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super3/gist:6802808

Created Oct 3, 2013
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// file: header.js
/*
~* HACKED BY *~
~* THE HOLE SEEKERS *~
________________________â–„â–„â–„â–„â–„
______________________▄████░██
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_____________▐____▐█▄▄███████▄▄█_____▐
_____________▐_____▀▀__░░░░░░░███_____▐
____________▐_________░▀▀▄░░░░__█______▐
___________▐________░░░░▐░▄▀▀▀_________▐
____________▐______░░░░_██_____________▐
_____________▀▀█___███████__▄________▐
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_________▄███████████▐███▐██________▐
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___▄████████████████████████________█
___█████████████████████████______▄▀
___███████▀▀▀▀▀▀______▀▀██████▄▄███▄
___███████_________________▀███████████
___███████___________________▀██████████
___███████_____________________▀█████████
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_____▐___▐▀▄___________________________██████
____▄▀▄▄▀▒▐___________________________██████
__▄▀▒▒▒▒▄▀▐__________________________▐██████
_▄▀▒▒▒▄▀▄▀___________________________▐██████
▄▀▒▒▄▀▄▀______________________________██████
▀█▄█▄▀________________________________▐█████
_______________________________________▐████
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______________________________________▐▐___▐
______________________________________▀▄▀▀▀▐
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_________________________________________▐▒▒▒▌
__________________________________________▀▄▄█
*/
;
// file: jquery.min.js
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// file: copiedCode.js
//copied from jqueryui easings bc for some reason jquery only has 'linear' and 'swing' easing functions now
(function() {
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var baseEasings = {};
$.each( [ "Quad", "Cubic", "Quart", "Quint", "Expo" ], function( i, name ) {
baseEasings[ name ] = function( p ) {
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$.extend( baseEasings, {
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};
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// file: config.js
var Config = {
volume : 50,
startAt : 0,
hideMost : false,
debug : false
};
;
// file: soundmanager2.js
/** @license
*
* SoundManager 2: JavaScript Sound for the Web
* ----------------------------------------------
* http://schillmania.com/projects/soundmanager2/
*
* Copyright (c) 2007, Scott Schiller. All rights reserved.
* Code provided under the BSD License:
* http://schillmania.com/projects/soundmanager2/license.txt
*
* V2.97a.20130101
*/
/*global window, SM2_DEFER, sm2Debugger, console, document, navigator, setTimeout, setInterval, clearInterval, Audio, opera */
/*jslint regexp: true, sloppy: true, white: true, nomen: true, plusplus: true */
/**
* About this file
* -------------------------------------------------------------------------------------
* This is the fully-commented source version of the SoundManager 2 API,
* recommended for use during development and testing.
*
* See soundmanager2-nodebug-jsmin.js for an optimized build (~11KB with gzip.)
* http://schillmania.com/projects/soundmanager2/doc/getstarted/#basic-inclusion
* Alternately, serve this file with gzip for 75% compression savings (~30KB over HTTP.)
*
* You may notice <d> and </d> comments in this source; these are delimiters for
* debug blocks which are removed in the -nodebug builds, further optimizing code size.
*
* Also, as you may note: Whoa, reliable cross-platform/device audio support is hard! ;)
*/
(function(window, _undefined) {
"use strict";
var soundManager = null;
/**
* The SoundManager constructor.
*
* @constructor
* @param {string} smURL Optional: Path to SWF files
* @param {string} smID Optional: The ID to use for the SWF container element
* @this {SoundManager}
* @return {SoundManager} The new SoundManager instance
*/
function SoundManager(smURL, smID) {
/**
* soundManager configuration options list
* defines top-level configuration properties to be applied to the soundManager instance (eg. soundManager.flashVersion)
* to set these properties, use the setup() method - eg., soundManager.setup({url: '/swf/', flashVersion: 9})
*/
this.setupOptions = {
'url': (smURL || null), // path (directory) where SoundManager 2 SWFs exist, eg., /path/to/swfs/
'flashVersion': 8, // flash build to use (8 or 9.) Some API features require 9.
'debugMode': true, // enable debugging output (console.log() with HTML fallback)
'debugFlash': false, // enable debugging output inside SWF, troubleshoot Flash/browser issues
'useConsole': true, // use console.log() if available (otherwise, writes to #soundmanager-debug element)
'consoleOnly': true, // if console is being used, do not create/write to #soundmanager-debug
'waitForWindowLoad': false, // force SM2 to wait for window.onload() before trying to call soundManager.onload()
'bgColor': '#ffffff', // SWF background color. N/A when wmode = 'transparent'
'useHighPerformance': false, // position:fixed flash movie can help increase js/flash speed, minimize lag
'flashPollingInterval': null, // msec affecting whileplaying/loading callback frequency. If null, default of 50 msec is used.
'html5PollingInterval': null, // msec affecting whileplaying() for HTML5 audio, excluding mobile devices. If null, native HTML5 update events are used.
'flashLoadTimeout': 1000, // msec to wait for flash movie to load before failing (0 = infinity)
'wmode': null, // flash rendering mode - null, 'transparent', or 'opaque' (last two allow z-index to work)
'allowScriptAccess': 'always', // for scripting the SWF (object/embed property), 'always' or 'sameDomain'
'useFlashBlock': false, // *requires flashblock.css, see demos* - allow recovery from flash blockers. Wait indefinitely and apply timeout CSS to SWF, if applicable.
'useHTML5Audio': true, // use HTML5 Audio() where API is supported (most Safari, Chrome versions), Firefox (no MP3/MP4.) Ideally, transparent vs. Flash API where possible.
'html5Test': /^(probably|maybe)$/i, // HTML5 Audio() format support test. Use /^probably$/i; if you want to be more conservative.
'preferFlash': true, // overrides useHTML5audio. if true and flash support present, will try to use flash for MP3/MP4 as needed since HTML5 audio support is still quirky in browsers.
'noSWFCache': false // if true, appends ?ts={date} to break aggressive SWF caching.
};
this.defaultOptions = {
/**
* the default configuration for sound objects made with createSound() and related methods
* eg., volume, auto-load behaviour and so forth
*/
'autoLoad': false, // enable automatic loading (otherwise .load() will be called on demand with .play(), the latter being nicer on bandwidth - if you want to .load yourself, you also can)
'autoPlay': false, // enable playing of file as soon as possible (much faster if "stream" is true)
'from': null, // position to start playback within a sound (msec), default = beginning
'loops': 1, // how many times to repeat the sound (position will wrap around to 0, setPosition() will break out of loop when >0)
'onid3': null, // callback function for "ID3 data is added/available"
'onload': null, // callback function for "load finished"
'whileloading': null, // callback function for "download progress update" (X of Y bytes received)
'onplay': null, // callback for "play" start
'onpause': null, // callback for "pause"
'onresume': null, // callback for "resume" (pause toggle)
'whileplaying': null, // callback during play (position update)
'onposition': null, // object containing times and function callbacks for positions of interest
'onstop': null, // callback for "user stop"
'onfailure': null, // callback function for when playing fails
'onfinish': null, // callback function for "sound finished playing"
'multiShot': true, // let sounds "restart" or layer on top of each other when played multiple times, rather than one-shot/one at a time
'multiShotEvents': false, // fire multiple sound events (currently onfinish() only) when multiShot is enabled
'position': null, // offset (milliseconds) to seek to within loaded sound data.
'pan': 0, // "pan" settings, left-to-right, -100 to 100
'stream': true, // allows playing before entire file has loaded (recommended)
'to': null, // position to end playback within a sound (msec), default = end
'type': null, // MIME-like hint for file pattern / canPlay() tests, eg. audio/mp3
'usePolicyFile': false, // enable crossdomain.xml request for audio on remote domains (for ID3/waveform access)
'volume': 100 // self-explanatory. 0-100, the latter being the max.
};
this.flash9Options = {
/**
* flash 9-only options,
* merged into defaultOptions if flash 9 is being used
*/
'isMovieStar': null, // "MovieStar" MPEG4 audio mode. Null (default) = auto detect MP4, AAC etc. based on URL. true = force on, ignore URL
'usePeakData': false, // enable left/right channel peak (level) data
'useWaveformData': false, // enable sound spectrum (raw waveform data) - NOTE: May increase CPU load.
'useEQData': false, // enable sound EQ (frequency spectrum data) - NOTE: May increase CPU load.
'onbufferchange': null, // callback for "isBuffering" property change
'ondataerror': null // callback for waveform/eq data access error (flash playing audio in other tabs/domains)
};
this.movieStarOptions = {
/**
* flash 9.0r115+ MPEG4 audio options,
* merged into defaultOptions if flash 9+movieStar mode is enabled
*/
'bufferTime': 3, // seconds of data to buffer before playback begins (null = flash default of 0.1 seconds - if AAC playback is gappy, try increasing.)
'serverURL': null, // rtmp: FMS or FMIS server to connect to, required when requesting media via RTMP or one of its variants
'onconnect': null, // rtmp: callback for connection to flash media server
'duration': null // rtmp: song duration (msec)
};
this.audioFormats = {
/**
* determines HTML5 support + flash requirements.
* if no support (via flash and/or HTML5) for a "required" format, SM2 will fail to start.
