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Created September 25, 2019 12:38
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// Advanced SwiftUI Transitions
// https://swiftui-lab.com
// https://swiftui-lab.com/advanced-transitions
import SwiftUI
struct CrossEffectDemo: View {
let animationDuration: Double = 2
let images = ["photo1", "photo2", "photo3", "photo4"]
@State private var idx = 0
@State private var transitionType: Int = 2
var transition: AnyTransition {
if transitionType == 0 {
return .opacity
} else if transitionType == 1 {
return .scale
} else if transitionType == 2 {
return .circular
} else if transitionType == 3 {
return .rectangular
} else if transitionType == 4 {
return .stripes(stripes: 50, horizontal: true)
} else if transitionType == 5 {
return .stripes(stripes: 50, horizontal: false)
} else {
return .opacity
}
}
var body: some View {
VStack {
Text("Picture Show").padding(.bottom, 0)
ZStack {
ForEach(self.images.indices) { i in
if self.idx == i {
Image(self.images[i]).photoStyle(height: 530)
.transition(self.transition)
}
}
}
Picker(selection: self.$transitionType, label: EmptyView()) {
Text(".opacity").tag(0)
Text(".scale").tag(1)
Text(".circular").tag(2)
Text(".rectangular").tag(3)
Text(".stripes(H)").tag(4)
Text(".stripes(V)").tag(5)
}.pickerStyle(SegmentedPickerStyle()).frame(width: 800)
.padding(.top, 20)
HStack(spacing: 20) {
Button(action: {
withAnimation(.easeInOut(duration: self.animationDuration)) {
self.idx = self.idx > 0 ? self.idx - 1 : self.images.count - 1
}
}) {
Image(systemName: "arrow.left.circle.fill")
}
Button(action: {
withAnimation(.easeInOut(duration: self.animationDuration)) {
self.idx = self.idx < (self.images.count - 1) ? self.idx + 1 : 0
}
}) {
Image(systemName: "arrow.right.circle.fill")
}
}.padding(.top, 20)
}.font(.largeTitle)
}
}
extension Image {
func photoStyle(height: CGFloat) -> some View {
let shape = RoundedRectangle(cornerRadius: 15)
return self.resizable()
.aspectRatio(contentMode: .fit)
.frame(height: height)
.clipShape(shape)
.overlay(shape.stroke(Color.white, lineWidth: 2))
.padding(2)
.overlay(shape.strokeBorder(Color.black.opacity(0.1)))
.shadow(radius: 2)
.padding(4)
}
}
extension AnyTransition {
static var rectangular: AnyTransition { get {
AnyTransition.modifier(
active: ShapeClipModifier(shape: RectangularShape(pct: 1)),
identity: ShapeClipModifier(shape: RectangularShape(pct: 0)))
}
}
static var circular: AnyTransition { get {
AnyTransition.modifier(
active: ShapeClipModifier(shape: CircleClipShape(pct: 1)),
identity: ShapeClipModifier(shape: CircleClipShape(pct: 0)))
}
}
static func stripes(stripes s: Int, horizontal h: Bool) -> AnyTransition {
return AnyTransition.asymmetric(
insertion: AnyTransition.modifier(
active: ShapeClipModifier(shape: StripesShape(insertion: true, pct: 1, stripes: s, horizontal: h)),
identity: ShapeClipModifier(shape: StripesShape(insertion: true, pct: 0, stripes: s, horizontal: h))),
removal: AnyTransition.modifier(
active: ShapeClipModifier(shape: StripesShape(insertion: false, pct: 1, stripes: s, horizontal: h)),
identity: ShapeClipModifier(shape: StripesShape(insertion: false, pct: 0, stripes: s, horizontal: h))))
}
}
struct ShapeClipModifier<S: Shape>: ViewModifier {
let shape: S
func body(content: Content) -> some View {
content.clipShape(shape)
}
}
struct RectangularShape: Shape {
var pct: CGFloat
var animatableData: CGFloat {
get { pct }
set { pct = newValue }
}
func path(in rect: CGRect) -> Path {
var path = Path()
path.addRect(rect.insetBy(dx: pct * rect.width / 2.0, dy: pct * rect.height / 2.0))
return path
}
}
struct StripesShape: Shape {
let insertion: Bool
var pct: CGFloat
let stripes: Int
let horizontal: Bool
var animatableData: CGFloat {
get { pct }
set { pct = newValue }
}
func path(in rect: CGRect) -> Path {
var path = Path()
if horizontal {
let stripeHeight = rect.height / CGFloat(stripes)
for i in 0..<(stripes) {
let j = CGFloat(i)
if insertion {
path.addRect(CGRect(x: 0, y: j * stripeHeight, width: rect.width, height: stripeHeight * (1-pct)))
} else {
path.addRect(CGRect(x: 0, y: j * stripeHeight + (stripeHeight * pct), width: rect.width, height: stripeHeight * (1-pct)))
}
}
} else {
let stripeWidth = rect.width / CGFloat(stripes)
for i in 0..<(stripes) {
let j = CGFloat(i)
if insertion {
path.addRect(CGRect(x: j * stripeWidth, y: 0, width: stripeWidth * (1-pct), height: rect.height))
} else {
path.addRect(CGRect(x: j * stripeWidth + (stripeWidth * pct), y: 0, width: stripeWidth * (1-pct), height: rect.height))
}
}
}
return path
}
}
struct CircleClipShape: Shape {
var pct: CGFloat
var animatableData: CGFloat {
get { pct }
set { pct = newValue }
}
func path(in rect: CGRect) -> Path {
var path = Path()
var bigRect = rect
bigRect.size.width = bigRect.size.width * 2 * (1-pct)
bigRect.size.height = bigRect.size.height * 2 * (1-pct)
bigRect = bigRect.offsetBy(dx: -rect.width/2.0, dy: -rect.height/2.0)
path = Circle().path(in: bigRect)
return path
}
}
@prettydt
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awesome~

@venn0126
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It is useful ❤️
Thanks

@xcuYao
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xcuYao commented Feb 12, 2022

👍

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