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Get a block to move with SDL2 and GoLang
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package main | |
import ( | |
"fmt" | |
"github.com/veandco/go-sdl2/sdl" | |
"os" | |
) | |
var winTitle string = "Go-SDL2 Events" | |
var winWidth, winHeight int = 800, 600 | |
func main() { | |
var window *sdl.Window | |
var err error | |
if 0 != sdl.Init(sdl.INIT_EVERYTHING) { | |
panic(sdl.GetError()) | |
} | |
defer sdl.Quit() | |
window,err = sdl.CreateWindow(winTitle, sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED, winWidth, winHeight, sdl.WINDOW_SHOWN) | |
if err != nil { | |
fmt.Fprintf(os.Stderr, "Failed to create window: %s\n", err) | |
os.Exit(1) | |
} | |
defer window.Destroy() | |
var renderer *sdl.Renderer | |
renderer,err = sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED) | |
if err != nil { | |
fmt.Fprintf(os.Stderr, "Failed to create renderer: %s\n", err) | |
os.Exit(2) | |
} | |
defer renderer.Destroy() | |
renderer.SetDrawColor(0,255,0,255) | |
renderer.Clear() | |
var event sdl.Event | |
var running bool | |
rect := sdl.Rect{0, 0, 200, 50} | |
running = true | |
for running { | |
renderer.SetDrawColor(0,255,255,255) | |
renderer.FillRect(&rect) | |
renderer.Present() | |
for event = sdl.PollEvent(); event != nil; event = sdl.PollEvent() { | |
switch t := event.(type) { | |
case *sdl.QuitEvent: | |
running = false | |
case *sdl.KeyUpEvent: | |
fmt.Printf("[%d ms] Keyboard\ttype:%d\tsym:%c\tmodifiers:%d\tstate:%d\trepeat:%d\n", | |
t.Timestamp, t.Type, t.Keysym.Sym, t.Keysym.Mod, t.State, t.Repeat) | |
rect.X+=10 | |
} | |
} | |
renderer.SetDrawColor(255,0,0,255) | |
renderer.Clear() | |
} | |
//renderer.Destroy() | |
//window.Destroy() | |
//sdl.Quit() | |
} |
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