) | |
var green:CGFloat = CGFloat(arc4random())/CGFloat(INT_MAX) | |
var blue:CGFloat = CGFloat(arc4random())/CGFloat(INT_MAX) | |
self.colorLayer.backgroundColor = UIColor(red: red, green: green, blue: blue, alpha: 1.0).CGColor | |
} | |
override func didReceiveMemoryWarning() { | |
super.didReceiveMemoryWarning() | |
// Dispose of any resources that can be recreated. | |
} | |
} | |
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// | |
// ViewController.swift | |
// animation77 | |
// | |
// Created by Sunny Cheung on 25/10/14. | |
// Copyright (c) 2014 khl. All rights reserved. | |
// | |
import UIKit | |
class ViewController: UIViewController { | |
var colorLayer:CALayer! | |
override func viewDidLoad() { | |
super.viewDidLoad() | |
// Do any additional setup after loading the view, typically from a nib. | |
self.colorLayer = CALayer() | |
self.colorLayer.frame = CGRectMake(0, 0, 100, 100) | |
self.colorLayer.position = CGPointMake(self.view.bounds.size.width / 2, self.view.bounds.size.height / 2) | |
self.colorLayer.backgroundColor = UIColor.redColor().CGColor | |
self.view.layer.addSublayer(self.colorLayer) | |
} | |
override func touchesBegan(touches: NSSet, withEvent event: UIEvent) { | |
// get the touch point | |
var point:CGPoint = touches.anyObject()!.locationInView(self.view) | |
// check if we've tapped the moving layer | |
if (self.colorLayer.presentationLayer().hitTest(point) != nil) { | |
// randomize the layer background color | |
var red:CGFloat = CGFloat(arc4random()) / CGFloat(INT_MAX) | |
var green:CGFloat = CGFloat(arc4random())/CGFloat(INT_MAX) | |
var blue:CGFloat = CGFloat(arc4random())/CGFloat(INT_MAX) | |
self.colorLayer.backgroundColor = UIColor(red: red, green: green, blue: blue, alpha: 1.0).CGColor | |
} | |
else { | |
CATransaction.begin() | |
CATransaction.setAnimationDuration(4.0) | |
self.colorLayer.position = point | |
CATransaction.commit() | |
} | |
} | |
override func didReceiveMemoryWarning() { | |
super.didReceiveMemoryWarning() | |
// Dispose of any resources that can be recreated. | |
} | |
} | |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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// | |
// ViewController.swift | |
// animation71 | |
// | |
// Created by Sunny Cheung on 24/10/14. | |
// Copyright (c) 2014 khl. All rights reserved. | |
// | |
import UIKit | |
import QuartzCore | |
class ViewController: UIViewController { | |
@IBOutlet var layerView:UIView! | |
@IBOutlet var colorLayer:CALayer! | |
override func viewDidLoad() { | |
super.viewDidLoad() | |
// Do any additional setup after loading the view, typically from a nib. | |
// create sublayer | |
self.colorLayer = CALayer() | |
self.colorLayer.frame = CGRectMake(50.0, 50.0, 100.0, 100.0) | |
self.colorLayer.backgroundColor = UIColor.blueColor().CGColor | |
self.layerView.layer.addSublayer(self.colorLayer) | |
} | |
@IBAction func changeColor() { | |
CATransaction.begin() | |
CATransaction.setAnimationDuration(1.0) | |
CATransaction.setCompletionBlock({ | |
var transform:CGAffineTransform = self.colorLayer.affineTransform() | |
transform = CGAffineTransformRotate(transform, CGFloat(M_PI_4)) | |
self.colorLayer.setAffineTransform(transform) | |
}) | |
var red:CGFloat = CGFloat(arc4random()) / CGFloat(INT_MAX) | |
var green:CGFloat = CGFloat(arc4random()) / CGFloat(INT_MAX) | |
var blue:CGFloat = CGFloat(arc4random()) / CGFloat(INT_MAX) | |
self.colorLayer.backgroundColor = UIColor(red: red, green: green, blue: blue, alpha: 1.0).CGColor | |
CATransaction.commit() | |
} | |
override func didReceiveMemoryWarning() { | |
super.didReceiveMemoryWarning() | |
// Dispose of any resources that can be recreated. | |
} | |
} |
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