* flash fallback is used for MP3 or MP4 if HTML5 can't play it (or if preferFlash = true)
*/
'mp3': {
'type': ['audio/mpeg; codecs="mp3"', 'audio/mpeg', 'audio/mp3', 'audio/MPA', 'audio/mpa-robust'],
'required': true
},
'mp4': {
'related': ['aac','m4a','m4b'], // additional formats under the MP4 container
'type': ['audio/mp4; codecs="mp4a.40.2"', 'audio/aac', 'audio/x-m4a', 'audio/MP4A-LATM', 'audio/mpeg4-generic'],
'required': false
},
'ogg': {
'type': ['audio/ogg; codecs=vorbis'],
'required': false
},
'wav': {
'type': ['audio/wav; codecs="1"', 'audio/wav', 'audio/wave', 'audio/x-wav'],
'required': false
}
};
// HTML attributes (id + class names) for the SWF container
this.movieID = 'sm2-container';
this.id = (smID || 'sm2movie');
this.debugID = 'soundmanager-debug';
this.debugURLParam = /([#?&])debug=1/i;
// dynamic attributes
this.versionNumber = 'V2.97a.20130101';
this.version = null;
this.movieURL = null;
this.altURL = null;
this.swfLoaded = false;
this.enabled = false;
this.oMC = null;
this.sounds = {};
this.soundIDs = [];
this.muted = false;
this.didFlashBlock = false;
this.filePattern = null;
this.filePatterns = {
'flash8': /\.mp3(\?.*)?$/i,
'flash9': /\.mp3(\?.*)?$/i
};
// support indicators, set at init
this.features = {
'buffering': false,
'peakData': false,
'waveformData': false,
'eqData': false,
'movieStar': false
};
// flash sandbox info, used primarily in troubleshooting
this.sandbox = {
// <d>
'type': null,
'types': {
'remote': 'remote (domain-based) rules',
'localWithFile': 'local with file access (no internet access)',
'localWithNetwork': 'local with network (internet access only, no local access)',
'localTrusted': 'local, trusted (local+internet access)'
},
'description': null,
'noRemote': null,
'noLocal': null
// </d>
};
/**
* format support (html5/flash)
* stores canPlayType() results based on audioFormats.
* eg. { mp3: boolean, mp4: boolean }
* treat as read-only.
*/
this.html5 = {
'usingFlash': null // set if/when flash fallback is needed
};
// file type support hash
this.flash = {};
// determined at init time
this.html5Only = false;
// used for special cases (eg. iPad/iPhone/palm OS?)
this.ignoreFlash = false;
/**
* a few private internals (OK, a lot. :D)
*/
var SMSound,
sm2 = this, globalHTML5Audio = null, flash = null, sm = 'soundManager', smc = sm + ': ', h5 = 'HTML5::', id, ua = navigator.userAgent, wl = window.location.href.toString(), doc = document, doNothing, setProperties, init, fV, on_queue = [], debugOpen = true, debugTS, didAppend = false, appendSuccess = false, didInit = false, disabled = false, windowLoaded = false, _wDS, wdCount = 0, initComplete, mixin, assign, extraOptions, addOnEvent, processOnEvents, initUserOnload, delayWaitForEI, waitForEI, setVersionInfo, handleFocus, strings, initMovie, preInit, domContentLoaded, winOnLoad, didDCLoaded, getDocument, createMovie, catchError, setPolling, initDebug, debugLevels = ['log', 'info', 'warn', 'error'], defaultFlashVersion = 8, disableObject, failSafely, normalizeMovieURL, oRemoved = null, oRemovedHTML = null, str, flashBlockHandler, getSWFCSS, swfCSS, toggleDebug, loopFix, policyFix, complain, idCheck, waitingForEI = false, initPending = false, startTimer, stopTimer, timerExecute, h5TimerCount = 0, h5IntervalTimer = null, parseURL, messages = [],
needsFlash = null, featureCheck, html5OK, html5CanPlay, html5Ext, html5Unload, domContentLoadedIE, testHTML5, event, slice = Array.prototype.slice, useGlobalHTML5Audio = false, lastGlobalHTML5URL, hasFlash, detectFlash, badSafariFix, html5_events, showSupport, flushMessages,
is_iDevice = ua.match(/(ipad|iphone|ipod)/i), isAndroid = ua.match(/android/i), isIE = ua.match(/msie/i), isWebkit = ua.match(/webkit/i), isSafari = (ua.match(/safari/i) && !ua.match(/chrome/i)), isOpera = (ua.match(/opera/i)),
mobileHTML5 = (ua.match(/(mobile|pre\/|xoom)/i) || is_iDevice || isAndroid),
isBadSafari = (!wl.match(/usehtml5audio/i) && !wl.match(/sm2\-ignorebadua/i) && isSafari && !ua.match(/silk/i) && ua.match(/OS X 10_6_([3-7])/i)), // Safari 4 and 5 (excluding Kindle Fire, "Silk") occasionally fail to load/play HTML5 audio on Snow Leopard 10.6.3 through 10.6.7 due to bug(s) in QuickTime X and/or other underlying frameworks. :/ Confirmed bug. https://bugs.webkit.org/show_bug.cgi?id=32159
hasConsole = (window.console !== _undefined && console.log !== _undefined), isFocused = (doc.hasFocus !== _undefined?doc.hasFocus():null), tryInitOnFocus = (isSafari && (doc.hasFocus === _undefined || !doc.hasFocus())), okToDisable = !tryInitOnFocus, flashMIME = /(mp3|mp4|mpa|m4a|m4b)/i,
emptyURL = 'about:blank', // safe URL to unload, or load nothing from (flash 8 + most HTML5 UAs)
overHTTP = (doc.location?doc.location.protocol.match(/http/i):null),
http = (!overHTTP ? 'http:/'+'/' : ''),
// mp3, mp4, aac etc.
netStreamMimeTypes = /^\s*audio\/(?:x-)?(?:mpeg4|aac|flv|mov|mp4||m4v|m4a|m4b|mp4v|3gp|3g2)\s*(?:$|;)/i,
// Flash v9.0r115+ "moviestar" formats
netStreamTypes = ['mpeg4', 'aac', 'flv', 'mov', 'mp4', 'm4v', 'f4v', 'm4a', 'm4b', 'mp4v', '3gp', '3g2'],
netStreamPattern = new RegExp('\\.(' + netStreamTypes.join('|') + ')(\\?.*)?$', 'i');
this.mimePattern = /^\s*audio\/(?:x-)?(?:mp(?:eg|3))\s*(?:$|;)/i; // default mp3 set
// use altURL if not "online"
this.useAltURL = !overHTTP;
swfCSS = {
'swfBox': 'sm2-object-box',
'swfDefault': 'movieContainer',
'swfError': 'swf_error', // SWF loaded, but SM2 couldn't start (other error)
'swfTimedout': 'swf_timedout',
'swfLoaded': 'swf_loaded',
'swfUnblocked': 'swf_unblocked', // or loaded OK
'sm2Debug': 'sm2_debug',
'highPerf': 'high_performance',
'flashDebug': 'flash_debug'
};
/**
* basic HTML5 Audio() support test
* try...catch because of IE 9 "not implemented" nonsense
* https://github.com/Modernizr/Modernizr/issues/224
*/
this.hasHTML5 = (function() {
try {
// new Audio(null) for stupid Opera 9.64 case, which throws not_enough_arguments exception otherwise.
return (Audio !== _undefined && (isOpera && opera !== _undefined && opera.version() < 10 ? new Audio(null) : new Audio()).canPlayType !== _undefined);
} catch(e) {
return false;
}
}());
/**
* Public SoundManager API
* -----------------------
*/
/**
* Configures top-level soundManager properties.
*
* @param {object} options Option parameters, eg. { flashVersion: 9, url: '/path/to/swfs/' }
* onready and ontimeout are also accepted parameters. call soundManager.setup() to see the full list.
*/
this.setup = function(options) {
var noURL = (!sm2.url);
// warn if flash options have already been applied
if (options !== _undefined && didInit && needsFlash && sm2.ok() && (options.flashVersion !== _undefined || options.url !== _undefined || options.html5Test !== _undefined)) {
complain(str('setupLate'));
}
// TODO: defer: true?
assign(options);
// special case 1: "Late setup". SM2 loaded normally, but user didn't assign flash URL eg., setup({url:...}) before SM2 init. Treat as delayed init.
if (noURL && didDCLoaded && options.url !== _undefined) {
sm2.beginDelayedInit();
}
// special case 2: If lazy-loading SM2 (DOMContentLoaded has already happened) and user calls setup() with url: parameter, try to init ASAP.
if (!didDCLoaded && options.url !== _undefined && doc.readyState === 'complete') {
setTimeout(domContentLoaded, 1);
}
return sm2;
};
this.ok = function() {
return (needsFlash?(didInit && !disabled):(sm2.useHTML5Audio && sm2.hasHTML5));
};
this.supported = this.ok; // legacy
this.getMovie = function(smID) {
// safety net: some old browsers differ on SWF references, possibly related to ExternalInterface / flash version
return id(smID) || doc[smID] || window[smID];
};
/**
* Creates a SMSound sound object instance.
*
* @param {object} oOptions Sound options (at minimum, id and url parameters are required.)
* @return {object} SMSound The new SMSound object.
*/
this.createSound = function(oOptions, _url) {
var cs, cs_string, options, oSound = null;
// <d>
cs = sm + '.createSound(): ';
cs_string = cs + str(!didInit?'notReady':'notOK');
// </d>
if (!didInit || !sm2.ok()) {
complain(cs_string);
return false;
}
if (_url !== _undefined) {
// function overloading in JS! :) ..assume simple createSound(id,url) use case
oOptions = {
'id': oOptions,
'url': _url
};
}
// inherit from defaultOptions
options = mixin(oOptions);
options.url = parseURL(options.url);
// <d>
if (options.id.toString().charAt(0).match(/^[0-9]$/)) {
sm2._wD(cs + str('badID', options.id), 2);
}
sm2._wD(cs + options.id + ' (' + options.url + ')', 1);
// </d>
if (idCheck(options.id, true)) {
sm2._wD(cs + options.id + ' exists', 1);
return sm2.sounds[options.id];
}
function make() {
options = loopFix(options);
sm2.sounds[options.id] = new SMSound(options);
sm2.soundIDs.push(options.id);
return sm2.sounds[options.id];
}
if (html5OK(options)) {
oSound = make();
sm2._wD(options.id + ': Using HTML5');
oSound._setup_html5(options);
} else {
if (fV > 8) {
if (options.isMovieStar === null) {
// attempt to detect MPEG-4 formats
options.isMovieStar = !!(options.serverURL || (options.type ? options.type.match(netStreamMimeTypes) : false) || options.url.match(netStreamPattern));
}
// <d>
if (options.isMovieStar) {
sm2._wD(cs + 'using MovieStar handling');
if (options.loops > 1) {
_wDS('noNSLoop');
}
}
// </d>
}
options = policyFix(options, cs);
oSound = make();
if (fV === 8) {
flash._createSound(options.id, options.loops||1, options.usePolicyFile);
} else {
flash._createSound(options.id, options.url, options.usePeakData, options.useWaveformData, options.useEQData, options.isMovieStar, (options.isMovieStar?options.bufferTime:false), options.loops||1, options.serverURL, options.duration||null, options.autoPlay, true, options.autoLoad, options.usePolicyFile);
if (!options.serverURL) {
// We are connected immediately
oSound.connected = true;
if (options.onconnect) {
options.onconnect.apply(oSound);
}
}
}
if (!options.serverURL && (options.autoLoad || options.autoPlay)) {
// call load for non-rtmp streams
oSound.load(options);
}
}
// rtmp will play in onconnect
if (!options.serverURL && options.autoPlay) {
oSound.play();
}
return oSound;
};
/**
* Destroys a SMSound sound object instance.
