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@superqix
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Pixel prefect outline shader in Solar2D
--local object = display.newImage("image.png")
--object.fill.effect = "filter.custom.pixeloutline"
--object.fill.effect.intensity = 0.0 to 10.0 -- how thick is it
--object.fill.effect.r, g, b = 4 to 50 -- color
local kernel = {}
kernel.language = "glsl"
kernel.category = "filter"
kernel.name = "pixeloutline"
kernel.vertexData = {
{
name = "r",
default = 0,
min = 0,
max = 1,
index = 0,
},{
name = "g",
default = 0,
min = 0,
max = 1,
index = 1,
},{
name = "b",
default = 0,
min = 0,
max = 1,
index = 2,
},{
name = "size",
default = 1,
min = 0,
max = 4,
index = 3,
},
}
kernel.fragment = [[
P_NORMAL float size = CoronaVertexUserData.w;
P_COLOR vec4 FragmentKernel( P_UV vec2 texCoord )
{
P_COLOR vec4 texColor = texture2D( CoronaSampler0, texCoord );
if (texColor.a == 0.0)
{
P_NORMAL float w = size * CoronaTexelSize.x;
P_NORMAL float h = size * CoronaTexelSize.y;
if (texture2D(CoronaSampler0, texCoord + vec2(w, 0.0)).a != 0.0 ||
texture2D(CoronaSampler0, texCoord + vec2(-w, 0.0)).a != 0.0 ||
texture2D(CoronaSampler0, texCoord + vec2(0.0, h)).a != 0.0 ||
texture2D(CoronaSampler0, texCoord + vec2(0.0,-h)).a != 0.0)
texColor.rgba = vec4(CoronaVertexUserData.x,CoronaVertexUserData.y,CoronaVertexUserData.z,1);
}
return CoronaColorScale(texColor);
}
]]
graphics.defineEffect( kernel )
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superqix commented Nov 18, 2021

So you will need to leave a 1px border around the image for the outline to work. In this example there's no border on the bottom, so his feet aren't outlined.

outline-test-final

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