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GOM Changes
<GOM>
<new>
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<node Name="plc.location.alderaan.class.spy.multi.house_cortess_door_interior_2" State="New" />
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<node Name="itm.mount.exclusive.cantina.prinawe.aggregate" State="New" />
<node Name="itm.mtx.mount.msm.jt2" State="New" />
<node Name="itm.mtx.appearances.multi.male_undercut" State="New" />
<node Name="itm.mount.exclusive.cantina.prinawe.junction" State="New" />
<node Name="itm.mtx.appearances.human.eye_04" State="New" />
<node Name="itm.mod.color_crystal.att_crit.black_purple_striated.artifact.basemod_08" State="New" />
<node Name="itm.mod.color_crystal.att_end.black_purple_striated.artifact.basemod_08" State="New" />
<node Name="itm.mount.exclusive.cantina.prinawe.union" State="New" />
<node Name="itm.test.mlaroe.pvp_fun.kill_counter" State="New" />
<node Name="itm.mount.exclusive.cantina.prinawe.congregate" State="New" />
<node Name="itm.mount.exclusive.cantina.prinawe.collective" State="New" />
<node Name="itm.mod.color_crystal.att_exp.black_purple_striated.artifact.basemod_08" State="New" />
<node Name="itm.mtx.companion.m14x_v03" State="New" />
<node Name="itm.loot.lockbox.custom.marketing.black_purple_striated_crystal" State="New" />
<node Name="dyn.stronghold.mounts.prinawe.collective" State="New" />
<node Name="epp.operation.yavin_4.boss.companions.mando.tracer_missile" State="New" />
<node Name="dyn.stronghold.mounts.msm.jt2" State="New" />
<node Name="dyn.stronghold.furniture.tables.conference_table.small_jedi_council_table" State="New" />
<node Name="dyn.stronghold.mounts.prinawe.aggregate" State="New" />
<node Name="dyn.stronghold.mounts.prinawe.congregate" State="New" />
<node Name="dyn.location.alderaan.class.spy.multi.cortess_door_interior_2" State="New" />
<node Name="dyn.stronghold.mounts.prinawe.junction" State="New" />
<node Name="dyn.stronghold.mounts.prinawe.union" State="New" />
<node Name="abl.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_1.spy_stealth_stab/7/2" State="New" />
<node Name="abl.test.combat.mlaroe.pvp_fun.kill_counter_sub/3/0" State="New" />
<node Name="abl.test.combat.mlaroe.pvp_fun.kill_counter_sub/3/1" State="New" />
<node Name="abl.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_2.sith_ball_passive/25/0" State="New" />
<node Name="abl.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_3.atst_orbital_strike_everyone/5/5" State="New" />
<node Name="abl.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_3.atst_arena_aoe/15/0" State="New" />
<node Name="abl.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_3.atst_arena_aoe/15/1" State="New" />
<node Name="abl.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_3.atst_arena_aoe/15/2" State="New" />
<node Name="abl.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_2.sith_ball_passive/25/5" State="New" />
<node Name="abl.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_3.atst_orbital_strike_everyone/5/0" State="New" />
<node Name="abl.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_2.sith_ball_passive/25/8" State="New" />
<node Name="abl.operation.yavin_4.enemy.boss.massassi.flurry/13/2" State="New" />
<node Name="abl.operation.yavin_4.enemy.boss.massassi.flurry/13/0" State="New" />
<node Name="abl.operation.yavin_4.enemy.boss.massassi.flurry/13/1" State="New" />
<node Name="abl.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_3.atst_player_shield_area_cast_trigger/3/2" State="New" />
<node Name="abl.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_2.sith_ball_passive/25/10" State="New" />
<node Name="abl.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_3.atst_orbital_strike_everyone/5/8" State="New" />
