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@suplo
Created November 14, 2013 09:59
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VTK Multiple viewports
#include <vtkSphereSource.h>
#include <vtkProperty.h>
#include <vtkPolyData.h>
#include <vtkSmartPointer.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkButtonWidget.h>
#include <vtkTexturedButtonRepresentation2D.h>
#include <vtkImageActor.h>
#include <vtkPNGReader.h>
#include <vtkImageData.h>
#include <vtksys/ios/sstream>
void SetupButton(vtkSmartPointer<vtkRenderWindowInteractor> iren,
vtkSmartPointer<vtkRenderer> &renderer,
vtkSmartPointer<vtkButtonWidget> &button,
const char* image_path,
double xmin, double xmax, double ymin, double ymax);
int main(int, char *[])
{
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Define viewport ranges
double xmins[4] = {0,.5,0,.5};
double xmaxs[4] = {0.5,1,0.5,1};
double ymins[4] = {0,0,.5,.5};
double ymaxs[4]= {0.5,0.5,1,1};
for(unsigned i = 0; i < 4; i++)
{
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
renderWindow->AddRenderer(renderer);
renderer->SetViewport(xmins[i],ymins[i],xmaxs[i],ymaxs[i]);
// Create a sphere
vtkSmartPointer<vtkSphereSource> sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource->SetCenter(0.0, 0.0, 0.0);
sphereSource->SetRadius(5);
sphereSource->Update();
// Create a mapper and actor
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(sphereSource->GetOutputPort());
vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
renderer->AddActor(actor);
renderer->ResetCamera();
vtkSmartPointer<vtkButtonWidget> button;
SetupButton(renderWindowInteractor,
renderer, button, "plus.png", 0, 0.3, 0, 0.3);
renderWindow->Render();
renderWindow->SetWindowName("Multiple ViewPorts");
}
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
void SetupButton(vtkSmartPointer<vtkRenderWindowInteractor> iren,
vtkSmartPointer<vtkRenderer> &renderer,
vtkSmartPointer<vtkButtonWidget> &button,
const char* image_path,
double xmin, double xmax, double ymin, double ymax)
{
button = vtkSmartPointer<vtkButtonWidget>::New();
vtkSmartPointer<vtkTexturedButtonRepresentation2D> buttonRepresent = vtkSmartPointer<vtkTexturedButtonRepresentation2D>::New();
vtkSmartPointer<vtkPNGReader> pngReader = vtkSmartPointer<vtkPNGReader>::New();
vtkSmartPointer<vtkImageData> image = vtkSmartPointer<vtkImageData>::New();
pngReader->SetFileName(image_path);
pngReader->Update();
image = pngReader->GetOutput();
buttonRepresent->SetNumberOfStates(1);
buttonRepresent->SetButtonTexture(0, image);
button->SetInteractor(iren);
button->SetRepresentation(buttonRepresent);
// Setup bounding box
double bound1[6];
bound1[0] = xmin;
bound1[1] = xmax;
bound1[2] = ymin;
bound1[3] = ymax;
bound1[4] = bound1[5] = 0.0;
buttonRepresent->SetPlaceFactor(1);
buttonRepresent->PlaceWidget(bound1);
button->SetCurrentRenderer(renderer);
button->EnabledOn();
}
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