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@suriyadeepan
Created January 10, 2017 08:11
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Circle Packing - All Work and no Play makes Jack a Dull BOY
<script src="//cdnjs.cloudflare.com/ajax/libs/p5.js/0.5.6/p5.js"></script>
<script src="sketch.js"></script>
<script src="circle.js"></script>
function Circle(x_, y_, gwidth, gheight){
this.x = x_;
this.y = y_;
this.r = 1;
this.width = gwidth;
this.height = gheight;
this.growing = true;
this.grow = function(){
if(this.growing){
this.r = this.r + 0.1
}
}
this.edges = function(){
return (this.r/2 + this.x > this.width ||
this.x - this.r/2 < 0 ||
this.y + this.r/2 > this.height ||
this.y - this.r/2 < 0)
}
this.show = function(){
stroke(255);
strokeWeight(1);
noFill();
ellipse(this.x, this.y, this.r);
}
}
var circles = [];
var img;
var spots = [];
function preload(){
//img = loadImage("http://i.imgur.com/K6L5ieC.png");
// 2 - impact, spaced
//img = loadImage("http://i.imgur.com/H4h9KOZ.png")
// 3 - Arial, spaced
//img = loadImage("http://i.imgur.com/KAgRLq3.png");
// 4 - Arial, spaced, bolder
img = loadImage("http://i.imgur.com/SAOvcrX.png");
}
function setup(){
createCanvas(img.width, img.height);
//img = loadImage("http://i.imgur.com/K6L5ieC.png")
//circles.push(new Circle(100,100, width, height))
// create n random circles
// iterate through pixels
img.loadPixels();
img.filter(THRESHOLD);
console.log(img.pixels);
for(var i=0;i<2*img.width;i++){
for(var j=0;j<img.height;j++){
var index = i*2 + (j*img.width)*8;
if (img.pixels[index] > 200){
spots.push(createVector(i/2,j*2));
}
}
}
console.log('num of spots', spots.length);
//console.log(img.width, img.height);
}
function draw(){
background(0);
frameRate(25);
// create 'n' new circle every frame
var num_circles = 0;
// it will get stuck in an infinite loop
// keep track of num of attempts
var num_attempts = 1000;
while(num_circles < 10 ){
var c = createCircle();
if(c){
circles.push(c);
num_circles++;
}
num_attempts--;
if(!Boolean(num_attempts)){
noLoop();
}
}
for(var i=0; i<circles.length; i++){
// if you touch an edge, stop growing
if(circles[i].edges()){ circles[i].growing = false; }
// also, stop growing if you touch another cirlce
// distance between the centers should be greater
// than the sum of the radii
// dist(x1,y1,x2,y2) > r1+r2
var x = circles[i].x;
var y = circles[i].y;
var r = circles[i].r;
for(var j=0; j<circles.length; j++){
if(i!=j &&
dist(x, y, circles[j].x, circles[j].y) < (circles[j].r + r)/2){
circles[i].growing = false;
break;
}
}
circles[i].show();
circles[i].grow();
}
}
// while creating a new circle
// Conditions
// 1. do not create one inside existing one
function createCircle(){
var x,y;
// find a random spot to create a circle
var randi = int(random(0,spots.length));
x = spots[randi].x;
y = spots[randi].y;
//if(circles.length == 0){ done = true; }
var valid = true;
for(var i=0;i<circles.length;i++){
// lies inside the circle -> terrible.. take a lap!
// else break out
if(dist(x, y, circles[i].x, circles[i].y) <= circles[i].r){
valid = false;
break;
}
}
if(valid){
// add to circles
return new Circle(x,y,width,height);
}
return false;
}
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