<node Name="abl.operation.yavin_4.enemy.boss.massassi.frustration/4/0" State="New" />
<node Name="abl.operation.yavin_4.enemy.boss.massassi.frustration/4/1" State="New" />
<node Name="abl.test.jjary.orig_automated_defenses/2/0" State="New" />
<node Name="abl.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_2.sith_ball_passive/25/6" State="New" />
<node Name="abl.test.combat.mlaroe.pvp_fun.kill_counter2/7/1" State="New" />
<node Name="abl.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_3.atst_orbital_strike_everyone/5/3" State="New" />
<node Name="abl.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_1.spy_stealth_stab/7/1" State="New" />
<node Name="abl.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_3.atst_player_shield_area_cast_trigger/3/0" State="New" />
<node Name="abl.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_3.atst_player_shield_new/11/3" State="New" />
<node Name="abl.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_3.atst_player_shield_new/11/2" State="New" />
<node Name="abl.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_3.atst_player_shield_new/11/1" State="New" />
<node Name="abl.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_3.atst_player_shield_new/11/0" State="New" />
<node Name="abl.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_2.sith_ball_passive/25/3" State="New" />
<node Name="abl.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_3.atst_orbital_strike_everyone/5/6" State="New" />
<node Name="abl.test.jjary.orig_automated_defenses" State="New" />
<node Name="abl.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_2.sith_ball_passive/25/4" State="New" />
<node Name="abl.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_3.atst_orbital_strike_everyone/5/1" State="New" />
<node Name="abl.operation.yavin_4.enemy.boss.massassi.frustration" State="New" />
<node Name="abl.test.combat.mlaroe.pvp_fun.kill_counter_sub" State="New" />
<node Name="abl.test.combat.mlaroe.pvp_fun.kill_counter2" State="New" />
<node Name="abl.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_3.atst_orbital_strike_everyone/5/9" State="New" />
<node Name="abl.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_1.spy_corrosive_grenade/5/2" State="New" />
<node Name="abl.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_1.spy_corrosive_grenade/5/0" State="New" />
<node Name="abl.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_1.spy_corrosive_grenade/5/1" State="New" />
<node Name="abl.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_2.sith_ball_passive/25/1" State="New" />
<node Name="abl.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_3.atst_orbital_strike_everyone/5/4" State="New" />
<node Name="abl.test.jjary.orig_automated_defenses/2/1" State="New" />
<node Name="abl.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_3.atst_orbital_strike_everyone/5/10" State="New" />
<node Name="abl.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_3.atst_orbital_strike_everyone/5/11" State="New" />
<node Name="abl.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_3.atst_orbital_strike_everyone/5/12" State="New" />
<node Name="abl.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_3.atst_orbital_strike_everyone/5/13" State="New" />
<node Name="abl.qtr.flashpoint.rishi.flashpoint_2.mob.boss.bonus.compound_9_dot/7/0" State="New" />
<node Name="abl.qtr.flashpoint.rishi.flashpoint_2.mob.boss.bonus.compound_9_dot/7/1" State="New" />
<node Name="abl.test.combat.mlaroe.pvp_fun.kill_counter2/7/0" State="New" />
<node Name="abl.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_2.sith_ball_passive/25/9" State="New" />