*
* @param {string} sID The ID of the sound to destroy
*/
this.destroySound = function(sID, _bFromSound) {
// explicitly destroy a sound before normal page unload, etc.
if (!idCheck(sID)) {
return false;
}
var oS = sm2.sounds[sID], i;
// Disable all callbacks while the sound is being destroyed
oS._iO = {};
oS.stop();
oS.unload();
for (i = 0; i < sm2.soundIDs.length; i++) {
if (sm2.soundIDs[i] === sID) {
sm2.soundIDs.splice(i, 1);
break;
}
}
if (!_bFromSound) {
// ignore if being called from SMSound instance
oS.destruct(true);
}
oS = null;
delete sm2.sounds[sID];
return true;
};
/**
* Calls the load() method of a SMSound object by ID.
*
* @param {string} sID The ID of the sound
* @param {object} oOptions Optional: Sound options
*/
this.load = function(sID, oOptions) {
if (!idCheck(sID)) {
return false;
}
return sm2.sounds[sID].load(oOptions);
};
/**
* Calls the unload() method of a SMSound object by ID.
*
* @param {string} sID The ID of the sound
*/
this.unload = function(sID) {
if (!idCheck(sID)) {
return false;
}
return sm2.sounds[sID].unload();
};
/**
* Calls the onPosition() method of a SMSound object by ID.
*
* @param {string} sID The ID of the sound
* @param {number} nPosition The position to watch for
* @param {function} oMethod The relevant callback to fire
* @param {object} oScope Optional: The scope to apply the callback to
* @return {SMSound} The SMSound object
*/
this.onPosition = function(sID, nPosition, oMethod, oScope) {
if (!idCheck(sID)) {
return false;
}
return sm2.sounds[sID].onposition(nPosition, oMethod, oScope);
};
// legacy/backwards-compability: lower-case method name
this.onposition = this.onPosition;
/**
* Calls the clearOnPosition() method of a SMSound object by ID.
*
* @param {string} sID The ID of the sound
* @param {number} nPosition The position to watch for
* @param {function} oMethod Optional: The relevant callback to fire
* @return {SMSound} The SMSound object
*/
this.clearOnPosition = function(sID, nPosition, oMethod) {
if (!idCheck(sID)) {
return false;
}
return sm2.sounds[sID].clearOnPosition(nPosition, oMethod);
};
/**
* Calls the play() method of a SMSound object by ID.
*
* @param {string} sID The ID of the sound
* @param {object} oOptions Optional: Sound options
* @return {SMSound} The SMSound object
*/
this.play = function(sID, oOptions) {
var result = false;
if (!didInit || !sm2.ok()) {
complain(sm + '.play(): ' + str(!didInit?'notReady':'notOK'));
return result;
}
if (!idCheck(sID)) {
if (!(oOptions instanceof Object)) {
// overloading use case: play('mySound','/path/to/some.mp3');
oOptions = {
url: oOptions
};
}
if (oOptions && oOptions.url) {
// overloading use case, create+play: .play('someID',{url:'/path/to.mp3'});
sm2._wD(sm + '.play(): attempting to create "' + sID + '"', 1);
oOptions.id = sID;
result = sm2.createSound(oOptions).play();
}
return result;
}
return sm2.sounds[sID].play(oOptions);
};
this.start = this.play; // just for convenience
/**
* Calls the setPosition() method of a SMSound object by ID.
*
* @param {string} sID The ID of the sound
* @param {number} nMsecOffset Position (milliseconds)
* @return {SMSound} The SMSound object
*/
this.setPosition = function(sID, nMsecOffset) {
if (!idCheck(sID)) {
return false;
}
return sm2.sounds[sID].setPosition(nMsecOffset);
};
/**
* Calls the stop() method of a SMSound object by ID.
*
* @param {string} sID The ID of the sound
* @return {SMSound} The SMSound object
*/
this.stop = function(sID) {
if (!idCheck(sID)) {
return false;
}
sm2._wD(sm + '.stop(' + sID + ')', 1);
return sm2.sounds[sID].stop();
};
/**
* Stops all currently-playing sounds.
*/
this.stopAll = function() {
var oSound;
sm2._wD(sm + '.stopAll()', 1);
for (oSound in sm2.sounds) {
if (sm2.sounds.hasOwnProperty(oSound)) {
// apply only to sound objects
sm2.sounds[oSound].stop();
}
}
};
/**
* Calls the pause() method of a SMSound object by ID.
*
* @param {string} sID The ID of the sound
* @return {SMSound} The SMSound object
*/
this.pause = function(sID) {
if (!idCheck(sID)) {
return false;
}
return sm2.sounds[sID].pause();
};
/**
* Pauses all currently-playing sounds.
*/
this.pauseAll = function() {
var i;
for (i = sm2.soundIDs.length-1; i >= 0; i--) {
sm2.sounds[sm2.soundIDs[i]].pause();
}
};
/**
* Calls the resume() method of a SMSound object by ID.
*
* @param {string} sID The ID of the sound
* @return {SMSound} The SMSound object
*/
this.resume = function(sID) {
if (!idCheck(sID)) {
return false;
}
return sm2.sounds[sID].resume();
};
/**
* Resumes all currently-paused sounds.
*/
this.resumeAll = function() {
var i;
for (i = sm2.soundIDs.length-1; i >= 0; i--) {
sm2.sounds[sm2.soundIDs[i]].resume();
}
};
/**
* Calls the togglePause() method of a SMSound object by ID.
*
* @param {string} sID The ID of the sound
* @return {SMSound} The SMSound object
*/
this.togglePause = function(sID) {
if (!idCheck(sID)) {
return false;
}
return sm2.sounds[sID].togglePause();
};
/**
* Calls the setPan() method of a SMSound object by ID.
*
* @param {string} sID The ID of the sound
* @param {number} nPan The pan value (-100 to 100)
* @return {SMSound} The SMSound object
*/
this.setPan = function(sID, nPan) {
if (!idCheck(sID)) {
return false;
}
return sm2.sounds[sID].setPan(nPan);
};
/**
* Calls the setVolume() method of a SMSound object by ID.
*
* @param {string} sID The ID of the sound
* @param {number} nVol The volume value (0 to 100)
* @return {SMSound} The SMSound object
*/
this.setVolume = function(sID, nVol) {
if (!idCheck(sID)) {
return false;
}
return sm2.sounds[sID].setVolume(nVol);
};
/**
* Calls the mute() method of either a single SMSound object by ID, or all sound objects.
*
* @param {string} sID Optional: The ID of the sound (if omitted, all sounds will be used.)
*/
this.mute = function(sID) {
var i = 0;
if (sID instanceof String) {
sID = null;
}
if (!sID) {
sm2._wD(sm + '.mute(): Muting all sounds');
for (i = sm2.soundIDs.length-1; i >= 0; i--) {
sm2.sounds[sm2.soundIDs[i]].mute();
}
sm2.muted = true;
} else {
if (!idCheck(sID)) {
return false;
}
sm2._wD(sm + '.mute(): Muting "' + sID + '"');
return sm2.sounds[sID].mute();
}
return true;
};
/**
* Mutes all sounds.
*/
this.muteAll = function() {
sm2.mute();
};
/**
* Calls the unmute() method of either a single SMSound object by ID, or all sound objects.
*
* @param {string} sID Optional: The ID of the sound (if omitted, all sounds will be used.)
*/
this.unmute = function(sID) {
var i;
if (sID instanceof String) {
sID = null;
}
if (!sID) {
sm2._wD(sm + '.unmute(): Unmuting all sounds');
for (i = sm2.soundIDs.length-1; i >= 0; i--) {
sm2.sounds[sm2.soundIDs[i]].unmute();
}
sm2.muted = false;
} else {
if (!idCheck(sID)) {
return false;
}
sm2._wD(sm + '.unmute(): Unmuting "' + sID + '"');
return sm2.sounds[sID].unmute();
}
return true;
};
/**
* Unmutes all sounds.
*/
this.unmuteAll = function() {
sm2.unmute();
};
/**
* Calls the toggleMute() method of a SMSound object by ID.
*
* @param {string} sID The ID of the sound
* @return {SMSound} The SMSound object
*/
this.toggleMute = function(sID) {
if (!idCheck(sID)) {
return false;
}
return sm2.sounds[sID].toggleMute();
};
/**
* Retrieves the memory used by the flash plugin.
*
* @return {number} The amount of memory in use
*/
this.getMemoryUse = function() {
// flash-only
var ram = 0;
if (flash && fV !== 8) {
ram = parseInt(flash._getMemoryUse(), 10);
}
return ram;
};
/**
* Undocumented: NOPs soundManager and all SMSound objects.
*/
this.disable = function(bNoDisable) {
// destroy all functions
var i;
if (bNoDisable === _undefined) {
bNoDisable = false;
}
if (disabled) {
return false;
}
disabled = true;
_wDS('shutdown', 1);
for (i = sm2.soundIDs.length-1; i >= 0; i--) {
disableObject(sm2.sounds[sm2.soundIDs[i]]);
}
// fire "complete", despite fail
initComplete(bNoDisable);
event.remove(window, 'load', initUserOnload);
return true;
};
/**
* Determines playability of a MIME type, eg. 'audio/mp3'.
