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<!DOCTYPE html> |
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<html> |
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<head> |
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<meta charset="utf-8"> |
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<!-- D3.js --> |
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<script src="https://cdnjs.cloudflare.com/ajax/libs/d3/3.5.6/d3.min.js" charset="utf-8"></script> |
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<style> |
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body { |
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text-align: center; |
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overflow:none |
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} |
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</style> |
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</head> |
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<body> |
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<div id="hexagon"></div> |
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<script language="javascript" type="text/javascript"> |
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/////////////////////////////////////////////////////////////////////////// |
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//////////////////// Set up and initiate svg containers /////////////////// |
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/////////////////////////////////////////////////////////////////////////// |
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var margin = { |
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top: -75, |
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right: 0, |
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bottom: 10, |
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left: 0 |
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}; |
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var width = 1050, |
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height = 1500; |
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//SVG container |
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var svg = d3.select('#hexagon') |
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.append("svg") |
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.attr("width", width + margin.left + margin.right) |
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.attr("height", height + margin.top + margin.bottom) |
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.append("g") |
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.attr("transform", "translate(" + margin.left + "," + margin.top + ")"); |
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/////////////////////////////////////////////////////////////////////////// |
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/////////////////////// Calculate hexagon variables /////////////////////// |
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/////////////////////////////////////////////////////////////////////////// |
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var SQRT3 = Math.sqrt(3), |
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hexRadius = Math.min(width, height) * .4, |
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hexWidth = SQRT3 * hexRadius, |
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hexHeight = 2 * hexRadius; |
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var hexagonPoly = [[0,-1],[SQRT3/2,0.5],[0,1],[-SQRT3/2,0.5],[-SQRT3/2,-0.5],[0,-1],[SQRT3/2,-0.5]]; |
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var hexagonPath = "m" + hexagonPoly.map(function(p){ return [p[0]*hexRadius, p[1]*hexRadius].join(','); }).join('l') + "z"; |
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/////////////////////////////////////////////////////////////////////////// |
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///////////////////////////// Create filter /////////////////////////////// |
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/////////////////////////////////////////////////////////////////////////// |
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//SVG filter for the gooey effect |
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//Code taken from http://tympanus.net/codrops/2015/03/10/creative-gooey-effects/ |
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var defs = svg.append("defs"); |
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var filter = defs.append("filter").attr("id","gooeyCodeFilter"); |
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filter.append("feGaussianBlur") |
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.attr("in","SourceGraphic") |
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.attr("stdDeviation","10") |
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//to fix safari: http://stackoverflow.com/questions/24295043/svg-gaussian-blur-in-safari-unexpectedly-lightens-image |
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.attr("color-interpolation-filters","sRGB") |
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.attr("result","blur"); |
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filter.append("feColorMatrix") |
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.attr("in","blur") |
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.attr("mode","matrix") |
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.attr("values","1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 19 -9") |
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.attr("result","gooey"); |
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//Create a gradient for the fill |
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var colors = ["#490A3D","#BD1550","#E97F02","#F8CA00","#8A9B0F"]; |
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defs.append("linearGradient") |
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.attr("id", "gradientRainbow") |
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.attr("gradientUnits", "userSpaceOnUse") |
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.attr("x1", -hexWidth/2*0.85).attr("y1", 0) |
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.attr("x2", hexWidth/2*0.85).attr("y2", 0) |
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.selectAll("stop") |
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.data(d3.range(colors.length)) |
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.enter().append("stop") |
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.attr("offset", function(d,i) { return (i/(colors.length-1)*100) + "%"; }) |
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.attr("stop-color", function(d) { return colors[d]; }); |
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//Create a clip path that is the same as the top hexagon |
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defs.append("clipPath") |
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.attr("id", "clip") |
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.append("path") |
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.attr("d", "M" + (width/2) + "," + (height/2) + hexagonPath); |
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/////////////////////////////////////////////////////////////////////////// |
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////////////////////// Place circles inside hexagon /////////////////////// |
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/////////////////////////////////////////////////////////////////////////// |
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//First append a group for the clip path, then a new group that can be transformed |
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var circleWrapper = svg.append("g") |
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.attr("clip-path", "url(#clip") |