<node Name="abl.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_3.atst_arena_aoe_warning/11/2" State="New" />
<node Name="abl.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_3.atst_arena_aoe_warning/11/0" State="New" />
<node Name="abl.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_3.atst_arena_aoe_warning/11/1" State="New" />
<node Name="abl.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_1.spy_stealth_stab/7/0" State="New" />
<node Name="abl.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_3.atst_player_shield_area_cast_trigger/3/1" State="New" />
<node Name="abl.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_2.sith_ball_passive/25/2" State="New" />
<node Name="abl.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_3.atst_orbital_strike_everyone/5/7" State="New" />
<node Name="abl.test.combat.mlaroe.pvp_fun.kill_counter" State="New" />
<node Name="abl.test.jjary.orig_adrenaline_fueled/2/1" State="New" />
<node Name="abl.test.jjary.orig_adrenaline_fueled/2/0" State="New" />
<node Name="abl.test.jjary.orig_adrenaline_fueled" State="New" />
<node Name="abl.qtr.flashpoint.rishi.flashpoint_1.mob.boss.boss_1.rock_throw/11/1" State="New" />
<node Name="abl.qtr.flashpoint.rishi.flashpoint_1.mob.boss.boss_1.rock_throw/11/0" State="New" />
<node Name="abl.qtr.flashpoint.rishi.flashpoint_1.mob.boss.boss_1.rock_throw/11/2" State="New" />
<node Name="abl.test.combat.mlaroe.pvp_fun.kill_counter/7/1" State="New" />
<node Name="abl.test.combat.mlaroe.pvp_fun.kill_counter/7/0" State="New" />
<node Name="abl.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_2.sith_ball_passive/25/7" State="New" />
<node Name="abl.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_3.atst_player_shield_area_cast_trigger" State="New" />
<node Name="abl.test.combat.mlaroe.pvp_fun.kill_counter2/7/2" State="New" />
<node Name="abl.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_3.atst_orbital_strike_everyone/5/2" State="New" />
<node Name="abl.trooper.skill.plasmatech.adrenaline_fueled/5/1" State="New" />
<node Name="dec.stronghold.mounts.prinawe.congregate" State="New" />
<node Name="stg.test.alexc.gt_choose2" State="New" />
<node Name="abl.bounty_hunter.shoulder_cannon/28/5" State="New" />
<node Name="abl.operation.yavin_4.enemy.boss.companions.mando.tracer_missile/7/0" State="New" />
<node Name="dec.stronghold.mounts.msm.jt2" State="New" />
<node Name="abl.player.mount.prinawe.collective" State="New" />
<node Name="abl.sith_warrior.crippling_slash/11/4" State="New" />
<node Name="abl.sith_warrior.crippling_slash/11/5" State="New" />
<node Name="abl.sith_warrior.crippling_slash/11/6" State="New" />
<node Name="abl.sith_warrior.crippling_slash/11/0" State="New" />
<node Name="abl.sith_warrior.crippling_slash/11/1" State="New" />
<node Name="abl.sith_warrior.crippling_slash/11/2" State="New" />
<node Name="abl.sith_warrior.crippling_slash/11/3" State="New" />
<node Name="abl.player.mount.prinawe.aggregate/3/2" State="New" />
<node Name="abl.bounty_hunter.shoulder_cannon/28/0" State="New" />
<node Name="abl.trooper.shoulder_cannon/23/2" State="New" />
<node Name="abl.event.gree.lair_boss.gree_lair_boss.problem_solving_evaluation/42/4" State="New" />
<node Name="abl.event.gree.lair_boss.gree_lair_boss.problem_solving_evaluation/42/1" State="New" />
<node Name="abl.event.gree.lair_boss.gree_lair_boss.problem_solving_evaluation/42/0" State="New" />
<node Name="abl.event.gree.lair_boss.gree_lair_boss.problem_solving_evaluation/42/3" State="New" />
<node Name="abl.event.gree.lair_boss.gree_lair_boss.problem_solving_evaluation/42/2" State="New" />
<node Name="abl.player.mount.mtx.tion.sy5/5/2" State="New" />
<node Name="abl.player.mount.mtx.tion.sy5/5/1" State="New" />
