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/* | |
Copyright (c) 2018 Martin Sustrik | |
Permission is hereby granted, free of charge, to any person obtaining a copy | |
of this software and associated documentation files (the "Software"), | |
to deal in the Software without restriction, including without limitation | |
the rights to use, copy, modify, merge, publish, distribute, sublicense, | |
and/or sell copies of the Software, and to permit persons to whom | |
the Software is furnished to do so, subject to the following conditions: | |
The above copyright notice and this permission notice shall be included | |
in all copies or substantial portions of the Software. | |
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL | |
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | |
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS | |
IN THE SOFTWARE. | |
*/ | |
/* This is a simple Web application. To start it, open your browser and | |
enter "http://localhost:8080" to the address bar. This is just an example | |
and to keep it readable all error handling was omitted. */ | |
#include <assert.h> | |
#include <stdio.h> | |
#include <string.h> | |
#include "../libdill.h" | |
/* The static HTML that will be sent to the browser when it connects. */ | |
const char *html = | |
"<!DOCTYPE html>\n" | |
"<html>\n" | |
"<head>\n" | |
"<script>\n" | |
"function start() {\n" | |
" var s = new WebSocket('ws://localhost:8081')\n" | |
" s.onmessage = function (event) {\n" | |
" // This will display the incoming WebSocket messages.\n" | |
" document.getElementById('text').value = event.data;\n" | |
" }\n" | |
"}\n" | |
"</script>\n" | |
"</head>\n" | |
"<body onload='start();'>\n" | |
"<input type='text' id='text' style='border:none;font-size:100px;'/>\n" | |
"</body>"; | |
/* Handle individual HTML connection. */ | |
coroutine void html_worker(int s) { | |
/* Start HTTP protocol. Client will as for a particular resource, but let's | |
ignore that for now. */ | |
s = http_attach(s); | |
assert(s >= 0); | |
char command[256]; | |
char resource[256]; | |
int rc = http_recvrequest(s, command, sizeof(command), | |
resource, sizeof(resource), -1); | |
assert(strcmp(command, "GET") == 0); | |
assert(rc == 0); | |
/* Browser will send some HTTP fields, but we'll ignore them for now. */ | |
while(1) { | |
char name[256]; | |
char value[256]; | |
rc = http_recvfield(s, name, sizeof(name), value, sizeof(value), -1); | |
if(rc < 0 && errno == EPIPE) break; | |
assert(rc == 0); | |
} | |
/* Send an HTTP reply. */ | |
rc = http_sendstatus(s, 200, "OK", -1); | |
assert(rc == 0); | |
/* Perform HTTP terminal handshake. */ | |
s = http_detach(s, -1); | |
assert(s >= 0); | |
/* Send the HTML to the browser. */ | |
rc = bsend(s, html, strlen(html), -1); | |
assert(rc == 0); | |
/* Close the underlying TCP connection. */ | |
rc = tcp_close(s, -1); | |
assert(rc == 0); | |
} | |
/* Handle individual WebSocket connection. */ | |
coroutine void ws_worker(int s) { | |
/* Client will as for a particular virtual host and resource, but let's | |
ignore that for now. */ | |
char resource[256]; | |
char host[256]; | |
s = ws_attach_server(s, WS_TEXT, resource, sizeof(resource), | |
host, sizeof(host), -1); | |
assert(s >= 0); | |
/* Send some messages to the browser. */ | |
int c; | |
for(c = '9'; c >= '0'; --c) { | |
int rc = msend(s, &c, 1, -1); | |
assert(rc == 0); | |
rc = msleep(now() + 1000); | |
assert(rc == 0); | |
} | |
int rc = msend(s, "Boom!", 5, -1); | |
assert(rc == 0); | |
/* Perform the final WebSocket handshake. */ | |
s = ws_detach(s, -1); | |
assert(s >= 0); | |
/* Close the TCP connection. */ | |
rc = tcp_close(s, -1); | |
assert(rc == 0); | |
} | |
/* Listen for incoming WebSocket connections on port 8081. */ | |
coroutine void ws_listener(void) { | |
struct ipaddr addr; | |
int rc = ipaddr_local(&addr, NULL, 8081, 0); | |
assert(rc == 0); | |
int ls = tcp_listen(&addr, 10); | |
assert(ls >= 0); | |
int workers = bundle(); | |
assert(workers >= 0); | |
while(1) { | |
int s = tcp_accept(ls, NULL, -1); | |
assert(s >= 0); | |
rc = bundle_go(workers, ws_worker(s)); | |
assert(rc == 0); | |
} | |
} | |
int main(void) { | |
/* This will take care of deallocating finished coroutines cleanly. */ | |
int workers = bundle(); | |
assert(workers >= 0); | |
/* Start listening for WebSocket connections. */ | |
int rc = bundle_go(workers, ws_listener()); | |
assert(rc == 0); | |
/* Start listening for plain old HTML connections. Port 8080 is used | |
instead of 80 to make it possible to run this program without superuser | |
privileges. */ | |
struct ipaddr addr; | |
rc = ipaddr_local(&addr, NULL, 8080, 0); | |
assert(rc == 0); | |
int ls = tcp_listen(&addr, 10); | |
assert(ls >= 0); | |
while(1) { | |
int s = tcp_accept(ls, NULL, -1); | |
assert(s >= 0); | |
rc = bundle_go(workers, html_worker(s)); | |
assert(rc == 0); | |
} | |
} |
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