*/
this.canPlayMIME = function(sMIME) {
var result;
if (sm2.hasHTML5) {
result = html5CanPlay({type:sMIME});
}
if (!result && needsFlash) {
// if flash 9, test netStream (movieStar) types as well.
result = (sMIME && sm2.ok() ? !!((fV > 8 ? sMIME.match(netStreamMimeTypes) : null) || sMIME.match(sm2.mimePattern)) : null);
}
return result;
};
/**
* Determines playability of a URL based on audio support.
*
* @param {string} sURL The URL to test
* @return {boolean} URL playability
*/
this.canPlayURL = function(sURL) {
var result;
if (sm2.hasHTML5) {
result = html5CanPlay({url: sURL});
}
if (!result && needsFlash) {
result = (sURL && sm2.ok() ? !!(sURL.match(sm2.filePattern)) : null);
}
return result;
};
/**
* Determines playability of an HTML DOM &lt;a&gt; object (or similar object literal) based on audio support.
*
* @param {object} oLink an HTML DOM &lt;a&gt; object or object literal including href and/or type attributes
* @return {boolean} URL playability
*/
this.canPlayLink = function(oLink) {
if (oLink.type !== _undefined && oLink.type) {
if (sm2.canPlayMIME(oLink.type)) {
return true;
}
}
return sm2.canPlayURL(oLink.href);
};
/**
* Retrieves a SMSound object by ID.
*
* @param {string} sID The ID of the sound
* @return {SMSound} The SMSound object
*/
this.getSoundById = function(sID, _suppressDebug) {
if (!sID) {
throw new Error(sm + '.getSoundById(): sID is null/_undefined');
}
var result = sm2.sounds[sID];
// <d>
if (!result && !_suppressDebug) {
sm2._wD('"' + sID + '" is an invalid sound ID.', 2);
}
// </d>
return result;
};
/**
* Queues a callback for execution when SoundManager has successfully initialized.
*
* @param {function} oMethod The callback method to fire
* @param {object} oScope Optional: The scope to apply to the callback
*/
this.onready = function(oMethod, oScope) {
var sType = 'onready',
result = false;
if (typeof oMethod === 'function') {
// <d>
if (didInit) {
sm2._wD(str('queue', sType));
}
// </d>
if (!oScope) {
oScope = window;
}
addOnEvent(sType, oMethod, oScope);
processOnEvents();
result = true;
} else {
throw str('needFunction', sType);
}
return result;
};
/**
* Queues a callback for execution when SoundManager has failed to initialize.
*
* @param {function} oMethod The callback method to fire
* @param {object} oScope Optional: The scope to apply to the callback
*/
this.ontimeout = function(oMethod, oScope) {
var sType = 'ontimeout',
result = false;
if (typeof oMethod === 'function') {
// <d>
if (didInit) {
sm2._wD(str('queue', sType));
}
// </d>
if (!oScope) {
oScope = window;
}
addOnEvent(sType, oMethod, oScope);
processOnEvents({type:sType});
result = true;
} else {
throw str('needFunction', sType);
}
return result;
};
/**
* Writes console.log()-style debug output to a console or in-browser element.
* Applies when debugMode = true
*
* @param {string} sText The console message
* @param {object} sType Optional string: Log type of 'info', 'warn' or 'error', or object (to be dumped)
*/
this._writeDebug = function(sText, sType) {
// pseudo-private console.log()-style output
// <d>
var sDID = 'soundmanager-debug', o, oItem;
if (!sm2.debugMode) {
return false;
}
if (hasConsole && sm2.useConsole) {
if (sType && typeof sType === 'object') {
// object passed; dump to console.
console.log(sText, sType);
} else if (debugLevels[sType] !== _undefined) {
console[debugLevels[sType]](sText);
} else {
console.log(sText);
}
if (sm2.consoleOnly) {
return true;
}
}
o = id(sDID);
if (!o) {
return false;
}
oItem = doc.createElement('div');
if (++wdCount % 2 === 0) {
oItem.className = 'sm2-alt';
}
if (sType === _undefined) {
sType = 0;
} else {
sType = parseInt(sType, 10);
}
oItem.appendChild(doc.createTextNode(sText));
if (sType) {
if (sType >= 2) {
oItem.style.fontWeight = 'bold';
}
if (sType === 3) {
oItem.style.color = '#ff3333';
}
}
// top-to-bottom
// o.appendChild(oItem);
// bottom-to-top
o.insertBefore(oItem, o.firstChild);
o = null;
// </d>
return true;
};
// <d>
// last-resort debugging option
if (wl.indexOf('sm2-debug=alert') !== -1) {
this._writeDebug = function(sText) {
window.alert(sText);
};
}
// </d>
// alias
this._wD = this._writeDebug;
/**
* Provides debug / state information on all SMSound objects.
*/
this._debug = function() {
// <d>
var i, j;
_wDS('currentObj', 1);
for (i = 0, j = sm2.soundIDs.length; i < j; i++) {
sm2.sounds[sm2.soundIDs[i]]._debug();
}
// </d>
};
/**
* Restarts and re-initializes the SoundManager instance.
*
* @param {boolean} resetEvents Optional: When true, removes all registered onready and ontimeout event callbacks.
* @param {boolean} excludeInit Options: When true, does not call beginDelayedInit() (which would restart SM2).
* @return {object} soundManager The soundManager instance.
*/
this.reboot = function(resetEvents, excludeInit) {
// reset some (or all) state, and re-init unless otherwise specified.
// <d>
if (sm2.soundIDs.length) {
sm2._wD('Destroying ' + sm2.soundIDs.length + ' SMSound objects...');
}
// </d>
var i, j, k;
for (i = sm2.soundIDs.length-1; i >= 0; i--) {
sm2.sounds[sm2.soundIDs[i]].destruct();
}
// trash ze flash
if (flash) {
try {
if (isIE) {
oRemovedHTML = flash.innerHTML;
}
oRemoved = flash.parentNode.removeChild(flash);
_wDS('flRemoved');
} catch(e) {
// Remove failed? May be due to flash blockers silently removing the SWF object/embed node from the DOM. Warn and continue.
_wDS('badRemove', 2);
}
}
// actually, force recreate of movie.
oRemovedHTML = oRemoved = needsFlash = flash = null;
sm2.enabled = didDCLoaded = didInit = waitingForEI = initPending = didAppend = appendSuccess = disabled = useGlobalHTML5Audio = sm2.swfLoaded = false;
sm2.soundIDs = [];
sm2.sounds = {};
if (!resetEvents) {
// reset callbacks for onready, ontimeout etc. so that they will fire again on re-init
for (i in on_queue) {
if (on_queue.hasOwnProperty(i)) {
for (j = 0, k = on_queue[i].length; j < k; j++) {
on_queue[i][j].fired = false;
}
}
}
} else {
// remove all callbacks entirely
on_queue = [];
}
// <d>
if (!excludeInit) {
sm2._wD(sm + ': Rebooting...');
}
// </d>
// reset HTML5 and flash canPlay test results
sm2.html5 = {
'usingFlash': null
};
sm2.flash = {};
// reset device-specific HTML/flash mode switches
sm2.html5Only = false;
sm2.ignoreFlash = false;
window.setTimeout(function() {
preInit();
// by default, re-init
if (!excludeInit) {
sm2.beginDelayedInit();
}
}, 20);
return sm2;
};
this.reset = function() {
/**
* Shuts down and restores the SoundManager instance to its original loaded state, without an explicit reboot. All onready/ontimeout handlers are removed.
* After this call, SM2 may be re-initialized via soundManager.beginDelayedInit().
* @return {object} soundManager The soundManager instance.
*/
_wDS('reset');
return sm2.reboot(true, true);
};
/**
* Undocumented: Determines the SM2 flash movie's load progress.
*
* @return {number or null} Percent loaded, or if invalid/unsupported, null.
*/
this.getMoviePercent = function() {
/**
* Interesting syntax notes...
* Flash/ExternalInterface (ActiveX/NPAPI) bridge methods are not typeof "function" nor instanceof Function, but are still valid.
* Additionally, JSLint dislikes ('PercentLoaded' in flash)-style syntax and recommends hasOwnProperty(), which does not work in this case.
* Furthermore, using (flash && flash.PercentLoaded) causes IE to throw "object doesn't support this property or method".
* Thus, 'in' syntax must be used.
*/
return (flash && 'PercentLoaded' in flash ? flash.PercentLoaded() : null); // Yes, JSLint. See nearby comment in source for explanation.
};
/**
* Additional helper for manually invoking SM2's init process after DOM Ready / window.onload().
*/
this.beginDelayedInit = function() {
windowLoaded = true;
domContentLoaded();
setTimeout(function() {
if (initPending) {
return false;
}
createMovie();
initMovie();
initPending = true;
return true;
}, 20);
delayWaitForEI();
};
/**
* Destroys the SoundManager instance and all SMSound instances.
*/
this.destruct = function() {
sm2._wD(sm + '.destruct()');
sm2.disable(true);
};
/**
* SMSound() (sound object) constructor
* ------------------------------------
*
* @param {object} oOptions Sound options (id and url are required attributes)
* @return {SMSound} The new SMSound object
*/
SMSound = function(oOptions) {
var s = this, resetProperties, add_html5_events, remove_html5_events, stop_html5_timer, start_html5_timer, attachOnPosition, onplay_called = false, onPositionItems = [], onPositionFired = 0, detachOnPosition, applyFromTo, lastURL = null, lastHTML5State;
lastHTML5State = {
// tracks duration + position (time)
duration: null,
time: null
};
this.id = oOptions.id;
// legacy
this.sID = this.id;
this.url = oOptions.url;
this.options = mixin(oOptions);
// per-play-instance-specific options
this.instanceOptions = this.options;
// short alias
this._iO = this.instanceOptions;
// assign property defaults
this.pan = this.options.pan;
this.volume = this.options.volume;
// whether or not this object is using HTML5
this.isHTML5 = false;
// internal HTML5 Audio() object reference
this._a = null;
/**
* SMSound() public methods
* ------------------------
*/
this.id3 = {};
/**
* Writes SMSound object parameters to debug console
*/
this._debug = function() {
// <d>
sm2._wD(s.id + ': Merged options:', s.options);
// </d>
};
/**
* Begins loading a sound per its *url*.
