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@susairajs
Created January 19, 2020 15:33
using System;
using System.Collections.Generic;
namespace XamarinCognitive.Models
{
public class ResponseModel
{
public string faceId { get; set; }
public FaceRectangle faceRectangle { get; set; }
public FaceAttributes faceAttributes { get; set; }
}
public class FaceRectangle
{
public int top { get; set; }
public int left { get; set; }
public int width { get; set; }
public int height { get; set; }
}
public class HeadPose
{
public double pitch { get; set; }
public double roll { get; set; }
public double yaw { get; set; }
}
public class FacialHair
{
public double moustache { get; set; }
public double beard { get; set; }
public double sideburns { get; set; }
}
public class Emotion
{
public double anger { get; set; }
public double contempt { get; set; }
public double disgust { get; set; }
public double fear { get; set; }
public double happiness { get; set; }
public double neutral { get; set; }
public double sadness { get; set; }
public double surprise { get; set; }
}
public class Blur
{
public string blurLevel { get; set; }
public double value { get; set; }
}
public class Exposure
{
public string exposureLevel { get; set; }
public double value { get; set; }
}
public class Noise
{
public string noiseLevel { get; set; }
public double value { get; set; }
}
public class Makeup
{
public bool eyeMakeup { get; set; }
public bool lipMakeup { get; set; }
}
public class Occlusion
{
public bool foreheadOccluded { get; set; }
public bool eyeOccluded { get; set; }
public bool mouthOccluded { get; set; }
}
public class HairColor
{
public string color { get; set; }
public double confidence { get; set; }
}
public class Hair
{
public double bald { get; set; }
public bool invisible { get; set; }
public List<HairColor> hairColor { get; set; }
}
public class FaceAttributes
{
public double smile { get; set; }
public HeadPose headPose { get; set; }
public string gender { get; set; }
public double age { get; set; }
public FacialHair facialHair { get; set; }
public string glasses { get; set; }
public Emotion emotion { get; set; }
public Blur blur { get; set; }
public Exposure exposure { get; set; }
public Noise noise { get; set; }
public Makeup makeup { get; set; }
public List<object> accessories { get; set; }
public Occlusion occlusion { get; set; }
public Hair hair { get; set; }
}
}
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