<node Name="abl.player.mount.mtx.tion.sy5/5/0" State="New" />
<node Name="abl.mtx.pack.shadow.apprentice/5/1" State="New" />
<node Name="abl.player.mount.prinawe.junction" State="New" />
<node Name="abl.player.mount.prinawe.union" State="New" />
<node Name="abl.player.mount.mtx.ice_tromper.glacial_icetromper/6/2" State="New" />
<node Name="abl.player.mount.mtx.ice_tromper.glacial_icetromper/6/0" State="New" />
<node Name="abl.player.mount.mtx.ice_tromper.glacial_icetromper/6/1" State="New" />
<node Name="abl.bounty_hunter.skill.firebug.automated_defenses/10/0" State="New" />
<node Name="abl.bounty_hunter.skill.firebug.automated_defenses/10/1" State="New" />
<node Name="abl.player.mount.mtx.jetpack.msm_jt2/3/1" State="New" />
<node Name="abl.trooper.shoulder_cannon/23/1" State="New" />
<node Name="abl.bounty_hunter.skill.firebug.immolate/6/1" State="New" />
<node Name="abl.trooper.adrenaline_rush/13/0" State="New" />
<node Name="abl.bounty_hunter.kolto_overload/17/0" State="New" />
<node Name="abl.bounty_hunter.kolto_overload/17/1" State="New" />
<node Name="abl.bounty_hunter.kolto_overload/17/2" State="New" />
<node Name="abl.bounty_hunter.kolto_overload/17/3" State="New" />
<node Name="abl.mtx.toy.soa/7/1" State="New" />
<node Name="abl.mtx.toy.soa/7/0" State="New" />
<node Name="abl.mtx.toy.soa/7/2" State="New" />
<node Name="dec.stronghold.mounts.prinawe.junction" State="New" />
<node Name="abl.bounty_hunter.shoulder_cannon/28/2" State="New" />
<node Name="abl.trooper.skill.plasmatech.adrenaline_fueled/5/0" State="New" />
<node Name="dec.stronghold.mounts.prinawe.collective" State="New" />
<node Name="abl.player.mount.mtx.jetpack.msm_jt2" State="New" />
<node Name="abl.operation.yavin_4.enemy.boss.companions.mando.tracer_missile/7/3" State="New" />
<node Name="abl.trooper.skill.plasmatech.fire_pulse/6/1" State="New" />
<node Name="abl.trooper.skill.plasmatech.fire_pulse/6/0" State="New" />
<node Name="abl.trooper.shoulder_cannon/23/4" State="New" />
<node Name="abl.player.mount.prinawe.congregate" State="New" />
<node Name="abl.player.mount.prinawe.union/3/0" State="New" />
<node Name="abl.bounty_hunter.shoulder_cannon/28/1" State="New" />
<node Name="abl.operation.yavin_4.enemy.boss.companions.mando.tracer_missile/7/4" State="New" />
<node Name="abl.player.mount.prinawe.aggregate/3/1" State="New" />
<node Name="abl.player.mount.prinawe.aggregate" State="New" />
<node Name="abl.trooper.adrenaline_rush/13/2" State="New" />
<node Name="abl.trooper.skill.plasmatech.shockstrike/14/0" State="New" />
<node Name="abl.trooper.skill.plasmatech.shockstrike/14/1" State="New" />
<node Name="abl.trooper.skill.plasmatech.shockstrike/14/2" State="New" />
<node Name="abl.trooper.skill.plasmatech.shockstrike/14/3" State="New" />
<node Name="abl.mtx.pack.shadow.apprentice/5/0" State="New" />
<node Name="abl.trooper.shoulder_cannon/23/3" State="New" />
<node Name="abl.player.mount.prinawe.collective/3/2" State="New" />
<node Name="abl.player.mount.prinawe.collective/3/1" State="New" />
<node Name="abl.player.mount.prinawe.collective/3/0" State="New" />
<node Name="dec.stronghold.mounts.prinawe.union" State="New" />
<node Name="abl.player.mount.mtx.jetpack.msm_jt2/3/2" State="New" />
<node Name="abl.player.mount.mtx.cutter.tempest/5/1" State="New" />
<node Name="abl.player.mount.mtx.cutter.tempest/5/0" State="New" />
<node Name="abl.player.mount.mtx.cutter.tempest/5/2" State="New" />
<node Name="abl.bounty_hunter.shoulder_cannon/28/4" State="New" />
<node Name="abl.operation.yavin_4.enemy.boss.companions.mando.tracer_missile/7/1" State="New" />
<node Name="abl.trooper.adrenaline_rush/13/1" State="New" />
<node Name="stg.test.alexc.gt_choose_2" State="New" />
<node Name="abl.player.mount.prinawe.union/3/2" State="New" />
