Created
September 13, 2018 01:45
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decoding an array
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type userId = string; | |
type gameId = string; | |
type screenName = string | |
type player = { | |
userId, | |
screenName | |
}; | |
type serverGameState = | |
| Waiting | |
| Started; | |
type serverGame = { | |
id: gameId, | |
owner: player, | |
players: array(player), | |
state: serverGameState | |
}; | |
type serverGames = array(serverGame); | |
type gamesUpdate = { | |
games: serverGames | |
} | |
module Decode = { | |
let player = (json) => | |
Json.Decode.( | |
{ | |
userId: json |> field("user_id", string), | |
screenName: json |> field("screen_name", string) | |
} | |
); | |
let gameState = | |
fun | |
| "waiting" => Waiting | |
| "started" => Started | |
| _ => Waiting; | |
let serverGame = (json) => | |
Json.Decode.( | |
{ | |
id: json |> field("id", string), | |
owner: json |> field("owner", player), | |
players: json |> array(field("players", player)), | |
state: json |> field("state", string) |> gameState | |
} | |
); | |
let gamesUpdate = (json) => { | |
Js.log(Js.Json.stringify(json)); | |
/* {"games":[{"state":"waiting","players":[{"user_id":"hello","screen_name":"screeeen"}],"owner":{"user_id":"hello","screen_name":"screeeen"},"id":"this_is_a_game"}]} */ | |
Json.Decode.( | |
{ games: json |> field("games", array(serverGame)) } | |
) | |
} | |
} | |
/* | |
"Expected array, got {"state":"waiting","players":[{"user_id":"hello","screen_name":"screeeen"}],"owner":{"user_id":"hello","screen_name":"screeeen"},"id":"this_is_a_game"} | |
in array at index 0 | |
at field 'games'" | |
*/ |
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