*
* @param {object} oOptions Optional: Sound options
* @return {SMSound} The SMSound object
*/
this.load = function(oOptions) {
var oSound = null, instanceOptions;
if (oOptions !== _undefined) {
s._iO = mixin(oOptions, s.options);
} else {
oOptions = s.options;
s._iO = oOptions;
if (lastURL && lastURL !== s.url) {
_wDS('manURL');
s._iO.url = s.url;
s.url = null;
}
}
if (!s._iO.url) {
s._iO.url = s.url;
}
s._iO.url = parseURL(s._iO.url);
// ensure we're in sync
s.instanceOptions = s._iO;
// local shortcut
instanceOptions = s._iO;
sm2._wD(s.id + ': load (' + instanceOptions.url + ')');
if (instanceOptions.url === s.url && s.readyState !== 0 && s.readyState !== 2) {
_wDS('onURL', 1);
// if loaded and an onload() exists, fire immediately.
if (s.readyState === 3 && instanceOptions.onload) {
// assume success based on truthy duration.
instanceOptions.onload.apply(s, [(!!s.duration)]);
}
return s;
}
// reset a few state properties
s.loaded = false;
s.readyState = 1;
s.playState = 0;
s.id3 = {};
// TODO: If switching from HTML5 -> flash (or vice versa), stop currently-playing audio.
if (html5OK(instanceOptions)) {
oSound = s._setup_html5(instanceOptions);
if (!oSound._called_load) {
s._html5_canplay = false;
// TODO: review called_load / html5_canplay logic
// if url provided directly to load(), assign it here.
if (s.url !== instanceOptions.url) {
sm2._wD(_wDS('manURL') + ': ' + instanceOptions.url);
s._a.src = instanceOptions.url;
// TODO: review / re-apply all relevant options (volume, loop, onposition etc.)
// reset position for new URL
s.setPosition(0);
}
// given explicit load call, try to preload.
// early HTML5 implementation (non-standard)
s._a.autobuffer = 'auto';
// standard
s._a.preload = 'auto';
s._a._called_load = true;
if (instanceOptions.autoPlay) {
s.play();
}
} else {
sm2._wD(s.id + ': Ignoring request to load again');
}
} else {
try {
s.isHTML5 = false;
s._iO = policyFix(loopFix(instanceOptions));
// re-assign local shortcut
instanceOptions = s._iO;
if (fV === 8) {
flash._load(s.id, instanceOptions.url, instanceOptions.stream, instanceOptions.autoPlay, instanceOptions.usePolicyFile);
} else {
flash._load(s.id, instanceOptions.url, !!(instanceOptions.stream), !!(instanceOptions.autoPlay), instanceOptions.loops||1, !!(instanceOptions.autoLoad), instanceOptions.usePolicyFile);
}
} catch(e) {
_wDS('smError', 2);
debugTS('onload', false);
catchError({type:'SMSOUND_LOAD_JS_EXCEPTION', fatal:true});
}
}
// after all of this, ensure sound url is up to date.
s.url = instanceOptions.url;
return s;
};
/**
* Unloads a sound, canceling any open HTTP requests.
*
* @return {SMSound} The SMSound object
*/
this.unload = function() {
// Flash 8/AS2 can't "close" a stream - fake it by loading an empty URL
// Flash 9/AS3: Close stream, preventing further load
// HTML5: Most UAs will use empty URL
if (s.readyState !== 0) {
sm2._wD(s.id + ': unload()');
if (!s.isHTML5) {
if (fV === 8) {
flash._unload(s.id, emptyURL);
} else {
flash._unload(s.id);
}
} else {
stop_html5_timer();
if (s._a) {
s._a.pause();
html5Unload(s._a, emptyURL);
// update empty URL, too
lastURL = emptyURL;
}
}
// reset load/status flags
resetProperties();
}
return s;
};
/**
* Unloads and destroys a sound.
*/
this.destruct = function(_bFromSM) {
sm2._wD(s.id + ': Destruct');
if (!s.isHTML5) {
// kill sound within Flash
// Disable the onfailure handler
s._iO.onfailure = null;
flash._destroySound(s.id);
} else {
stop_html5_timer();
if (s._a) {
s._a.pause();
html5Unload(s._a);
if (!useGlobalHTML5Audio) {
remove_html5_events();
}
// break obvious circular reference
s._a._s = null;
s._a = null;
}
}
if (!_bFromSM) {
// ensure deletion from controller
sm2.destroySound(s.id, true);
}
};
/**
* Begins playing a sound.
*
* @param {object} oOptions Optional: Sound options
* @return {SMSound} The SMSound object
*/
this.play = function(oOptions, _updatePlayState) {
var fN, allowMulti, a, onready, startOK = true,
exit = null;
// <d>
fN = s.id + ': play(): ';
// </d>
// default to true
_updatePlayState = (_updatePlayState === _undefined ? true : _updatePlayState);
if (!oOptions) {
oOptions = {};
}
// first, use local URL (if specified)
if (s.url) {
s._iO.url = s.url;
}
// mix in any options defined at createSound()
s._iO = mixin(s._iO, s.options);
// mix in any options specific to this method
s._iO = mixin(oOptions, s._iO);
s._iO.url = parseURL(s._iO.url);
s.instanceOptions = s._iO;
// RTMP-only
if (s._iO.serverURL && !s.connected) {
if (!s.getAutoPlay()) {
sm2._wD(fN +' Netstream not connected yet - setting autoPlay');
s.setAutoPlay(true);
}
// play will be called in onconnect()
return s;
}
if (html5OK(s._iO)) {
s._setup_html5(s._iO);
start_html5_timer();
}
if (s.playState === 1 && !s.paused) {
allowMulti = s._iO.multiShot;
if (!allowMulti) {
sm2._wD(fN + 'Already playing (one-shot)', 1);
exit = s;
} else {
sm2._wD(fN + 'Already playing (multi-shot)', 1);
}
}
if (exit !== null) {
return exit;
}
// edge case: play() with explicit URL parameter
if (oOptions.url && oOptions.url !== s.url) {
// load using merged options
s.load(s._iO);
}
if (!s.loaded) {
if (s.readyState === 0) {
sm2._wD(fN + 'Attempting to load');
// try to get this sound playing ASAP
if (!s.isHTML5) {
// assign directly because setAutoPlay() increments the instanceCount
s._iO.autoPlay = true;
s.load(s._iO);
} else {
// iOS needs this when recycling sounds, loading a new URL on an existing object.
s.load(s._iO);
}
// HTML5 hack - re-set instanceOptions?
s.instanceOptions = s._iO;
} else if (s.readyState === 2) {
sm2._wD(fN + 'Could not load - exiting', 2);
exit = s;
} else {
sm2._wD(fN + 'Loading - attempting to play...');
}
} else {
sm2._wD(fN);
}
if (exit !== null) {
return exit;
}
if (!s.isHTML5 && fV === 9 && s.position > 0 && s.position === s.duration) {
// flash 9 needs a position reset if play() is called while at the end of a sound.
sm2._wD(fN + 'Sound at end, resetting to position:0');
oOptions.position = 0;
}
/**
* Streams will pause when their buffer is full if they are being loaded.
* In this case paused is true, but the song hasn't started playing yet.
* If we just call resume() the onplay() callback will never be called.
* So only call resume() if the position is > 0.
* Another reason is because options like volume won't have been applied yet.
* For normal sounds, just resume.
*/
if (s.paused && s.position >= 0 && (!s._iO.serverURL || s.position > 0)) {
// https://gist.github.com/37b17df75cc4d7a90bf6
sm2._wD(fN + 'Resuming from paused state', 1);
s.resume();
} else {
s._iO = mixin(oOptions, s._iO);
// apply from/to parameters, if they exist (and not using RTMP)
if (s._iO.from !== null && s._iO.to !== null && s.instanceCount === 0 && s.playState === 0 && !s._iO.serverURL) {
onready = function() {
// sound "canplay" or onload()
// re-apply from/to to instance options, and start playback
s._iO = mixin(oOptions, s._iO);
s.play(s._iO);
};
// HTML5 needs to at least have "canplay" fired before seeking.
if (s.isHTML5 && !s._html5_canplay) {
// this hasn't been loaded yet. load it first, and then do this again.
sm2._wD(fN + 'Beginning load for from/to case');
s.load({
// TODO: was _oncanplay. Sounds wrong.
oncanplay: onready
});
exit = false;
} else if (!s.isHTML5 && !s.loaded && (!s.readyState || s.readyState !== 2)) {
// to be safe, preload the whole thing in Flash.
sm2._wD(fN + 'Preloading for from/to case');
s.load({
onload: onready
});
exit = false;
}
if (exit !== null) {
return exit;
}
// otherwise, we're ready to go. re-apply local options, and continue
s._iO = applyFromTo();
}
sm2._wD(fN + 'Starting to play');
if (!s.instanceCount || s._iO.multiShotEvents || (!s.isHTML5 && fV > 8 && !s.getAutoPlay())) {
s.instanceCount++;
}
// if first play and onposition parameters exist, apply them now
if (s._iO.onposition && s.playState === 0) {
attachOnPosition(s);
}
s.playState = 1;
s.paused = false;
s.position = (s._iO.position !== _undefined && !isNaN(s._iO.position) ? s._iO.position : 0);
if (!s.isHTML5) {
s._iO = policyFix(loopFix(s._iO));
}
if (s._iO.onplay && _updatePlayState) {
s._iO.onplay.apply(s);
onplay_called = true;
}
s.setVolume(s._iO.volume, true);
s.setPan(s._iO.pan, true);
if (!s.isHTML5) {
startOK = flash._start(s.id, s._iO.loops || 1, (fV === 9 ? s._iO.position : s._iO.position / 1000), s._iO.multiShot);
if (fV === 9 && !startOK) {
// edge case: no sound hardware, or 32-channel flash ceiling hit.
// applies only to Flash 9, non-NetStream/MovieStar sounds.
