Created
July 17, 2019 05:11
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title: | |
frames: | |
- '&cCombat Mode' | |
interval: 100 | |
random: false | |
spaceheader: | |
frames: | |
- '' | |
interval: 100 | |
random: true | |
line: | |
frames: | |
- '&cEnemy &f{lastdamage_opponent_name}' | |
interval: 40 | |
random: true | |
line2: | |
frames: | |
- '&cHealth &f{lastdamage_opponent_health}/{lastdamage_opponent_maxhealth}' | |
interval: 40 | |
random: true | |
spacer2: | |
frames: | |
- '' | |
interval: 100 | |
random: true | |
line3: | |
frames: | |
- '&cStatus &f{combatlogx_enemy_status}' | |
interval: 40 | |
random: true | |
line4: | |
frames: | |
- '&cTimer &f{combatlogx_time_left}' | |
interval: 40 | |
random: true | |
spacer3: | |
frames: | |
- '' | |
interval: 100 | |
random: true | |
line5: | |
frames: | |
- '&cWielding &f{iteminmainhand:displayname}' | |
interval: 40 | |
random: true |
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