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| using System.Xml; | |
| using static System.Net.Mime.MediaTypeNames; | |
| class Program | |
| { | |
| private static string? userInput; | |
| static void Main(string[] args) | |
| { | |
| const string SpecificationsHeroCommand = "1"; |
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| using System.Xml; | |
| using static System.Net.Mime.MediaTypeNames; | |
| class Program | |
| { | |
| private static string? userInput; | |
| static void Main(string[] args) | |
| { | |
| const string SpecificationsHeroCommand = "1"; |
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| using System.Xml; | |
| class Program | |
| { | |
| private static string? userInput; | |
| static void Main(string[] args) | |
| { | |
| const string SpecificationsHeroCommand = "1"; | |
| const string SpecificationsBossCommand = "2"; |
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| using System.Xml; | |
| class Program | |
| { | |
| private static string? userInput; | |
| static void Main(string[] args) | |
| { | |
| const string SpecificationsHeroCommand = "1"; | |
| const string SpecificationsBossCommand = "2"; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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| using System.Xml; | |
| class Program | |
| { | |
| private static string? userInput; | |
| static void Main(string[] args) | |
| { | |
| const string SpecificationsHeroCommand = "1"; | |
| const string SpecificationsBossCommand = "2"; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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| using System.Xml; | |
| class Program | |
| { | |
| private static string? userInput; | |
| static void Main(string[] args) | |
| { | |
| const string HealthCommand = "1"; | |
| const string DamageCommand = "2"; |
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| class Program | |
| { | |
| static void Main(string[] args) | |
| { | |
| bool isWork = true; | |
| while (isWork) | |
| { | |
| Console.WriteLine("Здравствуйте. Введите сообщение которое хотите копировать."); | |
| string message = Console.ReadLine(); |