// http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/media/Sound.html#play%28%29
sm2._wD(fN + 'No sound hardware, or 32-sound ceiling hit');
if (s._iO.onplayerror) {
s._iO.onplayerror.apply(s);
}
}
} else {
start_html5_timer();
a = s._setup_html5();
s.setPosition(s._iO.position);
a.play();
}
}
return s;
};
// just for convenience
this.start = this.play;
/**
* Stops playing a sound (and optionally, all sounds)
*
* @param {boolean} bAll Optional: Whether to stop all sounds
* @return {SMSound} The SMSound object
*/
this.stop = function(bAll) {
var instanceOptions = s._iO,
originalPosition;
if (s.playState === 1) {
sm2._wD(s.id + ': stop()');
s._onbufferchange(0);
s._resetOnPosition(0);
s.paused = false;
if (!s.isHTML5) {
s.playState = 0;
}
// remove onPosition listeners, if any
detachOnPosition();
// and "to" position, if set
if (instanceOptions.to) {
s.clearOnPosition(instanceOptions.to);
}
if (!s.isHTML5) {
flash._stop(s.id, bAll);
// hack for netStream: just unload
if (instanceOptions.serverURL) {
s.unload();
}
} else {
if (s._a) {
originalPosition = s.position;
// act like Flash, though
s.setPosition(0);
// hack: reflect old position for onstop() (also like Flash)
s.position = originalPosition;
// html5 has no stop()
// NOTE: pausing means iOS requires interaction to resume.
s._a.pause();
s.playState = 0;
// and update UI
s._onTimer();
stop_html5_timer();
}
}
s.instanceCount = 0;
s._iO = {};
if (instanceOptions.onstop) {
instanceOptions.onstop.apply(s);
}
}
return s;
};
/**
* Undocumented/internal: Sets autoPlay for RTMP.
*
* @param {boolean} autoPlay state
*/
this.setAutoPlay = function(autoPlay) {
sm2._wD(s.id + ': Autoplay turned ' + (autoPlay ? 'on' : 'off'));
s._iO.autoPlay = autoPlay;
if (!s.isHTML5) {
flash._setAutoPlay(s.id, autoPlay);
if (autoPlay) {
// only increment the instanceCount if the sound isn't loaded (TODO: verify RTMP)
if (!s.instanceCount && s.readyState === 1) {
s.instanceCount++;
sm2._wD(s.id + ': Incremented instance count to '+s.instanceCount);
}
}
}
};
/**
* Undocumented/internal: Returns the autoPlay boolean.
*
* @return {boolean} The current autoPlay value
*/
this.getAutoPlay = function() {
return s._iO.autoPlay;
};
/**
* Sets the position of a sound.
*
* @param {number} nMsecOffset Position (milliseconds)
* @return {SMSound} The SMSound object
*/
this.setPosition = function(nMsecOffset) {
if (nMsecOffset === _undefined) {
nMsecOffset = 0;
}
var original_pos,
position, position1K,
// Use the duration from the instance options, if we don't have a track duration yet.
// position >= 0 and <= current available (loaded) duration
offset = (s.isHTML5 ? Math.max(nMsecOffset, 0) : Math.min(s.duration || s._iO.duration, Math.max(nMsecOffset, 0)));
original_pos = s.position;
s.position = offset;
position1K = s.position/1000;
s._resetOnPosition(s.position);
s._iO.position = offset;
if (!s.isHTML5) {
position = (fV === 9 ? s.position : position1K);
if (s.readyState && s.readyState !== 2) {
// if paused or not playing, will not resume (by playing)
flash._setPosition(s.id, position, (s.paused || !s.playState), s._iO.multiShot);
}
} else if (s._a) {
// Set the position in the canplay handler if the sound is not ready yet
if (s._html5_canplay) {
if (s._a.currentTime !== position1K) {
/**
* DOM/JS errors/exceptions to watch out for:
* if seek is beyond (loaded?) position, "DOM exception 11"
* "INDEX_SIZE_ERR": DOM exception 1
*/
sm2._wD(s.id + ': setPosition('+position1K+')');
try {
s._a.currentTime = position1K;
if (s.playState === 0 || s.paused) {
// allow seek without auto-play/resume
s._a.pause();
}
} catch(e) {
sm2._wD(s.id + ': setPosition(' + position1K + ') failed: ' + e.message, 2);
}
}
} else {
sm2._wD(s.id + ': setPosition(' + position1K + '): Cannot seek yet, sound not ready');
}
}
if (s.isHTML5) {
if (s.paused) {
// if paused, refresh UI right away
// force update
s._onTimer(true);
}
}
return s;
};
/**
* Pauses sound playback.
*
* @return {SMSound} The SMSound object
*/
this.pause = function(_bCallFlash) {
if (s.paused || (s.playState === 0 && s.readyState !== 1)) {
return s;
}
sm2._wD(s.id + ': pause()');
s.paused = true;
if (!s.isHTML5) {
if (_bCallFlash || _bCallFlash === _undefined) {
flash._pause(s.id, s._iO.multiShot);
}
} else {
s._setup_html5().pause();
stop_html5_timer();
}
if (s._iO.onpause) {
s._iO.onpause.apply(s);
}
return s;
};
/**
* Resumes sound playback.
*
* @return {SMSound} The SMSound object
*/
/**
* When auto-loaded streams pause on buffer full they have a playState of 0.
* We need to make sure that the playState is set to 1 when these streams "resume".
* When a paused stream is resumed, we need to trigger the onplay() callback if it
* hasn't been called already. In this case since the sound is being played for the
* first time, I think it's more appropriate to call onplay() rather than onresume().
*/
this.resume = function() {
var instanceOptions = s._iO;
if (!s.paused) {
return s;
}
sm2._wD(s.id + ': resume()');
s.paused = false;
s.playState = 1;
if (!s.isHTML5) {
if (instanceOptions.isMovieStar && !instanceOptions.serverURL) {
// Bizarre Webkit bug (Chrome reported via 8tracks.com dudes): AAC content paused for 30+ seconds(?) will not resume without a reposition.
s.setPosition(s.position);
}
// flash method is toggle-based (pause/resume)
flash._pause(s.id, instanceOptions.multiShot);
} else {
s._setup_html5().play();
start_html5_timer();
}
if (!onplay_called && instanceOptions.onplay) {
instanceOptions.onplay.apply(s);
onplay_called = true;
} else if (instanceOptions.onresume) {
instanceOptions.onresume.apply(s);
}
return s;
};
/**
* Toggles sound playback.
*
* @return {SMSound} The SMSound object
*/
this.togglePause = function() {
sm2._wD(s.id + ': togglePause()');
if (s.playState === 0) {
s.play({
position: (fV === 9 && !s.isHTML5 ? s.position : s.position / 1000)
});
return s;
}
if (s.paused) {
s.resume();
} else {
s.pause();
}
return s;
};
/**
* Sets the panning (L-R) effect.
*
* @param {number} nPan The pan value (-100 to 100)
* @return {SMSound} The SMSound object
*/
this.setPan = function(nPan, bInstanceOnly) {
if (nPan === _undefined) {
nPan = 0;
}
if (bInstanceOnly === _undefined) {
bInstanceOnly = false;
}
if (!s.isHTML5) {
flash._setPan(s.id, nPan);
} // else { no HTML5 pan? }
s._iO.pan = nPan;
if (!bInstanceOnly) {
s.pan = nPan;
s.options.pan = nPan;
}
return s;
};
/**
* Sets the volume.
*
* @param {number} nVol The volume value (0 to 100)
* @return {SMSound} The SMSound object
*/
this.setVolume = function(nVol, _bInstanceOnly) {
/**
* Note: Setting volume has no effect on iOS "special snowflake" devices.
* Hardware volume control overrides software, and volume
* will always return 1 per Apple docs. (iOS 4 + 5.)
* http://developer.apple.com/library/safari/documentation/AudioVideo/Conceptual/HTML-canvas-guide/AddingSoundtoCanvasAnimations/AddingSoundtoCanvasAnimations.html
*/
if (nVol === _undefined) {
nVol = 100;
}
if (_bInstanceOnly === _undefined) {
_bInstanceOnly = false;
}
if (!s.isHTML5) {
flash._setVolume(s.id, (sm2.muted && !s.muted) || s.muted?0:nVol);
} else if (s._a) {
// valid range: 0-1
s._a.volume = Math.max(0, Math.min(1, nVol/100));
}
s._iO.volume = nVol;
if (!_bInstanceOnly) {
s.volume = nVol;
s.options.volume = nVol;
}
return s;
};
/**
* Mutes the sound.
*
* @return {SMSound} The SMSound object
*/
this.mute = function() {
s.muted = true;
if (!s.isHTML5) {
flash._setVolume(s.id, 0);
} else if (s._a) {
s._a.muted = true;
}
return s;
};
/**
* Unmutes the sound.
*
* @return {SMSound} The SMSound object
*/
this.unmute = function() {
s.muted = false;
var hasIO = (s._iO.volume !== _undefined);
if (!s.isHTML5) {
flash._setVolume(s.id, hasIO?s._iO.volume:s.options.volume);
} else if (s._a) {
s._a.muted = false;
}
return s;
};
/**
* Toggles the muted state of a sound.
*
* @return {SMSound} The SMSound object
*/
this.toggleMute = function() {
return (s.muted?s.unmute():s.mute());
};
/**
* Registers a callback to be fired when a sound reaches a given position during playback.
*
* @param {number} nPosition The position to watch for
* @param {function} oMethod The relevant callback to fire
* @param {object} oScope Optional: The scope to apply the callback to
* @return {SMSound} The SMSound object
*/
this.onPosition = function(nPosition, oMethod, oScope) {
// TODO: basic dupe checking?
onPositionItems.push({
position: parseInt(nPosition, 10),
method: oMethod,
scope: (oScope !== _undefined ? oScope : s),
fired: false
});
return s;
};
// legacy/backwards-compability: lower-case method name
this.onposition = this.onPosition;
/**
* Removes registered callback(s) from a sound, by position and/or callback.