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.style("clip-path", "url(#clip)") //make it work in safari |
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.append("g") |
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.attr("transform", "translate(" + (width/2) + "," + (height/2) + ")") |
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.style("filter", "url(#gooeyCodeFilter)"); |
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//Create dataset with random initial positions |
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randStart = []; |
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for(var i = 0; i < 20; i++) { |
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randStart.push({ |
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rHex: Math.random() * hexWidth, |
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theta: Math.random() * 2 * Math.PI, |
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r: 15 + Math.random() * 50 |
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}); |
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}//for i |
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var circle = circleWrapper.selectAll(".dots") |
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.data(randStart) |
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.enter().append("circle") |
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.attr("class", "dots") |
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.attr("cx", function(d) { return d.rHex * Math.cos(d.theta); }) |
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.attr("cy", function(d) { return d.rHex * Math.sin(d.theta); }) |
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.attr("r", 0) |
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.style("fill", "url(#gradientRainbow)") |
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.style("opacity", 1) |
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.each(move); |
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circle.transition("grow") |
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.duration(function(d,i) { return Math.random()*1000+500; }) |
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.delay(function(d,i) { return Math.random()*2000;}) |
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.attr("r", function(d,i) { return d.r; }); |
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/////////////////////////////////////////////////////////////////////////// |
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///////////////////////// Place Hexagon in center ///////////////////////// |
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/////////////////////////////////////////////////////////////////////////// |
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//Place a hexagon on the scene |
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svg.append("path") |
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.attr("class", "hexagon") |
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.attr("d", "M" + (width/2) + "," + (height/2) + hexagonPath) |
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.style("stroke", "#F2F2F2") |
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.style("stroke-width", "4px") |
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.style("fill", "none"); |
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/////////////////////////////////////////////////////////////////////////// |
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////////////////////// Circle movement inside hexagon ///////////////////// |
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/////////////////////////////////////////////////////////////////////////// |
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//General idea from Maarten Lambrecht's block: http://bl.ocks.org/maartenzam/f35baff17a0316ad4ff6 |
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function move(d) { |
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var currentx = parseFloat(d3.select(this).attr("cx")), |
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radius = d.r; |
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//Randomly define which quadrant to move next |
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var sideX = currentx > 0 ? -1 : 1, |
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sideY = Math.random() > 0.5 ? 1 : -1, |
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randSide = Math.random(); |
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var newx, |
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newy; |
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//Move new locations along the vertical sides in 33% of the cases |
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if (randSide > 0.66) { |
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newx = sideX * 0.5 * SQRT3 * hexRadius - sideX*radius; |
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newy = sideY * Math.random() * 0.5 * hexRadius - sideY*radius; |
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} else { |
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//Choose a new x location randomly, |
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//the y position will be calculated later to lie on the hexagon border |
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newx = sideX * Math.random() * 0.5 * SQRT3 * hexRadius; |
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//Otherwise calculate the new Y position along the hexagon border |
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//based on which quadrant the random x and y gave |
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if (sideX > 0 && sideY > 0) { |
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newy = hexRadius - (1/SQRT3)*newx; |
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} else if (sideX > 0 && sideY <= 0) { |
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newy = -hexRadius + (1/SQRT3)*newx; |
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} else if (sideX <= 0 && sideY > 0) { |
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newy = hexRadius + (1/SQRT3)*newx; |
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} else if (sideX <= 0 && sideY <= 0) { |
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newy = -hexRadius - (1/SQRT3)*newx; |
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}//else |
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//Take off a bit so it seems that the circles truly only touch the edge |
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var offSetX = radius * Math.cos( 60 * Math.PI/180), |
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offSetY = radius * Math.sin( 60 * Math.PI/180); |
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newx = newx - sideX*offSetX; |
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newy = newy - sideY*offSetY; |
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}//else |
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//Transition the circle to its new location |
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d3.select(this) |
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.transition("moveing") |
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.duration(1000 + 2000*Math.random()) |
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.ease("linear") |
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.attr("cy", newy) |
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.attr("cx", newx) |
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.each("end", move); |
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}//function move |
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</script> |
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</body> |
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</html> |