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@aceslowman
aceslowman / CapsuleGeometry.js
Last active January 2, 2022 11:08
Capsule Geometry for ThreeJS
import * as THREE from "three";
/*
Implemented from a technique described here:
http://paulbourke.net/geometry/capsule/
PID2 taken from Paul Bourke's paulslib.h
PID2 = 1.570796326794896619231322;
ISSUES:
@phi-lira
phi-lira / UniversalPipelineTemplateShader.shader
Last active August 18, 2025 21:39
Template shader to use as guide to create Universal Pipeline ready shaders. This shader works with Universal Render Pipeline 7.1.x and above.
// When creating shaders for Universal Render Pipeline you can you the ShaderGraph which is super AWESOME!
// However, if you want to author shaders in shading language you can use this teamplate as a base.
// Please note, this shader does not necessarily match perfomance of the built-in URP Lit shader.
// This shader works with URP 7.1.x and above
Shader "Universal Render Pipeline/Custom/Physically Based Example"
{
Properties
{
// Specular vs Metallic workflow
[HideInInspector] _WorkflowMode("WorkflowMode", Float) = 1.0
@dolanor
dolanor / volumetric-clouds.glsl
Created September 30, 2016 11:09
Volumetric clouds GLSL webGL
// Created by inigo quilez - iq/2013
// License Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
// Volumetric clouds. It performs level of detail (LOD) for faster rendering
float noise( in vec3 x )
{
vec3 p = floor(x);
vec3 f = fract(x);
f = f*f*(3.0-2.0*f);
@CptAsgard
CptAsgard / Greyscale.cs
Created May 15, 2014 11:24
Unity Greyscale image effect
using UnityEngine;
using System.Collections;
public class Greyscale : MonoBehaviour {
public Material mat;
void Start() {
mat.SetFloat( "_Power", 0.0f );
}