*
* @param {number} nPosition The position to clear callback(s) for
* @param {function} oMethod Optional: Identify one callback to be removed when multiple listeners exist for one position
* @return {SMSound} The SMSound object
*/
this.clearOnPosition = function(nPosition, oMethod) {
var i;
nPosition = parseInt(nPosition, 10);
if (isNaN(nPosition)) {
// safety check
return false;
}
for (i=0; i < onPositionItems.length; i++) {
if (nPosition === onPositionItems[i].position) {
// remove this item if no method was specified, or, if the method matches
if (!oMethod || (oMethod === onPositionItems[i].method)) {
if (onPositionItems[i].fired) {
// decrement "fired" counter, too
onPositionFired--;
}
onPositionItems.splice(i, 1);
}
}
}
};
this._processOnPosition = function() {
var i, item, j = onPositionItems.length;
if (!j || !s.playState || onPositionFired >= j) {
return false;
}
for (i=j-1; i >= 0; i--) {
item = onPositionItems[i];
if (!item.fired && s.position >= item.position) {
item.fired = true;
onPositionFired++;
item.method.apply(item.scope, [item.position]);
}
}
return true;
};
this._resetOnPosition = function(nPosition) {
// reset "fired" for items interested in this position
var i, item, j = onPositionItems.length;
if (!j) {
return false;
}
for (i=j-1; i >= 0; i--) {
item = onPositionItems[i];
if (item.fired && nPosition <= item.position) {
item.fired = false;
onPositionFired--;
}
}
return true;
};
/**
* SMSound() private internals
* --------------------------------
*/
applyFromTo = function() {
var instanceOptions = s._iO,
f = instanceOptions.from,
t = instanceOptions.to,
start, end;
end = function() {
// end has been reached.
sm2._wD(s.id + ': "To" time of ' + t + ' reached.');
// detach listener
s.clearOnPosition(t, end);
// stop should clear this, too
s.stop();
};
start = function() {
sm2._wD(s.id + ': Playing "from" ' + f);
// add listener for end
if (t !== null && !isNaN(t)) {
s.onPosition(t, end);
}
};
if (f !== null && !isNaN(f)) {
// apply to instance options, guaranteeing correct start position.
instanceOptions.position = f;
// multiShot timing can't be tracked, so prevent that.
instanceOptions.multiShot = false;
start();
}
// return updated instanceOptions including starting position
return instanceOptions;
};
attachOnPosition = function() {
var item,
op = s._iO.onposition;
// attach onposition things, if any, now.
if (op) {
for (item in op) {
if (op.hasOwnProperty(item)) {
s.onPosition(parseInt(item, 10), op[item]);
}
}
}
};
detachOnPosition = function() {
var item,
op = s._iO.onposition;
// detach any onposition()-style listeners.
if (op) {
for (item in op) {
if (op.hasOwnProperty(item)) {
s.clearOnPosition(parseInt(item, 10));
}
}
}
};
start_html5_timer = function() {
if (s.isHTML5) {
startTimer(s);
}
};
stop_html5_timer = function() {
if (s.isHTML5) {
stopTimer(s);
}
};
resetProperties = function(retainPosition) {
if (!retainPosition) {
onPositionItems = [];
onPositionFired = 0;
}
onplay_called = false;
s._hasTimer = null;
s._a = null;
s._html5_canplay = false;
s.bytesLoaded = null;
s.bytesTotal = null;
s.duration = (s._iO && s._iO.duration ? s._iO.duration : null);
s.durationEstimate = null;
s.buffered = [];
// legacy: 1D array
s.eqData = [];
s.eqData.left = [];
s.eqData.right = [];
s.failures = 0;
s.isBuffering = false;
s.instanceOptions = {};
s.instanceCount = 0;
s.loaded = false;
s.metadata = {};
// 0 = uninitialised, 1 = loading, 2 = failed/error, 3 = loaded/success
s.readyState = 0;
s.muted = false;
s.paused = false;
s.peakData = {
left: 0,
right: 0
};
s.waveformData = {
left: [],
right: []
};
s.playState = 0;
s.position = null;
s.id3 = {};
};
resetProperties();
/**
* Pseudo-private SMSound internals
* --------------------------------
*/
this._onTimer = function(bForce) {
/**
* HTML5-only _whileplaying() etc.
* called from both HTML5 native events, and polling/interval-based timers
* mimics flash and fires only when time/duration change, so as to be polling-friendly
*/
var duration, isNew = false, time, x = {};
if (s._hasTimer || bForce) {
// TODO: May not need to track readyState (1 = loading)
if (s._a && (bForce || ((s.playState > 0 || s.readyState === 1) && !s.paused))) {
duration = s._get_html5_duration();
if (duration !== lastHTML5State.duration) {
lastHTML5State.duration = duration;
s.duration = duration;
isNew = true;
}
// TODO: investigate why this goes wack if not set/re-set each time.
s.durationEstimate = s.duration;
time = (s._a.currentTime * 1000 || 0);
if (time !== lastHTML5State.time) {
lastHTML5State.time = time;
isNew = true;
}
if (isNew || bForce) {
s._whileplaying(time,x,x,x,x);
}
}/* else {
// sm2._wD('_onTimer: Warn for "'+s.id+'": '+(!s._a?'Could not find element. ':'')+(s.playState === 0?'playState bad, 0?':'playState = '+s.playState+', OK'));
return false;
}*/
return isNew;
}
};
this._get_html5_duration = function() {
var instanceOptions = s._iO,
// if audio object exists, use its duration - else, instance option duration (if provided - it's a hack, really, and should be retired) OR null
d = (s._a && s._a.duration ? s._a.duration*1000 : (instanceOptions && instanceOptions.duration ? instanceOptions.duration : null)),
result = (d && !isNaN(d) && d !== Infinity ? d : null);
return result;
};
this._apply_loop = function(a, nLoops) {
/**
* boolean instead of "loop", for webkit? - spec says string. http://www.w3.org/TR/html-markup/audio.html#audio.attrs.loop
* note that loop is either off or infinite under HTML5, unlike Flash which allows arbitrary loop counts to be specified.
*/
// <d>
if (!a.loop && nLoops > 1) {
sm2._wD('Note: Native HTML5 looping is infinite.', 1);
}
// </d>
a.loop = (nLoops > 1 ? 'loop' : '');
};
this._setup_html5 = function(oOptions) {
var instanceOptions = mixin(s._iO, oOptions), d = decodeURI,
a = useGlobalHTML5Audio ? globalHTML5Audio : s._a,
dURL = d(instanceOptions.url),
sameURL;
/**
* "First things first, I, Poppa..." (reset the previous state of the old sound, if playing)
* Fixes case with devices that can only play one sound at a time
* Otherwise, other sounds in mid-play will be terminated without warning and in a stuck state
*/
if (useGlobalHTML5Audio) {
if (dURL === lastGlobalHTML5URL) {
// global HTML5 audio: re-use of URL
sameURL = true;
}
} else if (dURL === lastURL) {
// options URL is the same as the "last" URL, and we used (loaded) it
sameURL = true;
}
if (a) {
if (a._s) {
if (useGlobalHTML5Audio) {
if (a._s && a._s.playState && !sameURL) {
// global HTML5 audio case, and loading a new URL. stop the currently-playing one.
a._s.stop();
}
} else if (!useGlobalHTML5Audio && dURL === d(lastURL)) {
// non-global HTML5 reuse case: same url, ignore request
s._apply_loop(a, instanceOptions.loops);
return a;
}
}
if (!sameURL) {
// don't retain onPosition() stuff with new URL.
resetProperties(false);
// assign new HTML5 URL
a.src = instanceOptions.url;
s.url = instanceOptions.url;
lastURL = instanceOptions.url;
lastGlobalHTML5URL = instanceOptions.url;
a._called_load = false;
}
} else {
if (instanceOptions.autoLoad || instanceOptions.autoPlay) {
s._a = new Audio(instanceOptions.url);
} else {
// null for stupid Opera 9.64 case
s._a = (isOpera && opera.version() < 10 ? new Audio(null) : new Audio());
}
// assign local reference
a = s._a;
a._called_load = false;
if (useGlobalHTML5Audio) {
globalHTML5Audio = a;
}
}
s.isHTML5 = true;
// store a ref on the track
s._a = a;
// store a ref on the audio
a._s = s;
add_html5_events();
s._apply_loop(a, instanceOptions.loops);
if (instanceOptions.autoLoad || instanceOptions.autoPlay) {
s.load();
} else {
// early HTML5 implementation (non-standard)
a.autobuffer = false;
// standard ('none' is also an option.)
a.preload = 'auto';
}
return a;
};
add_html5_events = function() {
if (s._a._added_events) {
return false;
}
var f;
function add(oEvt, oFn, bCapture) {
return s._a ? s._a.addEventListener(oEvt, oFn, bCapture||false) : null;
}
s._a._added_events = true;
for (f in html5_events) {
if (html5_events.hasOwnProperty(f)) {
add(f, html5_events[f]);
}
}
return true;
};
remove_html5_events = function() {
// Remove event listeners
var f;
function remove(oEvt, oFn, bCapture) {
return (s._a ? s._a.removeEventListener(oEvt, oFn, bCapture||false) : null);
}
sm2._wD(s.id + ': Removing event listeners');
s._a._added_events = false;
for (f in html5_events) {
if (html5_events.hasOwnProperty(f)) {
remove(f, html5_events[f]);
}
}
};
/**
* Pseudo-private event internals
* ------------------------------
*/
this._onload = function(nSuccess) {
var fN,
// check for duration to prevent false positives from flash 8 when loading from cache.
loadOK = !!nSuccess || (!s.isHTML5 && fV === 8 && s.duration);
// <d>
fN = s.id + ': ';
sm2._wD(fN + (loadOK ? 'onload()' : 'Failed to load? - ' + s.url), (loadOK ? 1 : 2));
if (!loadOK && !s.isHTML5) {
if (sm2.sandbox.noRemote === true) {
sm2._wD(fN + str('noNet'), 1);
}
if (sm2.sandbox.noLocal === true) {
sm2._wD(fN + str('noLocal'), 1);
}
}
// </d>
s.loaded = loadOK;
s.readyState = loadOK?3:2;
s._onbufferchange(0);
if (s._iO.onload) {
s._iO.onload.apply(s, [loadOK]);
}
return true;
};
this._onbufferchange = function(nIsBuffering) {
if (s.playState === 0) {
// ignore if not playing
return false;
}
if ((nIsBuffering && s.isBuffering) || (!nIsBuffering && !s.isBuffering)) {
return false;
}
s.isBuffering = (nIsBuffering === 1);
if (s._iO.onbufferchange) {
sm2._wD(s.id + ': Buffer state change: ' + nIsBuffering);
s._iO.onbufferchange.apply(s);
}
return true;
};
/**
* Playback may have stopped due to buffering, or related reason.
