Created
April 7, 2024 14:37
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ThreeJS - Check if point is in front of camera (inside FOV)
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/* | |
NOTES: | |
basic source: https://discourse.threejs.org/t/detect-if-target-is-behind-the-camera-bis/219/2 | |
you could also use a frustum: https://threejs.org/docs/index.html#api/en/math/Frustum.containsPoint | |
we assume the InFrontOfCamera will be called many times each frame - so we want to prepare the camera values it uses to lower processing cost | |
*/ | |
const CAM_FOV = 60; | |
const CAM_FOV2 = (Math.PI / 360) * (360 - CAM_FOV); | |
function inFrontOfCamera(cameraPosition, cameraDirection, position) { | |
let p = new THREE.Vector3(); | |
p.copy(position); | |
return (p.sub(cameraPosition).angleTo(cameraDirection)) < (Math.PI / CAM_FOV2); | |
} | |
const aspect = 1920 / 1080; | |
const near = 1; | |
const far = 25000.0; | |
const camera = new THREE.PerspectiveCamera(CAM_FOV, aspect, near, far); | |
cameraDirection = new THREE.Vector3(); | |
// each frame | |
camera.getWorldDirection(cameraDirection); | |
let testPoint = new THREE.Vector3(1, 1, 1); | |
if (inFrontOfCamera(camera.position, cameraDirection, testPoint)) { | |
// do stuff | |
} |
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