<node Name="abl.bounty_hunter.shoulder_cannon/28/3" State="New" />
<node Name="dec.stronghold.mounts.prinawe.aggregate" State="New" />
<node Name="abl.jedi_knight.leg_slash/9/4" State="New" />
<node Name="abl.jedi_knight.leg_slash/9/5" State="New" />
<node Name="abl.jedi_knight.leg_slash/9/6" State="New" />
<node Name="abl.jedi_knight.leg_slash/9/0" State="New" />
<node Name="abl.jedi_knight.leg_slash/9/1" State="New" />
<node Name="abl.jedi_knight.leg_slash/9/2" State="New" />
<node Name="abl.jedi_knight.leg_slash/9/3" State="New" />
<node Name="abl.event.gree.lair_boss.gree_lair_boss.passives/41/10" State="New" />
<node Name="abl.player.mount.prinawe.congregate/3/2" State="New" />
<node Name="abl.player.mount.prinawe.congregate/3/0" State="New" />
<node Name="abl.player.mount.prinawe.congregate/3/1" State="New" />
<node Name="abl.bounty_hunter.skill.firebug.flaming_fist/16/1" State="New" />
<node Name="abl.bounty_hunter.skill.firebug.flaming_fist/16/0" State="New" />
<node Name="abl.bounty_hunter.skill.firebug.flaming_fist/16/3" State="New" />
<node Name="abl.bounty_hunter.skill.firebug.flaming_fist/16/2" State="New" />
<node Name="abl.operation.yavin_4.enemy.boss.companions.mando.tracer_missile/7/2" State="New" />
<node Name="abl.trooper.shoulder_cannon/23/5" State="New" />
<node Name="abl.player.mount.mtx.jetpack.msm_jt2/3/0" State="New" />
<node Name="abl.player.mount.prinawe.union/3/1" State="New" />
<node Name="abl.player.mount.prinawe.aggregate/3/0" State="New" />
<node Name="abl.bounty_hunter.skill.firebug.immolate/6/0" State="New" />
<node Name="abl.player.mount.prinawe.junction/3/2" State="New" />
<node Name="abl.player.mount.prinawe.junction/3/0" State="New" />
<node Name="abl.player.mount.prinawe.junction/3/1" State="New" />
<node Name="abl.trooper.adrenaline_rush/13/3" State="New" />
<node Name="abl.trooper.shoulder_cannon/23/0" State="New" />
<node Name="abl.event.gree.lair_boss.gree_lair_boss.passives/41/8" State="New" />
<node Name="abl.event.gree.lair_boss.gree_lair_boss.passives/41/9" State="New" />
<node Name="abl.event.gree.lair_boss.gree_lair_boss.passives/41/4" State="New" />
<node Name="abl.event.gree.lair_boss.gree_lair_boss.passives/41/5" State="New" />
<node Name="abl.event.gree.lair_boss.gree_lair_boss.passives/41/6" State="New" />
<node Name="abl.event.gree.lair_boss.gree_lair_boss.passives/41/7" State="New" />
<node Name="abl.event.gree.lair_boss.gree_lair_boss.passives/41/0" State="New" />
<node Name="abl.event.gree.lair_boss.gree_lair_boss.passives/41/1" State="New" />
<node Name="abl.event.gree.lair_boss.gree_lair_boss.passives/41/2" State="New" />
<node Name="abl.event.gree.lair_boss.gree_lair_boss.passives/41/3" State="New" />
</new>
<changed>
<node Name="qst.qtr.flashpoint.rishi.flashpoint_1.fpaccess_rep_blood_hunt_hard" State="Changed" />
<node Name="qst.flashpoint.manaan.fpaccess_manaan_imp_hard" State="Changed" />
<node Name="qst.qtr.flashpoint.rishi.flashpoint_1.fpaccess_rep_rishi_1" State="Changed" />
<node Name="qst.qtr.flashpoint.rishi.flashpoint_1.fpaccess_imp_blood_hunt_hard" State="Changed" />
<node Name="qst.flashpoint.manaan.fpaccess_manaan_rep_hard" State="Changed" />
<node Name="qst.qtr.flashpoint.rishi.flashpoint_1.fpaccess_rep_blood_hunt_solo" State="Changed" />
<node Name="qst.qtr.flashpoint.rishi.flashpoint_1.fpaccess_imp_blood_hunt_solo" State="Changed" />
<node Name="qst.qtr.flashpoint.rishi.flashpoint_1.fpaccess_imp_rishi_1" State="Changed" />
<node Name="itmAppearanceDatatable" State="Changed" />
<node Name="spn.qtr.flashpoint.rishi.flashpoint_2.mob.boss.boss_03_player_shield" State="Changed" />
<node Name="itm.mtx.mount.cutter.tempest" State="Changed" />
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