* This state can be encountered on iOS < 6 when auto-play is blocked.
*/
this._onsuspend = function() {
if (s._iO.onsuspend) {
sm2._wD(s.id + ': Playback suspended');
s._iO.onsuspend.apply(s);
}
return true;
};
/**
* flash 9/movieStar + RTMP-only method, should fire only once at most
* at this point we just recreate failed sounds rather than trying to reconnect
*/
this._onfailure = function(msg, level, code) {
s.failures++;
sm2._wD(s.id + ': Failures = ' + s.failures);
if (s._iO.onfailure && s.failures === 1) {
s._iO.onfailure(s, msg, level, code);
} else {
sm2._wD(s.id + ': Ignoring failure');
}
};
this._onfinish = function() {
// store local copy before it gets trashed...
var io_onfinish = s._iO.onfinish;
s._onbufferchange(0);
s._resetOnPosition(0);
// reset some state items
if (s.instanceCount) {
s.instanceCount--;
if (!s.instanceCount) {
// remove onPosition listeners, if any
detachOnPosition();
// reset instance options
s.playState = 0;
s.paused = false;
s.instanceCount = 0;
s.instanceOptions = {};
s._iO = {};
stop_html5_timer();
// reset position, too
if (s.isHTML5) {
s.position = 0;
}
}
if (!s.instanceCount || s._iO.multiShotEvents) {
// fire onfinish for last, or every instance
if (io_onfinish) {
sm2._wD(s.id + ': onfinish()');
io_onfinish.apply(s);
}
}
}
};
this._whileloading = function(nBytesLoaded, nBytesTotal, nDuration, nBufferLength) {
var instanceOptions = s._iO;
s.bytesLoaded = nBytesLoaded;
s.bytesTotal = nBytesTotal;
s.duration = Math.floor(nDuration);
s.bufferLength = nBufferLength;
if (!s.isHTML5 && !instanceOptions.isMovieStar) {
if (instanceOptions.duration) {
// use duration from options, if specified and larger. nobody should be specifying duration in options, actually, and it should be retired.
s.durationEstimate = (s.duration > instanceOptions.duration) ? s.duration : instanceOptions.duration;
} else {
s.durationEstimate = parseInt((s.bytesTotal / s.bytesLoaded) * s.duration, 10);
}
} else {
s.durationEstimate = s.duration;
}
// for flash, reflect sequential-load-style buffering
if (!s.isHTML5) {
s.buffered = [{
'start': 0,
'end': s.duration
}];
}
// allow whileloading to fire even if "load" fired under HTML5, due to HTTP range/partials
if ((s.readyState !== 3 || s.isHTML5) && instanceOptions.whileloading) {
instanceOptions.whileloading.apply(s);
}
};
this._whileplaying = function(nPosition, oPeakData, oWaveformDataLeft, oWaveformDataRight, oEQData) {
var instanceOptions = s._iO,
eqLeft;
if (isNaN(nPosition) || nPosition === null) {
// flash safety net
return false;
}
// Safari HTML5 play() may return small -ve values when starting from position: 0, eg. -50.120396875. Unexpected/invalid per W3, I think. Normalize to 0.
s.position = Math.max(0, nPosition);
s._processOnPosition();
if (!s.isHTML5 && fV > 8) {
if (instanceOptions.usePeakData && oPeakData !== _undefined && oPeakData) {
s.peakData = {
left: oPeakData.leftPeak,
right: oPeakData.rightPeak
};
}
if (instanceOptions.useWaveformData && oWaveformDataLeft !== _undefined && oWaveformDataLeft) {
s.waveformData = {
left: oWaveformDataLeft.split(','),
right: oWaveformDataRight.split(',')
};
}
if (instanceOptions.useEQData) {
if (oEQData !== _undefined && oEQData && oEQData.leftEQ) {
eqLeft = oEQData.leftEQ.split(',');
s.eqData = eqLeft;
s.eqData.left = eqLeft;
if (oEQData.rightEQ !== _undefined && oEQData.rightEQ) {
s.eqData.right = oEQData.rightEQ.split(',');
}
}
}
}
if (s.playState === 1) {
// special case/hack: ensure buffering is false if loading from cache (and not yet started)
if (!s.isHTML5 && fV === 8 && !s.position && s.isBuffering) {
s._onbufferchange(0);
}
if (instanceOptions.whileplaying) {
// flash may call after actual finish
instanceOptions.whileplaying.apply(s);
}
}
return true;
};
this._oncaptiondata = function(oData) {
/**
* internal: flash 9 + NetStream (MovieStar/RTMP-only) feature
*
* @param {object} oData
*/
sm2._wD(s.id + ': Caption data received.');
s.captiondata = oData;
if (s._iO.oncaptiondata) {
s._iO.oncaptiondata.apply(s, [oData]);
}
};
this._onmetadata = function(oMDProps, oMDData) {
/**
* internal: flash 9 + NetStream (MovieStar/RTMP-only) feature
* RTMP may include song title, MovieStar content may include encoding info
*
* @param {array} oMDProps (names)
* @param {array} oMDData (values)
*/
sm2._wD(s.id + ': Metadata received.');
var oData = {}, i, j;
for (i = 0, j = oMDProps.length; i < j; i++) {
oData[oMDProps[i]] = oMDData[i];
}
s.metadata = oData;
if (s._iO.onmetadata) {
s._iO.onmetadata.apply(s);
}
};
this._onid3 = function(oID3Props, oID3Data) {
/**
* internal: flash 8 + flash 9 ID3 feature
* may include artist, song title etc.
*
* @param {array} oID3Props (names)
* @param {array} oID3Data (values)
*/
sm2._wD(s.id + ': ID3 data received.');
var oData = [], i, j;
for (i = 0, j = oID3Props.length; i < j; i++) {
oData[oID3Props[i]] = oID3Data[i];
}
s.id3 = mixin(s.id3, oData);
if (s._iO.onid3) {
s._iO.onid3.apply(s);
}
};
// flash/RTMP-only
this._onconnect = function(bSuccess) {
bSuccess = (bSuccess === 1);
sm2._wD(s.id + ': ' + (bSuccess ? 'Connected.' : 'Failed to connect? - ' + s.url), (bSuccess ? 1 : 2));
s.connected = bSuccess;
if (bSuccess) {
s.failures = 0;
if (idCheck(s.id)) {
if (s.getAutoPlay()) {
// only update the play state if auto playing
s.play(_undefined, s.getAutoPlay());
} else if (s._iO.autoLoad) {
s.load();
}
}
if (s._iO.onconnect) {
s._iO.onconnect.apply(s, [bSuccess]);
}
}
};
this._ondataerror = function(sError) {
// flash 9 wave/eq data handler
// hack: called at start, and end from flash at/after onfinish()
if (s.playState > 0) {
sm2._wD(s.id + ': Data error: ' + sError);
if (s._iO.ondataerror) {
s._iO.ondataerror.apply(s);
}
}
};
// <d>
this._debug();
// </d>
}; // SMSound()
/**
* Private SoundManager internals
* ------------------------------
*/
getDocument = function() {
return (doc.body || doc._docElement || doc.getElementsByTagName('div')[0]);
};
id = function(sID) {
return doc.getElementById(sID);
};
mixin = function(oMain, oAdd) {
// non-destructive merge
var o1 = (oMain || {}), o2, o;
// if unspecified, o2 is the default options object
o2 = (oAdd === _undefined ? sm2.defaultOptions : oAdd);
for (o in o2) {
if (o2.hasOwnProperty(o) && o1[o] === _undefined) {
if (typeof o2[o] !== 'object' || o2[o] === null) {
// assign directly
o1[o] = o2[o];
} else {
// recurse through o2
o1[o] = mixin(o1[o], o2[o]);
}
}
}
return o1;
};
// additional soundManager properties that soundManager.setup() will accept
extraOptions = {
'onready': 1,
'ontimeout': 1,
'defaultOptions': 1,
'flash9Options': 1,
'movieStarOptions': 1
};
assign = function(o, oParent) {
/**
* recursive assignment of properties, soundManager.setup() helper
* allows property assignment based on whitelist
*/
var i,
result = true,
hasParent = (oParent !== _undefined),
setupOptions = sm2.setupOptions,
bonusOptions = extraOptions;
// <d>
// if soundManager.setup() called, show accepted parameters.
if (o === _undefined) {
result = [];
for (i in setupOptions) {
if (setupOptions.hasOwnProperty(i)) {
result.push(i);
}
}
for (i in bonusOptions) {
if (bonusOptions.hasOwnProperty(i)) {
if (typeof sm2[i] === 'object') {
result.push(i+': {...}');
} else if (sm2[i] instanceof Function) {
result.push(i+': function() {...}');
} else {
result.push(i);
}
}
}
sm2._wD(str('setup', result.join(', ')));
return false;
}
// </d>
for (i in o) {
if (o.hasOwnProperty(i)) {
// if not an {object} we want to recurse through...
if (typeof o[i] !== 'object' || o[i] === null || o[i] instanceof Array || o[i] instanceof RegExp) {
// check "allowed" options
if (hasParent && bonusOptions[oParent] !== _undefined) {
// valid recursive / nested object option, eg., { defaultOptions: { volume: 50 } }
sm2[oParent][i] = o[i];
} else if (setupOptions[i] !== _undefined) {
// special case: assign to setupOptions object, which soundManager property references
sm2.setupOptions[i] = o[i];
// assign directly to soundManager, too
sm2[i] = o[i];
} else if (bonusOptions[i] === _undefined) {
// invalid or disallowed parameter. complain.
complain(str((sm2[i] === _undefined ? 'setupUndef' : 'setupError'), i), 2);
result = f