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@surajsharma
Created January 24, 2024 08:58
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Electron Fiddle Gist
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<!-- https://developer.mozilla.org/en-US/docs/Web/HTTP/CSP -->
<meta http-equiv="Content-Security-Policy" content="default-src 'self'; script-src 'self'">
<title>Hello World!</title>
</head>
<body>
<!-- You can also require other files to run in this process -->
<script src="./renderer.js"></script>
</body>
</html>
// Modules to control application life and create native browser window
const { app, BrowserWindow } = require('electron')
const path = require('node:path')
function createWindow () {
// Create the browser window.
const mainWindow = new BrowserWindow({
width: 800,
height: 600,
webPreferences: {
preload: path.join(__dirname, 'preload.js'),
nodeIntegration: true,
contextIsolation: false,
}
})
// and load the index.html of the app.
mainWindow.loadFile('index.html')
// Open the DevTools.
mainWindow.webContents.openDevTools()
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.whenReady().then(() => {
createWindow()
app.on('activate', function () {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (BrowserWindow.getAllWindows().length === 0) createWindow()
})
})
// Quit when all windows are closed, except on macOS. There, it's common
// for applications and their menu bar to stay active until the user quits
// explicitly with Cmd + Q.
app.on('window-all-closed', function () {
if (process.platform !== 'darwin') app.quit()
})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.
{
"name": "flagrant-coat-examine-xfjb9",
"productName": "flagrant-coat-examine-xfjb9",
"description": "My Electron application description",
"keywords": [],
"main": "./main.js",
"version": "1.0.0",
"author": "suraj",
"scripts": {
"start": "electron ."
},
"dependencies": {
"cannon": "0.6.2",
"three": "0.160.1",
"threejs-dice": "1.1.0"
},
"devDependencies": {
"electron": "28.1.4"
}
}
/**
* The preload script runs before. It has access to web APIs
* as well as Electron's renderer process modules and some
* polyfilled Node.js functions.
*
* https://www.electronjs.org/docs/latest/tutorial/sandbox
*/
window.addEventListener('DOMContentLoaded', () => {
const replaceText = (selector, text) => {
const element = document.getElementById(selector)
if (element) element.innerText = text
}
for (const type of ['chrome', 'node', 'electron']) {
replaceText(`${type}-version`, process.versions[type])
}
})
/**
* This file is loaded via the <script> tag in the index.html file and will
* be executed in the renderer process for that window. No Node.js APIs are
* available in this process because `nodeIntegration` is turned off and
* `contextIsolation` is turned on. Use the contextBridge API in `preload.js`
* to expose Node.js functionality from the main process.
*/
const THREE = require('three');
const width = window.innerWidth, height = window.innerHeight;
// init
const camera = new THREE.PerspectiveCamera( 70, width / height, 0.01, 10 );
camera.position.z = 1;
const scene = new THREE.Scene();
const geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
const material = new THREE.MeshNormalMaterial();
const mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
const renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( width, height );
renderer.setAnimationLoop( animation );
document.body.appendChild( renderer.domElement );
// animation
function animation( time ) {
mesh.rotation.x = time / 2000;
mesh.rotation.y = time / 1000;
renderer.render( scene, camera );
}
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