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| [System.Flags] | |
| public enum MyFlagEnum | |
| { | |
| None = 0, | |
| A = 1, // = 1 << 0, // 000001 | |
| B = 2, // = 1 << 1, // 000010 | |
| C = 4, // = 1 << 2, // 000100 | |
| D = 8, // = 1 << 3, // 001000 | |
| E = 16, // = 1 << 4, // 010000 | |
| } |
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| using System; | |
| using System.Collections.Generic; | |
| using Unity.Burst; | |
| using Unity.Collections; | |
| using Unity.Mathematics; | |
| namespace UnityEngine.Animations.Rigging | |
| { | |
| /// Jiggle Chain constraint as presented at GDC2019 | |
| /// "Introducing the New Animation Rigging Features" - Unity Developer Day |