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title:
frames:
- '&cCombat Mode'
interval: 100
random: false
spaceheader:
frames:
- ''
interval: 100
random: true
line:
frames:
- '&cEnemy &f{lastdamage_opponent_name}'
interval: 40
random: true
line2:
frames:
- '&cHealth &f{lastdamage_opponent_health}/{lastdamage_opponent_maxhealth}'
interval: 40
random: true
spacer2:
frames:
- ''
interval: 100
random: true
line3:
frames:
- '&cStatus &f{combatlogx_enemy_status}'
interval: 40
random: true
line4:
frames:
- '&cTimer &f{combatlogx_time_left}'
interval: 40
random: true
spacer3:
frames:
- ''
interval: 100
random: true
line5:
frames:
- '&cWielding &f{iteminmainhand:displayname}'
interval: 40
random: true
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