This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
class Player { | |
//Properties | |
PImage img; //sprite normal | |
float posX, posY, tam, vel, health, dmg; | |
int level; | |
int counterB = 0; | |
boolean moveUp, moveDown, moveLeft, moveRight, moveUnLock; //booleanas para controlar o movimento do player | |
public ArrayList<Bullets> b1; //bullets | |
//Constructor | |
Player(String n, float x, float y) { |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
void CheckBattery() | |
{ | |
//if (menuPanel.activeSelf) | |
//{ | |
//playername.text = PlayerPrefs.GetString("Name"); | |
if (battery == BatteryStatus.Charging) batteryimg.sprite = Resources.Load<Sprite>("bateriaCharging"); | |
else if (battery == BatteryStatus.Discharging) batteryimg.sprite = Resources.Load<Sprite>("bateriaDischarging"); | |
else batteryimg.sprite = Resources.Load<Sprite>("bateriaFull"); | |
//} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using UnityEngine; | |
using UnityEngine.UI; | |
public class Redimension : MonoBehaviour | |
{ | |
private float lastWidth; | |
private float lastHeight; | |
void Start() |